mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
refactor: image and obj data loading
This commit is contained in:
@ -1,6 +1,6 @@
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#include "AssetLoadingContext.h"
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AssetLoadingContext::AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles)
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AssetLoadingContext::AssetLoadingContext(Zone& zone, ISearchPath& rawSearchPath, std::vector<Gdt*> gdtFiles)
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: m_zone(zone),
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m_raw_search_path(rawSearchPath),
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m_gdt_files(std::move(gdtFiles))
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@ -10,7 +10,7 @@ AssetLoadingContext::AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath,
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void AssetLoadingContext::BuildGdtEntryCache()
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{
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for (auto* gdt : m_gdt_files)
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for (const auto* gdt : m_gdt_files)
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{
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for (const auto& entry : gdt->m_entries)
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{
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@ -12,18 +12,8 @@
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class AssetLoadingContext final : public IGdtQueryable
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{
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std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
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void BuildGdtEntryCache();
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public:
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Zone* const m_zone;
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ISearchPath* const m_raw_search_path;
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const std::vector<Gdt*> m_gdt_files;
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std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
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AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
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AssetLoadingContext(Zone& zone, ISearchPath& rawSearchPath, std::vector<Gdt*> gdtFiles);
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GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
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template<typename T> T* GetZoneAssetLoaderState()
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@ -36,9 +26,21 @@ public:
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return dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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newState->SetZone(m_zone);
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newState->SetZone(&m_zone);
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auto* newStatePtr = newState.get();
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m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
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return newStatePtr;
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}
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private:
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void BuildGdtEntryCache();
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public:
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Zone& m_zone;
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ISearchPath& m_raw_search_path;
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const std::vector<Gdt*> m_gdt_files;
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std::unordered_map<std::string, asset_type_t> m_ignored_asset_map;
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std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
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};
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@ -6,7 +6,8 @@
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#include <format>
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#include <iostream>
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AssetLoadingManager::AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context)
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AssetLoadingManager::AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType,
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AssetLoadingContext& context)
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: m_asset_loaders_by_type(assetLoadersByType),
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m_context(context),
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m_last_dependency_loaded(nullptr)
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@ -28,26 +29,26 @@ XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr<XAssetI
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const auto assetType = xAssetInfo->m_type;
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const auto* pAssetName = xAssetInfo->m_name.c_str();
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m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo));
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m_last_dependency_loaded = m_context.m_zone.m_pools->AddAsset(std::move(xAssetInfo));
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if (m_last_dependency_loaded == nullptr)
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std::cerr << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n";
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std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), pAssetName);
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return m_last_dependency_loaded;
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}
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XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr<XAssetInfoGeneric> xAssetInfo)
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{
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xAssetInfo->m_zone = m_context.m_zone;
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xAssetInfo->m_zone = &m_context.m_zone;
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return AddAssetInternal(std::move(xAssetInfo));
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory());
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auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone.GetMemory());
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if (linkAsset)
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{
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AddAsset(std::make_unique<XAssetInfoGeneric>(assetType, assetName, linkAsset));
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@ -65,21 +66,21 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
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return lastDependency;
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}
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std::cerr << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << std::format("Failed to create empty asset \"{}\" for type \"{}\"\n", assetName, m_context.m_zone.m_pools->GetAssetTypeName(assetType));
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, const IAssetLoader* loader)
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{
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if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty()
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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&& loader->LoadFromGdt(assetName, &m_context, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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return lastDependency;
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}
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if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone))
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if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, &m_context.m_raw_search_path, m_context.m_zone.GetMemory(), this, &m_context.m_zone))
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{
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auto* lastDependency = m_last_dependency_loaded;
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m_last_dependency_loaded = nullptr;
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@ -110,7 +111,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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// Make sure any used script string is available in the created zone
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// The replacement of the scr_string_t values will be done upon writing
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for (const auto scrString : existingAsset->m_used_script_strings)
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m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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m_context.m_zone.m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString));
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AddAssetInternal(std::make_unique<XAssetInfoGeneric>(existingAsset->m_type,
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existingAsset->m_name,
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@ -125,13 +126,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t a
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return lastDependency;
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}
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std::cerr << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n";
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std::cerr << std::format("Failed to load asset of type \"{}\": \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType), assetName);
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return nullptr;
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}
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XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName)
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{
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auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return alreadyLoadedAsset;
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@ -149,13 +150,13 @@ XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetT
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return LoadAssetDependency(assetType, assetName, loader->second.get());
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}
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
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return nullptr;
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}
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IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName)
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{
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const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName);
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const auto* alreadyLoadedAsset = m_context.m_zone.m_pools->GetAssetOrAssetReference(assetType, assetName);
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if (alreadyLoadedAsset)
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return IndirectAssetReference(assetType, assetName);
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@ -170,6 +171,6 @@ IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const ass
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return IndirectAssetReference(assetType, assetName);
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}
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std::cerr << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n";
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std::cerr << std::format("Failed to find loader for asset type \"{}\"\n", m_context.m_zone.m_pools->GetAssetTypeName(assetType));
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return IndirectAssetReference(assetType, assetName);
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}
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@ -4,12 +4,12 @@
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#include "IAssetLoader.h"
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#include "IAssetLoadingManager.h"
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#include <map>
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#include <unordered_map>
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class AssetLoadingManager final : public IAssetLoadingManager
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{
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public:
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AssetLoadingManager(const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
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bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
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@ -25,7 +25,7 @@ private:
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XAssetInfoGeneric* AddAssetInternal(std::unique_ptr<XAssetInfoGeneric> xAssetInfo);
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const std::map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& m_asset_loaders_by_type;
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AssetLoadingContext& m_context;
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XAssetInfoGeneric* m_last_dependency_loaded;
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};
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@ -46,7 +46,7 @@ public:
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return false;
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}
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virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const
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virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const
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{
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// Do nothing by default
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}
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@ -5,7 +5,9 @@
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#include "Image/IwiTypes.h"
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#include "Pool/GlobalAssetPool.h"
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#include <algorithm>
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#include <cstring>
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#include <format>
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#include <iostream>
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using namespace IW3;
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@ -32,20 +34,9 @@ bool AssetLoaderGfxImage::LoadFromRaw(
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return false;
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std::string safeAssetName = assetName;
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for (auto& c : safeAssetName)
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{
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switch (c)
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{
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case '*':
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c = '_';
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break;
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std::ranges::replace(safeAssetName, '*', '_');
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default:
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break;
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}
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}
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const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
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const auto file = searchPath->Open(std::format("images/{}.dds", safeAssetName));
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if (!file.IsOpen())
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return false;
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@ -54,7 +45,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(
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if (texture == nullptr)
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{
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std::cout << "Failed to load dds file for image asset \"" << assetName << "\"\n";
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std::cout << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
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return false;
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}
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@ -4,13 +4,7 @@
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#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
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#include "AssetLoaders/AssetLoaderRawFile.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/GameIW3.h"
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#include "Image/Dx9TextureLoader.h"
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#include "Image/IwiLoader.h"
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#include "Image/IwiTypes.h"
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#include "Image/Texture.h"
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#include "ObjContainer/IPak/IPak.h"
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#include "ObjLoading.h"
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using namespace IW3;
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@ -54,129 +48,32 @@ ObjLoader::ObjLoader()
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#undef REGISTER_ASSET_LOADER
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}
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bool ObjLoader::SupportsZone(Zone* zone) const
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bool ObjLoader::SupportsZone(const Zone& zone) const
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{
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return zone->m_game == &g_GameIW3;
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return zone.m_game == &g_GameIW3;
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}
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bool ObjLoader::IsMpZone(Zone* zone)
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bool ObjLoader::IsMpZone(const Zone& zone)
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{
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return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
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return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
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}
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bool ObjLoader::IsZmZone(Zone* zone)
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bool ObjLoader::IsZmZone(const Zone& zone)
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{
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return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
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return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
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}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
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void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
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void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
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void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
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void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
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bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
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{
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const auto* loadDef = image->texture.loadDef;
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Dx9TextureLoader textureLoader(zone->GetMemory());
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textureLoader.Width(loadDef->dimensions[0]).Height(loadDef->dimensions[1]).Depth(loadDef->dimensions[2]);
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if (loadDef->flags & iwi6::IMG_FLAG_VOLMAP)
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textureLoader.Type(TextureType::T_3D);
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else if (loadDef->flags & iwi6::IMG_FLAG_CUBEMAP)
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textureLoader.Type(TextureType::T_CUBE);
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else
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textureLoader.Type(TextureType::T_2D);
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textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
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textureLoader.HasMipMaps(!(loadDef->flags & iwi6::IMG_FLAG_NOMIPMAPS));
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Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
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if (loadedTexture != nullptr)
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{
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image->texture.texture = loadedTexture;
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image->cardMemory.platform[0] = 0;
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const auto textureMipCount = loadedTexture->GetMipMapCount();
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for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
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image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
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}
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}
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void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
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{
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Texture* loadedTexture = nullptr;
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IwiLoader loader(zone->GetMemory());
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const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
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{
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const auto filePathImage = searchPath->Open(imageFileName);
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if (filePathImage.IsOpen())
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{
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loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
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}
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}
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if (loadedTexture != nullptr)
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{
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image->texture.texture = loadedTexture;
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image->cardMemory.platform[0] = 0;
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const auto textureMipCount = loadedTexture->GetMipMapCount();
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for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
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image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
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}
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else
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{
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printf("Could not find data for image \"%s\"\n", image->name);
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}
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}
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void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
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{
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auto* assetPool = dynamic_cast<GameAssetPoolIW3*>(zone->m_pools.get());
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if (assetPool && assetPool->m_image != nullptr)
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{
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for (auto* imageEntry : *assetPool->m_image)
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{
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auto* image = imageEntry->Asset();
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if (image->cardMemory.platform[0] > 0)
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{
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continue;
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}
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// Do not load linked assets
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if (image->name && image->name[0] == ',')
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{
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continue;
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}
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if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
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{
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LoadImageFromLoadDef(image, zone);
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}
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else
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{
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LoadImageFromIwi(image, searchPath, zone);
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}
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}
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}
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||||
}
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void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
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{
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LoadImageData(searchPath, zone);
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}
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|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW3
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
};
|
||||
} // namespace IW3
|
||||
|
@ -820,10 +820,10 @@ namespace IW4
|
||||
m_material->techniqueSet = techset->Asset();
|
||||
|
||||
auto* loadingContext = m_manager->GetAssetLoadingContext();
|
||||
auto* searchPath = loadingContext->m_raw_search_path;
|
||||
auto& searchPath = loadingContext->m_raw_search_path;
|
||||
auto* definitionCache = loadingContext->GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
|
||||
|
||||
const auto* techsetDefinition = AssetLoaderTechniqueSet::LoadTechsetDefinition(techsetName, searchPath, definitionCache);
|
||||
const auto* techsetDefinition = AssetLoaderTechniqueSet::LoadTechsetDefinition(techsetName, &searchPath, definitionCache);
|
||||
if (techsetDefinition == nullptr)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
@ -1375,7 +1375,7 @@ bool AssetLoaderMaterial::LoadFromGdt(
|
||||
if (!entry)
|
||||
return false;
|
||||
|
||||
MaterialGdtLoader loader(*entry, memory, manager->GetAssetLoadingContext()->m_raw_search_path, manager);
|
||||
MaterialGdtLoader loader(*entry, memory, &manager->GetAssetLoadingContext()->m_raw_search_path, manager);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -227,7 +227,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace IW4
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
};
|
||||
} // namespace IW4
|
||||
|
@ -37,14 +37,9 @@
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoaders/AssetLoaderXModelSurfs.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
||||
#include "Game/IW4/GameIW4.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
@ -97,129 +92,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW4;
|
||||
return zone.m_game == &g_GameIW4;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->cardMemory.platform[0] > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace IW4
|
||||
|
@ -35,10 +35,8 @@ bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
const auto fileData = std::make_unique<char[]>(fileSize);
|
||||
file.m_stream->read(fileData.get(), fileSize);
|
||||
|
||||
MemoryManager tempMemory;
|
||||
IwiLoader iwiLoader(&tempMemory);
|
||||
std::istringstream ss(std::string(fileData.get(), fileSize));
|
||||
const auto texture = iwiLoader.LoadIwi(ss);
|
||||
const auto texture = iwi::LoadIwi(ss);
|
||||
if (!texture)
|
||||
{
|
||||
std::cerr << std::format("Failed to load texture from: {}\n", fileName);
|
||||
|
@ -227,7 +227,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace IW5
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
};
|
||||
} // namespace IW5
|
||||
|
@ -41,14 +41,9 @@
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoaders/AssetLoaderXModelSurfs.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/IW5/GameAssetPoolIW5.h"
|
||||
#include "Game/IW5/GameIW5.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
@ -104,129 +99,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW5;
|
||||
return zone.m_game == &g_GameIW5;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolIW5*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->cardMemory.platform[0] > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace IW5
|
||||
|
@ -5,14 +5,9 @@
|
||||
#include "AssetLoaders/AssetLoaderStringTable.h"
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/T5/GameAssetPoolT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
@ -61,129 +56,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT5;
|
||||
return zone.m_game == &g_GameT5;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if (loadDef->flags & iwi13::IMG_FLAG_VOLMAP)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if (loadDef->flags & iwi13::IMG_FLAG_CUBEMAP)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi13::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace T5
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <zlib.h>
|
||||
@ -27,7 +28,7 @@ bool AssetLoaderGfxImage::CanLoadFromRaw() const
|
||||
bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto fileName = "images/" + assetName + ".iwi";
|
||||
const auto fileName = std::format("images/{}.iwi", assetName);
|
||||
const auto file = searchPath->Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
@ -37,13 +38,11 @@ bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
file.m_stream->read(fileData.get(), fileSize);
|
||||
const auto dataHash = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), fileSize));
|
||||
|
||||
MemoryManager tempMemory;
|
||||
IwiLoader iwiLoader(&tempMemory);
|
||||
std::istringstream ss(std::string(fileData.get(), fileSize));
|
||||
const auto texture = iwiLoader.LoadIwi(ss);
|
||||
const auto texture = iwi::LoadIwi(ss);
|
||||
if (!texture)
|
||||
{
|
||||
std::cerr << "Failed to load texture from: " << fileName << "\n";
|
||||
std::cerr << std::format("Failed to load texture from: {}\n", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -58,12 +58,12 @@
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <format>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
|
||||
const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
|
||||
constexpr auto IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
|
||||
constexpr auto GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
|
||||
|
||||
ObjLoader::ObjLoader()
|
||||
{
|
||||
@ -125,37 +125,37 @@ namespace T6
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT6;
|
||||
return zone.m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
bool ObjLoader::VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
|
||||
bool ObjLoader::VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
|
||||
{
|
||||
SoundAssetBankChecksum checksum{};
|
||||
static_assert(sizeof(SoundAssetBankChecksum::checksumBytes) == sizeof(SndRuntimeAssetBank::linkTimeChecksum));
|
||||
for (auto i = 0u; i < sizeof(SoundAssetBankChecksum::checksumBytes); i++)
|
||||
checksum.checksumBytes[i] = sndRuntimeAssetBank.linkTimeChecksum[i];
|
||||
|
||||
return soundBank->VerifyChecksum(checksum);
|
||||
return soundBank.VerifyChecksum(checksum);
|
||||
}
|
||||
|
||||
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone)
|
||||
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Trying to load sound bank '" << soundBankFileName << "' for zone '" << zone->m_name << "'\n";
|
||||
std::cout << std::format("Trying to load sound bank '{}' for zone '{}'\n", soundBankFileName, zone.m_name);
|
||||
|
||||
auto* existingSoundBank = SoundBank::Repository.GetContainerByName(soundBankFileName);
|
||||
if (existingSoundBank != nullptr)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Referencing loaded sound bank '" << soundBankFileName << "'.\n";
|
||||
std::cout << std::format("Referencing loaded sound bank '{}'.\n", soundBankFileName);
|
||||
|
||||
SoundBank::Repository.AddContainerReference(existingSoundBank, zone);
|
||||
SoundBank::Repository.AddContainerReference(existingSoundBank, &zone);
|
||||
return existingSoundBank;
|
||||
}
|
||||
|
||||
auto file = searchPath->Open(soundBankFileName);
|
||||
auto file = searchPath.Open(soundBankFileName);
|
||||
if (file.IsOpen())
|
||||
{
|
||||
auto sndBank = std::make_unique<SoundBank>(soundBankFileName, std::move(file.m_stream), file.m_length);
|
||||
@ -163,26 +163,26 @@ namespace T6
|
||||
|
||||
if (!sndBank->Initialize())
|
||||
{
|
||||
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
|
||||
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SoundBank::Repository.AddContainer(std::move(sndBank), zone);
|
||||
SoundBank::Repository.AddContainer(std::move(sndBank), &zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Found and loaded sound bank '" << soundBankFileName << "'\n";
|
||||
std::cout << std::format("Found and loaded sound bank '{}'\n", soundBankFileName);
|
||||
|
||||
return sndBankPtr;
|
||||
}
|
||||
|
||||
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
|
||||
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank* sndBankLinkedInfo,
|
||||
Zone* zone,
|
||||
const SndRuntimeAssetBank& sndBankLinkedInfo,
|
||||
Zone& zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad)
|
||||
{
|
||||
@ -192,10 +192,9 @@ namespace T6
|
||||
|
||||
if (soundBank)
|
||||
{
|
||||
if (!VerifySoundBankChecksum(soundBank, *sndBankLinkedInfo))
|
||||
{
|
||||
std::cout << "Checksum of sound bank does not match link time checksum for '" << soundBankFileName << "'\n";
|
||||
}
|
||||
if (!VerifySoundBankChecksum(*soundBank, sndBankLinkedInfo))
|
||||
std::cout << std::format("Checksum of sound bank does not match link time checksum for '{}'\n", soundBankFileName);
|
||||
|
||||
loadedBanksForZone.emplace(soundBankFileName);
|
||||
|
||||
for (const auto& dependency : soundBank->GetDependencies())
|
||||
@ -206,20 +205,20 @@ namespace T6
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone)
|
||||
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone)
|
||||
{
|
||||
std::stack<std::string> dependenciesToLoad;
|
||||
|
||||
if (sndBank->streamAssetBank.zone)
|
||||
if (sndBank.streamAssetBank.zone)
|
||||
{
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank->streamAssetBank.zone, sndBank->streamAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank.streamAssetBank.zone, sndBank.streamAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
if (sndBank->runtimeAssetLoad && sndBank->loadAssetBank.zone)
|
||||
if (sndBank.runtimeAssetLoad && sndBank.loadAssetBank.zone)
|
||||
{
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank->loadAssetBank.zone, sndBank->loadAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank.loadAssetBank.zone, sndBank.loadAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
while (!dependenciesToLoad.empty())
|
||||
@ -236,76 +235,72 @@ namespace T6
|
||||
loadedBanksForZone.emplace(dependencyFileName);
|
||||
|
||||
for (const auto& dependency : soundBank->GetDependencies())
|
||||
{
|
||||
dependenciesToLoad.emplace(dependency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
|
||||
std::cout << std::format("Trying to load ipak '{}' for zone '{}'\n", ipakName, zone.m_name);
|
||||
|
||||
auto* existingIPak = IPak::Repository.GetContainerByName(ipakName);
|
||||
if (existingIPak != nullptr)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
|
||||
std::cout << std::format("Referencing loaded ipak '{}'.\n", ipakName);
|
||||
|
||||
IPak::Repository.AddContainerReference(existingIPak, zone);
|
||||
IPak::Repository.AddContainerReference(existingIPak, &zone);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto ipakFilename = ipakName + ".ipak";
|
||||
const auto ipakFilename = std::format("{}.ipak", ipakName);
|
||||
|
||||
auto file = searchPath->Open(ipakFilename);
|
||||
auto file = searchPath.Open(ipakFilename);
|
||||
if (file.IsOpen())
|
||||
{
|
||||
auto ipak = std::make_unique<IPak>(ipakFilename, std::move(file.m_stream));
|
||||
|
||||
if (ipak->Initialize())
|
||||
{
|
||||
IPak::Repository.AddContainer(std::move(ipak), zone);
|
||||
IPak::Repository.AddContainer(std::move(ipak), &zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
|
||||
std::cout << std::format("Found and loaded ipak '{}'.\n", ipakFilename);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
|
||||
std::cerr << std::format("Failed to load ipak '{}'!\n", ipakFilename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "base", zone);
|
||||
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
for (const auto& languagePrefix : languagePrefixes)
|
||||
{
|
||||
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
|
||||
}
|
||||
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
|
||||
|
||||
if (IsMpZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading multiplayer ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "mp", zone);
|
||||
LoadIPakForZone(searchPath, "so", zone);
|
||||
@ -313,23 +308,23 @@ namespace T6
|
||||
else if (IsZmZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading zombie ipak for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "zm", zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading singleplayer ipak for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "sp", zone);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
|
||||
const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
|
||||
const auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
|
||||
const auto zoneNameHash = Common::Com_HashKey(zone.m_name.c_str(), 64);
|
||||
|
||||
LoadCommonIPaks(searchPath, zone);
|
||||
|
||||
@ -337,7 +332,7 @@ namespace T6
|
||||
{
|
||||
for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
const auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
for (auto variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
|
||||
{
|
||||
auto* variable = &keyValuePairs->keyValuePairs[variableIndex];
|
||||
@ -356,143 +351,23 @@ namespace T6
|
||||
|
||||
for (auto* sndBankAssetInfo : *assetPoolT6->m_sound_bank)
|
||||
{
|
||||
LoadSoundBanksFromAsset(searchPath, sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
|
||||
LoadSoundBanksFromAsset(searchPath, *sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const
|
||||
{
|
||||
IPak::Repository.RemoveContainerReferences(zone);
|
||||
IPak::Repository.RemoveContainerReferences(&zone);
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx12TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if (loadDef->flags & iwi27::IMG_FLAG_VOLMAP)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if (loadDef->flags & iwi27::IMG_FLAG_CUBEMAP)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi27::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
if (image->streamedPartCount > 0)
|
||||
{
|
||||
for (auto* ipak : IPak::Repository)
|
||||
{
|
||||
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
|
||||
|
||||
if (ipakStream)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*ipakStream);
|
||||
|
||||
ipakStream->close();
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture == nullptr)
|
||||
{
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
|
||||
|
||||
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPoolT6->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -6,52 +6,44 @@
|
||||
#include "ObjContainer/SoundBank/SoundBank.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <stack>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
static const int IPAK_READ_HASH;
|
||||
static const int GLOBAL_HASH;
|
||||
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static bool VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
|
||||
static SoundBank* LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone);
|
||||
static void LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank* sndBankLinkedInfo,
|
||||
Zone* zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad);
|
||||
static void LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone);
|
||||
|
||||
static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
static void LoadCommonIPaks(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
|
||||
static SoundBank* LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone);
|
||||
static void LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank& sndBankLinkedInfo,
|
||||
Zone& zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad);
|
||||
static void LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone);
|
||||
|
||||
static void LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone);
|
||||
static void LoadCommonIPaks(ISearchPath& searchPath, Zone& zone);
|
||||
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace T6
|
||||
|
@ -7,35 +7,33 @@
|
||||
class IObjLoader
|
||||
{
|
||||
public:
|
||||
IObjLoader() = default;
|
||||
virtual ~IObjLoader() = default;
|
||||
IObjLoader(const IObjLoader& other) = default;
|
||||
IObjLoader(IObjLoader&& other) noexcept = default;
|
||||
IObjLoader& operator=(const IObjLoader& other) = default;
|
||||
IObjLoader& operator=(IObjLoader&& other) noexcept = default;
|
||||
|
||||
/**
|
||||
* \brief Checks whether this ObjLoader supports a specified zone.
|
||||
* \param zone The zone to check.
|
||||
* \return \c true if the specified zone is supported.
|
||||
*/
|
||||
virtual bool SupportsZone(Zone* zone) const = 0;
|
||||
[[nodiscard]] virtual bool SupportsZone(const Zone& zone) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Loads all containers that are referenced by a specified zone.
|
||||
* \param searchPath The search path object to use to find the referenced containers.
|
||||
* \param zone The zone to check for referenced containers.
|
||||
*/
|
||||
virtual void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const = 0;
|
||||
virtual void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Unloads all containers of a specified zone. If a container is also loaded by another zone it will only be unloaded when all referencing zones are
|
||||
* unloaded. \param zone The zone to unload all containers for.
|
||||
*/
|
||||
virtual void UnloadContainersOfZone(Zone* zone) const = 0;
|
||||
virtual void UnloadContainersOfZone(Zone& zone) const = 0;
|
||||
|
||||
/**
|
||||
* \brief Loads the obj data for all assets of a specified zone.
|
||||
* \param searchPath The search path object to use to find obj files.
|
||||
* \param zone The zone of the assets to load the obj data for.
|
||||
*/
|
||||
virtual void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const = 0;
|
||||
|
||||
virtual bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const = 0;
|
||||
virtual void FinalizeAssetsForZone(AssetLoadingContext* context) const = 0;
|
||||
virtual bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const = 0;
|
||||
virtual void FinalizeAssetsForZone(AssetLoadingContext& context) const = 0;
|
||||
};
|
||||
|
@ -2,9 +2,8 @@
|
||||
|
||||
#include <cstring>
|
||||
|
||||
Dx12TextureLoader::Dx12TextureLoader(MemoryManager* memoryManager)
|
||||
: m_memory_manager(memoryManager),
|
||||
m_format(oat::DXGI_FORMAT_UNKNOWN),
|
||||
Dx12TextureLoader::Dx12TextureLoader()
|
||||
: m_format(oat::DXGI_FORMAT_UNKNOWN),
|
||||
m_type(TextureType::T_2D),
|
||||
m_has_mip_maps(false),
|
||||
m_width(1u),
|
||||
@ -60,26 +59,26 @@ Dx12TextureLoader& Dx12TextureLoader::Depth(const size_t depth)
|
||||
return *this;
|
||||
}
|
||||
|
||||
Texture* Dx12TextureLoader::LoadTexture(const void* data)
|
||||
std::unique_ptr<Texture> Dx12TextureLoader::LoadTexture(const void* data)
|
||||
{
|
||||
const auto* format = GetFormatForDx12Format();
|
||||
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
Texture* texture;
|
||||
std::unique_ptr<Texture> texture;
|
||||
switch (m_type)
|
||||
{
|
||||
case TextureType::T_2D:
|
||||
texture = m_memory_manager->Create<Texture2D>(format, m_width, m_height, m_has_mip_maps);
|
||||
texture = std::make_unique<Texture2D>(format, m_width, m_height, m_has_mip_maps);
|
||||
break;
|
||||
|
||||
case TextureType::T_3D:
|
||||
texture = m_memory_manager->Create<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
|
||||
texture = std::make_unique<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
|
||||
break;
|
||||
|
||||
case TextureType::T_CUBE:
|
||||
texture = m_memory_manager->Create<TextureCube>(format, m_width, m_width, m_has_mip_maps);
|
||||
texture = std::make_unique<TextureCube>(format, m_width, m_width, m_has_mip_maps);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -5,24 +5,13 @@
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
class Dx12TextureLoader
|
||||
{
|
||||
static std::unordered_map<ImageFormatId, ImageFormatId> m_conversion_table;
|
||||
|
||||
MemoryManager* m_memory_manager;
|
||||
oat::DXGI_FORMAT m_format;
|
||||
TextureType m_type;
|
||||
bool m_has_mip_maps;
|
||||
size_t m_width;
|
||||
size_t m_height;
|
||||
size_t m_depth;
|
||||
|
||||
_NODISCARD const ImageFormat* GetFormatForDx12Format() const;
|
||||
|
||||
public:
|
||||
explicit Dx12TextureLoader(MemoryManager* memoryManager);
|
||||
Dx12TextureLoader();
|
||||
|
||||
Dx12TextureLoader& Format(oat::DXGI_FORMAT format);
|
||||
Dx12TextureLoader& Type(TextureType textureType);
|
||||
@ -31,5 +20,17 @@ public:
|
||||
Dx12TextureLoader& Height(size_t height);
|
||||
Dx12TextureLoader& Depth(size_t depth);
|
||||
|
||||
Texture* LoadTexture(const void* data);
|
||||
std::unique_ptr<Texture> LoadTexture(const void* data);
|
||||
|
||||
private:
|
||||
_NODISCARD const ImageFormat* GetFormatForDx12Format() const;
|
||||
|
||||
static std::unordered_map<ImageFormatId, ImageFormatId> m_conversion_table;
|
||||
|
||||
oat::DXGI_FORMAT m_format;
|
||||
TextureType m_type;
|
||||
bool m_has_mip_maps;
|
||||
size_t m_width;
|
||||
size_t m_height;
|
||||
size_t m_depth;
|
||||
};
|
||||
|
@ -2,9 +2,8 @@
|
||||
|
||||
#include <cstring>
|
||||
|
||||
Dx9TextureLoader::Dx9TextureLoader(MemoryManager* memoryManager)
|
||||
: m_memory_manager(memoryManager),
|
||||
m_format(oat::D3DFMT_UNKNOWN),
|
||||
Dx9TextureLoader::Dx9TextureLoader()
|
||||
: m_format(oat::D3DFMT_UNKNOWN),
|
||||
m_type(TextureType::T_2D),
|
||||
m_has_mip_maps(false),
|
||||
m_width(1u),
|
||||
@ -15,7 +14,7 @@ Dx9TextureLoader::Dx9TextureLoader(MemoryManager* memoryManager)
|
||||
|
||||
const ImageFormat* Dx9TextureLoader::GetFormatForDx9Format() const
|
||||
{
|
||||
for (auto i : ImageFormat::ALL_FORMATS)
|
||||
for (const auto* i : ImageFormat::ALL_FORMATS)
|
||||
{
|
||||
if (i->GetD3DFormat() == m_format)
|
||||
return i;
|
||||
@ -60,26 +59,26 @@ Dx9TextureLoader& Dx9TextureLoader::Depth(const size_t depth)
|
||||
return *this;
|
||||
}
|
||||
|
||||
Texture* Dx9TextureLoader::LoadTexture(const void* data)
|
||||
std::unique_ptr<Texture> Dx9TextureLoader::LoadTexture(const void* data)
|
||||
{
|
||||
const auto* format = GetFormatForDx9Format();
|
||||
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
Texture* texture;
|
||||
std::unique_ptr<Texture> texture;
|
||||
switch (m_type)
|
||||
{
|
||||
case TextureType::T_2D:
|
||||
texture = m_memory_manager->Create<Texture2D>(format, m_width, m_height, m_has_mip_maps);
|
||||
texture = std::make_unique<Texture2D>(format, m_width, m_height, m_has_mip_maps);
|
||||
break;
|
||||
|
||||
case TextureType::T_3D:
|
||||
texture = m_memory_manager->Create<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
|
||||
texture = std::make_unique<Texture3D>(format, m_width, m_height, m_depth, m_has_mip_maps);
|
||||
break;
|
||||
|
||||
case TextureType::T_CUBE:
|
||||
texture = m_memory_manager->Create<TextureCube>(format, m_width, m_width, m_has_mip_maps);
|
||||
texture = std::make_unique<TextureCube>(format, m_width, m_width, m_has_mip_maps);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -5,22 +5,13 @@
|
||||
#include "Utils/ClassUtils.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
class Dx9TextureLoader
|
||||
{
|
||||
MemoryManager* m_memory_manager;
|
||||
oat::D3DFORMAT m_format;
|
||||
TextureType m_type;
|
||||
bool m_has_mip_maps;
|
||||
size_t m_width;
|
||||
size_t m_height;
|
||||
size_t m_depth;
|
||||
|
||||
_NODISCARD const ImageFormat* GetFormatForDx9Format() const;
|
||||
|
||||
public:
|
||||
explicit Dx9TextureLoader(MemoryManager* memoryManager);
|
||||
Dx9TextureLoader();
|
||||
|
||||
Dx9TextureLoader& Format(oat::D3DFORMAT format);
|
||||
Dx9TextureLoader& Type(TextureType textureType);
|
||||
@ -29,5 +20,15 @@ public:
|
||||
Dx9TextureLoader& Height(size_t height);
|
||||
Dx9TextureLoader& Depth(size_t depth);
|
||||
|
||||
Texture* LoadTexture(const void* data);
|
||||
std::unique_ptr<Texture> LoadTexture(const void* data);
|
||||
|
||||
private:
|
||||
_NODISCARD const ImageFormat* GetFormatForDx9Format() const;
|
||||
|
||||
oat::D3DFORMAT m_format;
|
||||
TextureType m_type;
|
||||
bool m_has_mip_maps;
|
||||
size_t m_width;
|
||||
size_t m_height;
|
||||
size_t m_depth;
|
||||
};
|
||||
|
@ -3,474 +3,441 @@
|
||||
#include "Image/IwiTypes.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <type_traits>
|
||||
|
||||
IwiLoader::IwiLoader(MemoryManager* memoryManager)
|
||||
namespace iwi
|
||||
{
|
||||
m_memory_manager = memoryManager;
|
||||
}
|
||||
|
||||
const ImageFormat* IwiLoader::GetFormat6(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi6::IwiFormat>(format))
|
||||
const ImageFormat* GetFormat6(int8_t format)
|
||||
{
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
printf("Unsupported IWI format: %i\n", format);
|
||||
break;
|
||||
default:
|
||||
printf("Unknown IWI format: %i\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Texture* IwiLoader::LoadIwi6(std::istream& stream) const
|
||||
{
|
||||
iwi6::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat6(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi6::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
Texture* texture;
|
||||
if (header.flags & iwi6::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if (header.flags & iwi6::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
|
||||
}
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi6::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi6::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
switch (static_cast<iwi6::IwiFormat>(format))
|
||||
{
|
||||
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi6::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
std::cerr << std::format("Unsupported IWI format: {}\n", format);
|
||||
break;
|
||||
default:
|
||||
std::cerr << std::format("Unknown IWI format: {}\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadIwi6(std::istream& stream)
|
||||
{
|
||||
iwi6::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat6(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi6::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
std::unique_ptr<Texture> texture;
|
||||
if (header.flags & iwi6::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
|
||||
else if (header.flags & iwi6::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
else
|
||||
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi6::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi6::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
const ImageFormat* GetFormat8(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi8::IwiFormat>(format))
|
||||
{
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_ALPHA:
|
||||
std::cerr << std::format("Unsupported IWI format: {}\n", format);
|
||||
break;
|
||||
default:
|
||||
std::cerr << std::format("Unknown IWI format: {}\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadIwi8(std::istream& stream)
|
||||
{
|
||||
iwi8::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat8(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi8::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
std::unique_ptr<Texture> texture;
|
||||
if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_CUBE)
|
||||
{
|
||||
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_3D)
|
||||
{
|
||||
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_2D)
|
||||
{
|
||||
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_1D)
|
||||
{
|
||||
std::cerr << "Iwi has unsupported map type 1D\n";
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cerr << "Iwi has unsupported map type\n";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
|
||||
texture->Allocate();
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
auto currentFileSize = sizeof(iwi8::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi8::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
const ImageFormat* IwiLoader::GetFormat8(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi8::IwiFormat>(format))
|
||||
const ImageFormat* GetFormat13(int8_t format)
|
||||
{
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_ALPHA:
|
||||
printf("Unsupported IWI format: %i\n", format);
|
||||
break;
|
||||
default:
|
||||
printf("Unknown IWI format: %i\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Texture* IwiLoader::LoadIwi8(std::istream& stream) const
|
||||
{
|
||||
iwi8::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat8(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi8::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
Texture* texture;
|
||||
if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_CUBE)
|
||||
{
|
||||
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_3D)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_2D)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_1D)
|
||||
{
|
||||
printf("Iwi has unsupported map type 1D\n");
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Iwi has unsupported map type\n");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi8::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi8::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
switch (static_cast<iwi13::IwiFormat>(format))
|
||||
{
|
||||
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_C8:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_A16B16G16R16F:
|
||||
std::cerr << std::format("Unsupported IWI format: {}\n", format);
|
||||
break;
|
||||
default:
|
||||
std::cerr << std::format("Unknown IWI format: {}\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadIwi13(std::istream& stream)
|
||||
{
|
||||
iwi13::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat6(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi13::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
std::unique_ptr<Texture> texture;
|
||||
if (header.flags & iwi13::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
|
||||
else if (header.flags & iwi13::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
else
|
||||
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi13::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
const ImageFormat* GetFormat27(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi27::IwiFormat>(format))
|
||||
{
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_A16B16G16R16F:
|
||||
assert(false); // Unsupported yet
|
||||
return &ImageFormat::FORMAT_R16_G16_B16_A16_FLOAT;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGBA:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGB:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_C8:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
|
||||
std::cerr << std::format("Unsupported IWI format: {}\n", format);
|
||||
break;
|
||||
default:
|
||||
std::cerr << std::format("Unknown IWI format: {}\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadIwi27(std::istream& stream)
|
||||
{
|
||||
iwi27::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat27(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi27::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
std::unique_ptr<Texture> texture;
|
||||
if (header.flags & iwi27::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
texture = std::make_unique<TextureCube>(format, width, height, hasMipMaps);
|
||||
else if (header.flags & iwi27::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
texture = std::make_unique<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
else
|
||||
texture = std::make_unique<Texture2D>(format, width, height, hasMipMaps);
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi27::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi27::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
std::cerr << std::format("Iwi has invalid file size for picmip {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
std::cerr << std::format("Unexpected eof of iwi in mip level {}\n", currentMipLevel);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
std::unique_ptr<Texture> LoadIwi(std::istream& stream)
|
||||
{
|
||||
IwiVersion iwiVersion{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&iwiVersion), sizeof(iwiVersion));
|
||||
if (stream.gcount() != sizeof(iwiVersion))
|
||||
return nullptr;
|
||||
|
||||
if (iwiVersion.tag[0] != 'I' || iwiVersion.tag[1] != 'W' || iwiVersion.tag[2] != 'i')
|
||||
{
|
||||
std::cerr << "Invalid IWI magic\n";
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
switch (iwiVersion.version)
|
||||
{
|
||||
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
|
||||
case 6:
|
||||
return LoadIwi6(stream);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
case 8:
|
||||
return LoadIwi8(stream);
|
||||
|
||||
return texture;
|
||||
}
|
||||
case 13:
|
||||
return LoadIwi13(stream);
|
||||
|
||||
const ImageFormat* IwiLoader::GetFormat13(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi13::IwiFormat>(format))
|
||||
{
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_C8:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
|
||||
case iwi13::IwiFormat::IMG_FORMAT_A16B16G16R16F:
|
||||
printf("Unsupported IWI format: %i\n", format);
|
||||
break;
|
||||
default:
|
||||
printf("Unknown IWI format: %i\n", format);
|
||||
break;
|
||||
}
|
||||
case 27:
|
||||
return LoadIwi27(stream);
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Texture* IwiLoader::LoadIwi13(std::istream& stream) const
|
||||
{
|
||||
iwi13::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat6(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi13::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
Texture* texture;
|
||||
if (header.flags & iwi13::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if (header.flags & iwi13::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
|
||||
}
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi13::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
const ImageFormat* IwiLoader::GetFormat27(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi27::IwiFormat>(format))
|
||||
{
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_A16B16G16R16F:
|
||||
assert(false); // Unsupported yet
|
||||
return &ImageFormat::FORMAT_R16_G16_B16_A16_FLOAT;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA:
|
||||
return &ImageFormat::FORMAT_R8_A8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE:
|
||||
return &ImageFormat::FORMAT_R8;
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGBA:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_RGB:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB565:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGB5A3:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_C8:
|
||||
case iwi27::IwiFormat::IMG_FORMAT_BITMAP_RGBA8:
|
||||
printf("Unsupported IWI format: %i\n", format);
|
||||
break;
|
||||
default:
|
||||
printf("Unknown IWI format: %i\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Texture* IwiLoader::LoadIwi27(std::istream& stream) const
|
||||
{
|
||||
iwi27::IwiHeader header{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&header), sizeof(header));
|
||||
if (stream.gcount() != sizeof(header))
|
||||
std::cerr << std::format("Unknown IWI version {}\n", iwiVersion.version);
|
||||
return nullptr;
|
||||
|
||||
const auto* format = GetFormat27(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
auto width = header.dimensions[0];
|
||||
auto height = header.dimensions[1];
|
||||
auto depth = header.dimensions[2];
|
||||
auto hasMipMaps = !(header.flags & iwi27::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
Texture* texture;
|
||||
if (header.flags & iwi27::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if (header.flags & iwi27::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
else
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
|
||||
}
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
auto currentFileSize = sizeof(iwi27::IwiHeader) + sizeof(IwiVersion);
|
||||
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const auto sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(std::extent_v<decltype(iwi27::IwiHeader::fileSizeForPicmip)>)
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
stream.read(reinterpret_cast<char*>(texture->GetBufferForMipLevel(currentMipLevel)), sizeOfMipLevel);
|
||||
if (stream.gcount() != sizeOfMipLevel)
|
||||
{
|
||||
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
Texture* IwiLoader::LoadIwi(std::istream& stream)
|
||||
{
|
||||
IwiVersion iwiVersion{};
|
||||
|
||||
stream.read(reinterpret_cast<char*>(&iwiVersion), sizeof(iwiVersion));
|
||||
if (stream.gcount() != sizeof(iwiVersion))
|
||||
return nullptr;
|
||||
|
||||
if (iwiVersion.tag[0] != 'I' || iwiVersion.tag[1] != 'W' || iwiVersion.tag[2] != 'i')
|
||||
{
|
||||
printf("Invalid IWI magic\n");
|
||||
}
|
||||
|
||||
switch (iwiVersion.version)
|
||||
{
|
||||
case 6:
|
||||
return LoadIwi6(stream);
|
||||
|
||||
case 8:
|
||||
return LoadIwi8(stream);
|
||||
|
||||
case 13:
|
||||
return LoadIwi13(stream);
|
||||
|
||||
case 27:
|
||||
return LoadIwi27(stream);
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
printf("Unknown IWI version %i\n", iwiVersion.version);
|
||||
return nullptr;
|
||||
}
|
||||
} // namespace iwi
|
||||
|
@ -1,28 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include "Image/Texture.h"
|
||||
#include "Utils/MemoryManager.h"
|
||||
|
||||
#include <istream>
|
||||
#include <memory>
|
||||
|
||||
class IwiLoader
|
||||
namespace iwi
|
||||
{
|
||||
MemoryManager* m_memory_manager;
|
||||
|
||||
static const ImageFormat* GetFormat6(int8_t format);
|
||||
Texture* LoadIwi6(std::istream& stream) const;
|
||||
|
||||
static const ImageFormat* GetFormat8(int8_t format);
|
||||
Texture* LoadIwi8(std::istream& stream) const;
|
||||
|
||||
static const ImageFormat* GetFormat13(int8_t format);
|
||||
Texture* LoadIwi13(std::istream& stream) const;
|
||||
|
||||
static const ImageFormat* GetFormat27(int8_t format);
|
||||
Texture* LoadIwi27(std::istream& stream) const;
|
||||
|
||||
public:
|
||||
explicit IwiLoader(MemoryManager* memoryManager);
|
||||
|
||||
Texture* LoadIwi(std::istream& stream);
|
||||
};
|
||||
std::unique_ptr<Texture> LoadIwi(std::istream& stream);
|
||||
}; // namespace iwi
|
||||
|
@ -29,8 +29,6 @@ template<typename ContainerType, typename ReferencerType> class ObjContainerRepo
|
||||
ObjContainerEntry& operator=(ObjContainerEntry&& other) noexcept = default;
|
||||
};
|
||||
|
||||
std::vector<ObjContainerEntry> m_containers;
|
||||
|
||||
public:
|
||||
ObjContainerRepository() = default;
|
||||
~ObjContainerRepository() = default;
|
||||
@ -120,4 +118,7 @@ public:
|
||||
return entry.m_container.get();
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
std::vector<ObjContainerEntry> m_containers;
|
||||
};
|
||||
|
@ -22,7 +22,7 @@ const IObjLoader* const OBJ_LOADERS[]{
|
||||
new T6::ObjLoader(),
|
||||
};
|
||||
|
||||
void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone)
|
||||
void ObjLoading::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
@ -34,19 +34,7 @@ void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone*
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoading::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
if (loader->SupportsZone(zone))
|
||||
{
|
||||
loader->LoadObjDataForZone(searchPath, zone);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoading::UnloadContainersOfZone(Zone* zone)
|
||||
void ObjLoading::UnloadContainersOfZone(Zone& zone)
|
||||
{
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
@ -58,28 +46,28 @@ void ObjLoading::UnloadContainersOfZone(Zone* zone)
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoading::LoadIWDsInSearchPath(ISearchPath* searchPath)
|
||||
void ObjLoading::LoadIWDsInSearchPath(ISearchPath& searchPath)
|
||||
{
|
||||
searchPath->Find(SearchPathSearchOptions().IncludeSubdirectories(false).FilterExtensions("iwd"),
|
||||
[searchPath](const std::string& path)
|
||||
{
|
||||
auto file = std::make_unique<std::ifstream>(path, std::fstream::in | std::fstream::binary);
|
||||
searchPath.Find(SearchPathSearchOptions().IncludeSubdirectories(false).FilterExtensions("iwd"),
|
||||
[&searchPath](const std::string& path)
|
||||
{
|
||||
auto file = std::make_unique<std::ifstream>(path, std::fstream::in | std::fstream::binary);
|
||||
|
||||
if (file->is_open())
|
||||
{
|
||||
auto iwd = std::make_unique<IWD>(path, std::move(file));
|
||||
if (file->is_open())
|
||||
{
|
||||
auto iwd = std::make_unique<IWD>(path, std::move(file));
|
||||
|
||||
if (iwd->Initialize())
|
||||
{
|
||||
IWD::Repository.AddContainer(std::move(iwd), searchPath);
|
||||
}
|
||||
}
|
||||
});
|
||||
if (iwd->Initialize())
|
||||
{
|
||||
IWD::Repository.AddContainer(std::move(iwd), &searchPath);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void ObjLoading::UnloadIWDsInSearchPath(ISearchPath* searchPath)
|
||||
void ObjLoading::UnloadIWDsInSearchPath(ISearchPath& searchPath)
|
||||
{
|
||||
IWD::Repository.RemoveContainerReferences(searchPath);
|
||||
IWD::Repository.RemoveContainerReferences(&searchPath);
|
||||
}
|
||||
|
||||
SearchPaths ObjLoading::GetIWDSearchPaths()
|
||||
@ -94,11 +82,11 @@ SearchPaths ObjLoading::GetIWDSearchPaths()
|
||||
return iwdPaths;
|
||||
}
|
||||
|
||||
bool ObjLoading::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName)
|
||||
bool ObjLoading::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName)
|
||||
{
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
if (loader->SupportsZone(context->m_zone))
|
||||
if (loader->SupportsZone(context.m_zone))
|
||||
{
|
||||
return loader->LoadAssetForZone(context, assetType, assetName);
|
||||
}
|
||||
@ -107,11 +95,11 @@ bool ObjLoading::LoadAssetForZone(AssetLoadingContext* context, const asset_type
|
||||
return false;
|
||||
}
|
||||
|
||||
void ObjLoading::FinalizeAssetsForZone(AssetLoadingContext* context)
|
||||
void ObjLoading::FinalizeAssetsForZone(AssetLoadingContext& context)
|
||||
{
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
if (loader->SupportsZone(context->m_zone))
|
||||
if (loader->SupportsZone(context.m_zone))
|
||||
{
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
return;
|
||||
|
@ -21,25 +21,25 @@ public:
|
||||
* \param searchPath The search path to use to find the referenced containers.
|
||||
* \param zone The zone to load all referenced containers of.
|
||||
*/
|
||||
static void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone);
|
||||
|
||||
/**
|
||||
* \brief Unloads all containers that were referenced by a specified zone. If referenced by more than one zone a container will only be unloaded once all
|
||||
* referencing zones were unloaded the container. \param zone The zone to unload all referenced containers for.
|
||||
*/
|
||||
static void UnloadContainersOfZone(Zone* zone);
|
||||
static void UnloadContainersOfZone(Zone& zone);
|
||||
|
||||
/**
|
||||
* \brief Loads all IWDs that can be found in a specified search path.
|
||||
* \param searchPath The search path that contains IWDs to be loaded.
|
||||
*/
|
||||
static void LoadIWDsInSearchPath(ISearchPath* searchPath);
|
||||
static void LoadIWDsInSearchPath(ISearchPath& searchPath);
|
||||
|
||||
/**
|
||||
* \brief Unloads all IWDs that were loaded from the specified search path.
|
||||
* \param searchPath The search path that was used to load the IWDs to be unloaded.
|
||||
*/
|
||||
static void UnloadIWDsInSearchPath(ISearchPath* searchPath);
|
||||
static void UnloadIWDsInSearchPath(ISearchPath& searchPath);
|
||||
|
||||
/**
|
||||
* \brief Creates a \c SearchPaths object containing all IWDs that are currently loaded.
|
||||
@ -47,13 +47,6 @@ public:
|
||||
*/
|
||||
static SearchPaths GetIWDSearchPaths();
|
||||
|
||||
/**
|
||||
* \brief Loads the obj data for all assets of a zone.
|
||||
* \param searchPath The search path to use to search for all obj data files.
|
||||
* \param zone The zone of the assets to load the obj data for.
|
||||
*/
|
||||
static void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName);
|
||||
static void FinalizeAssetsForZone(AssetLoadingContext* context);
|
||||
static bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName);
|
||||
static void FinalizeAssetsForZone(AssetLoadingContext& context);
|
||||
};
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "SearchPaths.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <filesystem>
|
||||
|
||||
SearchPathOpenFile SearchPaths::Open(const std::string& fileName)
|
||||
@ -38,11 +39,13 @@ void SearchPaths::CommitSearchPath(std::unique_ptr<ISearchPath> searchPath)
|
||||
|
||||
void SearchPaths::IncludeSearchPath(ISearchPath* searchPath)
|
||||
{
|
||||
assert(searchPath);
|
||||
m_search_paths.push_back(searchPath);
|
||||
}
|
||||
|
||||
void SearchPaths::RemoveSearchPath(ISearchPath* searchPath)
|
||||
void SearchPaths::RemoveSearchPath(const ISearchPath* searchPath)
|
||||
{
|
||||
assert(searchPath);
|
||||
for (auto i = m_search_paths.begin(); i != m_search_paths.end(); ++i)
|
||||
{
|
||||
if (*i == searchPath)
|
||||
|
@ -40,7 +40,7 @@ public:
|
||||
* \brief Removes a search path from the \c SearchPaths object. If the search path was committed then it will \b NOT be deleted when destructing the \c
|
||||
* SearchPaths object. \param searchPath The search path to remove.
|
||||
*/
|
||||
void RemoveSearchPath(ISearchPath* searchPath);
|
||||
void RemoveSearchPath(const ISearchPath* searchPath);
|
||||
|
||||
iterator begin();
|
||||
iterator end();
|
||||
|
@ -8,9 +8,9 @@ namespace sound_curve
|
||||
{
|
||||
std::unique_ptr<GenericGraph2D> LoadSoundCurve(const IAssetLoadingManager* manager, const std::string& soundCurveName)
|
||||
{
|
||||
auto* searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
|
||||
auto& searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
|
||||
const auto fileName = std::format("soundaliases/{}.vfcurve", soundCurveName);
|
||||
const auto file = searchPath->Open(fileName);
|
||||
const auto file = searchPath.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
{
|
||||
return nullptr;
|
||||
|
@ -9,9 +9,9 @@ namespace
|
||||
{
|
||||
std::unique_ptr<GenericGraph2D> LoadAccuracyGraph(const IAssetLoadingManager* manager, const std::string& graphName, const std::string& subFolder)
|
||||
{
|
||||
auto* searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
|
||||
auto& searchPath = manager->GetAssetLoadingContext()->m_raw_search_path;
|
||||
const auto fileName = std::format("accuracy/{}/{}", subFolder, graphName);
|
||||
const auto file = searchPath->Open(fileName);
|
||||
const auto file = searchPath.Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
{
|
||||
std::cerr << std::format("Failed to open file for accuracy graph: {}/{}\n", subFolder, graphName);
|
||||
|
@ -20,7 +20,7 @@ bool PartClassificationState::Load(const char** hitLocNames, const size_t hitLoc
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Loading part classification...\n";
|
||||
|
||||
const auto file = manager.GetAssetLoadingContext()->m_raw_search_path->Open(PART_CLASSIFICATION_FILE);
|
||||
const auto file = manager.GetAssetLoadingContext()->m_raw_search_path.Open(PART_CLASSIFICATION_FILE);
|
||||
if (!file.IsOpen())
|
||||
{
|
||||
std::cerr << std::format("Could not load part classification: Failed to open {}\n", PART_CLASSIFICATION_FILE);
|
||||
|
@ -54,7 +54,7 @@ namespace GAME
|
||||
XModelLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::set<XAssetInfoGeneric*>& dependencies)
|
||||
: m_stream(stream),
|
||||
m_memory(memory),
|
||||
m_script_strings(manager.GetAssetLoadingContext()->m_zone->m_script_strings),
|
||||
m_script_strings(manager.GetAssetLoadingContext()->m_zone.m_script_strings),
|
||||
m_manager(manager),
|
||||
m_part_classification_state(*m_manager.GetAssetLoadingContext()->GetZoneAssetLoaderState<PartClassificationState>()),
|
||||
m_dependencies(dependencies)
|
||||
@ -616,7 +616,7 @@ namespace GAME
|
||||
|
||||
bool LoadLod(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber)
|
||||
{
|
||||
const auto file = m_manager.GetAssetLoadingContext()->m_raw_search_path->Open(jLod.file);
|
||||
const auto file = m_manager.GetAssetLoadingContext()->m_raw_search_path.Open(jLod.file);
|
||||
if (!file.IsOpen())
|
||||
{
|
||||
PrintError(xmodel, std::format("Failed to open file for lod {}: \"{}\"", lodNumber, jLod.file));
|
||||
|
Reference in New Issue
Block a user