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chore: adjust asset creation process to use separated AssetCreators
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@ -7,6 +7,6 @@ namespace T6
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class ObjCompiler final : public IObjCompiler
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{
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public:
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ObjCompilerResult CompileAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
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void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinition& zoneDefinition) const override;
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};
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} // namespace T6
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