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chore: implement base skeleton for architecture independent zone loading
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@ -9,16 +9,19 @@ namespace IW4
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class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
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{
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public:
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explicit ContentLoader(Zone& zone);
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void Load(ZoneInputStream& stream) override;
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explicit ContentLoader(Zone& zone, ZoneInputStream& stream);
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void Load() override;
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private:
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void FillStruct_XAssetList(const ZoneStreamFillReadAccessor& fillAccessor);
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void FillStruct_ScriptStringList(const ZoneStreamFillReadAccessor& fillAccessor) const;
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void LoadScriptStringList(bool atStreamStart);
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void LoadXAsset(bool atStreamStart) const;
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void LoadXAssetArray(bool atStreamStart, size_t count);
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XAssetList* varXAssetList;
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XAsset* varXAsset;
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ScriptStringList* varScriptStringList;
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};
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