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INSANEMODE/OpenAssetTools
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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-06-09 22:38:06 -05:00
Code Issues Packages Projects Releases Wiki Activity
2,247 Commits 6 Branches 52 Tags
0f65ede1a74a7327af051706ddca73b9971fae18
Commit Graph

9 Commits

Author SHA1 Message Date
Jan Laupetin
0f65ede1a7 chore: implement base skeleton for architecture independent zone loading 2025-05-31 11:56:07 +02:00
Jan
eb16dfcd00 refactor: merge ZoneInputStream interface with only implementation 2025-05-02 22:08:07 +01:00
Jan
9e940a6f53 refactor: use zone reference in AssetLoader 2025-05-02 22:08:06 +01:00
Jan
365b627523 refactor: fix remaining x64 compilation issues 2025-04-27 19:30:36 +02:00
Clang Format
6b4f5d94a8 Reformat code with clang format 2023-11-19 21:07:21 +00:00
Jan
538c4be839 Fix not supporting nullptr scriptstrings 2021-12-30 16:51:16 +01:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
f0c8ffa6be move contentloader classes to their respective game namespaces 2020-10-17 15:55:19 +02:00
Jan
060e5678b5 Read IW4 signed headers 2020-09-06 14:39:19 +02:00
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