refactor: image and obj data loading

This commit is contained in:
Jan
2024-09-24 12:01:42 +01:00
parent 5fee875495
commit 5cc52c42cd
97 changed files with 1784 additions and 1878 deletions

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@ -1,13 +1,63 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiTypes.h"
#include "Image/IwiWriter6.h"
#include "Image/Texture.h"
#include "ObjWriting.h"
#include "SearchPath/ISearchPath.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW3;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(loadDef.dimensions[0]).Height(loadDef.dimensions[1]).Depth(loadDef.dimensions[2]);
if (loadDef.flags & iwi6::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi6::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi6::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +77,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->cardMemory.platform[0] > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace IW3
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

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@ -1,13 +1,60 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter8.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW4;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +74,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->cardMemory.platform[0] > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace IW4
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

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@ -1,13 +1,61 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter8.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace IW5;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +75,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->cardMemory.platform[0] > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace IW5
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

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@ -1,13 +1,60 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/IwiWriter27.h"
#include "Image/Dx9TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter13.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace T5;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx9TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef.flags & iwi13::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi13::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi13::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -16,7 +63,7 @@ AssetDumperGfxImage::AssetDumperGfxImage()
m_writer = std::make_unique<DdsWriter>();
break;
case ObjWriting::Configuration_t::ImageOutputFormat_e::IWI:
m_writer = std::make_unique<iwi27::IwiWriter>();
m_writer = std::make_unique<iwi13::IwiWriter>();
break;
default:
assert(false);
@ -27,37 +74,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->loadedSize > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace T5
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;

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@ -1,13 +1,78 @@
#include "AssetDumperGfxImage.h"
#include "Image/DdsWriter.h"
#include "Image/Dx12TextureLoader.h"
#include "Image/IwiLoader.h"
#include "Image/IwiWriter27.h"
#include "ObjContainer/IPak/IPak.h"
#include "ObjWriting.h"
#include <algorithm>
#include <cassert>
#include <format>
using namespace T6;
namespace
{
std::unique_ptr<Texture> LoadImageFromLoadDef(const GfxImage* image)
{
Dx12TextureLoader textureLoader;
const auto& loadDef = *image->texture.loadDef;
textureLoader.Width(image->width).Height(image->height).Depth(image->depth);
if (loadDef.flags & iwi27::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi27::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi27::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
std::unique_ptr<Texture> LoadImageFromIwi(const GfxImage* image, ISearchPath* searchPath)
{
if (image->streamedPartCount > 0)
{
for (auto* ipak : IPak::Repository)
{
auto ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
if (ipakStream)
{
auto loadedTexture = iwi::LoadIwi(*ipakStream);
ipakStream->close();
if (loadedTexture != nullptr)
return loadedTexture;
}
}
}
const auto imageFileName = std::format("images/{}.iwi", image->name);
const auto filePathImage = searchPath->Open(imageFileName);
if (!filePathImage.IsOpen())
{
std::cerr << std::format("Could not find data for image \"{}\"\n", image->name);
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath* searchPath, const GfxImage* image)
{
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
return LoadImageFromLoadDef(image);
return LoadImageFromIwi(image, searchPath);
}
} // namespace
AssetDumperGfxImage::AssetDumperGfxImage()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
@ -27,37 +92,29 @@ AssetDumperGfxImage::AssetDumperGfxImage()
bool AssetDumperGfxImage::ShouldDump(XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
return image->loadedSize > 0;
return true;
}
std::string AssetDumperGfxImage::GetAssetFileName(XAssetInfo<GfxImage>* asset) const
std::string AssetDumperGfxImage::GetAssetFileName(const XAssetInfo<GfxImage>& asset) const
{
std::string cleanAssetName = asset->m_name;
for (auto& c : cleanAssetName)
{
switch (c)
{
case '*':
c = '_';
break;
auto cleanAssetName = asset.m_name;
std::ranges::replace(cleanAssetName, '*', '_');
default:
break;
}
}
return "images/" + cleanAssetName + m_writer->GetFileExtension();
return std::format("images/{}{}", cleanAssetName, m_writer->GetFileExtension());
}
void AssetDumperGfxImage::DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset)
{
const auto* image = asset->Asset();
const auto assetFile = context.OpenAssetFile(GetAssetFileName(asset));
const auto texture = LoadImageData(context.m_obj_search_path, image);
if (!texture)
return;
const auto assetFile = context.OpenAssetFile(GetAssetFileName(*asset));
if (!assetFile)
return;
auto& stream = *assetFile;
m_writer->DumpImage(stream, image->texture.texture);
m_writer->DumpImage(stream, texture.get());
}

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@ -12,7 +12,7 @@ namespace T6
{
std::unique_ptr<IImageWriter> m_writer;
std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;