OpenAssetTools/src/ZoneLoading/Game/IW4/ContentLoaderIW4.h

29 lines
853 B
C++

#pragma once
#include "Game/IW4/IW4.h"
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
namespace IW4
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
public:
explicit ContentLoader(Zone& zone, ZoneInputStream& stream);
void Load() override;
private:
void FillStruct_XAssetList(const ZoneStreamFillReadAccessor& fillAccessor);
void FillStruct_ScriptStringList(const ZoneStreamFillReadAccessor& fillAccessor) const;
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart) const;
void LoadXAssetArray(bool atStreamStart, size_t count);
XAssetList* varXAssetList;
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
};
} // namespace IW4