chore: add tests for material loading for iw4,iw5,t6

This commit is contained in:
Jan
2025-06-28 23:24:12 +01:00
parent 559fa561a9
commit 116f008f90
3 changed files with 1660 additions and 0 deletions

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#include "Game/IW4/Material/LoaderMaterialIW4.h"
#include "Game/IW4/CommonIW4.h"
#include "Game/IW4/GameIW4.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW4;
using namespace Catch;
using namespace std::literals;
namespace
{
void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
AssetRegistration<AssetImage> registration(name);
registration.SetAsset(image);
context.AddAsset(std::move(registration));
}
void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
AssetRegistration<AssetTechniqueSet> registration(name);
registration.SetAsset(techset);
context.AddAsset(std::move(registration));
}
TEST_CASE("LoaderMaterial(IW4): Can parse material", "[iw4][material][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("materials/mc/ch_rubble01.json",
R"MATERIAL(
{
"_game": "iw4",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.46000000834465027,
1.600000023841858,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
1,
3,
-1,
-1,
-1,
-1,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
3,
4,
4,
4,
-1,
-1,
-1,
-1,
5,
-1,
3,
3
],
"stateFlags": 121,
"surfaceTypeBits": 16,
"techniqueSet": "mc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "ch_rubble01_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "normalMap"
},
{
"image": "ch_rubble01_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW4));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
GivenImage("~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0", context, memory);
GivenImage("ch_rubble01_nml", context, memory);
GivenImage("ch_rubble01_col", context, memory);
GivenTechset("mc_l_sm_r0c0n0s0", context, memory);
auto loader = CreateMaterialLoader(memory, searchPath);
auto result = loader->CreateAsset("mc/ch_rubble01", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
const auto* material = assetInfo->Asset();
REQUIRE(material->info.name == "mc/ch_rubble01"s);
REQUIRE(material->info.gameFlags == 0x50);
REQUIRE(material->info.sortKey == 1);
REQUIRE(material->info.textureAtlasRowCount == 1);
REQUIRE(material->info.textureAtlasColumnCount == 1);
REQUIRE(material->info.surfaceTypeBits == 16);
constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 1, 3, -1, -1, -1, -1, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, -1, -1, -1, -1, 5, -1, 3, 3};
REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
REQUIRE(material->stateFlags == 121);
REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
REQUIRE(material->techniqueSet != nullptr);
REQUIRE(material->techniqueSet->name != nullptr);
REQUIRE(material->techniqueSet->name == "mc_l_sm_r0c0n0s0"s);
REQUIRE(material->textureCount == 3);
REQUIRE(material->textureTable);
const auto& textureDef0 = material->textureTable[0];
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
REQUIRE(textureDef0.nameStart == 's');
REQUIRE(textureDef0.nameEnd == 'p');
REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef0.samplerState.clampU == 0);
REQUIRE(textureDef0.samplerState.clampV == 0);
REQUIRE(textureDef0.samplerState.clampW == 0);
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
REQUIRE(textureDef0.u.image);
REQUIRE(textureDef0.u.image->name);
REQUIRE(textureDef0.u.image->name == "~ch_rubble02_spc-r-74g-74b-74~1eb1f0d0"s);
const auto& textureDef1 = material->textureTable[1];
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
REQUIRE(textureDef1.nameStart == 'n');
REQUIRE(textureDef1.nameEnd == 'p');
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef1.samplerState.clampU == 0);
REQUIRE(textureDef1.samplerState.clampV == 0);
REQUIRE(textureDef1.samplerState.clampW == 0);
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
REQUIRE(textureDef1.u.image);
REQUIRE(textureDef1.u.image->name);
REQUIRE(textureDef1.u.image->name == "ch_rubble01_nml"s);
const auto& textureDef2 = material->textureTable[2];
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
REQUIRE(textureDef2.nameStart == 'c');
REQUIRE(textureDef2.nameEnd == 'p');
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef2.samplerState.clampU == 0);
REQUIRE(textureDef2.samplerState.clampV == 0);
REQUIRE(textureDef2.samplerState.clampW == 0);
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
REQUIRE(textureDef2.u.image);
REQUIRE(textureDef2.u.image->name);
REQUIRE(textureDef2.u.image->name == "ch_rubble01_col"s);
REQUIRE(material->constantCount == 2);
REQUIRE(material->constantTable);
const auto& constantDef0 = material->constantTable[0];
REQUIRE(constantDef0.nameHash == 0x3d9994dc);
REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef0.literal.x == Approx(0.07f));
REQUIRE(constantDef0.literal.y == Approx(0.46f));
REQUIRE(constantDef0.literal.z == Approx(1.6f));
REQUIRE(constantDef0.literal.w == Approx(2.0f));
const auto& constantDef1 = material->constantTable[1];
REQUIRE(constantDef1.nameHash == 0xb60c3b3a);
REQUIRE(strncmp(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef1.literal.x == Approx(1.0f));
REQUIRE(constantDef1.literal.y == Approx(1.0f));
REQUIRE(constantDef1.literal.z == Approx(1.0f));
REQUIRE(constantDef1.literal.w == Approx(1.0f));
REQUIRE(material->stateBitsCount == 6);
REQUIRE(material->stateBitsTable);
const auto& stateBits0 = material->stateBitsTable[0];
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits0.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits1 = material->stateBitsTable[1];
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits1.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits2 = material->stateBitsTable[2];
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits2.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits3 = material->stateBitsTable[3];
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits3.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits3.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits4 = material->stateBitsTable[4];
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits4.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits4.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL);
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 1);
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits5 = material->stateBitsTable[5];
REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits5.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits5.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits5.loadBits.structured.polymodeLine == 1);
REQUIRE(stateBits5.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0);
}
} // namespace

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@ -0,0 +1,611 @@
#include "Game/IW5/Material/LoaderMaterialIW5.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/GameIW5.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace IW5;
using namespace Catch;
using namespace std::literals;
namespace
{
void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
AssetRegistration<AssetImage> registration(name);
registration.SetAsset(image);
context.AddAsset(std::move(registration));
}
void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
AssetRegistration<AssetTechniqueSet> registration(name);
registration.SetAsset(techset);
context.AddAsset(std::move(registration));
}
TEST_CASE("LoaderMaterial(IW5): Can parse material", "[iw5][material][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("materials/wc/me_metal_rust_02.json",
R"MATERIAL(
{
"_game": "iw5",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
0.07000000029802322,
0.33000001311302185,
1.399999976158142,
2.0
],
"name": "envMapParms"
},
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "colorTint"
}
],
"gameFlags": [
"2",
"10",
"40"
],
"sortKey": 1,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "none",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "none",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"gammaWrite": true,
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"gammaWrite": false,
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
3,
4,
-1,
-1,
-1,
-1,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
4,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
-1,
5,
5,
5,
5,
-1,
-1,
-1,
-1,
6,
-1,
-1,
4,
-1
],
"stateFlags": 59,
"surfaceTypeBits": 4096,
"techniqueSet": "wc_l_sm_r0c0n0s0",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~me_metal_rusty02_spc-rgb&me_~927de80f",
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "nearest"
},
"semantic": "specularMap"
},
{
"image": "me_metal_rusty02_nml",
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "linear"
},
"semantic": "normalMap"
},
{
"image": "me_metal_rusty02_col",
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso2x",
"mipMap": "linear"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::IW5));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
GivenImage("~me_metal_rusty02_spc-rgb&me_~927de80f", context, memory);
GivenImage("me_metal_rusty02_nml", context, memory);
GivenImage("me_metal_rusty02_col", context, memory);
GivenTechset("wc_l_sm_r0c0n0s0", context, memory);
auto loader = CreateMaterialLoader(memory, searchPath);
auto result = loader->CreateAsset("wc/me_metal_rust_02", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
const auto* material = assetInfo->Asset();
REQUIRE(material->info.name == "wc/me_metal_rust_02"s);
REQUIRE(material->info.gameFlags == 0x52);
REQUIRE(material->info.sortKey == 1);
REQUIRE(material->info.textureAtlasRowCount == 1);
REQUIRE(material->info.textureAtlasColumnCount == 1);
REQUIRE(material->info.surfaceTypeBits == 4096);
constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, 3, 4, -1, -1, -1, -1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, -1, -1,
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 5, 5, 5, 5, -1, -1, -1, -1, 6, -1, -1, 4, -1};
REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
REQUIRE(material->stateFlags == 59);
REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
REQUIRE(material->techniqueSet != nullptr);
REQUIRE(material->techniqueSet->name != nullptr);
REQUIRE(material->techniqueSet->name == "wc_l_sm_r0c0n0s0"s);
REQUIRE(material->textureCount == 3);
REQUIRE(material->textureTable);
const auto& textureDef0 = material->textureTable[0];
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
REQUIRE(textureDef0.nameStart == 's');
REQUIRE(textureDef0.nameEnd == 'p');
REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_NEAREST);
REQUIRE(textureDef0.samplerState.clampU == 0);
REQUIRE(textureDef0.samplerState.clampV == 0);
REQUIRE(textureDef0.samplerState.clampW == 0);
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
REQUIRE(textureDef0.u.image);
REQUIRE(textureDef0.u.image->name);
REQUIRE(textureDef0.u.image->name == "~me_metal_rusty02_spc-rgb&me_~927de80f"s);
const auto& textureDef1 = material->textureTable[1];
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
REQUIRE(textureDef1.nameStart == 'n');
REQUIRE(textureDef1.nameEnd == 'p');
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef1.samplerState.clampU == 0);
REQUIRE(textureDef1.samplerState.clampV == 0);
REQUIRE(textureDef1.samplerState.clampW == 0);
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
REQUIRE(textureDef1.u.image);
REQUIRE(textureDef1.u.image->name);
REQUIRE(textureDef1.u.image->name == "me_metal_rusty02_nml"s);
const auto& textureDef2 = material->textureTable[2];
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
REQUIRE(textureDef2.nameStart == 'c');
REQUIRE(textureDef2.nameEnd == 'p');
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO2X);
REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef2.samplerState.clampU == 0);
REQUIRE(textureDef2.samplerState.clampV == 0);
REQUIRE(textureDef2.samplerState.clampW == 0);
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
REQUIRE(textureDef2.u.image);
REQUIRE(textureDef2.u.image->name);
REQUIRE(textureDef2.u.image->name == "me_metal_rusty02_col"s);
REQUIRE(material->constantCount == 2);
REQUIRE(material->constantTable);
const auto& constantDef0 = material->constantTable[0];
REQUIRE(constantDef0.nameHash == 0x3d9994dc);
REQUIRE(strncmp(constantDef0.name, "envMapParms", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef0.literal.x == Approx(0.07f));
REQUIRE(constantDef0.literal.y == Approx(0.33f));
REQUIRE(constantDef0.literal.z == Approx(1.4f));
REQUIRE(constantDef0.literal.w == Approx(2.0f));
const auto& constantDef1 = material->constantTable[1];
REQUIRE(constantDef1.nameHash == 0xb60c3b3a);
REQUIRE(strncmp(constantDef1.name, "colorTint", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef1.literal.x == Approx(1.0f));
REQUIRE(constantDef1.literal.y == Approx(1.0f));
REQUIRE(constantDef1.literal.z == Approx(1.0f));
REQUIRE(constantDef1.literal.w == Approx(1.0f));
REQUIRE(material->stateBitsCount == 7);
REQUIRE(material->stateBitsTable);
const auto& stateBits0 = material->stateBitsTable[0];
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits0.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits1 = material->stateBitsTable[1];
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits1.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits2 = material->stateBitsTable[2];
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_NONE);
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits2.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits3 = material->stateBitsTable[3];
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_NONE);
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits3.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits3.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits4 = material->stateBitsTable[4];
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits4.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits4.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits5 = material->stateBitsTable[5];
REQUIRE(stateBits5.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
REQUIRE(stateBits5.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits5.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits5.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits5.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits5.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits5.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits5.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits5.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits5.loadBits.structured.gammaWrite == 1);
REQUIRE(stateBits5.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits5.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits5.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits5.loadBits.structured.depthTest == GFXS_DEPTHTEST_EQUAL);
REQUIRE(stateBits5.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits5.loadBits.structured.stencilFrontEnabled == 1);
REQUIRE(stateBits5.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits5.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits5.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
REQUIRE(stateBits5.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits5.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits6 = material->stateBitsTable[6];
REQUIRE(stateBits6.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits6.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits6.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits6.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits6.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits6.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits6.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits6.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits6.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits6.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits6.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits6.loadBits.structured.gammaWrite == 0);
REQUIRE(stateBits6.loadBits.structured.polymodeLine == 1);
REQUIRE(stateBits6.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits6.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits6.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits6.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
REQUIRE(stateBits6.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits6.loadBits.structured.stencilBackFunc == 0);
}
} // namespace

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@ -0,0 +1,491 @@
#include "Game/T6/Material/LoaderMaterialT6.h"
#include "Game/T6/CommonT6.h"
#include "Game/T6/GameT6.h"
#include "SearchPath/MockSearchPath.h"
#include "Utils/MemoryManager.h"
#include <catch2/catch_approx.hpp>
#include <catch2/catch_test_macros.hpp>
#include <string>
using namespace T6;
using namespace Catch;
using namespace std::literals;
namespace
{
void GivenImage(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* image = memory.Alloc<GfxImage>();
image->name = memory.Dup(name.c_str());
AssetRegistration<AssetImage> registration(name);
registration.SetAsset(image);
context.AddAsset(std::move(registration));
}
void GivenTechset(const std::string& name, AssetCreationContext& context, MemoryManager& memory)
{
auto* techset = memory.Alloc<MaterialTechniqueSet>();
techset->name = memory.Dup(name.c_str());
AssetRegistration<AssetTechniqueSet> registration(name);
registration.SetAsset(techset);
context.AddAsset(std::move(registration));
}
TEST_CASE("LoaderMaterial(T6): Can parse material", "[t6][material][assetloader]")
{
MockSearchPath searchPath;
searchPath.AddFileData("materials/wpc/metal_ac_duct.json",
R"MATERIAL(
{
"_game": "t6",
"_type": "material",
"_version": 1,
"cameraRegion": "litOpaque",
"constants": [
{
"literal": [
1.0,
1.0,
1.0,
1.0
],
"name": "occlusionAmount"
}
],
"contents": 1,
"gameFlags": [
"2",
"10",
"CASTS_SHADOW"
],
"hashIndex": 0,
"layeredSurfaceTypes": 536870925,
"probeMipBits": 0,
"sortKey": 4,
"stateBits": [
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one",
"stencilFront": {
"fail": "keep",
"func": "equal",
"pass": "keep",
"zfail": "keep"
}
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": false,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offsetShadowmap",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset0",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "disabled",
"colorWriteAlpha": false,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": false,
"dstBlendAlpha": "zero",
"dstBlendRgb": "zero",
"polygonOffset": "offset2",
"polymodeLine": true,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
},
{
"alphaTest": "disabled",
"blendOpAlpha": "disabled",
"blendOpRgb": "add",
"colorWriteAlpha": true,
"colorWriteRgb": true,
"cullFace": "back",
"depthTest": "less_equal",
"depthWrite": true,
"dstBlendAlpha": "zero",
"dstBlendRgb": "one",
"polygonOffset": "offset1",
"polymodeLine": false,
"srcBlendAlpha": "one",
"srcBlendRgb": "one"
}
],
"stateBitsEntry": [
0,
1,
2,
-1,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
2,
-1,
-1,
-1,
-1,
-1,
-1,
3,
-1,
2,
4
],
"stateFlags": 121,
"surfaceFlags": 13631488,
"surfaceTypeBits": 4096,
"techniqueSet": "wpc_lit_sm_r0c0n0s0_1zzj1138",
"textureAtlas": {
"columns": 1,
"rows": 1
},
"textures": [
{
"image": "~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f",
"isMatureContent": false,
"name": "specularMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "specularMap"
},
{
"image": "metal_ac_duct_n",
"isMatureContent": false,
"name": "normalMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "normalMap"
},
{
"image": "~-gmetal_ac_duct_c",
"isMatureContent": false,
"name": "colorMap",
"samplerState": {
"clampU": false,
"clampV": false,
"clampW": false,
"filter": "aniso4x",
"mipMap": "linear"
},
"semantic": "colorMap"
}
]
})MATERIAL");
Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6));
MemoryManager memory;
AssetCreatorCollection creatorCollection(zone);
IgnoredAssetLookup ignoredAssetLookup;
AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup);
GivenImage("~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f", context, memory);
GivenImage("metal_ac_duct_n", context, memory);
GivenImage("~-gmetal_ac_duct_c", context, memory);
GivenTechset("wpc_lit_sm_r0c0n0s0_1zzj1138", context, memory);
auto loader = CreateMaterialLoader(memory, searchPath);
auto result = loader->CreateAsset("wpc/metal_ac_duct", context);
REQUIRE(result.HasBeenSuccessful());
const auto* assetInfo = reinterpret_cast<XAssetInfo<Material>*>(result.GetAssetInfo());
const auto* material = assetInfo->Asset();
REQUIRE(material->info.name == "wpc/metal_ac_duct"s);
REQUIRE(material->info.gameFlags == 0x52);
REQUIRE(material->info.sortKey == 4);
REQUIRE(material->info.textureAtlasRowCount == 1);
REQUIRE(material->info.textureAtlasColumnCount == 1);
REQUIRE(material->info.surfaceTypeBits == 4096);
REQUIRE(material->info.layeredSurfaceTypes == 0x2000000Du);
REQUIRE(material->info.surfaceFlags == 0xD00000u);
REQUIRE(material->info.contents == 1);
constexpr int8_t expectedStateBitsEntry[]{0, 1, 2, -1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, 3, -1, 2, 4};
REQUIRE(std::memcmp(material->stateBitsEntry, expectedStateBitsEntry, sizeof(expectedStateBitsEntry)) == 0);
REQUIRE(material->stateFlags == 121);
REQUIRE(material->cameraRegion == CAMERA_REGION_LIT_OPAQUE);
REQUIRE(material->probeMipBits == 0);
REQUIRE(material->techniqueSet != nullptr);
REQUIRE(material->techniqueSet->name != nullptr);
REQUIRE(material->techniqueSet->name == "wpc_lit_sm_r0c0n0s0_1zzj1138"s);
REQUIRE(material->textureCount == 3);
REQUIRE(material->textureTable);
const auto& textureDef0 = material->textureTable[0];
REQUIRE(textureDef0.nameHash == 0x34ecccb3);
REQUIRE(textureDef0.nameStart == 's');
REQUIRE(textureDef0.nameEnd == 'p');
REQUIRE(textureDef0.samplerState.filter == TEXTURE_FILTER_ANISO4X);
REQUIRE(textureDef0.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef0.samplerState.clampU == 0);
REQUIRE(textureDef0.samplerState.clampV == 0);
REQUIRE(textureDef0.samplerState.clampW == 0);
REQUIRE(textureDef0.semantic == TS_SPECULAR_MAP);
REQUIRE(textureDef0.isMatureContent == false);
REQUIRE(textureDef0.image);
REQUIRE(textureDef0.image->name);
REQUIRE(textureDef0.image->name == "~~-gmetal_ac_duct_s-rgb&~-rme~0a5a2e6f"s);
const auto& textureDef1 = material->textureTable[1];
REQUIRE(textureDef1.nameHash == 0x59d30d0f);
REQUIRE(textureDef1.nameStart == 'n');
REQUIRE(textureDef1.nameEnd == 'p');
REQUIRE(textureDef1.samplerState.filter == TEXTURE_FILTER_ANISO4X);
REQUIRE(textureDef1.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef1.samplerState.clampU == 0);
REQUIRE(textureDef1.samplerState.clampV == 0);
REQUIRE(textureDef1.samplerState.clampW == 0);
REQUIRE(textureDef1.semantic == TS_NORMAL_MAP);
REQUIRE(textureDef1.isMatureContent == false);
REQUIRE(textureDef1.image);
REQUIRE(textureDef1.image->name);
REQUIRE(textureDef1.image->name == "metal_ac_duct_n"s);
const auto& textureDef2 = material->textureTable[2];
REQUIRE(textureDef2.nameHash == 0xa0ab1041);
REQUIRE(textureDef2.nameStart == 'c');
REQUIRE(textureDef2.nameEnd == 'p');
REQUIRE(textureDef2.samplerState.filter == TEXTURE_FILTER_ANISO4X);
REQUIRE(textureDef2.samplerState.mipMap == SAMPLER_MIPMAP_ENUM_LINEAR);
REQUIRE(textureDef2.samplerState.clampU == 0);
REQUIRE(textureDef2.samplerState.clampV == 0);
REQUIRE(textureDef2.samplerState.clampW == 0);
REQUIRE(textureDef2.semantic == TS_COLOR_MAP);
REQUIRE(textureDef2.isMatureContent == false);
REQUIRE(textureDef2.image);
REQUIRE(textureDef2.image->name);
REQUIRE(textureDef2.image->name == "~-gmetal_ac_duct_c"s);
REQUIRE(material->constantCount == 1);
REQUIRE(material->constantTable);
const auto& constantDef0 = material->constantTable[0];
REQUIRE(constantDef0.nameHash == 0x9027e5c1);
REQUIRE(strncmp(constantDef0.name, "occlusionAmount", std::extent_v<decltype(MaterialConstantDef::name)>) == 0);
REQUIRE(constantDef0.literal.x == Approx(1.0f));
REQUIRE(constantDef0.literal.y == Approx(1.0f));
REQUIRE(constantDef0.literal.z == Approx(1.0f));
REQUIRE(constantDef0.literal.w == Approx(1.0f));
REQUIRE(material->stateBitsCount == 5);
REQUIRE(material->stateBitsTable);
const auto& stateBits0 = material->stateBitsTable[0];
REQUIRE(stateBits0.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits0.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits0.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits0.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits0.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits0.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits0.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits0.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits0.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits0.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits0.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits0.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits0.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits0.loadBits.structured.stencilFrontEnabled == 1);
REQUIRE(stateBits0.loadBits.structured.stencilFrontPass == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits0.loadBits.structured.stencilFrontZFail == GFXS_STENCILOP_KEEP);
REQUIRE(stateBits0.loadBits.structured.stencilFrontFunc == GFXS_STENCILFUNC_EQUAL);
REQUIRE(stateBits0.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits0.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits1 = material->stateBitsTable[1];
REQUIRE(stateBits1.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits1.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits1.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits1.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits1.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits1.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits1.loadBits.structured.colorWriteRgb == 0);
REQUIRE(stateBits1.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits1.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits1.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits1.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits1.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits1.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_SHADOWMAP);
REQUIRE(stateBits1.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits1.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits2 = material->stateBitsTable[2];
REQUIRE(stateBits2.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits2.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits2.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits2.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits2.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits2.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits2.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits2.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits2.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits2.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits2.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits2.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits2.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits2.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits3 = material->stateBitsTable[3];
REQUIRE(stateBits3.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendRgb == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpRgb == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits3.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits3.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits3.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits3.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits3.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits3.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits3.loadBits.structured.colorWriteAlpha == 0);
REQUIRE(stateBits3.loadBits.structured.polymodeLine == 1);
REQUIRE(stateBits3.loadBits.structured.depthWrite == 0);
REQUIRE(stateBits3.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits3.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits3.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_2);
REQUIRE(stateBits3.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits3.loadBits.structured.stencilBackFunc == 0);
const auto& stateBits4 = material->stateBitsTable[4];
REQUIRE(stateBits4.loadBits.structured.srcBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendRgb == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.blendOpRgb == GFXS_BLENDOP_ADD);
REQUIRE(stateBits4.loadBits.structured.alphaTestDisabled == 1);
REQUIRE(stateBits4.loadBits.structured.alphaTest == 0);
REQUIRE(stateBits4.loadBits.structured.cullFace == GFXS_CULL_BACK);
REQUIRE(stateBits4.loadBits.structured.srcBlendAlpha == GFXS_BLEND_ONE);
REQUIRE(stateBits4.loadBits.structured.dstBlendAlpha == GFXS_BLEND_ZERO);
REQUIRE(stateBits4.loadBits.structured.blendOpAlpha == GFXS_BLENDOP_DISABLED);
REQUIRE(stateBits4.loadBits.structured.colorWriteRgb == 1);
REQUIRE(stateBits4.loadBits.structured.colorWriteAlpha == 1);
REQUIRE(stateBits4.loadBits.structured.polymodeLine == 0);
REQUIRE(stateBits4.loadBits.structured.depthWrite == 1);
REQUIRE(stateBits4.loadBits.structured.depthTestDisabled == 0);
REQUIRE(stateBits4.loadBits.structured.depthTest == GFXS_DEPTHTEST_LESSEQUAL);
REQUIRE(stateBits4.loadBits.structured.polygonOffset == GFXS_POLYGON_OFFSET_1);
REQUIRE(stateBits4.loadBits.structured.stencilFrontEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilFrontFunc == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackEnabled == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackPass == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackZFail == 0);
REQUIRE(stateBits4.loadBits.structured.stencilBackFunc == 0);
REQUIRE(material->thermalMaterial == nullptr);
}
} // namespace