add iw3 asset dumping basics

This commit is contained in:
Jan
2021-04-15 13:42:19 +02:00
parent dbcbb4a4b3
commit 07fb470466
16 changed files with 574 additions and 0 deletions

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@ -0,0 +1,17 @@
#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
namespace IW3
{
class AssetDumperLoadedSound final : public AbstractAssetDumper<LoadedSound>
{
static void DumpWavPcm(AssetDumpingContext& context, const LoadedSound* asset, std::ostream& stream);
protected:
bool ShouldDump(XAssetInfo<LoadedSound>* asset) override;
bool CanDumpAsRaw() override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<LoadedSound>* asset) override;
void DumpRaw(AssetDumpingContext& context, XAssetInfo<LoadedSound>* asset, std::ostream& stream) override;
};
}