IL-GSC/AW/PC/MP/maps/mp/_fx.gsc
2023-10-27 03:49:01 -04:00

73 lines
1.3 KiB
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/*******************************************************************
* Decompiled By: Bog
* Decompiled File: maps/mp/_fx.gsc
* Game: Call of Duty: Advanced Warfare
* Platform: PC
* Function Count: 5
* Decompile Time: 72 ms
* Timestamp: 10/27/2023 1:49:00 AM
*******************************************************************/
//Function Number: 1
script_print_fx()
{
if(!isdefined(self.script_fxid) || !isdefined(self.script_fxcommand) || !isdefined(self.script_delay))
{
self delete();
return;
}
if(isdefined(self.target))
{
var_00 = getent(self.target).origin;
}
else
{
var_00 = "undefined";
}
if(self.script_fxcommand == "OneShotfx")
{
}
if(self.script_fxcommand == "loopfx")
{
}
if(self.script_fxcommand == "loopsound")
{
}
}
//Function Number: 2
grenadeexplosionfx(param_00)
{
playfx(level._effect["mechanical explosion"],param_00);
earthquake(0.15,0.5,param_00,250);
}
//Function Number: 3
soundfx(param_00,param_01,param_02)
{
var_03 = spawn("script_origin",(0,0,0));
var_03.origin = param_01;
var_03 playloopsound(param_00);
if(isdefined(param_02))
{
var_03 thread soundfxdelete(param_02);
}
}
//Function Number: 4
soundfxdelete(param_00)
{
level waittill(param_00);
self delete();
}
//Function Number: 5
blenddelete(param_00)
{
self waittill("death");
param_00 delete();
}