fix: not writing gamma for iw4,iw5 materials

This commit is contained in:
Jan
2025-06-28 19:16:38 +01:00
parent 28a82818de
commit 559fa561a9
2 changed files with 3 additions and 12 deletions

View File

@ -691,11 +691,6 @@ namespace IW5
MTL_GAMEFLAG_20 = 0x20, MTL_GAMEFLAG_20 = 0x20,
MTL_GAMEFLAG_40 = 0x40, MTL_GAMEFLAG_40 = 0x40,
MTL_GAMEFLAG_80 = 0x80, MTL_GAMEFLAG_80 = 0x80,
MTL_GAMEFLAG_100 = 0x100,
MTL_GAMEFLAG_200 = 0x200,
MTL_GAMEFLAG_400 = 0x400,
MTL_GAMEFLAG_800 = 0x800,
MTL_GAMEFLAG_1000 = 0x1000,
}; };
struct MaterialInfo struct MaterialInfo

View File

@ -190,6 +190,9 @@ namespace GAME
blendOpAlpha, blendOpAlpha,
colorWriteRgb, colorWriteRgb,
colorWriteAlpha, colorWriteAlpha,
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
gammaWrite,
#endif
polymodeLine, polymodeLine,
depthWrite, depthWrite,
depthWrite, depthWrite,
@ -443,13 +446,6 @@ namespace GAME
{MTL_GAMEFLAG_20, "20" }, {MTL_GAMEFLAG_20, "20" },
{MTL_GAMEFLAG_40, "40" }, {MTL_GAMEFLAG_40, "40" },
{MTL_GAMEFLAG_80, "80" }, {MTL_GAMEFLAG_80, "80" },
#ifdef FEATURE_IW5
{MTL_GAMEFLAG_100, "100" },
{MTL_GAMEFLAG_200, "200" },
{MTL_GAMEFLAG_400, "400" },
{MTL_GAMEFLAG_800, "800" },
{MTL_GAMEFLAG_1000, "1000"},
#endif
#elif defined(FEATURE_T6) #elif defined(FEATURE_T6)
{MTL_GAMEFLAG_1, "1" }, {MTL_GAMEFLAG_1, "1" },
{MTL_GAMEFLAG_2, "2" }, {MTL_GAMEFLAG_2, "2" },