Files
IL-GSC/MW3/Xbox/SP/animscripts/flashed.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

95 lines
2.2 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\flashed.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: Console
* Function Count: 6
* Decompile Time: 106 ms
* Timestamp: 10/27/2023 2:30:23 AM
*******************************************************************/
//Function Number: 1
initflashed()
{
level.flashanimarray[0] = %exposed_flashbang_v1;
level.flashanimarray[1] = %exposed_flashbang_v2;
level.flashanimarray[2] = %exposed_flashbang_v3;
level.flashanimarray[3] = %exposed_flashbang_v4;
level.flashanimarray[4] = %exposed_flashbang_v5;
randomizeflashanimarray();
anim.flashanimindex = 0;
}
//Function Number: 2
randomizeflashanimarray()
{
for(var_00 = 0;var_00 < level.flashanimarray.size;var_00++)
{
var_01 = randomint(level.flashanimarray.size);
var_02 = level.flashanimarray[var_00];
level.flashanimarray[var_00] = level.flashanimarray[var_01];
level.flashanimarray[var_01] = var_02;
}
}
//Function Number: 3
getnextflashanim()
{
level.flashanimindex++;
if(level.flashanimindex >= level.flashanimarray.size)
{
anim.flashanimindex = 0;
randomizeflashanimarray();
}
return level.flashanimarray[level.flashanimindex];
}
//Function Number: 4
func_1C15(param_00)
{
self endon("killanimscript");
self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
animscripts/shared::donotetracks("flashed_anim");
}
//Function Number: 5
main()
{
self endon("death");
self endon("killanimscript");
animscripts/utility::initialize("flashed");
var_00 = maps\_utility::func_1C16();
if(var_00 <= 0)
{
return;
}
animscripts/face::saygenericdialogue("flashbang");
if(isdefined(self.specialflashedfunc))
{
self [[ self.specialflashedfunc ]]();
return;
}
var_01 = getnextflashanim();
func_1C18(var_01,var_00);
}
//Function Number: 6
func_1C18(param_00,param_01)
{
self endon("death");
self endon("killanimscript");
if(self.a.var_911 == "prone")
{
animscripts/utility::exitpronewrapper(1);
}
self.a.var_911 = "stand";
self.allowdeath = 1;
thread func_1C15(param_00);
wait param_01;
self notify("stop_flashbang_effect");
self.var_1C19 = 0;
}