mirror of
https://github.com/InfinityLoader/IL-GSC.git
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95 lines
2.2 KiB
Plaintext
95 lines
2.2 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\flashed.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 6
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* Decompile Time: 106 ms
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* Timestamp: 10/27/2023 2:30:23 AM
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*******************************************************************/
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//Function Number: 1
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initflashed()
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{
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level.flashanimarray[0] = %exposed_flashbang_v1;
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level.flashanimarray[1] = %exposed_flashbang_v2;
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level.flashanimarray[2] = %exposed_flashbang_v3;
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level.flashanimarray[3] = %exposed_flashbang_v4;
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level.flashanimarray[4] = %exposed_flashbang_v5;
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randomizeflashanimarray();
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anim.flashanimindex = 0;
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}
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//Function Number: 2
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randomizeflashanimarray()
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{
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for(var_00 = 0;var_00 < level.flashanimarray.size;var_00++)
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{
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var_01 = randomint(level.flashanimarray.size);
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var_02 = level.flashanimarray[var_00];
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level.flashanimarray[var_00] = level.flashanimarray[var_01];
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level.flashanimarray[var_01] = var_02;
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}
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}
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//Function Number: 3
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getnextflashanim()
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{
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level.flashanimindex++;
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if(level.flashanimindex >= level.flashanimarray.size)
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{
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anim.flashanimindex = 0;
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randomizeflashanimarray();
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}
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return level.flashanimarray[level.flashanimindex];
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}
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//Function Number: 4
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func_1C15(param_00)
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{
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self endon("killanimscript");
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self setflaggedanimknoball("flashed_anim",param_00,%body,0.2,randomfloatrange(0.9,1.1));
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animscripts/shared::donotetracks("flashed_anim");
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}
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//Function Number: 5
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main()
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{
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self endon("death");
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self endon("killanimscript");
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animscripts/utility::initialize("flashed");
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var_00 = maps\_utility::func_1C16();
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if(var_00 <= 0)
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{
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return;
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}
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animscripts/face::saygenericdialogue("flashbang");
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if(isdefined(self.specialflashedfunc))
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{
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self [[ self.specialflashedfunc ]]();
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return;
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}
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var_01 = getnextflashanim();
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func_1C18(var_01,var_00);
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}
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//Function Number: 6
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func_1C18(param_00,param_01)
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{
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self endon("death");
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self endon("killanimscript");
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if(self.a.var_911 == "prone")
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{
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animscripts/utility::exitpronewrapper(1);
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}
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self.a.var_911 = "stand";
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self.allowdeath = 1;
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thread func_1C15(param_00);
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wait param_01;
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self notify("stop_flashbang_effect");
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self.var_1C19 = 0;
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} |