mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
refactor: image and obj data loading
This commit is contained in:
@ -5,7 +5,9 @@
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
|
||||
using namespace IW3;
|
||||
@ -32,20 +34,9 @@ bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
return false;
|
||||
|
||||
std::string safeAssetName = assetName;
|
||||
for (auto& c : safeAssetName)
|
||||
{
|
||||
switch (c)
|
||||
{
|
||||
case '*':
|
||||
c = '_';
|
||||
break;
|
||||
std::ranges::replace(safeAssetName, '*', '_');
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const auto file = searchPath->Open("images/" + safeAssetName + ".dds");
|
||||
const auto file = searchPath->Open(std::format("images/{}.dds", safeAssetName));
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
|
||||
@ -54,7 +45,7 @@ bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
|
||||
if (texture == nullptr)
|
||||
{
|
||||
std::cout << "Failed to load dds file for image asset \"" << assetName << "\"\n";
|
||||
std::cout << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -4,13 +4,7 @@
|
||||
#include "AssetLoaders/AssetLoaderLocalizeEntry.h"
|
||||
#include "AssetLoaders/AssetLoaderRawFile.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/IW3/GameAssetPoolIW3.h"
|
||||
#include "Game/IW3/GameIW3.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace IW3;
|
||||
@ -54,129 +48,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW3;
|
||||
return zone.m_game == &g_GameIW3;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(loadDef->dimensions[0]).Height(loadDef->dimensions[1]).Depth(loadDef->dimensions[2]);
|
||||
|
||||
if (loadDef->flags & iwi6::IMG_FLAG_VOLMAP)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if (loadDef->flags & iwi6::IMG_FLAG_CUBEMAP)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi6::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolIW3*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->cardMemory.platform[0] > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/IW3/IW3.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW3
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
};
|
||||
} // namespace IW3
|
||||
|
@ -820,10 +820,10 @@ namespace IW4
|
||||
m_material->techniqueSet = techset->Asset();
|
||||
|
||||
auto* loadingContext = m_manager->GetAssetLoadingContext();
|
||||
auto* searchPath = loadingContext->m_raw_search_path;
|
||||
auto& searchPath = loadingContext->m_raw_search_path;
|
||||
auto* definitionCache = loadingContext->GetZoneAssetLoaderState<techset::TechsetDefinitionCache>();
|
||||
|
||||
const auto* techsetDefinition = AssetLoaderTechniqueSet::LoadTechsetDefinition(techsetName, searchPath, definitionCache);
|
||||
const auto* techsetDefinition = AssetLoaderTechniqueSet::LoadTechsetDefinition(techsetName, &searchPath, definitionCache);
|
||||
if (techsetDefinition == nullptr)
|
||||
{
|
||||
std::ostringstream ss;
|
||||
@ -1375,7 +1375,7 @@ bool AssetLoaderMaterial::LoadFromGdt(
|
||||
if (!entry)
|
||||
return false;
|
||||
|
||||
MaterialGdtLoader loader(*entry, memory, manager->GetAssetLoadingContext()->m_raw_search_path, manager);
|
||||
MaterialGdtLoader loader(*entry, memory, &manager->GetAssetLoadingContext()->m_raw_search_path, manager);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -227,7 +227,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace IW4
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
};
|
||||
} // namespace IW4
|
||||
|
@ -37,14 +37,9 @@
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoaders/AssetLoaderXModelSurfs.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
||||
#include "Game/IW4/GameIW4.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
@ -97,129 +92,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW4;
|
||||
return zone.m_game == &g_GameIW4;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolIW4*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->cardMemory.platform[0] > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace IW4
|
||||
|
@ -35,10 +35,8 @@ bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
const auto fileData = std::make_unique<char[]>(fileSize);
|
||||
file.m_stream->read(fileData.get(), fileSize);
|
||||
|
||||
MemoryManager tempMemory;
|
||||
IwiLoader iwiLoader(&tempMemory);
|
||||
std::istringstream ss(std::string(fileData.get(), fileSize));
|
||||
const auto texture = iwiLoader.LoadIwi(ss);
|
||||
const auto texture = iwi::LoadIwi(ss);
|
||||
if (!texture)
|
||||
{
|
||||
std::cerr << std::format("Failed to load texture from: {}\n", fileName);
|
||||
|
@ -227,7 +227,7 @@ bool AssetLoaderMenuList::LoadFromRaw(
|
||||
return true;
|
||||
}
|
||||
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void AssetLoaderMenuList::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
context->GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
context.GetZoneAssetLoaderState<MenuConversionZoneState>()->FinalizeSupportingData();
|
||||
}
|
||||
|
@ -14,6 +14,6 @@ namespace IW5
|
||||
_NODISCARD bool CanLoadFromRaw() const override;
|
||||
bool
|
||||
LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
};
|
||||
} // namespace IW5
|
||||
|
@ -41,14 +41,9 @@
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoaders/AssetLoaderXModelSurfs.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/IW5/GameAssetPoolIW5.h"
|
||||
#include "Game/IW5/GameIW5.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
@ -104,129 +99,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW5;
|
||||
return zone.m_game == &g_GameIW5;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if ((loadDef->flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi8::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolIW5*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->cardMemory.platform[0] > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/IW5/IW5.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace IW5
|
||||
|
@ -5,14 +5,9 @@
|
||||
#include "AssetLoaders/AssetLoaderStringTable.h"
|
||||
#include "AssetLoaders/AssetLoaderXModel.h"
|
||||
#include "AssetLoading/AssetLoadingManager.h"
|
||||
#include "Game/T5/GameAssetPoolT5.h"
|
||||
#include "Game/T5/GameT5.h"
|
||||
#include "Image/Dx9TextureLoader.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Image/IwiTypes.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
using namespace T5;
|
||||
|
||||
@ -61,129 +56,32 @@ ObjLoader::ObjLoader()
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT5;
|
||||
return zone.m_game == &g_GameT5;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const {}
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const {}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const {}
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const {}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx9TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if (loadDef->flags & iwi13::IMG_FLAG_VOLMAP)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if (loadDef->flags & iwi13::IMG_FLAG_CUBEMAP)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi13::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolT5*>(zone->m_pools.get());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -1,37 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "AssetLoading/IAssetLoader.h"
|
||||
#include "Game/T5/T5.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace T5
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace T5
|
||||
|
@ -6,6 +6,7 @@
|
||||
#include "Pool/GlobalAssetPool.h"
|
||||
|
||||
#include <cstring>
|
||||
#include <format>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <zlib.h>
|
||||
@ -27,7 +28,7 @@ bool AssetLoaderGfxImage::CanLoadFromRaw() const
|
||||
bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
|
||||
{
|
||||
const auto fileName = "images/" + assetName + ".iwi";
|
||||
const auto fileName = std::format("images/{}.iwi", assetName);
|
||||
const auto file = searchPath->Open(fileName);
|
||||
if (!file.IsOpen())
|
||||
return false;
|
||||
@ -37,13 +38,11 @@ bool AssetLoaderGfxImage::LoadFromRaw(
|
||||
file.m_stream->read(fileData.get(), fileSize);
|
||||
const auto dataHash = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), fileSize));
|
||||
|
||||
MemoryManager tempMemory;
|
||||
IwiLoader iwiLoader(&tempMemory);
|
||||
std::istringstream ss(std::string(fileData.get(), fileSize));
|
||||
const auto texture = iwiLoader.LoadIwi(ss);
|
||||
const auto texture = iwi::LoadIwi(ss);
|
||||
if (!texture)
|
||||
{
|
||||
std::cerr << "Failed to load texture from: " << fileName << "\n";
|
||||
std::cerr << std::format("Failed to load texture from: {}\n", fileName);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -58,12 +58,12 @@
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
|
||||
#include <sstream>
|
||||
#include <format>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
const int ObjLoader::IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
|
||||
const int ObjLoader::GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
|
||||
constexpr auto IPAK_READ_HASH = Common::Com_HashKey("ipak_read", 64);
|
||||
constexpr auto GLOBAL_HASH = Common::Com_HashKey("GLOBAL", 64);
|
||||
|
||||
ObjLoader::ObjLoader()
|
||||
{
|
||||
@ -125,37 +125,37 @@ namespace T6
|
||||
#undef REGISTER_ASSET_LOADER
|
||||
}
|
||||
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
bool ObjLoader::SupportsZone(const Zone& zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameT6;
|
||||
return zone.m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
bool ObjLoader::VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
|
||||
bool ObjLoader::VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank)
|
||||
{
|
||||
SoundAssetBankChecksum checksum{};
|
||||
static_assert(sizeof(SoundAssetBankChecksum::checksumBytes) == sizeof(SndRuntimeAssetBank::linkTimeChecksum));
|
||||
for (auto i = 0u; i < sizeof(SoundAssetBankChecksum::checksumBytes); i++)
|
||||
checksum.checksumBytes[i] = sndRuntimeAssetBank.linkTimeChecksum[i];
|
||||
|
||||
return soundBank->VerifyChecksum(checksum);
|
||||
return soundBank.VerifyChecksum(checksum);
|
||||
}
|
||||
|
||||
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone)
|
||||
SoundBank* ObjLoader::LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Trying to load sound bank '" << soundBankFileName << "' for zone '" << zone->m_name << "'\n";
|
||||
std::cout << std::format("Trying to load sound bank '{}' for zone '{}'\n", soundBankFileName, zone.m_name);
|
||||
|
||||
auto* existingSoundBank = SoundBank::Repository.GetContainerByName(soundBankFileName);
|
||||
if (existingSoundBank != nullptr)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Referencing loaded sound bank '" << soundBankFileName << "'.\n";
|
||||
std::cout << std::format("Referencing loaded sound bank '{}'.\n", soundBankFileName);
|
||||
|
||||
SoundBank::Repository.AddContainerReference(existingSoundBank, zone);
|
||||
SoundBank::Repository.AddContainerReference(existingSoundBank, &zone);
|
||||
return existingSoundBank;
|
||||
}
|
||||
|
||||
auto file = searchPath->Open(soundBankFileName);
|
||||
auto file = searchPath.Open(soundBankFileName);
|
||||
if (file.IsOpen())
|
||||
{
|
||||
auto sndBank = std::make_unique<SoundBank>(soundBankFileName, std::move(file.m_stream), file.m_length);
|
||||
@ -163,26 +163,26 @@ namespace T6
|
||||
|
||||
if (!sndBank->Initialize())
|
||||
{
|
||||
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
|
||||
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
SoundBank::Repository.AddContainer(std::move(sndBank), zone);
|
||||
SoundBank::Repository.AddContainer(std::move(sndBank), &zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
std::cout << "Found and loaded sound bank '" << soundBankFileName << "'\n";
|
||||
std::cout << std::format("Found and loaded sound bank '{}'\n", soundBankFileName);
|
||||
|
||||
return sndBankPtr;
|
||||
}
|
||||
|
||||
std::cout << "Failed to load sound bank '" << soundBankFileName << "'\n";
|
||||
std::cerr << std::format("Failed to load sound bank '{}'\n", soundBankFileName);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
|
||||
void ObjLoader::LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank* sndBankLinkedInfo,
|
||||
Zone* zone,
|
||||
const SndRuntimeAssetBank& sndBankLinkedInfo,
|
||||
Zone& zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad)
|
||||
{
|
||||
@ -192,10 +192,9 @@ namespace T6
|
||||
|
||||
if (soundBank)
|
||||
{
|
||||
if (!VerifySoundBankChecksum(soundBank, *sndBankLinkedInfo))
|
||||
{
|
||||
std::cout << "Checksum of sound bank does not match link time checksum for '" << soundBankFileName << "'\n";
|
||||
}
|
||||
if (!VerifySoundBankChecksum(*soundBank, sndBankLinkedInfo))
|
||||
std::cout << std::format("Checksum of sound bank does not match link time checksum for '{}'\n", soundBankFileName);
|
||||
|
||||
loadedBanksForZone.emplace(soundBankFileName);
|
||||
|
||||
for (const auto& dependency : soundBank->GetDependencies())
|
||||
@ -206,20 +205,20 @@ namespace T6
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone)
|
||||
void ObjLoader::LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone)
|
||||
{
|
||||
std::stack<std::string> dependenciesToLoad;
|
||||
|
||||
if (sndBank->streamAssetBank.zone)
|
||||
if (sndBank.streamAssetBank.zone)
|
||||
{
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank->streamAssetBank.zone, sndBank->streamAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(true, sndBank.streamAssetBank.zone, sndBank.streamAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.streamAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
if (sndBank->runtimeAssetLoad && sndBank->loadAssetBank.zone)
|
||||
if (sndBank.runtimeAssetLoad && sndBank.loadAssetBank.zone)
|
||||
{
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank->loadAssetBank.zone, sndBank->loadAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, &sndBank->loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
const auto soundBankFileName = SoundBank::GetFileNameForDefinition(false, sndBank.loadAssetBank.zone, sndBank.loadAssetBank.language);
|
||||
LoadSoundBankFromLinkedInfo(searchPath, soundBankFileName, sndBank.loadAssetBank, zone, loadedBanksForZone, dependenciesToLoad);
|
||||
}
|
||||
|
||||
while (!dependenciesToLoad.empty())
|
||||
@ -236,76 +235,72 @@ namespace T6
|
||||
loadedBanksForZone.emplace(dependencyFileName);
|
||||
|
||||
for (const auto& dependency : soundBank->GetDependencies())
|
||||
{
|
||||
dependenciesToLoad.emplace(dependency);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
|
||||
std::cout << std::format("Trying to load ipak '{}' for zone '{}'\n", ipakName, zone.m_name);
|
||||
|
||||
auto* existingIPak = IPak::Repository.GetContainerByName(ipakName);
|
||||
if (existingIPak != nullptr)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
|
||||
std::cout << std::format("Referencing loaded ipak '{}'.\n", ipakName);
|
||||
|
||||
IPak::Repository.AddContainerReference(existingIPak, zone);
|
||||
IPak::Repository.AddContainerReference(existingIPak, &zone);
|
||||
return;
|
||||
}
|
||||
|
||||
const auto ipakFilename = ipakName + ".ipak";
|
||||
const auto ipakFilename = std::format("{}.ipak", ipakName);
|
||||
|
||||
auto file = searchPath->Open(ipakFilename);
|
||||
auto file = searchPath.Open(ipakFilename);
|
||||
if (file.IsOpen())
|
||||
{
|
||||
auto ipak = std::make_unique<IPak>(ipakFilename, std::move(file.m_stream));
|
||||
|
||||
if (ipak->Initialize())
|
||||
{
|
||||
IPak::Repository.AddContainer(std::move(ipak), zone);
|
||||
IPak::Repository.AddContainer(std::move(ipak), &zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
|
||||
std::cout << std::format("Found and loaded ipak '{}'.\n", ipakFilename);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
|
||||
std::cerr << std::format("Failed to load ipak '{}'!\n", ipakFilename);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
bool ObjLoader::IsMpZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
return zone.m_name.compare(0, 3, "mp_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
bool ObjLoader::IsZmZone(const Zone& zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0 || zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
return zone.m_name.compare(0, 3, "zm_") == 0 || zone.m_name.compare(zone.m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath& searchPath, Zone& zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading common ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "base", zone);
|
||||
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
const auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
for (const auto& languagePrefix : languagePrefixes)
|
||||
{
|
||||
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
|
||||
}
|
||||
LoadIPakForZone(searchPath, std::format("{}base", languagePrefix.m_prefix), zone);
|
||||
|
||||
if (IsMpZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading multiplayer ipaks for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "mp", zone);
|
||||
LoadIPakForZone(searchPath, "so", zone);
|
||||
@ -313,23 +308,23 @@ namespace T6
|
||||
else if (IsZmZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading zombie ipak for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "zm", zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
std::cout << std::format("Loading singleplayer ipak for zone \"{}\"\n", zone.m_name);
|
||||
|
||||
LoadIPakForZone(searchPath, "sp", zone);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
|
||||
const auto zoneNameHash = Common::Com_HashKey(zone->m_name.c_str(), 64);
|
||||
const auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone.m_pools.get());
|
||||
const auto zoneNameHash = Common::Com_HashKey(zone.m_name.c_str(), 64);
|
||||
|
||||
LoadCommonIPaks(searchPath, zone);
|
||||
|
||||
@ -337,7 +332,7 @@ namespace T6
|
||||
{
|
||||
for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
const auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
for (auto variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
|
||||
{
|
||||
auto* variable = &keyValuePairs->keyValuePairs[variableIndex];
|
||||
@ -356,143 +351,23 @@ namespace T6
|
||||
|
||||
for (auto* sndBankAssetInfo : *assetPoolT6->m_sound_bank)
|
||||
{
|
||||
LoadSoundBanksFromAsset(searchPath, sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
|
||||
LoadSoundBanksFromAsset(searchPath, *sndBankAssetInfo->Asset(), zone, loadedSoundBanksForZone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
|
||||
void ObjLoader::UnloadContainersOfZone(Zone& zone) const
|
||||
{
|
||||
IPak::Repository.RemoveContainerReferences(zone);
|
||||
IPak::Repository.RemoveContainerReferences(&zone);
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
const auto* loadDef = image->texture.loadDef;
|
||||
Dx12TextureLoader textureLoader(zone->GetMemory());
|
||||
|
||||
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
|
||||
|
||||
if (loadDef->flags & iwi27::IMG_FLAG_VOLMAP)
|
||||
textureLoader.Type(TextureType::T_3D);
|
||||
else if (loadDef->flags & iwi27::IMG_FLAG_CUBEMAP)
|
||||
textureLoader.Type(TextureType::T_CUBE);
|
||||
else
|
||||
textureLoader.Type(TextureType::T_2D);
|
||||
|
||||
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef->format));
|
||||
textureLoader.HasMipMaps(!(loadDef->flags & iwi27::IMG_FLAG_NOMIPMAPS));
|
||||
Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
if (image->streamedPartCount > 0)
|
||||
{
|
||||
for (auto* ipak : IPak::Repository)
|
||||
{
|
||||
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
|
||||
|
||||
if (ipakStream)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*ipakStream);
|
||||
|
||||
ipakStream->close();
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture == nullptr)
|
||||
{
|
||||
const auto imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
|
||||
{
|
||||
const auto filePathImage = searchPath->Open(imageFileName);
|
||||
if (filePathImage.IsOpen())
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(*filePathImage.m_stream);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const auto textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (auto mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->m_pools.get());
|
||||
|
||||
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPoolT6->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
|
||||
bool ObjLoader::LoadAssetForZone(AssetLoadingContext* context, const asset_type_t assetType, const std::string& assetName) const
|
||||
{
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, *context);
|
||||
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);
|
||||
return assetLoadingManager.LoadAssetFromLoader(assetType, assetName);
|
||||
}
|
||||
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext* context) const
|
||||
void ObjLoader::FinalizeAssetsForZone(AssetLoadingContext& context) const
|
||||
{
|
||||
for (const auto& [type, loader] : m_asset_loaders_by_type)
|
||||
loader->FinalizeAssetsForZone(context);
|
||||
|
@ -6,52 +6,44 @@
|
||||
#include "ObjContainer/SoundBank/SoundBank.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <stack>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace T6
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
static const int IPAK_READ_HASH;
|
||||
static const int GLOBAL_HASH;
|
||||
|
||||
std::map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
|
||||
static bool VerifySoundBankChecksum(const SoundBank* soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
|
||||
static SoundBank* LoadSoundBankForZone(ISearchPath* searchPath, const std::string& soundBankFileName, Zone* zone);
|
||||
static void LoadSoundBankFromLinkedInfo(ISearchPath* searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank* sndBankLinkedInfo,
|
||||
Zone* zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad);
|
||||
static void LoadSoundBanksFromAsset(ISearchPath* searchPath, const SndBank* sndBank, Zone* zone, std::set<std::string>& loadedBanksForZone);
|
||||
|
||||
static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
|
||||
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
static void LoadCommonIPaks(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
public:
|
||||
ObjLoader();
|
||||
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
[[nodiscard]] bool SupportsZone(const Zone& zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath& searchPath, Zone& zone) const override;
|
||||
void UnloadContainersOfZone(Zone& zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
bool LoadAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext& context) const override;
|
||||
|
||||
bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override;
|
||||
void FinalizeAssetsForZone(AssetLoadingContext* context) const override;
|
||||
private:
|
||||
static bool VerifySoundBankChecksum(const SoundBank& soundBank, const SndRuntimeAssetBank& sndRuntimeAssetBank);
|
||||
static SoundBank* LoadSoundBankForZone(ISearchPath& searchPath, const std::string& soundBankFileName, Zone& zone);
|
||||
static void LoadSoundBankFromLinkedInfo(ISearchPath& searchPath,
|
||||
const std::string& soundBankFileName,
|
||||
const SndRuntimeAssetBank& sndBankLinkedInfo,
|
||||
Zone& zone,
|
||||
std::set<std::string>& loadedBanksForZone,
|
||||
std::stack<std::string>& dependenciesToLoad);
|
||||
static void LoadSoundBanksFromAsset(ISearchPath& searchPath, const SndBank& sndBank, Zone& zone, std::set<std::string>& loadedBanksForZone);
|
||||
|
||||
static void LoadIPakForZone(ISearchPath& searchPath, const std::string& ipakName, Zone& zone);
|
||||
static void LoadCommonIPaks(ISearchPath& searchPath, Zone& zone);
|
||||
|
||||
static bool IsMpZone(const Zone& zone);
|
||||
static bool IsZmZone(const Zone& zone);
|
||||
|
||||
std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>> m_asset_loaders_by_type;
|
||||
};
|
||||
} // namespace T6
|
||||
|
Reference in New Issue
Block a user