Files
IL-GSC/MW3/Xbox/SP/animscripts/face.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

349 lines
7.3 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\face.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: Console
* Function Count: 13
* Decompile Time: 242 ms
* Timestamp: 10/27/2023 2:30:22 AM
*******************************************************************/
//Function Number: 1
initcharacterface()
{
if(!level.usefacialanims)
{
return;
}
if(!isdefined(self.a.currentdialogimportance))
{
self.a.currentdialogimportance = 0;
self.a.idleface = level.alertface;
self.var_82A = [];
self.facelastnotifynum = 0;
}
}
//Function Number: 2
saygenericdialogue(param_00)
{
var_01 = undefined;
switch(self.voice)
{
case "seal":
case "taskforce":
case "french":
case "pmc":
case "czech":
case "delta":
case "american":
var_02 = "friendly";
var_03 = level.numfriendlyvoices;
break;
default:
var_02 = "enemy";
var_03 = level.numenemyvoices;
break;
}
var_01 = 1 + self getentitynumber() % var_03;
var_02 = var_02 + "_" + var_01;
var_04 = undefined;
switch(param_00)
{
case "meleeattack":
case "meleecharge":
var_05 = 0.5;
break;
case "flashbang":
var_05 = 0.7;
break;
case "pain":
var_05 = 0.9;
break;
case "death":
var_05 = 1;
break;
default:
var_05 = 0.3;
break;
}
var_06 = "generic_" + param_00 + "_" + var_02;
thread playfacethread(var_04,var_06,var_05);
}
//Function Number: 3
setidlefacedelayed(param_00)
{
animscripts/battlechatter::playbattlechatter();
self.a.idleface = param_00;
}
//Function Number: 4
setidleface(param_00)
{
if(!level.usefacialanims)
{
return;
}
animscripts/battlechatter::playbattlechatter();
self.a.idleface = param_00;
playidleface();
}
//Function Number: 5
sayspecificdialogue(param_00,param_01,param_02,param_03,param_04,param_05)
{
thread playfacethread(param_00,param_01,param_02,param_03,param_04,param_05);
}
//Function Number: 6
chooseanimfromset(param_00)
{
}
//Function Number: 7
playidleface()
{
}
//Function Number: 8
playfacethread(param_00,param_01,param_02,param_03,param_04,param_05)
{
self.a.facialanimdone = 1;
self.a.facialsounddone = 1;
if(isdefined(param_03))
{
if(isdefined(param_01))
{
self playsoundatviewheight(param_01,"animscript facesound" + param_03,1);
thread waitforfacesound(param_03);
}
}
else
{
self playsoundatviewheight(param_01);
}
if(!level.usefacialanims)
{
return;
}
initcharacterface();
if(!isdefined(param_00) && !isdefined(param_01))
{
if(isdefined(param_03))
{
wait 0;
self.faceresult = "failed";
self notify(param_03);
}
return;
}
self endon("death");
if(isstring(param_02))
{
switch(param_02)
{
case "any":
param_02 = 0.1;
break;
case "pain":
param_02 = 0.9;
break;
case "death":
param_02 = 1;
break;
}
}
if(param_02 <= self.a.currentdialogimportance && isdefined(param_04) && param_04 == "wait")
{
var_06 = self.var_82A.size;
var_07 = self.facelastnotifynum + 1;
self.var_82A[var_06]["facialanim"] = param_00;
self.var_82A[var_06]["soundAlias"] = param_01;
self.var_82A[var_06]["importance"] = param_02;
self.var_82A[var_06]["notifyString"] = param_03;
self.var_82A[var_06]["waitOrNot"] = param_04;
self.var_82A[var_06]["timeToWait"] = param_05;
self.var_82A[var_06]["notifyNum"] = var_07;
thread playface_waitfornotify("animscript face stop waiting " + self.var_82A[var_06]["notifyNum"],"Face done waiting","Face done waiting");
if(isdefined(param_05))
{
thread playface_waitfortime(param_05,"Face done waiting","Face done waiting");
}
self waittill("Face done waiting");
var_06 = undefined;
for(var_08 = 0;var_08 < self.var_82A.size;var_08++)
{
if(self.var_82A[var_08]["notifyNum"] == var_07)
{
var_06 = var_08;
break;
}
}
if(self.a.facewaitforresult == "notify")
{
playfacethread(self.var_82A[var_06]["facialanim"],self.var_82A[var_06]["soundAlias"],self.var_82A[var_06]["importance"],self.var_82A[var_06]["notifyString"]);
}
else if(isdefined(param_03))
{
self.faceresult = "failed";
self notify(param_03);
}
for(var_08 = var_06 + 1;var_08 < self.var_82A.size;var_08++)
{
self.var_82A[var_08 - 1]["facialanim"] = self.var_82A[var_08]["facialanim"];
self.var_82A[var_08 - 1]["soundAlias"] = self.var_82A[var_08]["soundAlias"];
self.var_82A[var_08 - 1]["importance"] = self.var_82A[var_08]["importance"];
self.var_82A[var_08 - 1]["notifyString"] = self.var_82A[var_08]["notifyString"];
self.var_82A[var_08 - 1]["waitOrNot"] = self.var_82A[var_08]["waitOrNot"];
self.var_82A[var_08 - 1]["timeToWait"] = self.var_82A[var_08]["timeToWait"];
self.var_82A[var_08 - 1]["notifyNum"] = self.var_82A[var_08]["notifyNum"];
}
self.var_82A[self.var_82A.size - 1] = undefined;
return;
}
if(param_02 >= self.a.currentdialogimportance)
{
self notify("end current face");
self endon("end current face");
if(isdefined(param_03))
{
if(isdefined(self.a.currentdialognotifystring))
{
self.faceresult = "interrupted";
self notify(self.a.currentdialognotifystring);
}
}
self.a.currentdialogimportance = param_02;
self.a.currentdialogsound = param_01;
self.a.currentdialognotifystring = param_03;
self.a.facialanimdone = 1;
self.a.facialsounddone = 1;
if(isdefined(param_00))
{
self setflaggedanimknobrestart("animscript faceanim",param_00,1,0.1,1);
self.a.facialanimdone = 0;
thread waitforfacialanim();
}
if(isdefined(param_01))
{
self playsoundatviewheight(param_01,"animscript facesound",1);
self.a.facialsounddone = 0;
thread waitforfacesound();
}
while(!self.a.facialanimdone || !self.a.facialsounddone)
{
self waittill("animscript facedone");
}
self.a.currentdialogimportance = 0;
self.a.currentdialogsound = undefined;
self.a.currentdialognotifystring = undefined;
if(isdefined(param_03))
{
self.faceresult = "finished";
self notify(param_03);
}
if(isdefined(self.var_82A) && self.var_82A.size > 0)
{
var_09 = 0;
var_0A = 1;
for(var_08 = 0;var_08 < self.var_82A.size;var_08++)
{
if(self.var_82A[var_08]["importance"] > var_09)
{
var_09 = self.var_82A[var_08]["importance"];
var_0A = var_08;
}
}
self notify("animscript face stop waiting " + self.var_82A[var_0A]["notifyNum"]);
return;
}
if(isai(self))
{
playidleface();
return;
}
return;
}
if(isdefined(param_03))
{
self.faceresult = "failed";
self notify(param_03);
return;
}
}
//Function Number: 9
waitforfacialanim()
{
self endon("death");
self endon("end current face");
animscripts/shared::donotetracks("animscript faceanim");
self.a.facialanimdone = 1;
self notify("animscript facedone");
}
//Function Number: 10
waitforfacesound(param_00)
{
self endon("death");
self waittill("animscript facesound" + param_00);
self notify(param_00);
}
//Function Number: 11
playface_waitfornotify(param_00,param_01,param_02)
{
self endon("death");
self endon(param_02);
self waittill(param_00);
self.a.facewaitforresult = "notify";
self notify(param_01);
}
//Function Number: 12
playface_waitfortime(param_00,param_01,param_02)
{
self endon("death");
self endon(param_02);
wait param_00;
self.a.facewaitforresult = "time";
self notify(param_01);
}
//Function Number: 13
initlevelface()
{
anim.numfriendlyvoices = 8;
anim.numenemyvoices = 8;
}