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fix: not writing gamma for iw4,iw5 materials
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@ -691,11 +691,6 @@ namespace IW5
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MTL_GAMEFLAG_20 = 0x20,
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MTL_GAMEFLAG_20 = 0x20,
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MTL_GAMEFLAG_40 = 0x40,
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MTL_GAMEFLAG_40 = 0x40,
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MTL_GAMEFLAG_80 = 0x80,
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MTL_GAMEFLAG_80 = 0x80,
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MTL_GAMEFLAG_100 = 0x100,
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MTL_GAMEFLAG_200 = 0x200,
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MTL_GAMEFLAG_400 = 0x400,
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MTL_GAMEFLAG_800 = 0x800,
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MTL_GAMEFLAG_1000 = 0x1000,
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};
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};
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struct MaterialInfo
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struct MaterialInfo
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@ -190,6 +190,9 @@ namespace GAME
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blendOpAlpha,
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blendOpAlpha,
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colorWriteRgb,
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colorWriteRgb,
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colorWriteAlpha,
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colorWriteAlpha,
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#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
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gammaWrite,
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#endif
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polymodeLine,
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polymodeLine,
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depthWrite,
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depthWrite,
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depthWrite,
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depthWrite,
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@ -443,13 +446,6 @@ namespace GAME
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{MTL_GAMEFLAG_20, "20" },
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{MTL_GAMEFLAG_20, "20" },
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{MTL_GAMEFLAG_40, "40" },
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{MTL_GAMEFLAG_40, "40" },
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{MTL_GAMEFLAG_80, "80" },
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{MTL_GAMEFLAG_80, "80" },
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#ifdef FEATURE_IW5
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{MTL_GAMEFLAG_100, "100" },
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{MTL_GAMEFLAG_200, "200" },
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{MTL_GAMEFLAG_400, "400" },
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{MTL_GAMEFLAG_800, "800" },
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{MTL_GAMEFLAG_1000, "1000"},
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#endif
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#elif defined(FEATURE_T6)
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#elif defined(FEATURE_T6)
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{MTL_GAMEFLAG_1, "1" },
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{MTL_GAMEFLAG_1, "1" },
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{MTL_GAMEFLAG_2, "2" },
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{MTL_GAMEFLAG_2, "2" },
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