mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-18 14:08:02 -05:00
933 lines
17 KiB
Plaintext
933 lines
17 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\death.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 31
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* Decompile Time: 556 ms
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* Timestamp: 10/27/2023 2:30:20 AM
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*******************************************************************/
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//Function Number: 1
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main()
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{
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self endon("killanimscript");
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self stopsoundchannel("voice");
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var_00 = 0.3;
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self clearanim(%scripted_talking,var_00);
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if(self.a.nodeath == 1)
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{
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return;
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}
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if(isdefined(self.deathfunction))
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{
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var_01 = self [[ self.deathfunction ]]();
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if(!isdefined(var_01))
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{
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var_01 = 1;
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}
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if(var_01)
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{
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return;
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}
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}
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animscripts/utility::initialize("death");
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removeselffrom_squadlastseenenemypos(self.origin);
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level.numdeathsuntilcrawlingpain--;
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level.numdeathsuntilcornergrenadedeath--;
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if(isdefined(self.ragdoll_immediate) || self.forceragdollimmediate)
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{
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doimmediateragdolldeath();
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}
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if(isdefined(self.var_93B))
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{
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func_0941(self.var_93B);
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if(isdefined(self.deathanimscript))
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{
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self [[ self.deathanimscript ]]();
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}
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return;
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}
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var_02 = animscripts/pain::wasdamagedbyexplosive();
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if(self.damagelocation == "helmet" || self.damagelocation == "head")
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{
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helmetpop();
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}
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else if(var_02 && randomint(3) == 0)
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{
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helmetpop();
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}
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self clearanim(%root,0.3);
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if(!animscripts/utility::damagelocationisany("head","helmet"))
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{
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if(self.diequietly)
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{
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}
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else
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{
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playdeathsound();
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}
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}
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if(var_02 && playexplodedeathanim())
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{
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return;
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}
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if(isdefined(self.specialdeathfunc))
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{
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if([[ self.specialdeathfunc ]]())
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{
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return;
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}
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}
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if(specialdeath())
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{
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return;
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}
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var_03 = getdeathanim();
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func_0941(var_03);
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}
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//Function Number: 2
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doimmediateragdolldeath()
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{
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animscripts/shared::dropallaiweapons();
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self.skipdeathanim = 1;
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var_00 = 10;
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var_01 = common_scripts\_destructible::getdamagetype(self.damagemod);
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if(isdefined(self.attacker) && self.attacker == level.player && var_01 == "melee")
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{
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var_00 = 5;
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}
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var_02 = self.damagetaken;
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if(var_01 == "bullet")
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{
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var_02 = max(var_02,300);
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}
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var_03 = var_00 * var_02;
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var_04 = max(0.3,self.damagedir[2]);
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var_05 = (self.damagedir[0],self.damagedir[1],var_04);
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if(isdefined(self.ragdoll_directionscale))
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{
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var_05 = var_05 * self.ragdoll_directionscale;
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}
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else
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{
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var_05 = var_05 * var_03;
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}
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if(self.forceragdollimmediate)
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{
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var_05 = var_05 + self.prevanimdelta * 20 * 10;
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}
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if(isdefined(self.ragdoll_start_vel))
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{
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var_05 = var_05 + self.ragdoll_start_vel * 10;
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}
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self startragdollfromimpact(self.damagelocation,var_05);
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wait 0.05;
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}
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//Function Number: 3
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func_0941(param_00)
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{
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if(!animhasnotetrack(param_00,"dropgun") && !animhasnotetrack(param_00,"fire_spray"))
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{
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animscripts/shared::dropallaiweapons();
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}
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self setflaggedanimknoballrestart("deathanim",param_00,%body,1,0.1);
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if(isdefined(self.skipdeathanim))
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{
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if(!isdefined(self.noragdoll))
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{
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self startragdoll();
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}
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wait 0.05;
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self animmode("gravity");
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}
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else if(isdefined(self.ragdolltime))
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{
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thread waitforragdoll(self.ragdolltime);
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}
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else if(!animhasnotetrack(param_00,"start_ragdoll"))
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{
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thread waitforragdoll(getanimlength(param_00) * 0.35);
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}
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if(!isdefined(self.skipdeathanim))
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{
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thread playdeathfx();
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}
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animscripts/shared::donotetracks("deathanim");
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animscripts/shared::dropallaiweapons();
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}
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//Function Number: 4
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waitforragdoll(param_00)
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{
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wait param_00;
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if(isdefined(self))
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{
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animscripts/shared::dropallaiweapons();
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}
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if(isdefined(self) && !isdefined(self.noragdoll))
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{
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self startragdoll();
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}
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}
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//Function Number: 5
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playdeathfx()
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{
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self endon("killanimscript");
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if(self.stairsstate != "none")
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{
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return;
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}
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wait 2;
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play_blood_pool();
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}
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//Function Number: 6
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play_blood_pool(param_00,param_01)
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{
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if(!isdefined(self))
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{
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return;
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}
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if(isdefined(self.var_AB6))
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{
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return;
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}
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var_02 = self gettagorigin("j_SpineUpper");
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var_03 = self gettagangles("j_SpineUpper");
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var_04 = anglestoforward(var_03);
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var_05 = anglestoup(var_03);
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var_06 = anglestoright(var_03);
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var_02 = var_02 + var_04 * -8.5 + var_05 * 5 + var_06 * 0;
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var_07 = bullettrace(var_02 + (0,0,30),var_02 - (0,0,100),0,undefined);
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if(var_07["normal"][2] > 0.9)
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{
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playfx(level._effect["deathfx_bloodpool_generic"],var_02);
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}
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}
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//Function Number: 7
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specialdeath()
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{
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if(self.a.special == "none")
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{
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return 0;
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}
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switch(self.a.special)
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{
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case "cover_right":
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if(self.a.var_911 == "stand")
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{
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var_00 = [];
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func_0AB8(var_41);
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}
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else
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{
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var_00 = [];
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if(animscripts/utility::damagelocationisany("head","neck"))
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{
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}
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else
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{
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}
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func_0AB8(var_41);
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}
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return 1;
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var_41[1]
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%cornercrr_alert_death_back
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var_41[0]
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%cornercrr_alert_death_slideout
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var_41[0]
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%cornercrr_alert_death_slideout
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var_41[1]
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%corner_standr_deathb
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var_41[0]
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%corner_standr_deatha
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break;
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case "cover_left":
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if(self.a.var_911 == "stand")
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{
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var_00 = [];
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func_0AB8(var_41);
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}
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else
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{
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var_00 = [];
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func_0AB8(var_41);
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}
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return 1;
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var_41[1]
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%cornercrl_death_back
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var_41[0]
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%cornercrl_death_side
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var_41[1]
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%corner_standl_deathb
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var_41[0]
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%corner_standl_deatha
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break;
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case "cover_stand":
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var_00 = [];
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func_0AB8(var_41);
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return 1;
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var_41[1]
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%coverstand_death_right
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var_41[0]
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%coverstand_death_left
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break;
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case "cover_crouch":
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var_00 = [];
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if(animscripts/utility::damagelocationisany("head","neck") && self.damageyaw > 135 || self.damageyaw <= -45)
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{
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}
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if(self.damageyaw > -45 && self.damageyaw <= 45)
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{
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}
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func_0AB8(var_41);
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return 1;
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var_41[var_41.size]
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%covercrouch_death_2
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var_41[var_41.size]
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%covercrouch_death_3
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var_41[var_41.size]
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%covercrouch_death_1
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break;
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case "saw":
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if(self.a.var_911 == "stand")
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{
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func_0AB8(animscripts/utility::array(%saw_gunner_death));
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}
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else if(self.a.var_911 == "crouch")
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{
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func_0AB8(animscripts/utility::array(%saw_gunner_lowwall_death));
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}
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else
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{
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func_0AB8(animscripts/utility::array(%saw_gunner_prone_death));
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}
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return 1;
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case "dying_crawl":
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if(isdefined(self.a.onback) && self.a.var_911 == "crouch")
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{
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var_00 = animscripts/utility::array(%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4);
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func_0AB8(var_41);
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}
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else
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{
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var_00 = animscripts/utility::array(%dying_crawl_death_v1,%dying_crawl_death_v2);
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func_0AB8(var_41);
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}
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return 1;
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}
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return 0;
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}
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//Function Number: 8
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func_0AB8(param_00)
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{
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var_01 = param_00[randomint(param_00.size)];
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func_0941(var_01);
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if(isdefined(self.deathanimscript))
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{
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self [[ self.deathanimscript ]]();
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}
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}
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//Function Number: 9
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playdeathsound()
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{
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animscripts/face::saygenericdialogue("death");
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}
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//Function Number: 10
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print3dfortime(param_00,param_01,param_02)
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{
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var_03 = param_02 * 20;
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for(var_04 = 0;var_04 < var_03;var_04++)
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{
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wait 0.05;
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}
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}
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//Function Number: 11
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helmetpop()
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{
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if(!isdefined(self))
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{
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return;
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}
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if(!isdefined(self.var_ABA))
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{
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return;
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}
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var_00 = getpartname(self.var_ABA,0);
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var_01 = spawn("script_model",self.origin + (0,0,64));
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var_01 setmodel(self.var_ABA);
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var_01.origin = self gettagorigin(var_00);
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var_01.angles = self gettagangles(var_00);
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var_01 thread helmetlaunch(self.damagedir);
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var_02 = self.var_ABA;
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self.var_ABA = undefined;
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wait 0.05;
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if(!isdefined(self))
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{
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return;
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}
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self detach(var_02,"");
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}
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//Function Number: 12
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helmetlaunch(param_00)
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{
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var_01 = param_00;
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var_01 = var_01 * randomfloatrange(2000,4000);
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var_02 = var_01[0];
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var_03 = var_01[1];
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var_04 = randomfloatrange(1500,3000);
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var_05 = self.origin + (randomfloatrange(-1,1),randomfloatrange(-1,1),randomfloatrange(-1,1)) * 5;
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self physicslaunchclient(var_05,(var_02,var_03,var_04));
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wait 60;
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for(;;)
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{
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if(!isdefined(self))
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{
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return;
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}
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if(distancesquared(self.origin,level.player.origin) > 262144)
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{
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break;
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}
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wait 30;
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}
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self delete();
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}
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//Function Number: 13
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removeselffrom_squadlastseenenemypos(param_00)
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{
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for(var_01 = 0;var_01 < level.squadindex.size;var_01++)
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{
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level.squadindex[var_01] clearsightposnear(param_00);
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}
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}
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//Function Number: 14
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clearsightposnear(param_00)
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{
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if(!isdefined(self.sightpos))
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{
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return;
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}
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if(distance(param_00,self.sightpos) < 80)
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{
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self.sightpos = undefined;
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self.sighttime = gettime();
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}
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}
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//Function Number: 15
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shoulddorunningforwarddeath()
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{
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if(self.a.movement != "run")
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{
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return 0;
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}
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if(self getmotionangle() > 60 || self getmotionangle() < -60)
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{
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return 0;
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}
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return 1;
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}
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//Function Number: 16
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shoulddostrongbulletdamage(param_00,param_01,param_02,param_03)
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{
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if(isdefined(self.a.doinglongdeath))
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{
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return 0;
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}
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if(self.a.var_911 == "prone" || isdefined(self.a.onback))
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{
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return 0;
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}
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|
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if(param_00 == "none")
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{
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return 0;
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}
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|
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if(param_02 > 500)
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{
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return 1;
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}
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|
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if(param_01 == "MOD_MELEE")
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{
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return 0;
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}
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|
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if(self.a.movement == "run" && !isattackerwithindist(param_03,275))
|
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{
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if(randomint(100) < 65)
|
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{
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return 0;
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}
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}
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|
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if(animscripts/utility::issniperrifle(param_00) && self.maxhealth < param_02)
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{
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return 1;
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}
|
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|
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if(animscripts/utility::isshotgun(param_00) && isattackerwithindist(param_03,512))
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{
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return 1;
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}
|
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|
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if(isdeserteagle(param_00) && isattackerwithindist(param_03,425))
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{
|
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return 1;
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}
|
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|
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return 0;
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}
|
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|
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//Function Number: 17
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isdeserteagle(param_00)
|
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{
|
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if(param_00 == "deserteagle")
|
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{
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return 1;
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}
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return 0;
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}
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|
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//Function Number: 18
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isattackerwithindist(param_00,param_01)
|
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{
|
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if(!isdefined(param_00))
|
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{
|
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return 0;
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}
|
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|
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if(distance(self.origin,param_00.origin) > param_01)
|
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{
|
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return 0;
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}
|
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|
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return 1;
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}
|
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|
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//Function Number: 19
|
|
getdeathanim()
|
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{
|
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if(shoulddostrongbulletdamage(self.damageweapon,self.damagemod,self.damagetaken,self.attacker))
|
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{
|
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var_00 = func_0AC4();
|
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if(isdefined(var_00))
|
|
{
|
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return var_00;
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}
|
|
}
|
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|
|
if(isdefined(self.a.onback))
|
|
{
|
|
if(self.a.var_911 == "crouch")
|
|
{
|
|
return getbackdeathanim();
|
|
}
|
|
else
|
|
{
|
|
animscripts/notetracks::stoponback();
|
|
}
|
|
}
|
|
|
|
if(self.a.var_911 == "stand")
|
|
{
|
|
if(shoulddorunningforwarddeath())
|
|
{
|
|
return getrunningforwarddeathanim();
|
|
}
|
|
|
|
return func_0AC8();
|
|
}
|
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|
|
if(self.a.var_911 == "crouch")
|
|
{
|
|
return func_0AC9();
|
|
}
|
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|
|
if(self.a.var_911 == "prone")
|
|
{
|
|
return getpronedeathanim();
|
|
}
|
|
}
|
|
|
|
//Function Number: 20
|
|
func_0AC4()
|
|
{
|
|
var_00 = abs(self.damageyaw);
|
|
if(var_00 < 45)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if(var_00 > 150)
|
|
{
|
|
if(animscripts/utility::damagelocationisany("left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower","left_foot","right_foot"))
|
|
{
|
|
var_01 = animscripts/utility::array(%death_shotgun_legs,%death_stand_sniper_leg);
|
|
}
|
|
else
|
|
{
|
|
var_01 = [];
|
|
if(self.damagelocation == "torso_lower")
|
|
{
|
|
}
|
|
}
|
|
}
|
|
else if(self.damageyaw < 0)
|
|
{
|
|
var_01 = animscripts/utility::array(%death_shotgun_spinl,%death_stand_sniper_spin1,%death_stand_sniper_chest1,%death_stand_sniper_chest2);
|
|
}
|
|
else
|
|
{
|
|
var_01 = animscripts/utility::array(%death_shotgun_spinr,%death_stand_sniper_spin2,%death_stand_sniper_chest1,%death_stand_sniper_chest2);
|
|
}
|
|
|
|
return var_41[randomint(var_41.size)];
|
|
}
|
|
|
|
//Function Number: 21
|
|
getrunningforwarddeathanim()
|
|
{
|
|
var_00 = [];
|
|
var_41 = animscripts/pain::removeblockedanims(var_41);
|
|
if(!var_41.size)
|
|
{
|
|
return func_0AC8();
|
|
}
|
|
|
|
return var_41[randomint(var_41.size)];
|
|
}
|
|
|
|
//Function Number: 22
|
|
removeundefined(param_00)
|
|
{
|
|
var_01 = [];
|
|
for(var_02 = 0;var_02 < param_00.size;var_02++)
|
|
{
|
|
if(!isdefined(param_00[var_02]))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var_01[var_01.size] = param_00[var_02];
|
|
}
|
|
|
|
return var_01;
|
|
}
|
|
|
|
//Function Number: 23
|
|
getstandpistoldeathanim()
|
|
{
|
|
var_00 = [];
|
|
if(abs(self.damageyaw) < 50)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if(abs(self.damageyaw) < 110)
|
|
{
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("torso_lower","torso_upper","left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower"))
|
|
{
|
|
if(!animscripts/utility::damagelocationisany("torso_upper"))
|
|
{
|
|
}
|
|
}
|
|
|
|
if(!animscripts/utility::damagelocationisany("head","neck","helmet","left_foot","right_foot","left_hand","right_hand","gun") && randomint(2) == 0)
|
|
{
|
|
}
|
|
|
|
if(var_41.size == 0 || animscripts/utility::damagelocationisany("torso_lower","torso_upper","neck","head","helmet","right_arm_upper","left_arm_upper"))
|
|
{
|
|
}
|
|
}
|
|
|
|
return var_41;
|
|
}
|
|
|
|
//Function Number: 24
|
|
func_0AC8()
|
|
{
|
|
var_00 = [];
|
|
var_01 = [];
|
|
if(animscripts/utility::usingsidearm())
|
|
{
|
|
var_00 = getstandpistoldeathanim();
|
|
}
|
|
else
|
|
{
|
|
if(animscripts/utility::damagelocationisany("torso_lower","left_leg_upper","left_leg_lower","right_leg_lower","right_leg_lower"))
|
|
{
|
|
var_00[var_00.size] = tryadddeathanim(%exposed_death_groin);
|
|
var_00[var_00.size] = tryadddeathanim(%stand_death_leg);
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("head","helmet"))
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_headshot);
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_flop);
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("neck"))
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_neckgrab);
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("torso_upper","left_arm_upper"))
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_twist);
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_shoulder_spin);
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_shoulderback);
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("torso_upper"))
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_tumbleforward);
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_stumbleforward);
|
|
}
|
|
|
|
if(self.damageyaw > 135 || self.damageyaw <= -135)
|
|
{
|
|
if(animscripts/utility::damagelocationisany("neck","head","helmet"))
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_face);
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_headshot_slowfall);
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("torso_upper"))
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%stand_death_tumbleback);
|
|
}
|
|
}
|
|
else if(self.damageyaw > -45 && self.damageyaw <= 45)
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_falltoknees);
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_falltoknees_02);
|
|
}
|
|
|
|
var_02 = var_01.size > 0;
|
|
if(!var_02 || randomint(100) < 15)
|
|
{
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_02);
|
|
var_01[var_01.size] = tryadddeathanim(%exposed_death_nerve);
|
|
}
|
|
|
|
if(randomint(100) < 10 && firingdeathallowed())
|
|
{
|
|
var_01[var_01.size] = tryaddfiringdeathanim(%exposed_death_firing_02);
|
|
var_01[var_01.size] = tryaddfiringdeathanim(%exposed_death_firing);
|
|
var_01 = removeundefined(var_01);
|
|
}
|
|
}
|
|
|
|
if(var_01.size == 0)
|
|
{
|
|
var_01[var_01.size] = %exposed_death;
|
|
}
|
|
|
|
if(!self.a.disablelongdeath && self.stairsstate == "none" && !isdefined(self.a.painonstairs))
|
|
{
|
|
var_03 = randomint(var_01.size + var_41.size);
|
|
if(var_03 < var_01.size)
|
|
{
|
|
return var_01[var_03];
|
|
}
|
|
else
|
|
{
|
|
return var_41[var_03 - var_01.size];
|
|
}
|
|
}
|
|
|
|
return var_01[randomint(var_01.size)];
|
|
}
|
|
|
|
//Function Number: 25
|
|
func_0AC9()
|
|
{
|
|
var_00 = [];
|
|
if(animscripts/utility::damagelocationisany("head","neck"))
|
|
{
|
|
}
|
|
|
|
if(animscripts/utility::damagelocationisany("torso_upper","torso_lower","left_arm_upper","right_arm_upper","neck"))
|
|
{
|
|
}
|
|
|
|
if(var_41.size < 2)
|
|
{
|
|
}
|
|
|
|
if(var_41.size < 2)
|
|
{
|
|
}
|
|
|
|
return var_41[randomint(var_41.size)];
|
|
}
|
|
|
|
//Function Number: 26
|
|
getpronedeathanim()
|
|
{
|
|
if(isdefined(self.a.var_ACB))
|
|
{
|
|
return %prone_death_quickdeath;
|
|
}
|
|
|
|
return %dying_crawl_death_v1;
|
|
}
|
|
|
|
//Function Number: 27
|
|
getbackdeathanim()
|
|
{
|
|
var_00 = animscripts/utility::array(%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4);
|
|
return var_00[randomint(var_00.size)];
|
|
}
|
|
|
|
//Function Number: 28
|
|
firingdeathallowed()
|
|
{
|
|
if(!isdefined(self.weapon) || !animscripts/utility::usingriflelikeweapon() || !weaponisauto(self.weapon) || self.diequietly)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.a.weaponpos["right"] == "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 29
|
|
tryadddeathanim(param_00)
|
|
{
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 30
|
|
tryaddfiringdeathanim(param_00)
|
|
{
|
|
return param_00;
|
|
}
|
|
|
|
//Function Number: 31
|
|
playexplodedeathanim()
|
|
{
|
|
if(isdefined(self.juggernaut))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.damagelocation != "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = [];
|
|
if(self.a.movement != "run")
|
|
{
|
|
if(self.damageyaw > 135 || self.damageyaw <= -135)
|
|
{
|
|
}
|
|
else if(self.damageyaw > 45 && self.damageyaw <= 135)
|
|
{
|
|
}
|
|
else if(self.damageyaw > -45 && self.damageyaw <= 45)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
}
|
|
}
|
|
else if(self.damageyaw > 135 || self.damageyaw <= -135)
|
|
{
|
|
}
|
|
else if(self.damageyaw > 45 && self.damageyaw <= 135)
|
|
{
|
|
}
|
|
else if(self.damageyaw > -45 && self.damageyaw <= 45)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
}
|
|
|
|
var_01 = var_41[randomint(var_41.size)];
|
|
if(getdvar("scr_expDeathMayMoveCheck","on") == "on")
|
|
{
|
|
var_02 = getmovedelta(var_01,0,1);
|
|
var_03 = self localtoworldcoords(var_02);
|
|
if(!self maymovetopoint(var_03,0))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
self animmode("nogravity");
|
|
func_0941(var_01);
|
|
return 1;
|
|
} |