mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-16 13:08:02 -05:00
349 lines
7.3 KiB
Plaintext
349 lines
7.3 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\face.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 13
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* Decompile Time: 242 ms
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* Timestamp: 10/27/2023 2:30:22 AM
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*******************************************************************/
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//Function Number: 1
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initcharacterface()
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{
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if(!level.usefacialanims)
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{
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return;
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}
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if(!isdefined(self.a.currentdialogimportance))
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{
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self.a.currentdialogimportance = 0;
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self.a.idleface = level.alertface;
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self.var_82A = [];
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self.facelastnotifynum = 0;
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}
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}
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//Function Number: 2
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saygenericdialogue(param_00)
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{
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var_01 = undefined;
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switch(self.voice)
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{
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case "seal":
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case "taskforce":
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case "french":
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case "pmc":
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case "czech":
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case "delta":
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case "american":
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var_02 = "friendly";
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var_03 = level.numfriendlyvoices;
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break;
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default:
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var_02 = "enemy";
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var_03 = level.numenemyvoices;
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break;
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}
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var_01 = 1 + self getentitynumber() % var_03;
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var_02 = var_02 + "_" + var_01;
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var_04 = undefined;
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switch(param_00)
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{
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case "meleeattack":
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case "meleecharge":
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var_05 = 0.5;
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break;
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case "flashbang":
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var_05 = 0.7;
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break;
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case "pain":
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var_05 = 0.9;
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break;
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case "death":
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var_05 = 1;
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break;
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default:
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var_05 = 0.3;
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break;
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}
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var_06 = "generic_" + param_00 + "_" + var_02;
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thread playfacethread(var_04,var_06,var_05);
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}
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//Function Number: 3
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setidlefacedelayed(param_00)
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{
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animscripts/battlechatter::playbattlechatter();
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self.a.idleface = param_00;
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}
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//Function Number: 4
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setidleface(param_00)
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{
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if(!level.usefacialanims)
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{
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return;
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}
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animscripts/battlechatter::playbattlechatter();
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self.a.idleface = param_00;
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playidleface();
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}
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//Function Number: 5
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sayspecificdialogue(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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thread playfacethread(param_00,param_01,param_02,param_03,param_04,param_05);
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}
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//Function Number: 6
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chooseanimfromset(param_00)
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{
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}
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//Function Number: 7
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playidleface()
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{
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}
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//Function Number: 8
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playfacethread(param_00,param_01,param_02,param_03,param_04,param_05)
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{
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self.a.facialanimdone = 1;
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self.a.facialsounddone = 1;
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if(isdefined(param_03))
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{
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if(isdefined(param_01))
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{
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self playsoundatviewheight(param_01,"animscript facesound" + param_03,1);
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thread waitforfacesound(param_03);
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}
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}
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else
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{
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self playsoundatviewheight(param_01);
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}
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if(!level.usefacialanims)
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{
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return;
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}
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initcharacterface();
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if(!isdefined(param_00) && !isdefined(param_01))
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{
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if(isdefined(param_03))
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{
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wait 0;
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self.faceresult = "failed";
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self notify(param_03);
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}
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return;
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}
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self endon("death");
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if(isstring(param_02))
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{
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switch(param_02)
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{
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case "any":
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param_02 = 0.1;
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break;
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case "pain":
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param_02 = 0.9;
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break;
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case "death":
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param_02 = 1;
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break;
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}
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}
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if(param_02 <= self.a.currentdialogimportance && isdefined(param_04) && param_04 == "wait")
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{
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var_06 = self.var_82A.size;
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var_07 = self.facelastnotifynum + 1;
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self.var_82A[var_06]["facialanim"] = param_00;
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self.var_82A[var_06]["soundAlias"] = param_01;
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self.var_82A[var_06]["importance"] = param_02;
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self.var_82A[var_06]["notifyString"] = param_03;
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self.var_82A[var_06]["waitOrNot"] = param_04;
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self.var_82A[var_06]["timeToWait"] = param_05;
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self.var_82A[var_06]["notifyNum"] = var_07;
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thread playface_waitfornotify("animscript face stop waiting " + self.var_82A[var_06]["notifyNum"],"Face done waiting","Face done waiting");
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if(isdefined(param_05))
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{
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thread playface_waitfortime(param_05,"Face done waiting","Face done waiting");
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}
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self waittill("Face done waiting");
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var_06 = undefined;
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for(var_08 = 0;var_08 < self.var_82A.size;var_08++)
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{
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if(self.var_82A[var_08]["notifyNum"] == var_07)
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{
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var_06 = var_08;
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break;
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}
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}
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if(self.a.facewaitforresult == "notify")
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{
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playfacethread(self.var_82A[var_06]["facialanim"],self.var_82A[var_06]["soundAlias"],self.var_82A[var_06]["importance"],self.var_82A[var_06]["notifyString"]);
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}
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else if(isdefined(param_03))
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{
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self.faceresult = "failed";
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self notify(param_03);
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}
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for(var_08 = var_06 + 1;var_08 < self.var_82A.size;var_08++)
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{
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self.var_82A[var_08 - 1]["facialanim"] = self.var_82A[var_08]["facialanim"];
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self.var_82A[var_08 - 1]["soundAlias"] = self.var_82A[var_08]["soundAlias"];
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self.var_82A[var_08 - 1]["importance"] = self.var_82A[var_08]["importance"];
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self.var_82A[var_08 - 1]["notifyString"] = self.var_82A[var_08]["notifyString"];
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self.var_82A[var_08 - 1]["waitOrNot"] = self.var_82A[var_08]["waitOrNot"];
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self.var_82A[var_08 - 1]["timeToWait"] = self.var_82A[var_08]["timeToWait"];
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self.var_82A[var_08 - 1]["notifyNum"] = self.var_82A[var_08]["notifyNum"];
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}
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self.var_82A[self.var_82A.size - 1] = undefined;
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return;
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}
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if(param_02 >= self.a.currentdialogimportance)
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{
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self notify("end current face");
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self endon("end current face");
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if(isdefined(param_03))
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{
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if(isdefined(self.a.currentdialognotifystring))
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{
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self.faceresult = "interrupted";
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self notify(self.a.currentdialognotifystring);
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}
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}
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self.a.currentdialogimportance = param_02;
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self.a.currentdialogsound = param_01;
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self.a.currentdialognotifystring = param_03;
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self.a.facialanimdone = 1;
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self.a.facialsounddone = 1;
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if(isdefined(param_00))
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{
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self setflaggedanimknobrestart("animscript faceanim",param_00,1,0.1,1);
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self.a.facialanimdone = 0;
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thread waitforfacialanim();
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}
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if(isdefined(param_01))
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{
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self playsoundatviewheight(param_01,"animscript facesound",1);
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self.a.facialsounddone = 0;
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thread waitforfacesound();
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}
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while(!self.a.facialanimdone || !self.a.facialsounddone)
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{
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self waittill("animscript facedone");
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}
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self.a.currentdialogimportance = 0;
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self.a.currentdialogsound = undefined;
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self.a.currentdialognotifystring = undefined;
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if(isdefined(param_03))
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{
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self.faceresult = "finished";
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self notify(param_03);
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}
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if(isdefined(self.var_82A) && self.var_82A.size > 0)
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{
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var_09 = 0;
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var_0A = 1;
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for(var_08 = 0;var_08 < self.var_82A.size;var_08++)
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{
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if(self.var_82A[var_08]["importance"] > var_09)
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{
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var_09 = self.var_82A[var_08]["importance"];
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var_0A = var_08;
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}
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}
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self notify("animscript face stop waiting " + self.var_82A[var_0A]["notifyNum"]);
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return;
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}
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if(isai(self))
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{
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playidleface();
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return;
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}
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return;
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}
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if(isdefined(param_03))
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{
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self.faceresult = "failed";
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self notify(param_03);
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return;
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}
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}
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//Function Number: 9
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waitforfacialanim()
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{
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self endon("death");
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self endon("end current face");
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animscripts/shared::donotetracks("animscript faceanim");
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self.a.facialanimdone = 1;
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self notify("animscript facedone");
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}
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//Function Number: 10
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waitforfacesound(param_00)
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{
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self endon("death");
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self waittill("animscript facesound" + param_00);
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self notify(param_00);
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}
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//Function Number: 11
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playface_waitfornotify(param_00,param_01,param_02)
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{
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self endon("death");
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self endon(param_02);
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self waittill(param_00);
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self.a.facewaitforresult = "notify";
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self notify(param_01);
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}
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//Function Number: 12
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playface_waitfortime(param_00,param_01,param_02)
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{
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self endon("death");
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self endon(param_02);
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wait param_00;
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self.a.facewaitforresult = "time";
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self notify(param_01);
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}
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//Function Number: 13
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initlevelface()
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{
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anim.numfriendlyvoices = 8;
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anim.numenemyvoices = 8;
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} |