2024-09-26 07:22:35 +02:00

25 lines
613 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
#include "Image/IImageWriter.h"
#include <memory>
namespace IW5
{
class AssetDumperGfxImage final : public AbstractAssetDumper<GfxImage>
{
std::unique_ptr<IImageWriter> m_writer;
[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
protected:
bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
void DumpAsset(AssetDumpingContext& context, XAssetInfo<GfxImage>* asset) override;
public:
AssetDumperGfxImage();
};
} // namespace IW5