Move GDT and info string prefix constants into objconstants file

This commit is contained in:
Jan
2021-03-25 11:12:46 +01:00
parent 5551ff8df7
commit 613943b28c
17 changed files with 60 additions and 50 deletions

View File

@ -5,6 +5,7 @@
#include <type_traits>
#include <cstring>
#include "Game/T6/ObjConstantsT6.h"
#include "Game/T6/InfoString/EnumStrings.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
#include "Game/T6/InfoString/WeaponFields.h"
@ -390,8 +391,8 @@ std::string AssetDumperWeapon::GetFileNameForAsset(Zone* zone, XAssetInfo<Weapon
GdtEntry AssetDumperWeapon::DumpGdtEntry(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset)
{
const auto infoString = CreateInfoString(asset);
GdtEntry gdtEntry(asset->m_name, GDF_NAME);
infoString.ToGdtProperties(FILE_TYPE_STR, gdtEntry);
GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_WEAPON);
infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_WEAPON, gdtEntry);
return gdtEntry;
}
@ -399,6 +400,6 @@ GdtEntry AssetDumperWeapon::DumpGdtEntry(AssetDumpingContext& context, XAssetInf
void AssetDumperWeapon::DumpRaw(AssetDumpingContext& context, XAssetInfo<WeaponVariantDef>* asset, std::ostream& stream)
{
const auto infoString = CreateInfoString(asset);
const auto stringValue = infoString.ToString(FILE_TYPE_STR);
const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_WEAPON);
stream.write(stringValue.c_str(), stringValue.size());
}