Files
IL-GSC/MW3/Xbox/SP/animscripts/pain.gsc
InfinityLoader d559c1d414 Added MW3 Scripts
2023-10-27 03:47:01 -04:00

1573 lines
31 KiB
Plaintext

/*******************************************************************
* Decompiled By: Bog
* Decompiled File: animscripts\pain.gsc
* Game: Call of Duty: Modern Warfare 3
* Platform: Console
* Function Count: 48
* Decompile Time: 893 ms
* Timestamp: 10/27/2023 2:30:38 AM
*******************************************************************/
//Function Number: 1
main()
{
if(isdefined(self.longdeathstarting))
{
self waittill("killanimscript");
return;
}
if([[ level.pain_test ]]())
{
return;
}
if(self.a.disablepain)
{
return;
}
self notify("kill_long_death");
if(isdefined(self.a.paintime))
{
self.a.lastpaintime = self.a.paintime;
}
else
{
self.a.lastpaintime = 0;
}
self.a.paintime = gettime();
if(self.stairsstate != "none")
{
self.a.painonstairs = 1;
}
else
{
self.a.painonstairs = undefined;
}
if(self.a.nextstandinghitdying)
{
self.health = 1;
}
var_00 = 0;
var_01 = 0;
var_02 = self.health / self.maxhealth;
self notify("anim entered pain");
self endon("killanimscript");
animscripts/utility::initialize("pain");
self animmode("gravity");
if(!isdefined(self.no_pain_sound))
{
animscripts/face::saygenericdialogue("pain");
}
if(self.damagelocation == "helmet")
{
animscripts/death::helmetpop();
}
else if(wasdamagedbyexplosive() && randomint(2) == 0)
{
animscripts/death::helmetpop();
}
if(isdefined(self.painfunction))
{
self [[ self.painfunction ]]();
return;
}
if(crawlingpain())
{
return;
}
if(specialpain(self.a.special))
{
return;
}
var_03 = getpainanim();
func_0920(var_03);
}
//Function Number: 2
initpainfx()
{
level._effect["crawling_death_blood_smear"] = loadfx("impacts/blood_smear_decal");
}
//Function Number: 3
end_script()
{
if(isdefined(self.damageshieldpain))
{
self.var_907 = undefined;
self.damageshieldpain = undefined;
self.allowpain = 1;
if(!isdefined(self.predamageshieldignoreme))
{
self.ignoreme = 0;
}
self.predamageshieldignoreme = undefined;
}
if(isdefined(self.blockingpain))
{
self.blockingpain = undefined;
self.allowpain = 1;
}
}
//Function Number: 4
wasdamagedbyexplosive()
{
if(isexplosivedamagemod(self.damagemod))
{
return 1;
}
if(gettime() - level.lastcarexplosiontime <= 50)
{
var_00 = level.lastcarexplosionrange * level.lastcarexplosionrange * 1.2 * 1.2;
if(distancesquared(self.origin,level.lastcarexplosiondamagelocation) < var_00)
{
var_01 = var_00 * 0.5 * 0.5;
self.maydoupwardsdeath = distancesquared(self.origin,level.lastcarexplosionlocation) < var_01;
return 1;
}
}
return 0;
}
//Function Number: 5
getdamageshieldpainanim()
{
if(self.a.var_911 == "prone")
{
return;
}
if(isdefined(self.lastattacker) && isdefined(self.lastattacker.team) && self.lastattacker.team == self.team)
{
return;
}
if(!isdefined(self.var_907) || gettime() - self.a.lastpaintime > 1500)
{
self.var_907 = randomintrange(2,3);
}
if(isdefined(self.lastattacker) && distancesquared(self.origin,self.lastattacker.origin) < squared(512))
{
self.var_907 = 0;
}
if(self.var_907 > 0)
{
self.var_907--;
return;
}
self.damageshieldpain = 1;
self.allowpain = 0;
if(self.ignoreme)
{
self.predamageshieldignoreme = 1;
}
else
{
self.ignoreme = 1;
}
if(animscripts/utility::usingsidearm())
{
animscripts/shared::placeweaponon(self.primaryweapon,"right");
}
if(self.a.var_911 == "crouch")
{
return %exposed_crouch_extendedpaina;
}
var_00 = animscripts/utility::array(%stand_exposed_extendedpain_chest,%stand_exposed_extendedpain_head_2_crouch,%stand_exposed_extendedpain_hip_2_crouch);
return var_00[randomint(var_00.size)];
}
//Function Number: 6
getpainanim()
{
if(self.damageshield && !isdefined(self.disabledamageshieldpain))
{
var_00 = getdamageshieldpainanim();
if(isdefined(var_00))
{
return var_00;
}
}
if(isdefined(self.a.onback))
{
if(self.a.var_911 == "crouch")
{
return %back_pain;
}
else
{
animscripts/notetracks::stoponback();
}
}
if(self.a.var_911 == "stand")
{
var_01 = isdefined(self.node) && distancesquared(self.origin,self.node.origin) < 4096;
if(!var_01 && self.a.movement == "run" && abs(self getmotionangle()) < 60)
{
return getrunningforwardpainanim();
}
self.a.movement = "stop";
return getstandpainanim();
}
if(self.a.var_911 == "crouch")
{
self.a.movement = "stop";
return getcrouchpainanim();
}
if(self.a.var_911 == "prone")
{
self.a.movement = "stop";
return getpronepainanim();
}
}
//Function Number: 7
getrunningforwardpainanim()
{
var_00 = [];
var_01 = 0;
var_02 = 0;
var_03 = 0;
if(self maymovetopoint(self localtoworldcoords((300,0,0))))
{
var_02 = 1;
var_01 = 1;
}
else if(self maymovetopoint(self localtoworldcoords((200,0,0))))
{
var_01 = 1;
}
if(isdefined(self.a.disablelongpain))
{
var_02 = 0;
var_01 = 0;
}
if(var_02)
{
var_00[var_00.size] = %run_pain_leg;
var_00[var_00.size] = %run_pain_shoulder;
var_00[var_00.size] = %run_pain_stomach_stumble;
var_00[var_00.size] = %run_pain_head;
}
if(var_01)
{
var_00[var_00.size] = %run_pain_fallonknee_02;
var_00[var_00.size] = %run_pain_stomach;
var_00[var_00.size] = %run_pain_stumble;
var_00[var_00.size] = %run_pain_stomach_fast;
var_00[var_00.size] = %run_pain_leg_fast;
var_00[var_00.size] = %run_pain_fall;
}
else if(self maymovetopoint(self localtoworldcoords((120,0,0))))
{
var_00[var_00.size] = %run_pain_fallonknee;
var_00[var_00.size] = %run_pain_fallonknee_03;
}
if(!var_00.size)
{
self.a.movement = "stop";
return getstandpainanim();
}
return var_00[randomint(var_00.size)];
}
//Function Number: 8
getstandpistolpainanim()
{
var_00 = [];
if(animscripts/utility::damagelocationisany("torso_upper","torso_lower","left_arm_upper","right_arm_upper","neck"))
{
}
if(animscripts/utility::damagelocationisany("torso_lower","left_leg_upper","right_leg_upper"))
{
}
if(animscripts/utility::damagelocationisany("head","neck"))
{
}
if(animscripts/utility::damagelocationisany("left_arm_lower","left_arm_upper","torso_upper"))
{
}
if(animscripts/utility::damagelocationisany("right_arm_lower","right_arm_upper","torso_upper"))
{
}
if(var_41.size < 2)
{
}
if(var_41.size < 2)
{
}
return var_41[randomint(var_41.size)];
}
//Function Number: 9
getstandpainanim()
{
if(animscripts/utility::usingsidearm())
{
return getstandpistolpainanim();
}
var_00 = [];
var_01 = [];
if(animscripts/utility::damagelocationisany("torso_upper","torso_lower"))
{
}
if(animscripts/utility::damagelocationisany("torso_upper","head","helmet","neck"))
{
var_01[var_01.size] = %exposed_pain_face;
var_01[var_01.size] = %stand_exposed_extendedpain_neck;
}
if(animscripts/utility::damagelocationisany("right_arm_upper","right_arm_lower"))
{
var_01[var_01.size] = %exposed_pain_right_arm;
}
if(animscripts/utility::damagelocationisany("left_arm_lower","left_arm_upper"))
{
var_01[var_01.size] = %stand_exposed_extendedpain_shoulderswing;
}
if(animscripts/utility::damagelocationisany("torso_lower","left_leg_upper","right_leg_upper"))
{
var_01[var_01.size] = %exposed_pain_groin;
var_01[var_01.size] = %stand_exposed_extendedpain_hip;
}
if(animscripts/utility::damagelocationisany("left_foot","right_foot","left_leg_lower","right_leg_lower"))
{
var_01[var_01.size] = %stand_exposed_extendedpain_thigh;
}
if(var_01.size < 2)
{
if(!self.a.disablelongdeath)
{
var_01[var_01.size] = %exposed_pain_2_crouch;
var_01[var_01.size] = %stand_extendedpainb;
}
else
{
var_01[var_01.size] = %exposed_pain_right_arm;
var_01[var_01.size] = %exposed_pain_face;
var_01[var_01.size] = %exposed_pain_groin;
}
}
if(var_41.size < 2)
{
}
if(!self.damageshield && !self.a.disablelongdeath)
{
var_02 = randomint(var_01.size + var_41.size);
if(var_02 < var_01.size)
{
return var_01[var_02];
}
else
{
return var_41[var_02 - var_01.size];
}
}
return var_01[randomint(var_01.size)];
}
//Function Number: 10
removeblockedanims(param_00)
{
var_01 = [];
for(var_02 = 0;var_02 < param_00.size;var_02++)
{
var_03 = param_00[var_02];
var_04 = 1;
if(animhasnotetrack(var_03,"code_move"))
{
var_04 = getnotetracktimes(var_03,"code_move")[0];
}
var_05 = getmovedelta(var_03,0,var_04);
var_06 = self localtoworldcoords(var_05);
if(self maymovetopoint(var_06,1,1))
{
var_01[var_01.size] = var_03;
}
}
return var_01;
}
//Function Number: 11
getcrouchpainanim()
{
var_00 = [];
if(!self.damageshield && !self.a.disablelongdeath)
{
}
if(animscripts/utility::damagelocationisany("left_hand","left_arm_lower","left_arm_upper"))
{
}
if(animscripts/utility::damagelocationisany("right_hand","right_arm_lower","right_arm_upper"))
{
}
return var_41[randomint(var_41.size)];
}
//Function Number: 12
getpronepainanim()
{
if(randomint(2) == 0)
{
return %prone_reaction_a;
}
return %prone_reaction_b;
}
//Function Number: 13
func_0920(param_00)
{
var_01 = 1;
self setflaggedanimknoballrestart("painanim",param_00,%body,1,0.1,var_01);
if(self.a.var_911 == "prone")
{
self updateprone(%prone_legs_up,%prone_legs_down,1,0.1,1);
}
if(animhasnotetrack(param_00,"start_aim"))
{
thread notifystartaim("painanim");
self endon("start_aim");
}
if(animhasnotetrack(param_00,"code_move"))
{
animscripts/shared::donotetracks("painanim");
}
animscripts/shared::donotetracks("painanim");
}
//Function Number: 14
notifystartaim(param_00)
{
self endon("killanimscript");
self waittillmatch("start_aim",param_00);
self notify("start_aim");
}
//Function Number: 15
specialpainblocker()
{
self endon("killanimscript");
self.blockingpain = 1;
self.allowpain = 0;
wait 0.5;
self.blockingpain = undefined;
self.allowpain = 1;
}
//Function Number: 16
specialpain(param_00)
{
if(param_00 == "none")
{
return 0;
}
self.a.special = "none";
thread specialpainblocker();
switch(param_00)
{
case "cover_left":
if(self.a.var_911 == "stand")
{
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
}
else if(self.a.var_911 == "crouch")
{
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
}
else
{
var_02 = 0;
}
break;
var_41[var_01.size]
%cornercrl_painb
var_41[var_41.size]
%corner_standl_paine
var_41[var_41.size]
%corner_standl_paind
var_41[var_41.size]
%corner_standl_painc
var_41[var_01.size]
%corner_standl_painb
break;
case "cover_right":
if(self.a.var_911 == "stand")
{
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
}
else if(self.a.var_911 == "crouch")
{
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
}
else
{
var_02 = 0;
}
break;
var_41[var_41.size]
%cornercrr_alert_painc
var_41[var_01.size]
%cornercrr_alert_paina
var_41[2]
%corner_standr_painc
var_41[1]
%corner_standr_painb
var_41[0]
%corner_standr_pain
break;
case "cover_right_stand_A":
var_02 = 0;
break;
case "cover_right_stand_B":
dopain(%corner_standr_pain_b_2_alert);
var_02 = 1;
break;
case "cover_left_stand_A":
dopain(%corner_standl_pain_a_2_alert);
var_02 = 1;
break;
case "cover_left_stand_B":
dopain(%corner_standl_pain_b_2_alert);
var_02 = 1;
break;
case "cover_crouch":
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
break;
var_41[var_41.size]
%covercrouch_pain_left_3
var_41[var_41.size]
%covercrouch_pain_front
var_41[var_01.size]
%covercrouch_pain_right
break;
case "cover_stand":
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
break;
var_41[var_41.size]
%coverstand_pain_leg
var_41[var_01.size]
%coverstand_pain_groin
break;
case "cover_stand_aim":
var_01 = [];
dopainfromarray(var_41);
var_01 = 1;
break;
var_41[var_41.size]
%coverstand_pain_aim_2_hide_02
var_41[var_01.size]
%coverstand_pain_aim_2_hide_01
break;
case "cover_crouch_aim":
dopain(%covercrouch_pain_aim_2_hide_01);
var_02 = 1;
break;
case "saw":
if(self.a.var_911 == "stand")
{
var_03 = %saw_gunner_pain;
}
else if(self.a.var_911 == "crouch")
{
var_03 = %saw_gunner_lowwall_pain_02;
}
else
{
var_03 = %saw_gunner_prone_pain;
}
self setflaggedanimknob("painanim",var_03,1,0.3,1);
animscripts/shared::donotetracks("painanim");
var_01 = 1;
break;
case "mg42":
mg42pain(self.a.var_911);
var_02 = 1;
break;
case "minigun":
var_02 = 0;
break;
case "corner_right_martyrdom":
var_02 = func_095B();
break;
case "rambo":
case "rambo_right":
case "rambo_left":
case "dying_crawl":
var_02 = 0;
break;
default:
var_02 = 0;
break;
}
return var_01;
}
//Function Number: 17
paindeathnotify()
{
self endon("death");
wait 0.05;
self notify("pain_death");
}
//Function Number: 18
dopainfromarray(param_00)
{
var_01 = param_00[randomint(param_00.size)];
self setflaggedanimknob("painanim",var_01,1,0.3,1);
animscripts/shared::donotetracks("painanim");
}
//Function Number: 19
dopain(param_00)
{
self setflaggedanimknob("painanim",param_00,1,0.3,1);
animscripts/shared::donotetracks("painanim");
}
//Function Number: 20
mg42pain(param_00)
{
self setflaggedanimknob("painanim",level.mg_animmg["pain_" + param_00],1,0.1,1);
animscripts/shared::donotetracks("painanim");
}
//Function Number: 21
waitsetstop(param_00,param_01)
{
self endon("killanimscript");
self endon("death");
if(isdefined(param_01))
{
self endon(param_01);
}
wait param_00;
self.a.movement = "stop";
}
//Function Number: 22
crawlingpain()
{
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
{
return 0;
}
if(self.stairsstate != "none")
{
return 0;
}
if(isdefined(self.a.onback))
{
return 0;
}
var_00["prone"] = animscripts/utility::array(%dying_crawl_2_back);
self.a.crawlingpaintransanim = var_41[self.a.var_911][randomint(var_41[self.a.var_911].size)];
if(isdefined(self.forcelongdeath))
{
self.health = 10;
thread crawlingpistol();
self waittill(animscripts/utility::array(%dying_stand_2_back_v1,%dying_stand_2_back_v2),var_41["stand"],animscripts/utility::array(%dying_crouch_2_back),var_41["crouch"],"killanimscript");
return 1;
}
if(!iscrawldeltaallowed(self.a.crawlingpaintransanim))
{
return 0;
}
if(self.health > 100)
{
return 0;
}
var_01 = animscripts/utility::damagelocationisany("left_leg_upper","left_leg_lower","right_leg_upper","right_leg_lower","left_foot","right_foot");
if(var_01 && self.health < self.maxhealth * 0.4)
{
if(gettime() < level.nextcrawlingpaintimefromlegdamage)
{
return 0;
}
}
else
{
if(level.numdeathsuntilcrawlingpain > 0)
{
return 0;
}
if(gettime() < level.nextcrawlingpaintime)
{
return 0;
}
}
if(isdefined(self.deathfunction))
{
return 0;
}
foreach(var_03 in level.players)
{
if(distance(self.origin,var_03.origin) < 175)
{
return 0;
}
}
if(animscripts/utility::damagelocationisany("head","helmet","gun","right_hand","left_hand"))
{
return 0;
}
if(animscripts/utility::usingsidearm())
{
return 0;
}
anim.nextcrawlingpaintime = gettime() + 3000;
anim.nextcrawlingpaintimefromlegdamage = gettime() + 3000;
thread crawlingpistol();
self waittill("killanimscript");
return 1;
}
//Function Number: 23
iscrawldeltaallowed(param_00)
{
if(isdefined(self.a.force_num_crawls))
{
return 1;
}
var_01 = getmovedelta(param_00,0,1);
var_02 = self localtoworldcoords(var_01);
return self maymovetopoint(var_02);
}
//Function Number: 24
initcrawlingpistolanims()
{
self.a.array = [];
self.a.array["stand_2_crawl"] = animscripts/utility::array(%dying_stand_2_crawl_v1,%dying_stand_2_crawl_v2,%dying_stand_2_crawl_v3);
self.a.array["crouch_2_crawl"] = animscripts/utility::array(%dying_crouch_2_crawl);
self.a.array["crawl"] = %dying_crawl;
self.a.array["death"] = animscripts/utility::array(%dying_crawl_death_v1,%dying_crawl_death_v2);
self.a.array["back_idle"] = %dying_back_idle;
self.a.array["back_idle_twitch"] = animscripts/utility::array(%dying_back_twitch_a,%dying_back_twitch_b);
self.a.array["back_crawl"] = %dying_crawl_back;
self.a.array["back_fire"] = %dying_back_fire;
self.a.array["back_death"] = animscripts/utility::array(%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3);
if(isdefined(self.var_934))
{
[[ self.var_934 ]]();
}
}
//Function Number: 25
crawlingpistol()
{
self endon("kill_long_death");
self endon("death");
initcrawlingpistolanims();
thread preventpainforashorttime("crawling");
self.a.special = "none";
self.specialdeathfunc = undefined;
thread paindeathnotify();
level notify("ai_crawling",self);
thread func_093C();
self setanimknoball(%dying,%body,1,0.1,1);
if(!dyingcrawl())
{
return;
}
self setflaggedanimknob("transition",self.a.crawlingpaintransanim,1,0.5,1);
animscripts/notetracks::donotetracksintercept("transition",::handlebackcrawlnotetracks);
self.a.special = "dying_crawl";
thread dyingcrawlbackaim();
if(isdefined(self.enemy))
{
self setlookatentity(self.enemy);
}
decidenumcrawls();
while(shouldkeepcrawling())
{
var_00 = animscripts/utility::animarray("back_crawl");
if(!iscrawldeltaallowed(var_00))
{
break;
}
self setflaggedanimknobrestart("back_crawl",var_00,1,0.1,1);
animscripts/notetracks::donotetracksintercept("back_crawl",::handlebackcrawlnotetracks);
}
self.desiredtimeofdeath = gettime() + randomintrange(4000,20000);
while(shouldstayalive())
{
if(animscripts/utility::canseeenemy() && aimedsomewhatatenemy())
{
var_01 = animscripts/utility::animarray("back_fire");
self setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.2,1);
animscripts/shared::donotetracks("back_idle_or_fire");
continue;
}
var_01 = animscripts/utility::animarray("back_idle");
if(randomfloat(1) < 0.4)
{
var_01 = animscripts/utility::animarraypickrandom("back_idle_twitch");
}
self setflaggedanimknobrestart("back_idle_or_fire",var_01,1,0.1,1);
var_02 = getanimlength(var_01);
while(var_02 > 0)
{
if(animscripts/utility::canseeenemy() && aimedsomewhatatenemy())
{
break;
}
var_03 = 0.5;
if(var_03 > var_02)
{
var_03 = var_02;
var_02 = 0;
continue;
}
var_02 = var_02 - var_03;
animscripts/notetracks::donotetracksfortime(var_03,"back_idle_or_fire");
}
}
self notify("end_dying_crawl_back_aim");
self clearanim(%dying_back_aim_4_wrapper,0.3);
self clearanim(%dying_back_aim_6_wrapper,0.3);
self.var_93B = animscripts/utility::animarraypickrandom("back_death");
killwrapper();
self.a.special = "none";
self.specialdeathfunc = undefined;
}
//Function Number: 26
func_093C()
{
if(self.team == "allies")
{
return;
}
self endon("end_dying_crawl_back_aim");
self waittill("death",var_00,var_01);
if(!isdefined(self) || !isdefined(var_00) || !isplayer(var_00))
{
}
}
//Function Number: 27
shouldstayalive()
{
if(!enemyisingeneraldirection(anglestoforward(self.angles)))
{
return 0;
}
return gettime() < self.desiredtimeofdeath;
}
//Function Number: 28
dyingcrawl()
{
if(!isdefined(self.forcelongdeath))
{
if(self.a.var_911 == "prone")
{
return 1;
}
if(self.a.movement == "stop")
{
if(randomfloat(1) < 0.4)
{
if(randomfloat(1) < 0.5)
{
return 1;
}
}
else if(abs(self.damageyaw) > 90)
{
return 1;
}
}
else if(abs(self getmotionangle()) > 90)
{
return 1;
}
}
if(self.a.var_911 != "prone")
{
var_00 = animscripts/utility::animarraypickrandom(self.a.var_911 + "_2_crawl");
if(!iscrawldeltaallowed(var_00))
{
return 1;
}
thread dyingcrawlbloodsmear();
self setflaggedanimknob("falling",var_00,1,0.5,1);
animscripts/shared::donotetracks("falling");
}
else
{
thread dyingcrawlbloodsmear();
}
self.a.crawlingpaintransanim = %dying_crawl_2_back;
self.a.special = "dying_crawl";
decidenumcrawls();
while(shouldkeepcrawling())
{
var_01 = animscripts/utility::animarray("crawl");
if(!iscrawldeltaallowed(var_01))
{
return 1;
}
if(isdefined(self.custom_crawl_sound))
{
self playsound(self.custom_crawl_sound);
}
self setflaggedanimknobrestart("crawling",var_01,1,0.1,1);
animscripts/shared::donotetracks("crawling");
}
self notify("done_crawling");
if(!isdefined(self.forcelongdeath) && enemyisingeneraldirection(anglestoforward(self.angles) * -1))
{
return 1;
}
var_02 = animscripts/utility::animarraypickrandom("death");
if(var_02 != %dying_crawl_death_v2)
{
self.a.nodeath = 1;
}
animscripts/death::func_941(var_02);
killwrapper();
self.a.special = "none";
self.specialdeathfunc = undefined;
return 0;
}
//Function Number: 29
dyingcrawlbloodsmear()
{
self endon("death");
if(self.a.var_911 != "prone")
{
for(;;)
{
self waittill("falling",var_00);
if(issubstr(var_00,"bodyfall"))
{
break;
}
}
}
var_01 = "J_SpineLower";
var_02 = "tag_origin";
var_03 = 0.25;
var_04 = level._effect["crawling_death_blood_smear"];
if(isdefined(self.a.crawl_fx_rate))
{
var_03 = self.a.crawl_fx_rate;
}
if(isdefined(self.a.crawl_fx))
{
var_04 = level._effect[self.a.crawl_fx];
}
while(var_03)
{
var_05 = self gettagorigin(var_01);
var_06 = self gettagangles(var_02);
var_07 = anglestoright(var_06);
var_08 = anglestoforward((270,0,0));
playfx(var_04,var_05,var_08,var_07);
wait var_03;
}
}
//Function Number: 30
dyingcrawlbackaim()
{
self endon("kill_long_death");
self endon("death");
self endon("end_dying_crawl_back_aim");
if(isdefined(self.dyingcrawlaiming))
{
return;
}
self.dyingcrawlaiming = 1;
self setanimlimited(%dying_back_aim_4,1,0);
self setanimlimited(%dying_back_aim_6,1,0);
var_00 = 0;
for(;;)
{
var_01 = animscripts/utility::getyawtoenemy();
var_02 = angleclamp180(var_01 - var_00);
if(abs(var_02) > 3)
{
var_02 = common_scripts\utility::sign(var_02) * 3;
}
var_01 = angleclamp180(var_00 + var_02);
if(var_01 < 0)
{
if(var_01 < -45)
{
var_01 = -45;
}
var_03 = var_01 / -45;
self setanim(%dying_back_aim_4_wrapper,var_03,0.05);
self setanim(%dying_back_aim_6_wrapper,0,0.05);
}
else
{
if(var_01 > 45)
{
var_01 = 45;
}
var_03 = var_01 / 45;
self setanim(%dying_back_aim_6_wrapper,var_03,0.05);
self setanim(%dying_back_aim_4_wrapper,0,0.05);
}
var_00 = var_01;
wait 0.05;
}
}
//Function Number: 31
startdyingcrawlbackaimsoon()
{
self endon("kill_long_death");
self endon("death");
wait 0.5;
thread dyingcrawlbackaim();
}
//Function Number: 32
handlebackcrawlnotetracks(param_00)
{
if(param_00 == "fire_spray")
{
if(!animscripts/utility::canseeenemy())
{
return 1;
}
if(!aimedsomewhatatenemy())
{
return 1;
}
animscripts/utility::shootenemywrapper();
return 1;
}
else if(param_00 == "pistol_pickup")
{
thread startdyingcrawlbackaimsoon();
return 0;
}
return 0;
}
//Function Number: 33
aimedsomewhatatenemy()
{
var_00 = self.enemy getshootatpos();
var_01 = self getmuzzleangle();
var_02 = vectortoangles(var_00 - self getmuzzlepos());
var_03 = animscripts/utility::absangleclamp180(var_01[1] - var_02[1]);
if(var_03 > level.painyawdifffartolerance)
{
if(distancesquared(self geteye(),var_00) > level.painyawdiffclosedistsq || var_03 > level.painyawdiffclosetolerance)
{
return 0;
}
}
return animscripts/utility::absangleclamp180(var_01[0] - var_02[0]) <= level.painpitchdifftolerance;
}
//Function Number: 34
enemyisingeneraldirection(param_00)
{
if(!isdefined(self.enemy))
{
return 0;
}
var_01 = vectornormalize(self.enemy getshootatpos() - self geteye());
return vectordot(var_01,param_00) > 0.5;
}
//Function Number: 35
preventpainforashorttime(param_00)
{
self endon("kill_long_death");
self endon("death");
self.flashbangimmunity = 1;
self.longdeathstarting = 1;
self.a.doinglongdeath = 1;
self notify("long_death");
self.health = 10000;
self.threatbias = self.threatbias - 2000;
wait 0.75;
if(self.health > 1)
{
self.health = 1;
}
wait 0.05;
self.longdeathstarting = undefined;
self.a.mayonlydie = 1;
if(param_00 == "crawling")
{
wait 1;
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 1048576)
{
anim.numdeathsuntilcrawlingpain = randomintrange(10,30);
anim.nextcrawlingpaintime = gettime() + randomintrange(15000,-5536);
}
else
{
anim.numdeathsuntilcrawlingpain = randomintrange(5,12);
anim.nextcrawlingpaintime = gettime() + randomintrange(5000,25000);
}
anim.nextcrawlingpaintimefromlegdamage = gettime() + randomintrange(7000,13000);
return;
}
if(param_00 == "corner_grenade")
{
wait 1;
if(isdefined(level.player) && distancesquared(self.origin,level.player.origin) < 490000)
{
anim.numdeathsuntilcornergrenadedeath = randomintrange(10,30);
anim.nextcornergrenadedeathtime = gettime() + randomintrange(15000,-5536);
return;
}
anim.numdeathsuntilcornergrenadedeath = randomintrange(5,12);
anim.nextcornergrenadedeathtime = gettime() + randomintrange(5000,25000);
return;
}
}
//Function Number: 36
decidenumcrawls()
{
if(isdefined(self.a.force_num_crawls))
{
self.a.numcrawls = self.a.force_num_crawls;
return;
}
self.a.numcrawls = randomintrange(1,5);
}
//Function Number: 37
shouldkeepcrawling()
{
if(!self.a.numcrawls)
{
self.a.numcrawls = undefined;
return 0;
}
self.a.numcrawls--;
return 1;
}
//Function Number: 38
func_095B()
{
if(level.numdeathsuntilcornergrenadedeath > 0)
{
return 0;
}
if(gettime() < level.nextcornergrenadedeathtime)
{
return 0;
}
if(self.a.disablelongdeath || self.diequietly || self.damageshield)
{
return 0;
}
if(isdefined(self.deathfunction))
{
return 0;
}
if(distance(self.origin,level.player.origin) < 175)
{
return 0;
}
anim.nextcornergrenadedeathtime = gettime() + 3000;
thread cornerrightgrenadedeath();
self waittill("killanimscript");
return 1;
}
//Function Number: 39
cornerrightgrenadedeath()
{
self endon("kill_long_death");
self endon("death");
thread paindeathnotify();
thread preventpainforashorttime("corner_grenade");
thread maps\_utility::func_95D(0);
self.threatbias = -1000;
self setflaggedanimknoballrestart("corner_grenade_pain",%corner_standr_death_grenade_hit,%body,1,0.1);
self waittillmatch("dropgun","corner_grenade_pain");
animscripts/shared::dropallaiweapons();
self waittillmatch("anim_pose = \"back\","corner_grenade_pain");
animscripts/notetracks::notetrackposeback();
self waittillmatch("grenade_left","corner_grenade_pain");
var_00 = getweaponmodel("fraggrenade");
self attach(var_00,"tag_inhand");
self.deathfunction = ::prematurecornergrenadedeath;
self waittillmatch("end","corner_grenade_pain");
var_01 = gettime() + randomintrange(25000,-5536);
self setflaggedanimknoballrestart("corner_grenade_idle",%corner_standr_death_grenade_idle,%body,1,0.2);
thread watchenemyvelocity();
while(!enemyisapproaching())
{
if(gettime() >= var_01)
{
break;
}
animscripts/notetracks::donotetracksfortime(0.1,"corner_grenade_idle");
}
var_02 = %corner_standr_death_grenade_slump;
self setflaggedanimknoballrestart("corner_grenade_release",var_02,%body,1,0.2);
var_03 = getnotetracktimes(var_02,"grenade_drop");
var_04 = var_03[0] * getanimlength(var_02);
wait var_04 - 1;
animscripts/death::playdeathsound();
wait 0.7;
self.deathfunction = ::waittillgrenadedrops;
var_05 = (0,0,30) - anglestoright(self.angles) * 70;
cornerdeathreleasegrenade(var_05,randomfloatrange(2,3));
wait 0.05;
self detach(var_00,"tag_inhand");
thread killself();
}
//Function Number: 40
cornerdeathreleasegrenade(param_00,param_01)
{
var_02 = self gettagorigin("tag_inhand");
var_03 = var_02 + (0,0,20);
var_04 = var_02 - (0,0,20);
var_05 = bullettrace(var_03,var_04,0,undefined);
if(var_05["fraction"] < 0.5)
{
var_02 = var_05["position"];
}
var_06 = "default";
if(var_05["surfacetype"] != "none")
{
var_06 = var_05["surfacetype"];
}
thread playsoundatpoint("grenade_bounce_" + var_06,var_02);
self.grenadeweapon = "fraggrenade";
self magicgrenademanual(var_02,param_00,param_01);
}
//Function Number: 41
playsoundatpoint(param_00,param_01)
{
var_02 = spawn("script_origin",param_01);
var_02 playsound(param_00,"sounddone");
var_02 waittill("sounddone");
var_02 delete();
}
//Function Number: 42
killself()
{
self.a.nodeath = 1;
killwrapper();
self startragdoll();
wait 0.1;
self notify("grenade_drop_done");
}
//Function Number: 43
killwrapper()
{
if(isdefined(self.last_dmg_player))
{
self kill(self.origin,self.last_dmg_player);
return;
}
self kill();
}
//Function Number: 44
enemyisapproaching()
{
if(!isdefined(self.enemy))
{
return 0;
}
if(distancesquared(self.origin,self.enemy.origin) > 147456)
{
return 0;
}
if(distancesquared(self.origin,self.enemy.origin) < 16384)
{
return 1;
}
var_00 = self.enemy.origin + self.enemyvelocity * 3;
var_01 = self.enemy.origin;
if(self.enemy.origin != var_00)
{
var_01 = pointonsegmentnearesttopoint(self.enemy.origin,var_00,self.origin);
}
if(distancesquared(self.origin,var_01) < 16384)
{
return 1;
}
return 0;
}
//Function Number: 45
prematurecornergrenadedeath()
{
var_00 = animscripts/utility::array(%dying_back_death_v1,%dying_back_death_v2,%dying_back_death_v3,%dying_back_death_v4);
var_01 = var_00[randomint(var_00.size)];
animscripts/death::playdeathsound();
self setflaggedanimknoballrestart("corner_grenade_die",var_01,%body,1,0.2);
var_02 = animscripts/combat_utility::getgrenadedropvelocity();
cornerdeathreleasegrenade(var_02,3);
var_03 = getweaponmodel("fraggrenade");
self detach(var_03,"tag_inhand");
wait 0.05;
self startragdoll();
self waittillmatch("end","corner_grenade_die");
}
//Function Number: 46
waittillgrenadedrops()
{
self waittill("grenade_drop_done");
}
//Function Number: 47
watchenemyvelocity()
{
self endon("kill_long_death");
self endon("death");
self.enemyvelocity = (0,0,0);
var_00 = undefined;
var_01 = self.origin;
var_02 = 0.15;
for(;;)
{
if(isdefined(self.enemy) && isdefined(var_00) && self.enemy == var_00)
{
var_03 = self.enemy.origin;
self.enemyvelocity = var_03 - var_01 * 1 / var_02;
var_01 = var_03;
}
else
{
if(isdefined(self.enemy))
{
var_01 = self.enemy.origin;
}
else
{
var_01 = self.origin;
}
var_00 = self.enemy;
self.var_96C = (0,0,0);
}
wait var_02;
}
}
//Function Number: 48
additive_pain(param_00,param_01,param_02,param_03,param_04,param_05,param_06)
{
self endon("death");
if(!isdefined(self))
{
return;
}
if(isdefined(self.doingadditivepain))
{
return;
}
if(param_00 < self.minpaindamage)
{
return;
}
self.doingadditivepain = 1;
var_07 = animscripts/utility::array(%pain_add_standing_belly,%pain_add_standing_left_arm,%pain_add_standing_right_arm);
var_08 = %pain_add_standing_belly;
if(animscripts/utility::damagelocationisany("left_arm_lower","left_arm_upper","left_hand"))
{
var_08 = %pain_add_standing_left_arm;
}
if(animscripts/utility::damagelocationisany("right_arm_lower","right_arm_upper","right_hand"))
{
var_08 = %pain_add_standing_right_arm;
}
else if(animscripts/utility::damagelocationisany("left_leg_upper","left_leg_lower","left_foot"))
{
var_08 = %pain_add_standing_left_leg;
}
else if(animscripts/utility::damagelocationisany("right_leg_upper","right_leg_lower","right_foot"))
{
var_08 = %pain_add_standing_right_leg;
}
else
{
var_08 = var_07[randomint(var_07.size)];
}
self setanimlimited(%add_pain,1,0.1,1);
self setanimlimited(var_08,1,0,1);
wait 0.4;
self clearanim(var_08,0.2);
self clearanim(%add_pain,0.2);
self.doingadditivepain = undefined;
}