chore: rename ZoneAssetLoaderState to ZoneAssetCreationState

This commit is contained in:
Jan
2025-01-03 11:01:44 +01:00
parent 9068e96dfa
commit 416823c6cd
24 changed files with 104 additions and 103 deletions

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@ -1,6 +1,7 @@
#pragma once
#include "Asset/AssetCreatorCollection.h"
#include "Asset/IZoneAssetCreationState.h"
#include "Asset/ZoneDefinitionContext.h"
#include "Gdt/IGdtQueryable.h"
#include "SearchPath/ISearchPath.h"

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@ -1,6 +1,6 @@
#pragma once
#include "Asset/IZoneAssetLoaderState.h"
#include "Asset/IZoneAssetCreationState.h"
#include "SearchPath/ISearchPath.h"
#include <filesystem>
@ -21,7 +21,7 @@ private:
std::vector<std::string> m_image_names;
};
class IPakCreator : public IZoneAssetLoaderState
class IPakCreator : public IZoneAssetCreationState
{
public:
IPakToCreate* GetOrAddIPak(const std::string& ipakName);

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@ -39,7 +39,7 @@ void AbstractImageIPakPostProcessor::FindNextObjContainer(AssetCreationContext&
if (objContainer.m_type != ZoneDefinitionObjContainerType::IPAK)
continue;
auto& ipakCreator = context.GetZoneAssetLoaderState<IPakCreator>();
auto& ipakCreator = context.GetZoneAssetCreationState<IPakCreator>();
m_current_ipak = ipakCreator.GetOrAddIPak(objContainer.m_name);
m_current_ipak_start_index = objContainer.m_asset_start;
m_current_ipak_end_index = objContainer.m_asset_end;
@ -70,5 +70,5 @@ void AbstractImageIPakPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetIn
void AbstractImageIPakPostProcessor::FinalizeZone(AssetCreationContext& context)
{
context.GetZoneAssetLoaderState<IPakCreator>().Finalize(m_search_path, m_out_dir);
context.GetZoneAssetCreationState<IPakCreator>().Finalize(m_search_path, m_out_dir);
}

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@ -40,7 +40,7 @@ void AbstractImageIwdPostProcessor::FindNextObjContainer(AssetCreationContext& c
if (objContainer.m_type != ZoneDefinitionObjContainerType::IWD)
continue;
auto& iwdCreator = context.GetZoneAssetLoaderState<IwdCreator>();
auto& iwdCreator = context.GetZoneAssetCreationState<IwdCreator>();
m_current_iwd = iwdCreator.GetOrAddIwd(objContainer.m_name);
m_current_iwd_start_index = objContainer.m_asset_start;
m_current_iwd_end_index = objContainer.m_asset_end;
@ -71,5 +71,5 @@ void AbstractImageIwdPostProcessor::PostProcessAsset(XAssetInfoGeneric& assetInf
void AbstractImageIwdPostProcessor::FinalizeZone(AssetCreationContext& context)
{
context.GetZoneAssetLoaderState<IwdCreator>().Finalize(m_search_path, m_out_dir);
context.GetZoneAssetCreationState<IwdCreator>().Finalize(m_search_path, m_out_dir);
}

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@ -1,6 +1,6 @@
#pragma once
#include "Asset/IZoneAssetLoaderState.h"
#include "Asset/IZoneAssetCreationState.h"
#include "SearchPath/ISearchPath.h"
#include <filesystem>
@ -21,7 +21,7 @@ private:
std::vector<std::string> m_file_paths;
};
class IwdCreator : public IZoneAssetLoaderState
class IwdCreator : public IZoneAssetCreationState
{
public:
IwdToCreate* GetOrAddIwd(const std::string& iwdName);