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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-12 07:48:16 -05:00
Unlinker: Add skeleton for Dumping and listing of assets
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@ -334,4 +334,73 @@ void* GameAssetPoolT6::AddAsset(asset_type_t type, std::string name, void* asset
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return nullptr;
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#undef CASE_ADD_TO_POOL
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}
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ZoneContent GameAssetPoolT6::GetContent() const
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{
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ZoneContent content{};
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content.m_game_name = "T6";
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#define POOL_ADD_TO_CONTENT(assetTypeName, poolName) \
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if((poolName) != nullptr) \
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{ \
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for(auto asset : *(poolName)) \
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{ \
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content.m_assets.emplace_back((assetTypeName), asset->m_name);\
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} \
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}
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POOL_ADD_TO_CONTENT("physpreset", m_phys_preset);
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POOL_ADD_TO_CONTENT("physconstraints", m_phys_constraints);
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POOL_ADD_TO_CONTENT("destructibledef", m_destructible_def);
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POOL_ADD_TO_CONTENT("xanim", m_xanim_parts);
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POOL_ADD_TO_CONTENT("xmodel", m_xmodel);
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POOL_ADD_TO_CONTENT("material", m_material);
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POOL_ADD_TO_CONTENT("techniqueset", m_technique_set);
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POOL_ADD_TO_CONTENT("image", m_image);
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POOL_ADD_TO_CONTENT("soundbank", m_sound_bank);
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POOL_ADD_TO_CONTENT("soundpatch", m_sound_patch);
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POOL_ADD_TO_CONTENT("clipmap", m_clip_map);
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POOL_ADD_TO_CONTENT("comworld", m_com_world);
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POOL_ADD_TO_CONTENT("gameworldsp", m_game_world_sp);
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POOL_ADD_TO_CONTENT("gameworldmp", m_game_world_mp);
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POOL_ADD_TO_CONTENT("mapents", m_map_ents);
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POOL_ADD_TO_CONTENT("gfxworld", m_gfx_world);
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POOL_ADD_TO_CONTENT("gfxlightdef", m_gfx_light_def);
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POOL_ADD_TO_CONTENT("font", m_font);
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POOL_ADD_TO_CONTENT("fonticon", m_font_icon);
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POOL_ADD_TO_CONTENT("menulist", m_menu_list);
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POOL_ADD_TO_CONTENT("menudef", m_menu_def);
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POOL_ADD_TO_CONTENT("localize", m_localize);
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POOL_ADD_TO_CONTENT("weapon", m_weapon);
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POOL_ADD_TO_CONTENT("attachment", m_attachment);
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POOL_ADD_TO_CONTENT("attachmentunique", m_attachment_unique);
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POOL_ADD_TO_CONTENT("camo", m_camo);
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POOL_ADD_TO_CONTENT("snddriverglobals", m_snd_driver_globals);
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POOL_ADD_TO_CONTENT("fx", m_fx);
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POOL_ADD_TO_CONTENT("fximpacttable", m_fx_impact_table);
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POOL_ADD_TO_CONTENT("rawfile", m_raw_file);
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POOL_ADD_TO_CONTENT("stringtable", m_string_table);
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POOL_ADD_TO_CONTENT("leaderboard", m_leaderboard);
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POOL_ADD_TO_CONTENT("xglobals", m_xglobals);
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POOL_ADD_TO_CONTENT("ddl", m_ddl);
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POOL_ADD_TO_CONTENT("glasses", m_glasses);
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POOL_ADD_TO_CONTENT("emblemset", m_emblem_set);
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POOL_ADD_TO_CONTENT("script", m_script);
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POOL_ADD_TO_CONTENT("keyvaluepairs", m_key_value_pairs);
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POOL_ADD_TO_CONTENT("vehicle", m_vehicle);
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POOL_ADD_TO_CONTENT("memoryblock", m_memory_block);
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POOL_ADD_TO_CONTENT("addonmapents", m_addon_map_ents);
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POOL_ADD_TO_CONTENT("tracer", m_tracer);
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POOL_ADD_TO_CONTENT("skinnedverts", m_skinned_verts);
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POOL_ADD_TO_CONTENT("qdb", m_qdb);
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POOL_ADD_TO_CONTENT("slug", m_slug);
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POOL_ADD_TO_CONTENT("footsteptable", m_footstep_table);
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POOL_ADD_TO_CONTENT("footstepfxtable", m_footstep_fx_table);
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POOL_ADD_TO_CONTENT("zbarrier", m_zbarrier);
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return content;
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#undef POOL_ADD_TO_CONTENT
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}
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@ -65,4 +65,6 @@ public:
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void InitPoolDynamic(asset_type_t type) override;
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void* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) override;
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ZoneContent GetContent() const override;
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};
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@ -2,6 +2,7 @@
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#include "XAssetInfo.h"
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#include "Zone/ZoneTypes.h"
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#include "Zone/ZoneContent.h"
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class IZoneAssetPools
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{
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@ -11,4 +12,5 @@ public:
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virtual void* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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};
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virtual ZoneContent GetContent() const = 0;
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};
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@ -8,11 +8,11 @@ class IGame;
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class Zone
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{
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std::string m_name;
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zone_priority_t m_priority;
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IZoneAssetPools* m_pools;
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public:
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std::string m_name;
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zone_priority_t m_priority;
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IGame* m_game;
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Zone(std::string name, zone_priority_t priority, IZoneAssetPools* pools, IGame* game);
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13
src/ZoneCommon/Zone/ZoneContent.cpp
Normal file
13
src/ZoneCommon/Zone/ZoneContent.cpp
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@ -0,0 +1,13 @@
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#include "ZoneContent.h"
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ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
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{
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m_asset_type_name = std::move(assetTypeName);
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m_asset_name = std::move(assetName);
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}
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ZoneContent::ZoneContent()
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{
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m_game_name = "";
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m_assets = std::vector<GameAsset>();
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}
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21
src/ZoneCommon/Zone/ZoneContent.h
Normal file
21
src/ZoneCommon/Zone/ZoneContent.h
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@ -0,0 +1,21 @@
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#pragma once
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#include <string>
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#include <vector>
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class ZoneContent
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{
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public:
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class GameAsset
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{
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public:
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GameAsset(std::string assetTypeName, std::string assetName);
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std::string m_asset_type_name;
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std::string m_asset_name;
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};
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ZoneContent();
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std::string m_game_name;
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std::vector<GameAsset> m_assets;
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};
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