mirror of
https://github.com/InfinityLoader/IL-GSC.git
synced 2025-06-16 13:08:02 -05:00
967 lines
20 KiB
Plaintext
967 lines
20 KiB
Plaintext
/*******************************************************************
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* Decompiled By: Bog
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* Decompiled File: animscripts\run.gsc
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* Game: Call of Duty: Modern Warfare 3
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* Platform: Console
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* Function Count: 43
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* Decompile Time: 743 ms
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* Timestamp: 10/27/2023 2:30:42 AM
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*******************************************************************/
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//Function Number: 1
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moverun()
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{
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var_00 = [[ self.chooseposefunc ]]("stand");
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switch(var_00)
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{
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case "stand":
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if(animscripts/setposemovement::beginstandrun())
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{
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return;
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}
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if(isdefined(self.run_overrideanim))
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{
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animscripts/move::movestandmoveoverride(self.run_overrideanim,self.var_BA8);
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return;
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}
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if(changeweaponstandrun())
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{
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return;
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}
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if(reloadstandrun())
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{
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return;
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}
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if(animscripts/utility::isincombat())
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{
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movestandcombatnormal();
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}
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else
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{
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movestandnoncombatnormal();
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}
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break;
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case "crouch":
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if(animscripts/setposemovement::begincrouchrun())
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{
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return;
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}
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if(isdefined(self.crouchrun_combatanim))
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{
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movecrouchrunoverride();
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}
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else
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{
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movecrouchrunnormal();
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}
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break;
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default:
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if(animscripts/setposemovement::beginpronerun())
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{
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return;
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}
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pronecrawl();
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break;
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}
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}
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//Function Number: 2
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getrunanim()
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{
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if(!isdefined(self.a.moveanimset))
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{
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return %run_lowready_f;
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}
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if(!self.facemotion)
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{
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if(self.stairsstate == "none" || abs(self getmotionangle()) > 45)
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{
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return animscripts/utility::moveanim("move_f");
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}
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}
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if(self.stairsstate == "up")
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{
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return animscripts/utility::moveanim("stairs_up");
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}
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else if(self.stairsstate == "down")
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{
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return animscripts/utility::moveanim("stairs_down");
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}
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return animscripts/utility::moveanim("straight");
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}
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//Function Number: 3
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getcrouchrunanim()
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{
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if(!isdefined(self.a.moveanimset))
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{
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return %crouch_fastwalk_f;
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}
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return animscripts/utility::moveanim("crouch");
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}
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//Function Number: 4
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pronecrawl()
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{
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self.a.movement = "run";
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self setflaggedanimknob("runanim",animscripts/utility::moveanim("prone"),1,0.3,self.moveplaybackrate);
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animscripts/notetracks::donotetracksfortime(0.25,"runanim");
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}
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//Function Number: 5
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initrunngun()
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{
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if(!isdefined(self.runngun))
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{
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self notify("stop_move_anim_update");
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self.update_move_anim_type = undefined;
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self clearanim(%combatrun_backward,0.2);
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self clearanim(%combatrun_right,0.2);
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self clearanim(%combatrun_left,0.2);
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self clearanim(%w_aim_2,0.2);
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self clearanim(%w_aim_4,0.2);
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self clearanim(%w_aim_6,0.2);
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self clearanim(%w_aim_8,0.2);
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self.runngun = 1;
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}
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}
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//Function Number: 6
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func_0BB5()
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{
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if(isdefined(self.runngun))
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{
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self clearanim(%run_n_gun,0.2);
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self.runngun = undefined;
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}
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return 0;
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}
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//Function Number: 7
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runngun(param_00)
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{
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if(param_00)
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{
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var_01 = func_0BD7(0.2);
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var_02 = var_01 < 0;
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}
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else
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{
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var_01 = 0;
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var_02 = self.runngunweight < 0;
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}
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var_03 = 1 - var_02;
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var_04 = self.maxrunngunangle;
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var_05 = self.runnguntransitionpoint;
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var_06 = self.runngunincrement;
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if(!param_00 || squared(var_01) > var_04 * var_04)
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{
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self clearanim(%add_fire,0);
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if(squared(self.runngunweight) < var_06 * var_06)
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{
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self.runngunweight = 0;
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self.runngun = undefined;
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return 0;
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}
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else if(self.runngunweight > 0)
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{
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self.runngunweight = self.runngunweight - var_06;
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}
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else
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{
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self.runngunweight = self.runngunweight + var_06;
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}
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}
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else
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{
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var_07 = var_01 / var_04;
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var_08 = var_07 - self.runngunweight;
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if(abs(var_08) < var_05 * 0.7)
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{
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self.runngunweight = var_07;
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}
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else if(var_08 > 0)
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{
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self.runngunweight = self.runngunweight + var_06;
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}
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else
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{
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self.runngunweight = self.runngunweight - var_06;
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}
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}
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initrunngun();
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var_09 = abs(self.runngunweight);
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if(var_09 > var_05)
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{
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var_0A = var_09 - var_05 / var_05;
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var_0A = clamp(var_0A,0,1);
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self clearanim(self.runngunanims["F"],0.2);
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self setanimlimited(self.runngunanims["L"],1 - var_0A * var_02,0.2);
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self setanimlimited(self.runngunanims["R"],1 - var_0A * var_03,0.2);
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self setanimlimited(self.runngunanims["LB"],var_0A * var_02,0.2);
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self setanimlimited(self.runngunanims["RB"],var_0A * var_03,0.2);
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}
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else
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{
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var_0A = clamp(var_0A / var_06,0,1);
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self setanimlimited(self.runngunanims["F"],1 - var_0A,0.2);
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self setanimlimited(self.runngunanims["L"],var_0A * var_02,0.2);
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self setanimlimited(self.runngunanims["R"],var_0A * var_03,0.2);
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if(var_05 < 1)
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{
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self clearanim(self.runngunanims["LB"],0.2);
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self clearanim(self.runngunanims["RB"],0.2);
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}
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}
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self setflaggedanimknob("runanim",%run_n_gun,1,0.3,0.8);
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self.a.allowedpartialreloadontheruntime = gettime() + 500;
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if(param_00 && isplayer(self.enemy))
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{
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self updateplayersightaccuracy();
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}
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return 1;
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}
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//Function Number: 8
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runngun_backward()
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{
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initrunngun();
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self setflaggedanimknob("runanim",%combatwalk_b,1,0.3,0.8);
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if(isplayer(self.enemy))
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{
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self updateplayersightaccuracy();
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}
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animscripts/notetracks::donotetracksfortime(0.2,"runanim");
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thread stopshootwhilemovingthreads();
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self clearanim(%combatwalk_b,0.2);
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}
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//Function Number: 9
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reacttobulletsinterruptcheck()
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{
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self endon("killanimscript");
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for(;;)
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{
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wait 0.2;
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if(!isdefined(self.reactingtobullet))
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{
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break;
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}
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if(!isdefined(self.pathgoalpos) || distancesquared(self.pathgoalpos,self.origin) < squared(80))
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{
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func_0BBB();
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self notify("interrupt_react_to_bullet");
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break;
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}
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}
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}
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//Function Number: 10
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func_0BBB()
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{
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self orientmode("face default");
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self.reactingtobullet = undefined;
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self.requestreacttobullet = undefined;
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}
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//Function Number: 11
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runningreacttobullets()
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{
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self.var_BBD = undefined;
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self notify("end_face_enemy_tracking");
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self endon("interrupt_react_to_bullet");
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self.reactingtobullet = 1;
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self orientmode("face motion");
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var_00 = randomint(level.runningreacttobullets.size);
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if(var_00 == level.lastrunningreactanim)
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{
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var_00 = var_00 + 1 % level.runningreacttobullets.size;
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}
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anim.lastrunningreactanim = var_00;
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var_01 = level.runningreacttobullets[var_00];
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self setflaggedanimknobrestart("reactanim",var_01,1,0.5);
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thread reacttobulletsinterruptcheck();
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animscripts/shared::donotetracks("reactanim");
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func_0BBB();
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}
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//Function Number: 12
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customrunningreacttobullets()
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{
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self.var_BBD = undefined;
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self notify("end_face_enemy_tracking");
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self.reactingtobullet = 1;
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self orientmode("face motion");
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var_00 = randomint(self.run_overridebulletreact.size);
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var_01 = self.run_overridebulletreact[var_00];
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self setflaggedanimknobrestart("reactanim",var_01,1,0.5);
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thread reacttobulletsinterruptcheck();
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animscripts/shared::donotetracks("reactanim");
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func_0BBB();
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}
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//Function Number: 13
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getsprintanim()
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{
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var_00 = undefined;
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if(isdefined(self.grenade))
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{
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var_00 = animscripts/utility::moveanim("sprint_short");
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}
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if(!isdefined(var_00))
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{
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var_00 = animscripts/utility::moveanim("sprint");
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}
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return var_00;
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}
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//Function Number: 14
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func_0BC1()
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{
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if(isdefined(self.sprint))
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{
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return 1;
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}
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if(isdefined(self.grenade) && isdefined(self.enemy) && self.frontshieldanglecos == 1)
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{
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return distancesquared(self.origin,self.enemy.origin) > 90000;
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}
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return 0;
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}
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//Function Number: 15
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shouldsprintforvariation()
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{
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if(isdefined(self.neversprintforvariation))
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{
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return 0;
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}
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if(!self.facemotion || self.stairsstate != "none")
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{
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return 0;
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}
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var_00 = gettime();
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if(isdefined(self.dangersprinttime))
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{
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if(var_00 < self.dangersprinttime)
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{
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return 1;
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}
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if(var_00 - self.dangersprinttime < 6000)
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{
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return 0;
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}
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}
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if(!isdefined(self.enemy) || !issentient(self.enemy))
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{
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return 0;
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}
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if(randomint(100) < 25 && self lastknowntime(self.enemy) + 2000 > var_00)
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{
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self.dangersprinttime = var_00 + 2000 + randomint(1000);
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return 1;
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}
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return 0;
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}
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//Function Number: 16
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getmoveplaybackrate()
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{
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var_00 = self.moveplaybackrate;
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if(self.lookaheadhitsstairs && self.stairsstate == "none" && self.lookaheaddist < 300)
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{
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var_00 = var_00 * 0.75;
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}
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return var_00;
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}
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//Function Number: 17
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movestandcombatnormal()
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{
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var_00 = getmoveplaybackrate();
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self setanimknob(%combatrun,1,0.5,var_00);
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var_01 = 0;
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if(isdefined(self.requestreacttobullet) && gettime() - self.requestreacttobullet < 100 && randomfloat(1) < self.a.reacttobulletchance)
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{
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func_0BB5();
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runningreacttobullets();
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return;
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}
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if(func_0BC1())
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{
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self setflaggedanimknob("runanim",getsprintanim(),1,0.5);
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var_01 = 1;
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}
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else if(isdefined(self.enemy) && animscripts/move::mayshootwhilemoving())
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{
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runshootwhilemovingthreads();
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if(!self.facemotion)
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{
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thread faceenemyaimtracking();
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}
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else if(self.shootstyle != "none" && !isdefined(self.norunngun))
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{
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self notify("end_face_enemy_tracking");
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self.var_BBD = undefined;
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if(canshootwhilerunningforward())
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{
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var_01 = runngun(1);
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}
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else if(func_0BD5())
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{
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runngun_backward();
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return;
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}
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}
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else if(isdefined(self.runngunweight) && self.runngunweight != 0)
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{
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var_01 = runngun(0);
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}
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}
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else if(isdefined(self.runngunweight) && self.runngunweight != 0)
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{
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var_01 = runngun(0);
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}
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if(!var_01)
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{
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func_0BB5();
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if(isdefined(self.requestreacttobullet) && gettime() - self.requestreacttobullet < 100 && self.a.reacttobulletchance != 0)
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{
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runningreacttobullets();
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return;
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}
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if(shouldsprintforvariation())
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{
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var_02 = animscripts/utility::moveanim("sprint_short");
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}
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else
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{
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var_02 = getrunanim();
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}
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self setflaggedanimknoblimited("runanim",var_02,1,0.1,1,1);
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setmovenonforwardanims(animscripts/utility::moveanim("move_b"),animscripts/utility::moveanim("move_l"),animscripts/utility::moveanim("move_r"),self.sidesteprate);
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thread setcombatstandmoveanimweights("run");
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}
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animscripts/notetracks::donotetracksfortime(0.2,"runanim");
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thread stopshootwhilemovingthreads();
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}
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//Function Number: 18
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faceenemyaimtracking()
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{
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self notify("want_aim_while_moving");
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if(isdefined(self.var_BBD))
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{
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return;
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}
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self.var_BBD = 1;
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self endon("killanimscript");
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self endon("end_face_enemy_tracking");
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self setdefaultaimlimits();
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if(!isdefined(self.combatstandanims) || !isdefined(self.combatstandanims["walk_aims"]))
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{
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self setanimlimited(%walk_aim_2);
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self setanimlimited(%walk_aim_4);
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self setanimlimited(%walk_aim_6);
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self setanimlimited(%walk_aim_8);
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}
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else
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{
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self setanimlimited(self.combatstandanims["walk_aims"]["walk_aim_2"]);
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self setanimlimited(self.combatstandanims["walk_aims"]["walk_aim_4"]);
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self setanimlimited(self.combatstandanims["walk_aims"]["walk_aim_6"]);
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self setanimlimited(self.combatstandanims["walk_aims"]["walk_aim_8"]);
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}
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animscripts/track::trackloop(%w_aim_2,%w_aim_4,%w_aim_6,%w_aim_8);
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}
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//Function Number: 19
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endfaceenemyaimtracking()
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{
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self.var_BBD = undefined;
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self notify("end_face_enemy_tracking");
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}
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//Function Number: 20
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runshootwhilemovingthreads()
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{
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self notify("want_shoot_while_moving");
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if(isdefined(self.shoot_while_moving_thread))
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{
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return;
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}
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self.shoot_while_moving_thread = 1;
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thread rundecidewhatandhowtoshoot();
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thread runshootwhilemoving();
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}
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//Function Number: 21
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stopshootwhilemovingthreads()
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{
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self endon("killanimscript");
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self endon("want_shoot_while_moving");
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self endon("want_aim_while_moving");
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wait 0.05;
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self notify("end_shoot_while_moving");
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self notify("end_face_enemy_tracking");
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self.shoot_while_moving_thread = undefined;
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self.var_BBD = undefined;
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self.runngun = undefined;
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}
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//Function Number: 22
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rundecidewhatandhowtoshoot()
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{
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self endon("killanimscript");
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self endon("end_shoot_while_moving");
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animscripts/shoot_behavior::decidewhatandhowtoshoot("normal");
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}
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//Function Number: 23
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runshootwhilemoving()
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{
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self endon("killanimscript");
|
|
self endon("end_shoot_while_moving");
|
|
animscripts/move::shootwhilemoving();
|
|
}
|
|
|
|
//Function Number: 24
|
|
aimedsomewhatatenemy()
|
|
{
|
|
var_00 = self getmuzzleangle();
|
|
var_01 = vectortoangles(self.enemy getshootatpos() - self getmuzzlepos());
|
|
if(animscripts/utility::absangleclamp180(var_00[1] - var_01[1]) > 15)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return animscripts/utility::absangleclamp180(var_00[0] - var_01[0]) <= 20;
|
|
}
|
|
|
|
//Function Number: 25
|
|
canshootwhilerunningforward()
|
|
{
|
|
if((!isdefined(self.runngunweight) || self.runngunweight == 0) && abs(self getmotionangle()) > self.maxrunngunangle)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 26
|
|
func_0BD5()
|
|
{
|
|
if(180 - abs(self getmotionangle()) >= 45)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_00 = func_0BD7(0.2);
|
|
if(abs(var_00) > 30)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 27
|
|
func_0BD6()
|
|
{
|
|
return animscripts/move::mayshootwhilemoving() && isdefined(self.enemy) && canshootwhilerunningforward() || func_0BD5();
|
|
}
|
|
|
|
//Function Number: 28
|
|
func_0BD7(param_00)
|
|
{
|
|
var_01 = self.origin;
|
|
var_02 = self.angles[1] + self getmotionangle();
|
|
var_01 = var_01 + (cos(var_02),sin(var_02),0) * length(self.velocity) * param_00;
|
|
var_03 = self.angles[1] - vectortoyaw(self.enemy.origin - var_01);
|
|
var_03 = angleclamp180(var_03);
|
|
return var_03;
|
|
}
|
|
|
|
//Function Number: 29
|
|
movestandnoncombatnormal()
|
|
{
|
|
self endon("movemode");
|
|
self clearanim(%combatrun,0.6);
|
|
var_00 = getmoveplaybackrate();
|
|
self setanimknoball(%combatrun,%body,1,0.2,var_00);
|
|
if(func_0BC1())
|
|
{
|
|
var_01 = getsprintanim();
|
|
}
|
|
else
|
|
{
|
|
var_01 = getrunanim();
|
|
}
|
|
|
|
if(self.stairsstate == "none")
|
|
{
|
|
var_02 = 0.3;
|
|
}
|
|
else
|
|
{
|
|
var_02 = 0.1;
|
|
}
|
|
|
|
self setflaggedanimknob("runanim",var_01,1,var_02,1,1);
|
|
setmovenonforwardanims(animscripts/utility::moveanim("move_b"),animscripts/utility::moveanim("move_l"),animscripts/utility::moveanim("move_r"));
|
|
thread setcombatstandmoveanimweights("run");
|
|
animscripts/notetracks::donotetracksfortime(0.2,"runanim");
|
|
}
|
|
|
|
//Function Number: 30
|
|
movecrouchrunoverride()
|
|
{
|
|
self endon("movemode");
|
|
self setflaggedanimknoball("runanim",self.crouchrun_combatanim,%body,1,0.4,self.moveplaybackrate);
|
|
animscripts/shared::donotetracks("runanim");
|
|
}
|
|
|
|
//Function Number: 31
|
|
movecrouchrunnormal()
|
|
{
|
|
self endon("movemode");
|
|
var_00 = getcrouchrunanim();
|
|
self setanimknob(var_00,1,0.4);
|
|
thread updatemoveanimweights("crouchrun",var_00,%crouch_fastwalk_b,%crouch_fastwalk_l,%crouch_fastwalk_r);
|
|
self setflaggedanimknoball("runanim",%crouchrun,%body,1,0.2,self.moveplaybackrate);
|
|
animscripts/notetracks::donotetracksfortime(0.2,"runanim");
|
|
}
|
|
|
|
//Function Number: 32
|
|
reloadstandrun()
|
|
{
|
|
var_00 = isdefined(self.a.allowedpartialreloadontheruntime) && self.a.allowedpartialreloadontheruntime > gettime();
|
|
var_00 = var_00 || isdefined(self.enemy) && distancesquared(self.origin,self.enemy.origin) < 65536;
|
|
if(var_00)
|
|
{
|
|
if(!animscripts/combat_utility::needtoreload(0))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else if(!animscripts/combat_utility::needtoreload(0.5))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.grenade))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!self.facemotion || self.stairsstate != "none")
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(isdefined(self.dontshootwhilemoving) || isdefined(self.norunreload))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(func_0BD6() && !animscripts/combat_utility::needtoreload(0))
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(self.pathgoalpos) || distancesquared(self.origin,self.pathgoalpos) < 65536)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
var_01 = angleclamp180(self getmotionangle());
|
|
if(abs(var_01) > 25)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!animscripts/utility::usingriflelikeweapon())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!runloopisnearbeginning())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
reloadstandruninternal();
|
|
self notify("abort_reload");
|
|
self orientmode("face default");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 33
|
|
reloadstandruninternal()
|
|
{
|
|
self endon("movemode");
|
|
self orientmode("face motion");
|
|
var_00 = "reload_" + animscripts/combat_utility::getuniqueflagnameindex();
|
|
self setflaggedanimknoballrestart(var_00,%run_lowready_reload,%body,1,0.25);
|
|
self.var_BE0 = 1;
|
|
setmovenonforwardanims(animscripts/utility::moveanim("move_b"),animscripts/utility::moveanim("move_l"),animscripts/utility::moveanim("move_r"));
|
|
thread setcombatstandmoveanimweights("run");
|
|
animscripts/shared::donotetracks(var_00);
|
|
self.var_BE0 = undefined;
|
|
}
|
|
|
|
//Function Number: 34
|
|
runloopisnearbeginning()
|
|
{
|
|
var_00 = self getanimtime(%walk_and_run_loops);
|
|
var_01 = getanimlength(%run_lowready_f) / 3;
|
|
var_00 = var_00 * 3;
|
|
if(var_00 > 3)
|
|
{
|
|
var_00 = var_00 - 2;
|
|
}
|
|
else if(var_00 > 2)
|
|
{
|
|
var_00 = var_00 - 1;
|
|
}
|
|
|
|
if(var_00 < 0.15 / var_01)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if(var_00 > 1 - 0.3 / var_01)
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
//Function Number: 35
|
|
setmovenonforwardanims(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(!isdefined(param_03))
|
|
{
|
|
param_03 = 1;
|
|
}
|
|
|
|
self setanimknoblimited(param_00,1,0.1,param_03,1);
|
|
self setanimknoblimited(param_01,1,0.1,param_03,1);
|
|
self setanimknoblimited(param_02,1,0.1,param_03,1);
|
|
}
|
|
|
|
//Function Number: 36
|
|
setcombatstandmoveanimweights(param_00)
|
|
{
|
|
updatemoveanimweights(param_00,%combatrun_forward,%combatrun_backward,%combatrun_left,%combatrun_right);
|
|
}
|
|
|
|
//Function Number: 37
|
|
updatemoveanimweights(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
if(isdefined(self.update_move_anim_type) && self.update_move_anim_type == param_00)
|
|
{
|
|
return;
|
|
}
|
|
|
|
self notify("stop_move_anim_update");
|
|
self.update_move_anim_type = param_00;
|
|
self.wasfacingmotion = undefined;
|
|
self endon("killanimscript");
|
|
self endon("move_interrupt");
|
|
self endon("stop_move_anim_update");
|
|
for(;;)
|
|
{
|
|
updaterunweightsonce(param_01,param_02,param_03,param_04);
|
|
wait 0.05;
|
|
waittillframeend;
|
|
}
|
|
}
|
|
|
|
//Function Number: 38
|
|
updaterunweightsonce(param_00,param_01,param_02,param_03)
|
|
{
|
|
if(self.facemotion && !animscripts/utility::shouldcqb() && !isdefined(self.var_BE0))
|
|
{
|
|
if(!isdefined(self.wasfacingmotion))
|
|
{
|
|
self.wasfacingmotion = 1;
|
|
self setanim(param_00,1,0.2,1,1);
|
|
self setanim(param_01,0,0.2,1,1);
|
|
self setanim(param_02,0,0.2,1,1);
|
|
self setanim(param_03,0,0.2,1,1);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
self.wasfacingmotion = undefined;
|
|
var_04 = animscripts/utility::quadrantanimweights(self getmotionangle());
|
|
if(isdefined(self.var_BE0))
|
|
{
|
|
if(var_41["front"] < 0.2)
|
|
{
|
|
}
|
|
}
|
|
|
|
self setanim(param_01,var_41["front"],0.2,1,1);
|
|
self setanim(param_02,var_41["back"],0.2,1,1);
|
|
self setanim(param_03,var_41["left"],0.2,1,1);
|
|
self setanim(var_04,var_41["right"],0.2,1,1);
|
|
}
|
|
|
|
//Function Number: 39
|
|
changeweaponstandrun()
|
|
{
|
|
var_00 = isdefined(self.wantshotgun) && self.wantshotgun;
|
|
var_01 = animscripts/utility::isshotgun(self.weapon);
|
|
if(var_00 == var_01)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!isdefined(self.pathgoalpos) || distancesquared(self.origin,self.pathgoalpos) < 65536)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(animscripts/utility::usingsidearm())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(self.weapon == self.primaryweapon)
|
|
{
|
|
if(!var_00)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(animscripts/utility::isshotgun(self.secondaryweapon))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(var_00)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(animscripts/utility::isshotgun(self.primaryweapon))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
var_02 = angleclamp180(self getmotionangle());
|
|
if(abs(var_02) > 25)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(!runloopisnearbeginning())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if(var_00)
|
|
{
|
|
shotgunswitchstandruninternal("shotgunPullout",%shotgun_cqbrun_pullout,"gun_2_chest","none",self.secondaryweapon,"shotgun_pickup");
|
|
}
|
|
else
|
|
{
|
|
shotgunswitchstandruninternal("shotgunPutaway",%shotgun_cqbrun_putaway,"gun_2_back","back",self.primaryweapon,"shotgun_pickup");
|
|
}
|
|
|
|
self notify("switchEnded");
|
|
return 1;
|
|
}
|
|
|
|
//Function Number: 40
|
|
shotgunswitchstandruninternal(param_00,param_01,param_02,param_03,param_04,param_05)
|
|
{
|
|
self endon("movemode");
|
|
self setflaggedanimknoballrestart(param_00,param_01,%body,1,0.25);
|
|
self.var_BE0 = 1;
|
|
setmovenonforwardanims(animscripts/utility::moveanim("move_b"),animscripts/utility::moveanim("move_l"),animscripts/utility::moveanim("move_r"));
|
|
thread setcombatstandmoveanimweights("run");
|
|
thread func_0BEE(param_00,param_02,param_03,param_04,param_05);
|
|
animscripts/notetracks::donotetracksfortimeintercept(getanimlength(param_01) - 0.25,param_00,::func_0BED);
|
|
self.var_BE0 = undefined;
|
|
}
|
|
|
|
//Function Number: 41
|
|
func_0BED(param_00)
|
|
{
|
|
if(param_00 == "gun_2_chest" || param_00 == "gun_2_back")
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
//Function Number: 42
|
|
func_0BEE(param_00,param_01,param_02,param_03,param_04)
|
|
{
|
|
self endon("killanimscript");
|
|
self endon("movemode");
|
|
self endon("switchEnded");
|
|
self waittillmatch(param_01,param_00);
|
|
animscripts/shared::placeweaponon(self.weapon,param_02);
|
|
thread func_0BEF(param_03);
|
|
self waittillmatch(param_04,param_00);
|
|
self notify("complete_weapon_switch");
|
|
}
|
|
|
|
//Function Number: 43
|
|
func_0BEF(param_00)
|
|
{
|
|
self endon("death");
|
|
common_scripts\utility::waittill_any("killanimscript","movemode","switchEnded","complete_weapon_switch");
|
|
self.lastweapon = self.weapon;
|
|
animscripts/shared::placeweaponon(param_00,"right");
|
|
self.bulletsinclip = weaponclipsize(self.weapon);
|
|
} |