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refactor: image and obj data loading
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@ -12,7 +12,7 @@ namespace IW5
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{
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std::unique_ptr<IImageWriter> m_writer;
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std::string GetAssetFileName(XAssetInfo<GfxImage>* asset) const;
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[[nodiscard]] std::string GetAssetFileName(const XAssetInfo<GfxImage>& asset) const;
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protected:
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bool ShouldDump(XAssetInfo<GfxImage>* asset) override;
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