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Reformat code with clang format
This commit is contained in:
@ -1,43 +1,16 @@
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#pragma once
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#include <unordered_map>
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#include <type_traits>
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#include "Game/IW3/IW3.h"
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#include <type_traits>
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#include <unordered_map>
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namespace IW3
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{
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inline const char* surfaceTypeNames[]
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{
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"default",
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"bark",
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"brick",
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"carpet",
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"cloth",
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"concrete",
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"dirt",
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"flesh",
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"foliage",
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"glass",
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"grass",
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"gravel",
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"ice",
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"metal",
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"mud",
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"paper",
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"plaster",
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"rock",
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"sand",
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"snow",
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"water",
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"wood",
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"asphalt",
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"ceramic",
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"plastic",
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"rubber",
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"cushion",
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"fruit",
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"paintedmetal"
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inline const char* surfaceTypeNames[]{
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"default", "bark", "brick", "carpet", "cloth", "concrete", "dirt", "flesh", "foliage", "glass",
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"grass", "gravel", "ice", "metal", "mud", "paper", "plaster", "rock", "sand", "snow",
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"water", "wood", "asphalt", "ceramic", "plastic", "rubber", "cushion", "fruit", "paintedmetal",
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};
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static_assert(std::extent_v<decltype(surfaceTypeNames)> == SURF_TYPE_NUM);
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}
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} // namespace IW3
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@ -1,15 +1,14 @@
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#pragma once
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#include <unordered_map>
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#include <type_traits>
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#include "Game/IW3/CommonIW3.h"
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#include "Game/IW3/IW3.h"
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#include <type_traits>
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#include <unordered_map>
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namespace IW3
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{
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inline const char* techniqueTypeNames[]
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{
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inline const char* techniqueTypeNames[]{
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"depth prepass",
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"build floatz",
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"build shadowmap depth",
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@ -47,8 +46,7 @@ namespace IW3
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};
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static_assert(std::extent_v<decltype(techniqueTypeNames)> == TECHNIQUE_COUNT);
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static const char* materialStreamDestinationNames[]
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{
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static const char* materialStreamDestinationNames[]{
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"position",
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"normal",
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"color[0]",
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@ -64,8 +62,7 @@ namespace IW3
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};
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static_assert(std::extent_v<decltype(materialStreamDestinationNames)> == STREAM_DST_COUNT);
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static const char* materialStreamSourceNames[]
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{
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static const char* materialStreamSourceNames[]{
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"position",
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"color",
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"texcoord[0]",
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@ -74,7 +71,7 @@ namespace IW3
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"texcoord[1]",
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"texcoord[2]",
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"normalTransform[0]",
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"normalTransform[1]"
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"normalTransform[1]",
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};
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static_assert(std::extent_v<decltype(materialStreamSourceNames)> == STREAM_SRC_COUNT);
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@ -83,56 +80,23 @@ namespace IW3
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return std::make_pair(Common::R_HashString(name, 0u), name);
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}
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inline std::unordered_map knownMaterialSourceNames
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{
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KnownMaterialSource("colorMap"),
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KnownMaterialSource("colorMap0"),
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KnownMaterialSource("colorMap1"),
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KnownMaterialSource("colorMap2"),
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KnownMaterialSource("colorMap3"),
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KnownMaterialSource("colorMap4"),
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KnownMaterialSource("colorMap5"),
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KnownMaterialSource("colorMap6"),
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KnownMaterialSource("colorMap7"),
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KnownMaterialSource("normalMap"),
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KnownMaterialSource("normalMap0"),
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KnownMaterialSource("normalMap1"),
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KnownMaterialSource("normalMap2"),
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KnownMaterialSource("normalMap3"),
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KnownMaterialSource("normalMap4"),
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KnownMaterialSource("normalMap5"),
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KnownMaterialSource("normalMap6"),
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KnownMaterialSource("normalMap7"),
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KnownMaterialSource("specularMap"),
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KnownMaterialSource("specularMap0"),
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KnownMaterialSource("specularMap1"),
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KnownMaterialSource("specularMap2"),
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KnownMaterialSource("specularMap3"),
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KnownMaterialSource("specularMap4"),
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KnownMaterialSource("specularMap5"),
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KnownMaterialSource("specularMap6"),
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KnownMaterialSource("specularMap7"),
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KnownMaterialSource("detailMap"),
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KnownMaterialSource("detailMap0"),
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KnownMaterialSource("detailMap1"),
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KnownMaterialSource("detailMap2"),
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KnownMaterialSource("detailMap3"),
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KnownMaterialSource("detailMap4"),
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KnownMaterialSource("detailMap5"),
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KnownMaterialSource("detailMap6"),
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KnownMaterialSource("detailMap7"),
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KnownMaterialSource("attenuationMap"),
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KnownMaterialSource("attenuationMap0"),
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KnownMaterialSource("attenuationMap1"),
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KnownMaterialSource("attenuationMap2"),
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KnownMaterialSource("attenuationMap3"),
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KnownMaterialSource("attenuationMap4"),
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KnownMaterialSource("attenuationMap5"),
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KnownMaterialSource("attenuationMap6"),
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KnownMaterialSource("attenuationMap7"),
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KnownMaterialSource("distortionScale"),
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KnownMaterialSource("eyeOffsetParms"),
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KnownMaterialSource("falloffBeginColor"),
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inline std::unordered_map knownMaterialSourceNames{
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KnownMaterialSource("colorMap"), KnownMaterialSource("colorMap0"), KnownMaterialSource("colorMap1"),
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KnownMaterialSource("colorMap2"), KnownMaterialSource("colorMap3"), KnownMaterialSource("colorMap4"),
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KnownMaterialSource("colorMap5"), KnownMaterialSource("colorMap6"), KnownMaterialSource("colorMap7"),
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KnownMaterialSource("normalMap"), KnownMaterialSource("normalMap0"), KnownMaterialSource("normalMap1"),
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KnownMaterialSource("normalMap2"), KnownMaterialSource("normalMap3"), KnownMaterialSource("normalMap4"),
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KnownMaterialSource("normalMap5"), KnownMaterialSource("normalMap6"), KnownMaterialSource("normalMap7"),
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KnownMaterialSource("specularMap"), KnownMaterialSource("specularMap0"), KnownMaterialSource("specularMap1"),
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KnownMaterialSource("specularMap2"), KnownMaterialSource("specularMap3"), KnownMaterialSource("specularMap4"),
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KnownMaterialSource("specularMap5"), KnownMaterialSource("specularMap6"), KnownMaterialSource("specularMap7"),
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KnownMaterialSource("detailMap"), KnownMaterialSource("detailMap0"), KnownMaterialSource("detailMap1"),
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KnownMaterialSource("detailMap2"), KnownMaterialSource("detailMap3"), KnownMaterialSource("detailMap4"),
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KnownMaterialSource("detailMap5"), KnownMaterialSource("detailMap6"), KnownMaterialSource("detailMap7"),
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KnownMaterialSource("attenuationMap"), KnownMaterialSource("attenuationMap0"), KnownMaterialSource("attenuationMap1"),
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KnownMaterialSource("attenuationMap2"), KnownMaterialSource("attenuationMap3"), KnownMaterialSource("attenuationMap4"),
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KnownMaterialSource("attenuationMap5"), KnownMaterialSource("attenuationMap6"), KnownMaterialSource("attenuationMap7"),
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KnownMaterialSource("distortionScale"), KnownMaterialSource("eyeOffsetParms"), KnownMaterialSource("falloffBeginColor"),
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KnownMaterialSource("falloffEndColor"),
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};
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}
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} // namespace IW3
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@ -2,16 +2,14 @@
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namespace IW4
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{
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inline const char* szWeapTypeNames[]
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{
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inline const char* szWeapTypeNames[]{
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"bullet",
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"grenade",
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"projectile",
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"riotshield",
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};
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inline const char* szWeapClassNames[]
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{
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inline const char* szWeapClassNames[]{
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"rifle",
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"sniper",
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"mg",
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@ -26,14 +24,12 @@ namespace IW4
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"item",
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};
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inline const char* szWeapOverlayReticleNames[]
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{
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inline const char* szWeapOverlayReticleNames[]{
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"none",
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"crosshair",
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};
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inline const char* szWeapInventoryTypeNames[]
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{
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inline const char* szWeapInventoryTypeNames[]{
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"primary",
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"offhand",
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"item",
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@ -42,8 +38,7 @@ namespace IW4
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"scavenger",
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};
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inline const char* szWeapFireTypeNames[]
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{
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inline const char* szWeapFireTypeNames[]{
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"Full Auto",
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"Single Shot",
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"2-Round Burst",
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@ -52,16 +47,14 @@ namespace IW4
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"Double Barrel",
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};
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inline const char* penetrateTypeNames[]
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{
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inline const char* penetrateTypeNames[]{
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"none",
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"small",
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"medium",
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"large",
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};
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inline const char* impactTypeNames[]
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{
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inline const char* impactTypeNames[]{
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"none",
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"bullet_small",
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"bullet_large",
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@ -75,15 +68,13 @@ namespace IW4
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"projectile_dud",
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};
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inline const char* szWeapStanceNames[]
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{
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inline const char* szWeapStanceNames[]{
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"stand",
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"duck",
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"prone",
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};
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inline const char* szProjectileExplosionNames[]
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{
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inline const char* szProjectileExplosionNames[]{
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"grenade",
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"rocket",
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"flashbang",
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@ -93,8 +84,7 @@ namespace IW4
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"heavy explosive",
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};
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inline const char* offhandClassNames[]
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{
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inline const char* offhandClassNames[]{
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"None",
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"Frag Grenade",
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"Smoke Grenade",
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@ -103,8 +93,7 @@ namespace IW4
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"Other",
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};
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inline const char* playerAnimTypeNames[]
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{
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inline const char* playerAnimTypeNames[]{
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"none",
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"other",
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"pistol",
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@ -125,23 +114,20 @@ namespace IW4
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"throwingknife",
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};
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inline const char* activeReticleNames[]
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{
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inline const char* activeReticleNames[]{
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"None",
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"Pip-On-A-Stick",
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"Bouncing diamond",
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};
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inline const char* guidedMissileNames[]
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{
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inline const char* guidedMissileNames[]{
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"None",
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"Sidewinder",
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"Hellfire",
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"Javelin",
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};
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inline const char* stickinessNames[]
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{
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inline const char* stickinessNames[]{
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"Don't stick",
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"Stick to all",
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"Stick to all, orient to surface",
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@ -150,15 +136,13 @@ namespace IW4
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"Knife",
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};
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inline const char* overlayInterfaceNames[]
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{
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inline const char* overlayInterfaceNames[]{
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"None",
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"Javelin",
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"Turret Scope",
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};
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inline const char* ammoCounterClipNames[]
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{
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inline const char* ammoCounterClipNames[]{
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"None",
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"Magazine",
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"ShortMagazine",
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@ -168,15 +152,13 @@ namespace IW4
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"AltWeapon",
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};
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inline const char* weapIconRatioNames[]
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{
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inline const char* weapIconRatioNames[]{
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"1:1",
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"2:1",
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"4:1",
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};
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inline const char* s_vehicleClassNames[]
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{
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inline const char* s_vehicleClassNames[]{
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"4 wheel",
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"tank",
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"plane",
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@ -186,10 +168,9 @@ namespace IW4
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"snowmobile",
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};
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inline const char* s_vehicleAxleTypeNames[]
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{
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inline const char* s_vehicleAxleTypeNames[]{
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"front",
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"rear",
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"all",
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};
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}
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} // namespace IW4
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|
@ -3,18 +3,17 @@
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namespace IW4
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{
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inline cspField_t phys_preset_fields[]
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{
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{ "mass", offsetof(PhysPresetInfo, mass), CSPFT_FLOAT },
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{ "bounce", offsetof(PhysPresetInfo, bounce), CSPFT_FLOAT },
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{ "friction", offsetof(PhysPresetInfo, friction), CSPFT_FLOAT },
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{ "isFrictionInfinity", offsetof(PhysPresetInfo, isFrictionInfinity), CSPFT_QBOOLEAN },
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{ "bulletForceScale", offsetof(PhysPresetInfo, bulletForceScale), CSPFT_FLOAT },
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{ "explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
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{ "sndAliasPrefix", offsetof(PhysPresetInfo, sndAliasPrefix), CSPFT_STRING },
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{ "piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
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{ "piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
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{ "tempDefaultToCylinder", offsetof(PhysPresetInfo, tempDefaultToCylinder), CSPFT_QBOOLEAN },
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{ "perSurfaceSndAlias", offsetof(PhysPresetInfo, perSurfaceSndAlias), CSPFT_QBOOLEAN },
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inline cspField_t phys_preset_fields[]{
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{"mass", offsetof(PhysPresetInfo, mass), CSPFT_FLOAT },
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{"bounce", offsetof(PhysPresetInfo, bounce), CSPFT_FLOAT },
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{"friction", offsetof(PhysPresetInfo, friction), CSPFT_FLOAT },
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{"isFrictionInfinity", offsetof(PhysPresetInfo, isFrictionInfinity), CSPFT_QBOOLEAN},
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{"bulletForceScale", offsetof(PhysPresetInfo, bulletForceScale), CSPFT_FLOAT },
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{"explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
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{"sndAliasPrefix", offsetof(PhysPresetInfo, sndAliasPrefix), CSPFT_STRING },
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{"piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
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{"piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
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{"tempDefaultToCylinder", offsetof(PhysPresetInfo, tempDefaultToCylinder), CSPFT_QBOOLEAN},
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{"perSurfaceSndAlias", offsetof(PhysPresetInfo, perSurfaceSndAlias), CSPFT_QBOOLEAN},
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};
|
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}
|
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}
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|
@ -3,34 +3,33 @@
|
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|
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namespace IW4
|
||||
{
|
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inline cspField_t tracer_fields[]
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{
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{ "material", offsetof(TracerDef, material), CSPFT_MATERIAL },
|
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{ "drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT },
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{ "speed", offsetof(TracerDef, speed), CSPFT_FLOAT },
|
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{ "beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT },
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{ "beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT },
|
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{ "screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT },
|
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{ "screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT },
|
||||
{ "colorR0", offsetof(TracerDef, colors[0][0]), CSPFT_FLOAT},
|
||||
{ "colorG0", offsetof(TracerDef, colors[0][1]), CSPFT_FLOAT },
|
||||
{ "colorB0", offsetof(TracerDef, colors[0][2]), CSPFT_FLOAT },
|
||||
{ "colorA0", offsetof(TracerDef, colors[0][3]), CSPFT_FLOAT },
|
||||
{ "colorR1", offsetof(TracerDef, colors[1][0]), CSPFT_FLOAT },
|
||||
{ "colorG1", offsetof(TracerDef, colors[1][1]), CSPFT_FLOAT },
|
||||
{ "colorB1", offsetof(TracerDef, colors[1][2]), CSPFT_FLOAT },
|
||||
{ "colorA1", offsetof(TracerDef, colors[1][3]), CSPFT_FLOAT },
|
||||
{ "colorR2", offsetof(TracerDef, colors[2][0]), CSPFT_FLOAT },
|
||||
{ "colorG2", offsetof(TracerDef, colors[2][1]), CSPFT_FLOAT },
|
||||
{ "colorB2", offsetof(TracerDef, colors[2][2]), CSPFT_FLOAT },
|
||||
{ "colorA2", offsetof(TracerDef, colors[2][3]), CSPFT_FLOAT },
|
||||
{ "colorR3", offsetof(TracerDef, colors[3][0]), CSPFT_FLOAT },
|
||||
{ "colorG3", offsetof(TracerDef, colors[3][1]), CSPFT_FLOAT },
|
||||
{ "colorB3", offsetof(TracerDef, colors[3][2]), CSPFT_FLOAT },
|
||||
{ "colorA3", offsetof(TracerDef, colors[3][3]), CSPFT_FLOAT },
|
||||
{ "colorR4", offsetof(TracerDef, colors[4][0]), CSPFT_FLOAT },
|
||||
{ "colorG4", offsetof(TracerDef, colors[4][1]), CSPFT_FLOAT },
|
||||
{ "colorB4", offsetof(TracerDef, colors[4][2]), CSPFT_FLOAT },
|
||||
{ "colorA4", offsetof(TracerDef, colors[4][3]), CSPFT_FLOAT },
|
||||
inline cspField_t tracer_fields[]{
|
||||
{"material", offsetof(TracerDef, material), CSPFT_MATERIAL},
|
||||
{"drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT },
|
||||
{"speed", offsetof(TracerDef, speed), CSPFT_FLOAT },
|
||||
{"beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT },
|
||||
{"beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT },
|
||||
{"screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT },
|
||||
{"screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT },
|
||||
{"colorR0", offsetof(TracerDef, colors[0][0]), CSPFT_FLOAT },
|
||||
{"colorG0", offsetof(TracerDef, colors[0][1]), CSPFT_FLOAT },
|
||||
{"colorB0", offsetof(TracerDef, colors[0][2]), CSPFT_FLOAT },
|
||||
{"colorA0", offsetof(TracerDef, colors[0][3]), CSPFT_FLOAT },
|
||||
{"colorR1", offsetof(TracerDef, colors[1][0]), CSPFT_FLOAT },
|
||||
{"colorG1", offsetof(TracerDef, colors[1][1]), CSPFT_FLOAT },
|
||||
{"colorB1", offsetof(TracerDef, colors[1][2]), CSPFT_FLOAT },
|
||||
{"colorA1", offsetof(TracerDef, colors[1][3]), CSPFT_FLOAT },
|
||||
{"colorR2", offsetof(TracerDef, colors[2][0]), CSPFT_FLOAT },
|
||||
{"colorG2", offsetof(TracerDef, colors[2][1]), CSPFT_FLOAT },
|
||||
{"colorB2", offsetof(TracerDef, colors[2][2]), CSPFT_FLOAT },
|
||||
{"colorA2", offsetof(TracerDef, colors[2][3]), CSPFT_FLOAT },
|
||||
{"colorR3", offsetof(TracerDef, colors[3][0]), CSPFT_FLOAT },
|
||||
{"colorG3", offsetof(TracerDef, colors[3][1]), CSPFT_FLOAT },
|
||||
{"colorB3", offsetof(TracerDef, colors[3][2]), CSPFT_FLOAT },
|
||||
{"colorA3", offsetof(TracerDef, colors[3][3]), CSPFT_FLOAT },
|
||||
{"colorR4", offsetof(TracerDef, colors[4][0]), CSPFT_FLOAT },
|
||||
{"colorG4", offsetof(TracerDef, colors[4][1]), CSPFT_FLOAT },
|
||||
{"colorB4", offsetof(TracerDef, colors[4][2]), CSPFT_FLOAT },
|
||||
{"colorA4", offsetof(TracerDef, colors[4][3]), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
|
@ -3,150 +3,149 @@
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
inline cspField_t vehicle_fields[]
|
||||
{
|
||||
{"type", offsetof(VehicleDef, type), VFT_TYPE},
|
||||
{"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING},
|
||||
{"health", offsetof(VehicleDef, health), CSPFT_INT},
|
||||
{"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN},
|
||||
{"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT},
|
||||
{"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT},
|
||||
{"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT},
|
||||
{"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT},
|
||||
{"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT},
|
||||
{"fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT},
|
||||
{"fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT},
|
||||
{"fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT},
|
||||
{"fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT},
|
||||
{"fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT},
|
||||
{"fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT},
|
||||
{"fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT},
|
||||
{"fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT},
|
||||
{"fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT},
|
||||
{"fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT},
|
||||
{"fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT},
|
||||
{"fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT},
|
||||
{"fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT},
|
||||
{"boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT},
|
||||
{"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT},
|
||||
{"collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT},
|
||||
{"killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT},
|
||||
{"killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT},
|
||||
{"playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN},
|
||||
{"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN},
|
||||
{"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN},
|
||||
{"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN},
|
||||
{"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN},
|
||||
{"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN},
|
||||
{"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN},
|
||||
{"physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN},
|
||||
{"physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING},
|
||||
{"accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING},
|
||||
{"steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING},
|
||||
{"powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER},
|
||||
{"brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING},
|
||||
{"reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT},
|
||||
{"maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT},
|
||||
{"suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT},
|
||||
{"suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT},
|
||||
{"suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT},
|
||||
{"suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT},
|
||||
{"suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT},
|
||||
{"frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT},
|
||||
{"frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT},
|
||||
{"frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT},
|
||||
{"frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT},
|
||||
{"frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT},
|
||||
{"velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT},
|
||||
{"rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT},
|
||||
{"rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT},
|
||||
{"airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT},
|
||||
{"wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT},
|
||||
{"wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT},
|
||||
{"minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT},
|
||||
{"slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT},
|
||||
{"slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT},
|
||||
{"slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT},
|
||||
{"slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT},
|
||||
{"slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT},
|
||||
{"slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT},
|
||||
{"boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT},
|
||||
{"boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT},
|
||||
{"maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT},
|
||||
{"steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT},
|
||||
{"minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT},
|
||||
{"minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN},
|
||||
{"camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT},
|
||||
{"camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT},
|
||||
{"camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT},
|
||||
{"camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT},
|
||||
{"camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT},
|
||||
{"camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT},
|
||||
{"turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING},
|
||||
{"turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT},
|
||||
{"turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT},
|
||||
{"turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT},
|
||||
{"turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT},
|
||||
{"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT},
|
||||
{"turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND},
|
||||
{"turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND},
|
||||
{"trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN},
|
||||
{"trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT},
|
||||
{"trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT},
|
||||
{"trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT},
|
||||
{"trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT},
|
||||
{"trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS},
|
||||
{"compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL},
|
||||
{"compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL},
|
||||
{"compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT},
|
||||
{"compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT},
|
||||
{"lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND},
|
||||
{"highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND},
|
||||
{"lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND},
|
||||
{"highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND},
|
||||
{"engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND},
|
||||
{"engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS},
|
||||
{"engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND},
|
||||
{"engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND},
|
||||
{"engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND},
|
||||
{"engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND},
|
||||
{"engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS},
|
||||
{"engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND},
|
||||
{"engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS},
|
||||
{"suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND},
|
||||
{"suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT},
|
||||
{"suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND},
|
||||
{"suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT},
|
||||
{"collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND},
|
||||
{"collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND},
|
||||
{"speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING},
|
||||
{"surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT},
|
||||
{"slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT},
|
||||
inline cspField_t vehicle_fields[]{
|
||||
{"type", offsetof(VehicleDef, type), VFT_TYPE },
|
||||
{"useHintString", offsetof(VehicleDef, useHintString), CSPFT_STRING },
|
||||
{"health", offsetof(VehicleDef, health), CSPFT_INT },
|
||||
{"quadBarrel", offsetof(VehicleDef, quadBarrel), CSPFT_QBOOLEAN },
|
||||
{"texureScrollScale", offsetof(VehicleDef, texScrollScale), CSPFT_FLOAT },
|
||||
{"topSpeed", offsetof(VehicleDef, topSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"accel", offsetof(VehicleDef, accel), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"rotRate", offsetof(VehicleDef, rotRate), CSPFT_FLOAT },
|
||||
{"rotAccel", offsetof(VehicleDef, rotAccel), CSPFT_FLOAT },
|
||||
{"maxBodyPitch", offsetof(VehicleDef, maxBodyPitch), CSPFT_FLOAT },
|
||||
{"maxBodyRoll", offsetof(VehicleDef, maxBodyRoll), CSPFT_FLOAT },
|
||||
{"fakeBodyAccelPitch", offsetof(VehicleDef, fakeBodyAccelPitch), CSPFT_FLOAT },
|
||||
{"fakeBodyAccelRoll", offsetof(VehicleDef, fakeBodyAccelRoll), CSPFT_FLOAT },
|
||||
{"fakeBodyVelPitch", offsetof(VehicleDef, fakeBodyVelPitch), CSPFT_FLOAT },
|
||||
{"fakeBodyVelRoll", offsetof(VehicleDef, fakeBodyVelRoll), CSPFT_FLOAT },
|
||||
{"fakeBodySideVelPitch", offsetof(VehicleDef, fakeBodySideVelPitch), CSPFT_FLOAT },
|
||||
{"fakeBodyPitchStrength", offsetof(VehicleDef, fakeBodyPitchStrength), CSPFT_FLOAT },
|
||||
{"fakeBodyRollStrength", offsetof(VehicleDef, fakeBodyRollStrength), CSPFT_FLOAT },
|
||||
{"fakeBodyPitchDampening", offsetof(VehicleDef, fakeBodyPitchDampening), CSPFT_FLOAT },
|
||||
{"fakeBodyRollDampening", offsetof(VehicleDef, fakeBodyRollDampening), CSPFT_FLOAT },
|
||||
{"fakeBodyBoatRockingAmplitude", offsetof(VehicleDef, fakeBodyBoatRockingAmplitude), CSPFT_FLOAT },
|
||||
{"fakeBodyBoatRockingPeriod", offsetof(VehicleDef, fakeBodyBoatRockingPeriod), CSPFT_FLOAT },
|
||||
{"fakeBodyBoatRockingRotationPeriod", offsetof(VehicleDef, fakeBodyBoatRockingRotationPeriod), CSPFT_FLOAT },
|
||||
{"fakeBodyBoatRockingFadeoutSpeed", offsetof(VehicleDef, fakeBodyBoatRockingFadeoutSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingMinForce", offsetof(VehicleDef, boatBouncingMinForce), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingMaxForce", offsetof(VehicleDef, boatBouncingMaxForce), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingRate", offsetof(VehicleDef, boatBouncingRate), CSPFT_FLOAT },
|
||||
{"boatBouncingFadeinSpeed", offsetof(VehicleDef, boatBouncingFadeinSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boatBouncingFadeoutSteeringAngle", offsetof(VehicleDef, boatBouncingFadeoutSteeringAngle), CSPFT_FLOAT },
|
||||
{"collisionDamage", offsetof(VehicleDef, collisionDamage), CSPFT_FLOAT },
|
||||
{"collisionSpeed", offsetof(VehicleDef, collisionSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"killcamZDist", offsetof(VehicleDef, killcamOffset[0]), CSPFT_FLOAT },
|
||||
{"killcamBackDist", offsetof(VehicleDef, killcamOffset[1]), CSPFT_FLOAT },
|
||||
{"killcamUpDist", offsetof(VehicleDef, killcamOffset[2]), CSPFT_FLOAT },
|
||||
{"playerProtected", offsetof(VehicleDef, playerProtected), CSPFT_QBOOLEAN },
|
||||
{"bulletDamage", offsetof(VehicleDef, bulletDamage), CSPFT_QBOOLEAN },
|
||||
{"armorPiercingDamage", offsetof(VehicleDef, armorPiercingDamage), CSPFT_QBOOLEAN },
|
||||
{"grenadeDamage", offsetof(VehicleDef, grenadeDamage), CSPFT_QBOOLEAN },
|
||||
{"projectileDamage", offsetof(VehicleDef, projectileDamage), CSPFT_QBOOLEAN },
|
||||
{"projectileSplashDamage", offsetof(VehicleDef, projectileSplashDamage), CSPFT_QBOOLEAN },
|
||||
{"heavyExplosiveDamage", offsetof(VehicleDef, heavyExplosiveDamage), CSPFT_QBOOLEAN },
|
||||
{"physicsEnabled", offsetof(VehicleDef, vehPhysDef.physicsEnabled), CSPFT_QBOOLEAN },
|
||||
{"physicsPreset", offsetof(VehicleDef, vehPhysDef.physPresetName), CSPFT_STRING },
|
||||
{"accelerationGraph", offsetof(VehicleDef, vehPhysDef.accelGraphName), CSPFT_STRING },
|
||||
{"steeringAxle", offsetof(VehicleDef, vehPhysDef.steeringAxle), VFT_AXLE_STEERING },
|
||||
{"powerAxle", offsetof(VehicleDef, vehPhysDef.powerAxle), VFT_AXLE_POWER },
|
||||
{"brakingAxle", offsetof(VehicleDef, vehPhysDef.brakingAxle), VFT_AXLE_BRAKING },
|
||||
{"reverseSpeed", offsetof(VehicleDef, vehPhysDef.reverseSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"maxVelocity", offsetof(VehicleDef, vehPhysDef.maxVelocity), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"maxPitch", offsetof(VehicleDef, vehPhysDef.maxPitch), CSPFT_FLOAT },
|
||||
{"maxRoll", offsetof(VehicleDef, vehPhysDef.maxRoll), CSPFT_FLOAT },
|
||||
{"suspensionTravelRear", offsetof(VehicleDef, vehPhysDef.suspensionTravelRear), CSPFT_FLOAT },
|
||||
{"suspensionStrengthFront", offsetof(VehicleDef, vehPhysDef.suspensionStrengthFront), CSPFT_FLOAT },
|
||||
{"suspensionDampingFront", offsetof(VehicleDef, vehPhysDef.suspensionDampingFront), CSPFT_FLOAT },
|
||||
{"suspensionStrengthRear", offsetof(VehicleDef, vehPhysDef.suspensionStrengthRear), CSPFT_FLOAT },
|
||||
{"suspensionDampingRear", offsetof(VehicleDef, vehPhysDef.suspensionDampingRear), CSPFT_FLOAT },
|
||||
{"frictionBraking", offsetof(VehicleDef, vehPhysDef.frictionBraking), CSPFT_FLOAT },
|
||||
{"frictionCoasting", offsetof(VehicleDef, vehPhysDef.frictionCoasting), CSPFT_FLOAT },
|
||||
{"frictionTopSpeed", offsetof(VehicleDef, vehPhysDef.frictionTopSpeed), CSPFT_FLOAT },
|
||||
{"frictionSide", offsetof(VehicleDef, vehPhysDef.frictionSide), CSPFT_FLOAT },
|
||||
{"frictionSideRear", offsetof(VehicleDef, vehPhysDef.frictionSideRear), CSPFT_FLOAT },
|
||||
{"velocityDependentSlip", offsetof(VehicleDef, vehPhysDef.velocityDependentSlip), CSPFT_FLOAT },
|
||||
{"rollStability", offsetof(VehicleDef, vehPhysDef.rollStability), CSPFT_FLOAT },
|
||||
{"rollResistance", offsetof(VehicleDef, vehPhysDef.rollResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"pitchResistance", offsetof(VehicleDef, vehPhysDef.pitchResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"yawResistance", offsetof(VehicleDef, vehPhysDef.yawResistance), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"uprightStrengthPitch", offsetof(VehicleDef, vehPhysDef.uprightStrengthPitch), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"uprightStrengthRoll", offsetof(VehicleDef, vehPhysDef.uprightStrengthRoll), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"targetAirPitch", offsetof(VehicleDef, vehPhysDef.targetAirPitch), CSPFT_FLOAT },
|
||||
{"airYawTorque", offsetof(VehicleDef, vehPhysDef.airYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"airPitchTorque", offsetof(VehicleDef, vehPhysDef.airPitchTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"minimumMomentumForCollision", offsetof(VehicleDef, vehPhysDef.minimumMomentumForCollision), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"collisionLaunchForceScale", offsetof(VehicleDef, vehPhysDef.collisionLaunchForceScale), CSPFT_FLOAT },
|
||||
{"wreckedMassScale", offsetof(VehicleDef, vehPhysDef.wreckedMassScale), CSPFT_FLOAT },
|
||||
{"wreckedBodyFriction", offsetof(VehicleDef, vehPhysDef.wreckedBodyFriction), CSPFT_FLOAT },
|
||||
{"minimumJoltForNotify", offsetof(VehicleDef, vehPhysDef.minimumJoltForNotify), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"slipThresholdFront", offsetof(VehicleDef, vehPhysDef.slipThresholdFront), CSPFT_FLOAT },
|
||||
{"slipThresholdRear", offsetof(VehicleDef, vehPhysDef.slipThresholdRear), CSPFT_FLOAT },
|
||||
{"slipFricScaleFront", offsetof(VehicleDef, vehPhysDef.slipFricScaleFront), CSPFT_FLOAT },
|
||||
{"slipFricScaleRear", offsetof(VehicleDef, vehPhysDef.slipFricScaleRear), CSPFT_FLOAT },
|
||||
{"slipFricRateFront", offsetof(VehicleDef, vehPhysDef.slipFricRateFront), CSPFT_FLOAT },
|
||||
{"slipFricRateRear", offsetof(VehicleDef, vehPhysDef.slipFricRateRear), CSPFT_FLOAT },
|
||||
{"slipYawTorque", offsetof(VehicleDef, vehPhysDef.slipYawTorque), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"boostDuration", offsetof(VehicleDef, boostDuration), CSPFT_FLOAT },
|
||||
{"boostRechargeTime", offsetof(VehicleDef, boostRechargeTime), CSPFT_FLOAT },
|
||||
{"boostAcceleration", offsetof(VehicleDef, boostAcceleration), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"suspensionTravel", offsetof(VehicleDef, suspensionTravel), CSPFT_FLOAT },
|
||||
{"maxSteeringAngle", offsetof(VehicleDef, maxSteeringAngle), CSPFT_FLOAT },
|
||||
{"steeringLerp", offsetof(VehicleDef, steeringLerp), CSPFT_FLOAT },
|
||||
{"minSteeringScale", offsetof(VehicleDef, minSteeringScale), CSPFT_FLOAT },
|
||||
{"minSteeringSpeed", offsetof(VehicleDef, minSteeringSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"camLookEnabled", offsetof(VehicleDef, camLookEnabled), CSPFT_QBOOLEAN },
|
||||
{"camLerp", offsetof(VehicleDef, camLerp), CSPFT_FLOAT },
|
||||
{"camPitchInfluence", offsetof(VehicleDef, camPitchInfluence), CSPFT_FLOAT },
|
||||
{"camRollInfluence", offsetof(VehicleDef, camRollInfluence), CSPFT_FLOAT },
|
||||
{"camFovIncrease", offsetof(VehicleDef, camFovIncrease), CSPFT_FLOAT },
|
||||
{"camFovOffset", offsetof(VehicleDef, camFovOffset), CSPFT_FLOAT },
|
||||
{"camFovSpeed", offsetof(VehicleDef, camFovSpeed), CSPFT_FLOAT },
|
||||
{"turretWeaponName", offsetof(VehicleDef, turretWeaponName), CSPFT_STRING },
|
||||
{"turretHorizSpanLeft", offsetof(VehicleDef, turretHorizSpanLeft), CSPFT_FLOAT },
|
||||
{"turretHorizSpanRight", offsetof(VehicleDef, turretHorizSpanRight), CSPFT_FLOAT },
|
||||
{"turretVertSpanUp", offsetof(VehicleDef, turretVertSpanUp), CSPFT_FLOAT },
|
||||
{"turretVertSpanDown", offsetof(VehicleDef, turretVertSpanDown), CSPFT_FLOAT },
|
||||
{"turretRotRate", offsetof(VehicleDef, turretRotRate), CSPFT_FLOAT },
|
||||
{"turretSpinSnd", offsetof(VehicleDef, turretSpinSnd), CSPFT_SOUND },
|
||||
{"turretStopSnd", offsetof(VehicleDef, turretStopSnd), CSPFT_SOUND },
|
||||
{"trophyEnabled", offsetof(VehicleDef, trophyEnabled), CSPFT_QBOOLEAN },
|
||||
{"trophyRadius", offsetof(VehicleDef, trophyRadius), CSPFT_FLOAT },
|
||||
{"trophyInactiveRadius", offsetof(VehicleDef, trophyInactiveRadius), CSPFT_FLOAT },
|
||||
{"trophyAmmoCount", offsetof(VehicleDef, trophyAmmoCount), CSPFT_INT },
|
||||
{"trophyReloadTime", offsetof(VehicleDef, trophyReloadTime), CSPFT_FLOAT },
|
||||
{"trophyTags", offsetof(VehicleDef, trophyTags), VFT_TROPHY_TAGS },
|
||||
{"compassFriendlyIcon", offsetof(VehicleDef, compassFriendlyIcon), CSPFT_MATERIAL },
|
||||
{"compassEnemyIcon", offsetof(VehicleDef, compassEnemyIcon), CSPFT_MATERIAL },
|
||||
{"compassIconWidth", offsetof(VehicleDef, compassIconWidth), CSPFT_INT },
|
||||
{"compassIconHeight", offsetof(VehicleDef, compassIconHeight), CSPFT_INT },
|
||||
{"lowIdleSnd", offsetof(VehicleDef, idleLowSnd), CSPFT_SOUND },
|
||||
{"highIdleSnd", offsetof(VehicleDef, idleHighSnd), CSPFT_SOUND },
|
||||
{"lowEngineSnd", offsetof(VehicleDef, engineLowSnd), CSPFT_SOUND },
|
||||
{"highEngineSnd", offsetof(VehicleDef, engineHighSnd), CSPFT_SOUND },
|
||||
{"engineSndSpeed", offsetof(VehicleDef, engineSndSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"engineStartUpSnd", offsetof(VehicleDef, engineStartUpSnd), CSPFT_SOUND },
|
||||
{"engineStartUpLength", offsetof(VehicleDef, engineStartUpLength), CSPFT_MILLISECONDS },
|
||||
{"engineShutdownSnd", offsetof(VehicleDef, engineShutdownSnd), CSPFT_SOUND },
|
||||
{"engineIdleSnd", offsetof(VehicleDef, engineIdleSnd), CSPFT_SOUND },
|
||||
{"engineSustainSnd", offsetof(VehicleDef, engineSustainSnd), CSPFT_SOUND },
|
||||
{"engineRampUpSnd", offsetof(VehicleDef, engineRampUpSnd), CSPFT_SOUND },
|
||||
{"engineRampUpLength", offsetof(VehicleDef, engineRampUpLength), CSPFT_MILLISECONDS },
|
||||
{"engineRampDownSnd", offsetof(VehicleDef, engineRampDownSnd), CSPFT_SOUND },
|
||||
{"engineRampDownLength", offsetof(VehicleDef, engineRampDownLength), CSPFT_MILLISECONDS },
|
||||
{"suspensionSoftSnd", offsetof(VehicleDef, suspensionSoftSnd), CSPFT_SOUND },
|
||||
{"suspensionSoftCompression", offsetof(VehicleDef, suspensionSoftCompression), CSPFT_FLOAT },
|
||||
{"suspensionHardSnd", offsetof(VehicleDef, suspensionHardSnd), CSPFT_SOUND },
|
||||
{"suspensionHardCompression", offsetof(VehicleDef, suspensionHardCompression), CSPFT_FLOAT },
|
||||
{"collisionSnd", offsetof(VehicleDef, collisionSnd), CSPFT_SOUND },
|
||||
{"collisionBlendSpeed", offsetof(VehicleDef, collisionBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"speedSnd", offsetof(VehicleDef, speedSnd), CSPFT_SOUND },
|
||||
{"speedSndBlendSpeed", offsetof(VehicleDef, speedSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"surfaceSndPrefix", offsetof(VehicleDef, surfaceSndPrefix), CSPFT_STRING },
|
||||
{"surfaceSndBlendSpeed", offsetof(VehicleDef, surfaceSndBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"slideVolume", offsetof(VehicleDef, slideVolume), CSPFT_FLOAT },
|
||||
{"slideBlendSpeed", offsetof(VehicleDef, slideBlendSpeed), CSPFT_MPH_TO_INCHES_PER_SEC},
|
||||
{"inAirPitch", offsetof(VehicleDef, inAirPitch), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -4,112 +4,81 @@
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
inline infoParm_t infoParms[]
|
||||
{
|
||||
{"bark", 0x0, 0x100000, 0x0, 0x0},
|
||||
{"brick", 0x0, 0x200000, 0x0, 0x0},
|
||||
{"carpet", 0x0, 0x300000, 0x0, 0x0},
|
||||
{"cloth", 0x0, 0x400000, 0x0, 0x0},
|
||||
{"concrete", 0x0, 0x500000, 0x0, 0x0},
|
||||
{"dirt", 0x0, 0x600000, 0x0, 0x0},
|
||||
{"flesh", 0x0, 0x700000, 0x0, 0x0},
|
||||
{"foliage", 0x1, 0x800000, 0x2, 0x0},
|
||||
{"glass", 0x1, 0x900000, 0x10, 0x0},
|
||||
{"grass", 0x0, 0xa00000, 0x0, 0x0},
|
||||
{"gravel", 0x0, 0xb00000, 0x0, 0x0},
|
||||
{"ice", 0x0, 0xc00000, 0x0, 0x0},
|
||||
{"metal", 0x0, 0xd00000, 0x0, 0x0},
|
||||
{"mud", 0x0, 0xe00000, 0x0, 0x0},
|
||||
{"paper", 0x0, 0xf00000, 0x0, 0x0},
|
||||
{"plaster", 0x0, 0x1000000, 0x0, 0x0},
|
||||
{"rock", 0x0, 0x1100000, 0x0, 0x0},
|
||||
{"sand", 0x0, 0x1200000, 0x0, 0x0},
|
||||
{"snow", 0x0, 0x1300000, 0x0, 0x0},
|
||||
{"water", 0x1, 0x1400000, 0x20, 0x0},
|
||||
{"wood", 0x0, 0x1500000, 0x0, 0x0},
|
||||
{"asphalt", 0x0, 0x1600000, 0x0, 0x0},
|
||||
{"ceramic", 0x0, 0x1700000, 0x0, 0x0},
|
||||
{"plastic", 0x0, 0x1800000, 0x0, 0x0},
|
||||
{"rubber", 0x0, 0x1900000, 0x0, 0x0},
|
||||
{"cushion", 0x0, 0x1a00000, 0x0, 0x0},
|
||||
{"fruit", 0x0, 0x1b00000, 0x0, 0x0},
|
||||
{"paintedmetal", 0x0, 0x1c00000, 0x0, 0x0},
|
||||
{"riotshield", 0x0, 0x1d00000, 0x0, 0x0},
|
||||
{"slush", 0x0, 0x1e00000, 0x0, 0x0},
|
||||
{"opaqueglass", 0x0, 0x900000, 0x0, 0x0},
|
||||
{"clipmissile", 0x1, 0x0, 0x80, 0x0},
|
||||
{"ai_nosight", 0x1, 0x0, 0x1000, 0x0},
|
||||
{"clipshot", 0x1, 0x0, 0x2000, 0x0},
|
||||
{"playerclip", 0x1, 0x0, 0x10000, 0x0},
|
||||
{"monsterclip", 0x1, 0x0, 0x20000, 0x0},
|
||||
{"aiclipallowdeath", 0x1, 0x0, 0x4, 0x0},
|
||||
{"vehicleclip", 0x1, 0x0, 0x200, 0x0},
|
||||
{"itemclip", 0x1, 0x0, 0x400, 0x0},
|
||||
{"nodrop", 0x1, 0x0, 0x80000000, 0x0},
|
||||
{"nonsolid", 0x1, 0x4000, 0x0, 0x0},
|
||||
{"detail", 0x0, 0x0, 0x8000000, 0x0},
|
||||
{"structural", 0x0, 0x0, 0x10000000, 0x0},
|
||||
{"portal", 0x1, 0x80000000, 0x0, 0x0},
|
||||
{"canshootclip", 0x0, 0x0, 0x40, 0x0},
|
||||
{"origin", 0x1, 0x0, 0x0, 0x4},
|
||||
{"sky", 0x0, 0x4, 0x800, 0x0},
|
||||
{"nocastshadow", 0x0, 0x40000, 0x0, 0x0},
|
||||
{"physicsGeom", 0x0, 0x0, 0x0, 0x400},
|
||||
{"lightPortal", 0x0, 0x0, 0x0, 0x2000},
|
||||
{"outdoorBounds", 0x0, 0x0, 0x0, 0x8000},
|
||||
{"slick", 0x0, 0x2, 0x0, 0x0},
|
||||
{"noimpact", 0x0, 0x10, 0x0, 0x0},
|
||||
{"nomarks", 0x0, 0x20, 0x0, 0x0},
|
||||
{"nopenetrate", 0x0, 0x100, 0x0, 0x0},
|
||||
{"ladder", 0x0, 0x8, 0x0, 0x0},
|
||||
{"nodamage", 0x0, 0x1, 0x0, 0x0},
|
||||
{"mantleOn", 0x0, 0x2000000, 0x1000000, 0x0},
|
||||
{"mantleOver", 0x0, 0x4000000, 0x1000000, 0x0},
|
||||
{"stairs", 0x0, 0x200, 0x0, 0x0},
|
||||
{"soft", 0x0, 0x1000, 0x0, 0x0},
|
||||
{"nosteps", 0x0, 0x2000, 0x0, 0x0},
|
||||
{"nodraw", 0x0, 0x80, 0x0, 0x0},
|
||||
{"nolightmap", 0x0, 0x400, 0x0, 0x0},
|
||||
{"nodlight", 0x0, 0x20000, 0x0, 0x0}
|
||||
inline infoParm_t infoParms[]{
|
||||
{"bark", 0x0, 0x100000, 0x0, 0x0 },
|
||||
{"brick", 0x0, 0x200000, 0x0, 0x0 },
|
||||
{"carpet", 0x0, 0x300000, 0x0, 0x0 },
|
||||
{"cloth", 0x0, 0x400000, 0x0, 0x0 },
|
||||
{"concrete", 0x0, 0x500000, 0x0, 0x0 },
|
||||
{"dirt", 0x0, 0x600000, 0x0, 0x0 },
|
||||
{"flesh", 0x0, 0x700000, 0x0, 0x0 },
|
||||
{"foliage", 0x1, 0x800000, 0x2, 0x0 },
|
||||
{"glass", 0x1, 0x900000, 0x10, 0x0 },
|
||||
{"grass", 0x0, 0xa00000, 0x0, 0x0 },
|
||||
{"gravel", 0x0, 0xb00000, 0x0, 0x0 },
|
||||
{"ice", 0x0, 0xc00000, 0x0, 0x0 },
|
||||
{"metal", 0x0, 0xd00000, 0x0, 0x0 },
|
||||
{"mud", 0x0, 0xe00000, 0x0, 0x0 },
|
||||
{"paper", 0x0, 0xf00000, 0x0, 0x0 },
|
||||
{"plaster", 0x0, 0x1000000, 0x0, 0x0 },
|
||||
{"rock", 0x0, 0x1100000, 0x0, 0x0 },
|
||||
{"sand", 0x0, 0x1200000, 0x0, 0x0 },
|
||||
{"snow", 0x0, 0x1300000, 0x0, 0x0 },
|
||||
{"water", 0x1, 0x1400000, 0x20, 0x0 },
|
||||
{"wood", 0x0, 0x1500000, 0x0, 0x0 },
|
||||
{"asphalt", 0x0, 0x1600000, 0x0, 0x0 },
|
||||
{"ceramic", 0x0, 0x1700000, 0x0, 0x0 },
|
||||
{"plastic", 0x0, 0x1800000, 0x0, 0x0 },
|
||||
{"rubber", 0x0, 0x1900000, 0x0, 0x0 },
|
||||
{"cushion", 0x0, 0x1a00000, 0x0, 0x0 },
|
||||
{"fruit", 0x0, 0x1b00000, 0x0, 0x0 },
|
||||
{"paintedmetal", 0x0, 0x1c00000, 0x0, 0x0 },
|
||||
{"riotshield", 0x0, 0x1d00000, 0x0, 0x0 },
|
||||
{"slush", 0x0, 0x1e00000, 0x0, 0x0 },
|
||||
{"opaqueglass", 0x0, 0x900000, 0x0, 0x0 },
|
||||
{"clipmissile", 0x1, 0x0, 0x80, 0x0 },
|
||||
{"ai_nosight", 0x1, 0x0, 0x1000, 0x0 },
|
||||
{"clipshot", 0x1, 0x0, 0x2000, 0x0 },
|
||||
{"playerclip", 0x1, 0x0, 0x10000, 0x0 },
|
||||
{"monsterclip", 0x1, 0x0, 0x20000, 0x0 },
|
||||
{"aiclipallowdeath", 0x1, 0x0, 0x4, 0x0 },
|
||||
{"vehicleclip", 0x1, 0x0, 0x200, 0x0 },
|
||||
{"itemclip", 0x1, 0x0, 0x400, 0x0 },
|
||||
{"nodrop", 0x1, 0x0, 0x80000000, 0x0 },
|
||||
{"nonsolid", 0x1, 0x4000, 0x0, 0x0 },
|
||||
{"detail", 0x0, 0x0, 0x8000000, 0x0 },
|
||||
{"structural", 0x0, 0x0, 0x10000000, 0x0 },
|
||||
{"portal", 0x1, 0x80000000, 0x0, 0x0 },
|
||||
{"canshootclip", 0x0, 0x0, 0x40, 0x0 },
|
||||
{"origin", 0x1, 0x0, 0x0, 0x4 },
|
||||
{"sky", 0x0, 0x4, 0x800, 0x0 },
|
||||
{"nocastshadow", 0x0, 0x40000, 0x0, 0x0 },
|
||||
{"physicsGeom", 0x0, 0x0, 0x0, 0x400 },
|
||||
{"lightPortal", 0x0, 0x0, 0x0, 0x2000},
|
||||
{"outdoorBounds", 0x0, 0x0, 0x0, 0x8000},
|
||||
{"slick", 0x0, 0x2, 0x0, 0x0 },
|
||||
{"noimpact", 0x0, 0x10, 0x0, 0x0 },
|
||||
{"nomarks", 0x0, 0x20, 0x0, 0x0 },
|
||||
{"nopenetrate", 0x0, 0x100, 0x0, 0x0 },
|
||||
{"ladder", 0x0, 0x8, 0x0, 0x0 },
|
||||
{"nodamage", 0x0, 0x1, 0x0, 0x0 },
|
||||
{"mantleOn", 0x0, 0x2000000, 0x1000000, 0x0 },
|
||||
{"mantleOver", 0x0, 0x4000000, 0x1000000, 0x0 },
|
||||
{"stairs", 0x0, 0x200, 0x0, 0x0 },
|
||||
{"soft", 0x0, 0x1000, 0x0, 0x0 },
|
||||
{"nosteps", 0x0, 0x2000, 0x0, 0x0 },
|
||||
{"nodraw", 0x0, 0x80, 0x0, 0x0 },
|
||||
{"nolightmap", 0x0, 0x400, 0x0, 0x0 },
|
||||
{"nodlight", 0x0, 0x20000, 0x0, 0x0 },
|
||||
};
|
||||
|
||||
inline const char* surfaceTypeNames[]
|
||||
{
|
||||
"default",
|
||||
"bark",
|
||||
"brick",
|
||||
"carpet",
|
||||
"cloth",
|
||||
"concrete",
|
||||
"dirt",
|
||||
"flesh",
|
||||
"foliage",
|
||||
"glass",
|
||||
"grass",
|
||||
"gravel",
|
||||
"ice",
|
||||
"metal",
|
||||
"mud",
|
||||
"paper",
|
||||
"plaster",
|
||||
"rock",
|
||||
"sand",
|
||||
"snow",
|
||||
"water",
|
||||
"wood",
|
||||
"asphalt",
|
||||
"ceramic",
|
||||
"plastic",
|
||||
"rubber",
|
||||
"cushion",
|
||||
"fruit",
|
||||
"paintedmetal",
|
||||
"riotshield",
|
||||
"slush"
|
||||
inline const char* surfaceTypeNames[]{
|
||||
"default", "bark", "brick", "carpet", "cloth", "concrete", "dirt", "flesh", "foliage", "glass", "grass",
|
||||
"gravel", "ice", "metal", "mud", "paper", "plaster", "rock", "sand", "snow", "water", "wood",
|
||||
"asphalt", "ceramic", "plastic", "rubber", "cushion", "fruit", "paintedmetal", "riotshield", "slush",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(surfaceTypeNames)> == SURF_TYPE_NUM);
|
||||
|
||||
|
||||
enum class BlendFunc_e
|
||||
{
|
||||
UNKNOWN,
|
||||
@ -131,15 +100,14 @@ namespace IW4
|
||||
constexpr auto GDT_BLEND_FUNC_MULTIPLY = "Multiply";
|
||||
constexpr auto GDT_BLEND_FUNC_SCREEN_ADD = "Screen Add";
|
||||
|
||||
inline const char* GdtBlendFuncNames[]
|
||||
{
|
||||
inline const char* GdtBlendFuncNames[]{
|
||||
GDT_BLEND_FUNC_UNKNOWN,
|
||||
GDT_BLEND_FUNC_CUSTOM,
|
||||
GDT_BLEND_FUNC_REPLACE,
|
||||
GDT_BLEND_FUNC_BLEND,
|
||||
GDT_BLEND_FUNC_ADD,
|
||||
GDT_BLEND_FUNC_MULTIPLY,
|
||||
GDT_BLEND_FUNC_SCREEN_ADD
|
||||
GDT_BLEND_FUNC_SCREEN_ADD,
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtBlendFuncNames)> == static_cast<size_t>(BlendFunc_e::COUNT));
|
||||
|
||||
@ -164,15 +132,14 @@ namespace IW4
|
||||
constexpr auto GDT_BLEND_OP_MIN = "Min";
|
||||
constexpr auto GDT_BLEND_OP_MAX = "Max";
|
||||
|
||||
inline const char* GdtBlendOpNames[]
|
||||
{
|
||||
inline const char* GdtBlendOpNames[]{
|
||||
GDT_BLEND_OP_UNKNOWN,
|
||||
GDT_BLEND_OP_DISABLE,
|
||||
GDT_BLEND_OP_ADD,
|
||||
GDT_BLEND_OP_SUBTRACT,
|
||||
GDT_BLEND_OP_REV_SUBTRACT,
|
||||
GDT_BLEND_OP_MIN,
|
||||
GDT_BLEND_OP_MAX
|
||||
GDT_BLEND_OP_MAX,
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtBlendOpNames)> == static_cast<size_t>(BlendOp_e::COUNT));
|
||||
|
||||
@ -194,8 +161,7 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtCustomBlendFuncNames[]
|
||||
{
|
||||
inline const char* GdtCustomBlendFuncNames[]{
|
||||
"",
|
||||
"Disable",
|
||||
"Zero",
|
||||
@ -207,7 +173,7 @@ namespace IW4
|
||||
"DestAlpha",
|
||||
"InvDestAlpha",
|
||||
"DestColor",
|
||||
"InvDestColor"
|
||||
"InvDestColor",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtCustomBlendFuncNames)> == static_cast<size_t>(CustomBlendFunc_e::COUNT));
|
||||
|
||||
@ -228,13 +194,12 @@ namespace IW4
|
||||
constexpr auto GDT_ALPHA_TEST_LT128 = "LT128";
|
||||
constexpr auto GDT_ALPHA_TEST_GE128 = "GE128";
|
||||
|
||||
inline const char* GdtAlphaTestNames[]
|
||||
{
|
||||
inline const char* GdtAlphaTestNames[]{
|
||||
GDT_ALPHA_TEST_UNKNOWN,
|
||||
GDT_ALPHA_TEST_ALWAYS,
|
||||
GDT_ALPHA_TEST_GT0,
|
||||
GDT_ALPHA_TEST_LT128,
|
||||
GDT_ALPHA_TEST_GE128
|
||||
GDT_ALPHA_TEST_GE128,
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtAlphaTestNames)> == static_cast<size_t>(AlphaTest_e::COUNT));
|
||||
|
||||
@ -250,14 +215,13 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtDepthTestNames[]
|
||||
{
|
||||
inline const char* GdtDepthTestNames[]{
|
||||
"",
|
||||
"LessEqual*",
|
||||
"Less",
|
||||
"Equal",
|
||||
"Always",
|
||||
"Disable"
|
||||
"Disable",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtDepthTestNames)> == static_cast<size_t>(DepthTest_e::COUNT));
|
||||
|
||||
@ -270,19 +234,17 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtStateBitsEnabledStatusNames[]
|
||||
{
|
||||
inline const char* GdtStateBitsEnabledStatusNames[]{
|
||||
"",
|
||||
"Enable",
|
||||
"Disable"
|
||||
"Disable",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtStateBitsEnabledStatusNames)> == static_cast<size_t>(StateBitsEnabledStatus_e::COUNT));
|
||||
|
||||
inline const char* GdtStateBitsOnOffStatusNames[]
|
||||
{
|
||||
inline const char* GdtStateBitsOnOffStatusNames[]{
|
||||
"",
|
||||
"On",
|
||||
"Off"
|
||||
"Off",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtStateBitsOnOffStatusNames)> == static_cast<size_t>(StateBitsEnabledStatus_e::COUNT));
|
||||
|
||||
@ -296,12 +258,11 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtCullFaceNames[]
|
||||
{
|
||||
inline const char* GdtCullFaceNames[]{
|
||||
"",
|
||||
"None",
|
||||
"Back*",
|
||||
"Front"
|
||||
"Front",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtCullFaceNames)> == static_cast<size_t>(CullFace_e::COUNT));
|
||||
|
||||
@ -316,13 +277,12 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtPolygonOffsetNames[]
|
||||
{
|
||||
inline const char* GdtPolygonOffsetNames[]{
|
||||
"",
|
||||
"0",
|
||||
"1",
|
||||
"2",
|
||||
"shadowMap"
|
||||
"shadowMap",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtPolygonOffsetNames)> == static_cast<size_t>(PolygonOffset_e::COUNT));
|
||||
|
||||
@ -342,12 +302,11 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtStencilModeNames[]
|
||||
{
|
||||
inline const char* GdtStencilModeNames[]{
|
||||
"",
|
||||
"Disable",
|
||||
"One-sided",
|
||||
"Two-sided"
|
||||
"Two-sided",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtStencilModeNames)> == static_cast<size_t>(StencilMode_e::COUNT));
|
||||
|
||||
@ -366,8 +325,7 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtStencilFuncNames[]
|
||||
{
|
||||
inline const char* GdtStencilFuncNames[]{
|
||||
"",
|
||||
"Never",
|
||||
"Less",
|
||||
@ -376,7 +334,7 @@ namespace IW4
|
||||
"Greater",
|
||||
"NotEqual",
|
||||
"GreaterEqual",
|
||||
"Always"
|
||||
"Always",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtStencilFuncNames)> == static_cast<size_t>(StencilFunc_e::COUNT));
|
||||
|
||||
@ -395,8 +353,7 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtStencilOpNames[]
|
||||
{
|
||||
inline const char* GdtStencilOpNames[]{
|
||||
"",
|
||||
"Keep",
|
||||
"Zero",
|
||||
@ -405,7 +362,7 @@ namespace IW4
|
||||
"DecrSat",
|
||||
"Invert",
|
||||
"Incr",
|
||||
"Decr"
|
||||
"Decr",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtStencilOpNames)> == static_cast<size_t>(StencilOp_e::COUNT));
|
||||
|
||||
@ -420,13 +377,12 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
inline const char* GdtTileModeNames[]
|
||||
{
|
||||
inline const char* GdtTileModeNames[]{
|
||||
"",
|
||||
"tile both*",
|
||||
"tile horizontal",
|
||||
"tile vertical",
|
||||
"no tile"
|
||||
"no tile",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtTileModeNames)> == static_cast<size_t>(TileMode_e::COUNT));
|
||||
|
||||
@ -443,15 +399,14 @@ namespace IW4
|
||||
COUNT
|
||||
};
|
||||
|
||||
static const char* GdtSamplerFilterNames[]
|
||||
{
|
||||
static const char* GdtSamplerFilterNames[]{
|
||||
"",
|
||||
"mip standard (2x bilinear)*",
|
||||
"mip expensive (4x bilinear)",
|
||||
"mip more expensive (2x trilinear)",
|
||||
"mip most expensive (4x trilinear)",
|
||||
"nomip nearest",
|
||||
"nomip bilinear"
|
||||
"nomip bilinear",
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtSamplerFilterNames)> == static_cast<size_t>(GdtFilter_e::COUNT));
|
||||
|
||||
@ -496,8 +451,7 @@ namespace IW4
|
||||
constexpr auto GDT_MATERIAL_TYPE_WORLD_PHONG = "world phong";
|
||||
constexpr auto GDT_MATERIAL_TYPE_WORLD_UNLIT = "world unlit";
|
||||
|
||||
inline const char* GdtMaterialTypeNames[]
|
||||
{
|
||||
inline const char* GdtMaterialTypeNames[]{
|
||||
GDT_MATERIAL_TYPE_UNKNOWN,
|
||||
GDT_MATERIAL_TYPE_2D,
|
||||
GDT_MATERIAL_TYPE_CUSTOM,
|
||||
@ -514,7 +468,7 @@ namespace IW4
|
||||
GDT_MATERIAL_TYPE_UNLIT,
|
||||
GDT_MATERIAL_TYPE_WATER,
|
||||
GDT_MATERIAL_TYPE_WORLD_PHONG,
|
||||
GDT_MATERIAL_TYPE_WORLD_UNLIT
|
||||
GDT_MATERIAL_TYPE_WORLD_UNLIT,
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtMaterialTypeNames)> == static_cast<size_t>(MATERIAL_TYPE_COUNT));
|
||||
|
||||
@ -541,62 +495,61 @@ namespace IW4
|
||||
constexpr auto GDT_SORTKEY_AFTER_EFFECT_TOP = "after effects - top";
|
||||
constexpr auto GDT_SORTKEY_VIEWMODEL_EFFECT = "viewmodel effect";
|
||||
|
||||
inline const char* SortKeyNames[]
|
||||
{
|
||||
GDT_SORTKEY_OPAQUE_AMBIENT, // 0
|
||||
GDT_SORTKEY_OPAQUE, // 1
|
||||
GDT_SORTKEY_SKY, // 2
|
||||
GDT_SORTKEY_SKYBOX, // 3
|
||||
nullptr, // ? 4
|
||||
nullptr, // ? 5
|
||||
GDT_SORTKEY_DECAL_BOTTOM_1, // 6
|
||||
GDT_SORTKEY_DECAL_BOTTOM_2, // 7
|
||||
GDT_SORTKEY_DECAL_BOTTOM_3, // 8
|
||||
GDT_SORTKEY_DECAL_STATIC, // 9
|
||||
GDT_SORTKEY_DECAL_MIDDLE_1, // 10
|
||||
GDT_SORTKEY_DECAL_MIDDLE_2, // 11
|
||||
GDT_SORTKEY_DECAL_MIDDLE_3, // 12
|
||||
inline const char* SortKeyNames[]{
|
||||
GDT_SORTKEY_OPAQUE_AMBIENT, // 0
|
||||
GDT_SORTKEY_OPAQUE, // 1
|
||||
GDT_SORTKEY_SKY, // 2
|
||||
GDT_SORTKEY_SKYBOX, // 3
|
||||
nullptr, // ? 4
|
||||
nullptr, // ? 5
|
||||
GDT_SORTKEY_DECAL_BOTTOM_1, // 6
|
||||
GDT_SORTKEY_DECAL_BOTTOM_2, // 7
|
||||
GDT_SORTKEY_DECAL_BOTTOM_3, // 8
|
||||
GDT_SORTKEY_DECAL_STATIC, // 9
|
||||
GDT_SORTKEY_DECAL_MIDDLE_1, // 10
|
||||
GDT_SORTKEY_DECAL_MIDDLE_2, // 11
|
||||
GDT_SORTKEY_DECAL_MIDDLE_3, // 12
|
||||
GDT_SORTKEY_DECAL_WEAPON_IMPACT, // 13
|
||||
nullptr, // ? 14
|
||||
nullptr, // ? 15
|
||||
nullptr, // ? 16
|
||||
nullptr, // ? 17
|
||||
nullptr, // ? 18
|
||||
nullptr, // ? 19
|
||||
nullptr, // ? 20
|
||||
nullptr, // ? 21
|
||||
nullptr, // - 22
|
||||
nullptr, // - 23
|
||||
GDT_SORTKEY_WINDOW_INSIDE, // 24
|
||||
GDT_SORTKEY_WINDOW_OUTSIDE, // 25
|
||||
nullptr, // ? 26
|
||||
nullptr, // ? 27
|
||||
nullptr, // ? 28
|
||||
nullptr, // ? 29
|
||||
nullptr, // ? 30
|
||||
nullptr, // ? 31
|
||||
nullptr, // ? 32
|
||||
nullptr, // ? 33
|
||||
nullptr, // ? 34
|
||||
nullptr, // ? 35
|
||||
nullptr, // ? 36
|
||||
nullptr, // ? 37
|
||||
nullptr, // ? 38
|
||||
nullptr, // ? 39
|
||||
nullptr, // ? 40
|
||||
nullptr, // ? 41
|
||||
nullptr, // ? 42
|
||||
GDT_SORTKEY_DISTORTION, // 43
|
||||
nullptr, // ? 44
|
||||
nullptr, // ? 45
|
||||
nullptr, // - 46
|
||||
GDT_SORTKEY_BLEND_ADDITIVE, // 47
|
||||
GDT_SORTKEY_EFFECT_AUTO_SORT, // 48
|
||||
nullptr, // ? 14
|
||||
nullptr, // ? 15
|
||||
nullptr, // ? 16
|
||||
nullptr, // ? 17
|
||||
nullptr, // ? 18
|
||||
nullptr, // ? 19
|
||||
nullptr, // ? 20
|
||||
nullptr, // ? 21
|
||||
nullptr, // - 22
|
||||
nullptr, // - 23
|
||||
GDT_SORTKEY_WINDOW_INSIDE, // 24
|
||||
GDT_SORTKEY_WINDOW_OUTSIDE, // 25
|
||||
nullptr, // ? 26
|
||||
nullptr, // ? 27
|
||||
nullptr, // ? 28
|
||||
nullptr, // ? 29
|
||||
nullptr, // ? 30
|
||||
nullptr, // ? 31
|
||||
nullptr, // ? 32
|
||||
nullptr, // ? 33
|
||||
nullptr, // ? 34
|
||||
nullptr, // ? 35
|
||||
nullptr, // ? 36
|
||||
nullptr, // ? 37
|
||||
nullptr, // ? 38
|
||||
nullptr, // ? 39
|
||||
nullptr, // ? 40
|
||||
nullptr, // ? 41
|
||||
nullptr, // ? 42
|
||||
GDT_SORTKEY_DISTORTION, // 43
|
||||
nullptr, // ? 44
|
||||
nullptr, // ? 45
|
||||
nullptr, // - 46
|
||||
GDT_SORTKEY_BLEND_ADDITIVE, // 47
|
||||
GDT_SORTKEY_EFFECT_AUTO_SORT, // 48
|
||||
GDT_SORTKEY_AFTER_EFFECT_BOTTOM, // 49
|
||||
GDT_SORTKEY_AFTER_EFFECT_MIDDLE, // 50
|
||||
GDT_SORTKEY_AFTER_EFFECT_TOP, // 51
|
||||
nullptr, // - 52
|
||||
GDT_SORTKEY_VIEWMODEL_EFFECT, // 53
|
||||
GDT_SORTKEY_AFTER_EFFECT_TOP, // 51
|
||||
nullptr, // - 52
|
||||
GDT_SORTKEY_VIEWMODEL_EFFECT, // 53
|
||||
};
|
||||
static_assert(std::extent_v<decltype(SortKeyNames)> == static_cast<size_t>(SORTKEY_MAX));
|
||||
|
||||
@ -628,8 +581,7 @@ namespace IW4
|
||||
constexpr auto GDT_CUSTOM_MATERIAL_TYPE_SHADOWOVERLAY = "mtl_shadowoverlay";
|
||||
constexpr auto GDT_CUSTOM_MATERIAL_TYPE_SPLATTER = "mtl_splatter";
|
||||
|
||||
inline const char* GdtCustomMaterialTypeNames[]
|
||||
{
|
||||
inline const char* GdtCustomMaterialTypeNames[]{
|
||||
GDT_CUSTOM_MATERIAL_TYPE_NONE,
|
||||
GDT_CUSTOM_MATERIAL_TYPE_CUSTOM,
|
||||
GDT_CUSTOM_MATERIAL_TYPE_PHONG_FLAG,
|
||||
@ -638,7 +590,7 @@ namespace IW4
|
||||
GDT_CUSTOM_MATERIAL_TYPE_REFLEXSIGHT,
|
||||
GDT_CUSTOM_MATERIAL_TYPE_SHADOWCLEAR,
|
||||
GDT_CUSTOM_MATERIAL_TYPE_SHADOWOVERLAY,
|
||||
GDT_CUSTOM_MATERIAL_TYPE_SPLATTER
|
||||
GDT_CUSTOM_MATERIAL_TYPE_SPLATTER,
|
||||
};
|
||||
static_assert(std::extent_v<decltype(GdtCustomMaterialTypeNames)> == static_cast<size_t>(CUSTOM_MATERIAL_TYPE_COUNT));
|
||||
}
|
||||
} // namespace IW4
|
||||
|
@ -4,8 +4,7 @@
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
inline const char* g_expFunctionNames[]
|
||||
{
|
||||
inline const char* g_expFunctionNames[]{
|
||||
"NOOP",
|
||||
")",
|
||||
"*",
|
||||
@ -194,26 +193,25 @@ namespace IW4
|
||||
"coopready",
|
||||
};
|
||||
|
||||
inline const ItemExpressionTargetBinding floatExpressionTargetBindings[ITEM_FLOATEXP_TGT_COUNT]
|
||||
{
|
||||
{ITEM_FLOATEXP_TGT_RECT_X, "rect", "x"},
|
||||
{ITEM_FLOATEXP_TGT_RECT_Y, "rect", "y"},
|
||||
{ITEM_FLOATEXP_TGT_RECT_W, "rect", "w"},
|
||||
{ITEM_FLOATEXP_TGT_RECT_H, "rect", "h"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_R, "forecolor", "r"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_G, "forecolor", "g"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_B, "forecolor", "b"},
|
||||
inline const ItemExpressionTargetBinding floatExpressionTargetBindings[ITEM_FLOATEXP_TGT_COUNT]{
|
||||
{ITEM_FLOATEXP_TGT_RECT_X, "rect", "x" },
|
||||
{ITEM_FLOATEXP_TGT_RECT_Y, "rect", "y" },
|
||||
{ITEM_FLOATEXP_TGT_RECT_W, "rect", "w" },
|
||||
{ITEM_FLOATEXP_TGT_RECT_H, "rect", "h" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_R, "forecolor", "r" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_G, "forecolor", "g" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_B, "forecolor", "b" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_RGB, "forecolor", "rgb"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_A, "forecolor", "a"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_R, "glowcolor", "r"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_G, "glowcolor", "g"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_B, "glowcolor", "b"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_A, "forecolor", "a" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_R, "glowcolor", "r" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_G, "glowcolor", "g" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_B, "glowcolor", "b" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_RGB, "glowcolor", "rgb"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_A, "glowcolor", "a"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_R, "backcolor", "r"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_G, "backcolor", "g"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_B, "backcolor", "b"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_A, "glowcolor", "a" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_R, "backcolor", "r" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_G, "backcolor", "g" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_B, "backcolor", "b" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_RGB, "backcolor", "rgb"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_A, "backcolor", "a"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_A, "backcolor", "a" },
|
||||
};
|
||||
}
|
||||
} // namespace IW4
|
||||
|
@ -18,4 +18,4 @@ namespace IW4
|
||||
static constexpr const char* GDF_FILENAME_VEHICLE = "vehicle.gdf";
|
||||
static constexpr const char* GDF_FILENAME_WEAPON = "weapon.gdf";
|
||||
};
|
||||
}
|
||||
} // namespace IW4
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -4,8 +4,7 @@
|
||||
|
||||
namespace IW5
|
||||
{
|
||||
inline const char* g_expFunctionNames[]
|
||||
{
|
||||
inline const char* g_expFunctionNames[]{
|
||||
"NOOP",
|
||||
")",
|
||||
"*",
|
||||
@ -361,26 +360,25 @@ namespace IW5
|
||||
"doWeHaveMissingOwnedContent",
|
||||
};
|
||||
|
||||
inline const ItemExpressionTargetBinding floatExpressionTargetBindings[ITEM_FLOATEXP_TGT_COUNT]
|
||||
{
|
||||
{ITEM_FLOATEXP_TGT_RECT_X, "rect", "x"},
|
||||
{ITEM_FLOATEXP_TGT_RECT_Y, "rect", "y"},
|
||||
{ITEM_FLOATEXP_TGT_RECT_W, "rect", "w"},
|
||||
{ITEM_FLOATEXP_TGT_RECT_H, "rect", "h"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_R, "forecolor", "r"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_G, "forecolor", "g"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_B, "forecolor", "b"},
|
||||
inline const ItemExpressionTargetBinding floatExpressionTargetBindings[ITEM_FLOATEXP_TGT_COUNT]{
|
||||
{ITEM_FLOATEXP_TGT_RECT_X, "rect", "x" },
|
||||
{ITEM_FLOATEXP_TGT_RECT_Y, "rect", "y" },
|
||||
{ITEM_FLOATEXP_TGT_RECT_W, "rect", "w" },
|
||||
{ITEM_FLOATEXP_TGT_RECT_H, "rect", "h" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_R, "forecolor", "r" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_G, "forecolor", "g" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_B, "forecolor", "b" },
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_RGB, "forecolor", "rgb"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_A, "forecolor", "a"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_R, "glowcolor", "r"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_G, "glowcolor", "g"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_B, "glowcolor", "b"},
|
||||
{ITEM_FLOATEXP_TGT_FORECOLOR_A, "forecolor", "a" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_R, "glowcolor", "r" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_G, "glowcolor", "g" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_B, "glowcolor", "b" },
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_RGB, "glowcolor", "rgb"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_A, "glowcolor", "a"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_R, "backcolor", "r"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_G, "backcolor", "g"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_B, "backcolor", "b"},
|
||||
{ITEM_FLOATEXP_TGT_GLOWCOLOR_A, "glowcolor", "a" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_R, "backcolor", "r" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_G, "backcolor", "g" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_B, "backcolor", "b" },
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_RGB, "backcolor", "rgb"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_A, "backcolor", "a"},
|
||||
{ITEM_FLOATEXP_TGT_BACKCOLOR_A, "backcolor", "a" },
|
||||
};
|
||||
}
|
||||
} // namespace IW5
|
||||
|
@ -17,4 +17,4 @@ namespace IW5
|
||||
static constexpr const char* GDF_FILENAME_VEHICLE = "vehicle.gdf";
|
||||
static constexpr const char* GDF_FILENAME_WEAPON = "weapon.gdf";
|
||||
};
|
||||
}
|
||||
} // namespace IW5
|
||||
|
@ -2,8 +2,7 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline const char* szWeapTypeNames[]
|
||||
{
|
||||
inline const char* szWeapTypeNames[]{
|
||||
"bullet",
|
||||
"grenade",
|
||||
"projectile",
|
||||
@ -12,11 +11,10 @@ namespace T6
|
||||
"bomb",
|
||||
"mine",
|
||||
"melee",
|
||||
"riotshield"
|
||||
"riotshield",
|
||||
};
|
||||
|
||||
inline const char* szWeapClassNames[]
|
||||
{
|
||||
inline const char* szWeapClassNames[]{
|
||||
"rifle",
|
||||
"mg",
|
||||
"smg",
|
||||
@ -30,47 +28,42 @@ namespace T6
|
||||
"item",
|
||||
"melee",
|
||||
"Killstreak Alt Stored Weapon",
|
||||
"pistol spread"
|
||||
"pistol spread",
|
||||
};
|
||||
|
||||
inline const char* szWeapOverlayReticleNames[]
|
||||
{
|
||||
inline const char* szWeapOverlayReticleNames[]{
|
||||
"none",
|
||||
"crosshair"
|
||||
"crosshair",
|
||||
};
|
||||
|
||||
inline const char* szWeapInventoryTypeNames[]
|
||||
{
|
||||
inline const char* szWeapInventoryTypeNames[]{
|
||||
"primary",
|
||||
"offhand",
|
||||
"item",
|
||||
"altmode",
|
||||
"melee",
|
||||
"dwlefthand"
|
||||
"dwlefthand",
|
||||
};
|
||||
|
||||
inline const char* szWeapClipTypeNames[]
|
||||
{
|
||||
inline const char* szWeapClipTypeNames[]{
|
||||
"bottom",
|
||||
"top",
|
||||
"left",
|
||||
"dp28",
|
||||
"ptrs",
|
||||
"lmg"
|
||||
"lmg",
|
||||
};
|
||||
|
||||
inline const char* barrelTypeNames[]
|
||||
{
|
||||
inline const char* barrelTypeNames[]{
|
||||
"Single",
|
||||
"Dual Barrel",
|
||||
"Dual Barrel Alternate",
|
||||
"Quad Barrel",
|
||||
"Quad Barrel Alternate",
|
||||
"Quad Barrel Double Alternate"
|
||||
"Quad Barrel Double Alternate",
|
||||
};
|
||||
|
||||
inline const char* impactTypeNames[]
|
||||
{
|
||||
inline const char* impactTypeNames[]{
|
||||
"none",
|
||||
"bullet_small",
|
||||
"bullet_large",
|
||||
@ -86,18 +79,16 @@ namespace T6
|
||||
"mortar_shell",
|
||||
"tank_shell",
|
||||
"bolt",
|
||||
"blade"
|
||||
"blade",
|
||||
};
|
||||
|
||||
inline const char* szWeapStanceNames[]
|
||||
{
|
||||
inline const char* szWeapStanceNames[]{
|
||||
"stand",
|
||||
"duck",
|
||||
"prone"
|
||||
"prone",
|
||||
};
|
||||
|
||||
inline const char* szProjectileExplosionNames[]
|
||||
{
|
||||
inline const char* szProjectileExplosionNames[]{
|
||||
"grenade",
|
||||
"rocket",
|
||||
"flashbang",
|
||||
@ -108,71 +99,40 @@ namespace T6
|
||||
"fire",
|
||||
"napalmblob",
|
||||
"bolt",
|
||||
"shrapnel span"
|
||||
"shrapnel span",
|
||||
};
|
||||
|
||||
inline const char* offhandClassNames[]
|
||||
{
|
||||
inline const char* offhandClassNames[]{
|
||||
"None",
|
||||
"Frag Grenade",
|
||||
"Smoke Grenade",
|
||||
"Flash Grenade",
|
||||
"Gear",
|
||||
"Supply Drop Marker"
|
||||
"Supply Drop Marker",
|
||||
};
|
||||
|
||||
inline const char* offhandSlotNames[]
|
||||
{
|
||||
inline const char* offhandSlotNames[]{
|
||||
"None",
|
||||
"Lethal grenade",
|
||||
"Tactical grenade",
|
||||
"Equipment",
|
||||
"Specific use"
|
||||
"Specific use",
|
||||
};
|
||||
|
||||
inline const char* playerAnimTypeNames[]
|
||||
{
|
||||
"none",
|
||||
"default",
|
||||
"other",
|
||||
"sniper",
|
||||
"m203",
|
||||
"hold",
|
||||
"briefcase",
|
||||
"reviver",
|
||||
"radio",
|
||||
"dualwield",
|
||||
"remotecontrol",
|
||||
"crossbow",
|
||||
"minigun",
|
||||
"beltfed",
|
||||
"g11",
|
||||
"rearclip",
|
||||
"handleclip",
|
||||
"rearclipsniper",
|
||||
"ballisticknife",
|
||||
"singleknife",
|
||||
"nopump",
|
||||
"hatchet",
|
||||
"grimreaper",
|
||||
"zipline",
|
||||
"riotshield",
|
||||
"tablet",
|
||||
"turned",
|
||||
"screecher",
|
||||
"staff"
|
||||
inline const char* playerAnimTypeNames[]{
|
||||
"none", "default", "other", "sniper", "m203", "hold", "briefcase", "reviver", "radio", "dualwield",
|
||||
"remotecontrol", "crossbow", "minigun", "beltfed", "g11", "rearclip", "handleclip", "rearclipsniper", "ballisticknife", "singleknife",
|
||||
"nopump", "hatchet", "grimreaper", "zipline", "riotshield", "tablet", "turned", "screecher", "staff",
|
||||
};
|
||||
|
||||
inline const char* activeReticleNames[]
|
||||
{
|
||||
inline const char* activeReticleNames[]{
|
||||
"None",
|
||||
"Pip-On-A-Stick",
|
||||
"Bouncing Diamond",
|
||||
"Missile Lock"
|
||||
"Missile Lock",
|
||||
};
|
||||
|
||||
inline const char* guidedMissileNames[]
|
||||
{
|
||||
inline const char* guidedMissileNames[]{
|
||||
"None",
|
||||
"Sidewinder",
|
||||
"Hellfire",
|
||||
@ -181,87 +141,53 @@ namespace T6
|
||||
"WireGuided",
|
||||
"TVGuided",
|
||||
"Drone",
|
||||
"HeatSeeking"
|
||||
"HeatSeeking",
|
||||
};
|
||||
|
||||
inline const char* stickinessNames[]
|
||||
{
|
||||
inline const char* stickinessNames[]{
|
||||
"Don't stick",
|
||||
"Stick to all",
|
||||
"Stick to all, except ai and clients",
|
||||
"Stick to ground",
|
||||
"Stick to ground, maintain yaw",
|
||||
"Stick to flesh"
|
||||
"Stick to flesh",
|
||||
};
|
||||
|
||||
inline const char* rotateTypeNames[]
|
||||
{
|
||||
inline const char* rotateTypeNames[]{
|
||||
"Rotate both axis, grenade style",
|
||||
"Rotate one axis, blade style",
|
||||
"Rotate like a cylinder"
|
||||
"Rotate like a cylinder",
|
||||
};
|
||||
|
||||
inline const char* overlayInterfaceNames[]
|
||||
{
|
||||
inline const char* overlayInterfaceNames[]{
|
||||
"None",
|
||||
"Javelin",
|
||||
"Turret Scope"
|
||||
"Turret Scope",
|
||||
};
|
||||
|
||||
inline const char* ammoCounterClipNames[]
|
||||
{
|
||||
inline const char* ammoCounterClipNames[]{
|
||||
"None",
|
||||
"Magazine",
|
||||
"ShortMagazine",
|
||||
"Shotgun",
|
||||
"Rocket",
|
||||
"Beltfed",
|
||||
"AltWeapon"
|
||||
"AltWeapon",
|
||||
};
|
||||
|
||||
inline const char* weapIconRatioNames[]
|
||||
{
|
||||
inline const char* weapIconRatioNames[]{
|
||||
"1:1",
|
||||
"2:1",
|
||||
"4:1"
|
||||
"4:1",
|
||||
};
|
||||
|
||||
inline const char* szAttachmentTypeNames[]
|
||||
{
|
||||
"none",
|
||||
"acog",
|
||||
"dualclip",
|
||||
"dualoptic",
|
||||
"dw",
|
||||
"extbarrel",
|
||||
"extclip",
|
||||
"extramags",
|
||||
"fastads",
|
||||
"fastreload",
|
||||
"fmj",
|
||||
"gl",
|
||||
"grip",
|
||||
"holo",
|
||||
"ir",
|
||||
"is",
|
||||
"longbreath",
|
||||
"mk",
|
||||
"mms",
|
||||
"rangefinder",
|
||||
"reflex",
|
||||
"rf",
|
||||
"sf",
|
||||
"silencer",
|
||||
"stackfire",
|
||||
"stalker",
|
||||
"steadyaim",
|
||||
"swayreduc",
|
||||
"tacknife",
|
||||
"vzoom"
|
||||
inline const char* szAttachmentTypeNames[]{
|
||||
"none", "acog", "dualclip", "dualoptic", "dw", "extbarrel", "extclip", "extramags", "fastads", "fastreload",
|
||||
"fmj", "gl", "grip", "holo", "ir", "is", "longbreath", "mk", "mms", "rangefinder",
|
||||
"reflex", "rf", "sf", "silencer", "stackfire", "stalker", "steadyaim", "swayreduc", "tacknife", "vzoom",
|
||||
};
|
||||
|
||||
inline const char* szWeapFireTypeNames[]
|
||||
{
|
||||
inline const char* szWeapFireTypeNames[]{
|
||||
"Full Auto",
|
||||
"Single Shot",
|
||||
"2-Round Burst",
|
||||
@ -271,19 +197,17 @@ namespace T6
|
||||
"Stacked Fire",
|
||||
"Minigun",
|
||||
"Charge Shot",
|
||||
"Jetgun"
|
||||
"Jetgun",
|
||||
};
|
||||
|
||||
inline const char* penetrateTypeNames[]
|
||||
{
|
||||
inline const char* penetrateTypeNames[]{
|
||||
"none",
|
||||
"small",
|
||||
"medium",
|
||||
"large"
|
||||
"large",
|
||||
};
|
||||
|
||||
inline const char* s_constraintTypeNames[]
|
||||
{
|
||||
inline const char* s_constraintTypeNames[]{
|
||||
"none",
|
||||
"point",
|
||||
"distance",
|
||||
@ -296,8 +220,7 @@ namespace T6
|
||||
"light",
|
||||
};
|
||||
|
||||
inline const char* s_vehicleClassNames[]
|
||||
{
|
||||
inline const char* s_vehicleClassNames[]{
|
||||
"4 wheel",
|
||||
"motorcycle",
|
||||
"tank",
|
||||
@ -307,8 +230,7 @@ namespace T6
|
||||
"helicopter",
|
||||
};
|
||||
|
||||
inline const char* s_vehicleCameraModes[]
|
||||
{
|
||||
inline const char* s_vehicleCameraModes[]{
|
||||
"first",
|
||||
"chase",
|
||||
"view",
|
||||
@ -319,52 +241,20 @@ namespace T6
|
||||
"vtol",
|
||||
};
|
||||
|
||||
inline const char* s_tractionTypeNames[]
|
||||
{
|
||||
inline const char* s_tractionTypeNames[]{
|
||||
"TRACTION_TYPE_FRONT",
|
||||
"TRACTION_TYPE_BACK",
|
||||
"TRACTION_TYPE_ALL_WD",
|
||||
};
|
||||
|
||||
inline const char* tracerTypeNames[]
|
||||
{
|
||||
inline const char* tracerTypeNames[]{
|
||||
"Laser",
|
||||
"Smoke"
|
||||
"Smoke",
|
||||
};
|
||||
|
||||
inline const char* bounceSoundSuffixes[]
|
||||
{
|
||||
"_default",
|
||||
"_bark",
|
||||
"_brick",
|
||||
"_carpet",
|
||||
"_cloth",
|
||||
"_concrete",
|
||||
"_dirt",
|
||||
"_flesh",
|
||||
"_foliage",
|
||||
"_glass",
|
||||
"_grass",
|
||||
"_gravel",
|
||||
"_ice",
|
||||
"_metal",
|
||||
"_mud",
|
||||
"_paper",
|
||||
"_plaster",
|
||||
"_rock",
|
||||
"_sand",
|
||||
"_snow",
|
||||
"_water",
|
||||
"_wood",
|
||||
"_asphalt",
|
||||
"_ceramic",
|
||||
"_plastic",
|
||||
"_rubber",
|
||||
"_cushion",
|
||||
"_fruit",
|
||||
"_paintedmetal",
|
||||
"_player",
|
||||
"_tallgrass",
|
||||
"_riotshield"
|
||||
inline const char* bounceSoundSuffixes[]{
|
||||
"_default", "_bark", "_brick", "_carpet", "_cloth", "_concrete", "_dirt", "_flesh", "_foliage", "_glass", "_grass",
|
||||
"_gravel", "_ice", "_metal", "_mud", "_paper", "_plaster", "_rock", "_sand", "_snow", "_water", "_wood",
|
||||
"_asphalt", "_ceramic", "_plastic", "_rubber", "_cushion", "_fruit", "_paintedmetal", "_player", "_tallgrass", "_riotshield",
|
||||
};
|
||||
}
|
||||
} // namespace T6
|
||||
|
@ -3,83 +3,82 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline cspField_t phys_constraints_fields[]
|
||||
{
|
||||
{"c1_type", offsetof(PhysConstraints, data[0].type), CFT_TYPE},
|
||||
{"c1_bone1_name", offsetof(PhysConstraints, data[0].target_bone1), CSPFT_STRING},
|
||||
{"c1_bone2_name", offsetof(PhysConstraints, data[0].target_bone2), CSPFT_STRING},
|
||||
{"c1_offsetX", offsetof(PhysConstraints, data[0].offset.x), CSPFT_FLOAT},
|
||||
{"c1_offsetY", offsetof(PhysConstraints, data[0].offset.y), CSPFT_FLOAT},
|
||||
{"c1_offsetZ", offsetof(PhysConstraints, data[0].offset.z), CSPFT_FLOAT},
|
||||
{"c1_timeout", offsetof(PhysConstraints, data[0].timeout), CSPFT_INT},
|
||||
{"c1_min_health", offsetof(PhysConstraints, data[0].min_health), CSPFT_INT},
|
||||
{"c1_max_health", offsetof(PhysConstraints, data[0].max_health), CSPFT_INT},
|
||||
{"c1_damp", offsetof(PhysConstraints, data[0].damp), CSPFT_FLOAT},
|
||||
{"c1_power", offsetof(PhysConstraints, data[0].power), CSPFT_FLOAT},
|
||||
{"c1_spin_scale", offsetof(PhysConstraints, data[0].spin_scale), CSPFT_FLOAT},
|
||||
{"c1_shakescalex", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT},
|
||||
{"c1_shakescaley", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT},
|
||||
{"c1_shakescalez", offsetof(PhysConstraints, data[0].scale.z), CSPFT_FLOAT},
|
||||
{"c1_min_angle", offsetof(PhysConstraints, data[0].minAngle), CSPFT_FLOAT},
|
||||
{"c1_max_angle", offsetof(PhysConstraints, data[0].maxAngle), CSPFT_FLOAT},
|
||||
{"c1_yaw", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT},
|
||||
{"c1_pitch", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT},
|
||||
{"c2_type", offsetof(PhysConstraints, data[1].type), CFT_TYPE},
|
||||
{"c2_bone1_name", offsetof(PhysConstraints, data[1].target_bone1), CSPFT_STRING},
|
||||
{"c2_bone2_name", offsetof(PhysConstraints, data[1].target_bone2), CSPFT_STRING},
|
||||
{"c2_offsetX", offsetof(PhysConstraints, data[1].offset.x), CSPFT_FLOAT},
|
||||
{"c2_offsetY", offsetof(PhysConstraints, data[1].offset.y), CSPFT_FLOAT},
|
||||
{"c2_offsetZ", offsetof(PhysConstraints, data[1].offset.z), CSPFT_FLOAT},
|
||||
{"c2_timeout", offsetof(PhysConstraints, data[1].timeout), CSPFT_INT},
|
||||
{"c2_min_health", offsetof(PhysConstraints, data[1].min_health), CSPFT_INT},
|
||||
{"c2_max_health", offsetof(PhysConstraints, data[1].max_health), CSPFT_INT},
|
||||
{"c2_damp", offsetof(PhysConstraints, data[1].damp), CSPFT_FLOAT},
|
||||
{"c2_power", offsetof(PhysConstraints, data[1].power), CSPFT_FLOAT},
|
||||
{"c2_spin_scale", offsetof(PhysConstraints, data[1].spin_scale), CSPFT_FLOAT},
|
||||
{"c2_shakescalex", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT},
|
||||
{"c2_shakescaley", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT},
|
||||
{"c2_shakescalez", offsetof(PhysConstraints, data[1].scale.z), CSPFT_FLOAT},
|
||||
{"c2_min_angle", offsetof(PhysConstraints, data[1].minAngle), CSPFT_FLOAT},
|
||||
{"c2_max_angle", offsetof(PhysConstraints, data[1].maxAngle), CSPFT_FLOAT},
|
||||
{"c2_yaw", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT},
|
||||
{"c2_pitch", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT},
|
||||
{"c3_type", offsetof(PhysConstraints, data[2].type), CFT_TYPE},
|
||||
{"c3_bone1_name", offsetof(PhysConstraints, data[2].target_bone1), CSPFT_STRING},
|
||||
{"c3_bone2_name", offsetof(PhysConstraints, data[2].target_bone2), CSPFT_STRING},
|
||||
{"c3_offsetX", offsetof(PhysConstraints, data[2].offset.x), CSPFT_FLOAT},
|
||||
{"c3_offsetY", offsetof(PhysConstraints, data[2].offset.y), CSPFT_FLOAT},
|
||||
{"c3_offsetZ", offsetof(PhysConstraints, data[2].offset.z), CSPFT_FLOAT},
|
||||
{"c3_timeout", offsetof(PhysConstraints, data[2].timeout), CSPFT_INT},
|
||||
{"c3_min_health", offsetof(PhysConstraints, data[2].min_health), CSPFT_INT},
|
||||
{"c3_max_health", offsetof(PhysConstraints, data[2].max_health), CSPFT_INT},
|
||||
{"c3_damp", offsetof(PhysConstraints, data[2].damp), CSPFT_FLOAT},
|
||||
{"c3_power", offsetof(PhysConstraints, data[2].power), CSPFT_FLOAT},
|
||||
{"c3_spin_scale", offsetof(PhysConstraints, data[2].spin_scale), CSPFT_FLOAT},
|
||||
{"c3_shakescalex", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT},
|
||||
{"c3_shakescaley", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT},
|
||||
{"c3_shakescalez", offsetof(PhysConstraints, data[2].scale.z), CSPFT_FLOAT},
|
||||
{"c3_min_angle", offsetof(PhysConstraints, data[2].minAngle), CSPFT_FLOAT},
|
||||
{"c3_max_angle", offsetof(PhysConstraints, data[2].maxAngle), CSPFT_FLOAT},
|
||||
{"c3_yaw", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT},
|
||||
{"c3_pitch", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT},
|
||||
{"c4_type", offsetof(PhysConstraints, data[3].type), CFT_TYPE},
|
||||
{"c4_bone1_name", offsetof(PhysConstraints, data[3].target_bone1), CSPFT_STRING},
|
||||
{"c4_bone2_name", offsetof(PhysConstraints, data[3].target_bone2), CSPFT_STRING},
|
||||
{"c4_offsetX", offsetof(PhysConstraints, data[3].offset.x), CSPFT_FLOAT},
|
||||
{"c4_offsetY", offsetof(PhysConstraints, data[3].offset.y), CSPFT_FLOAT},
|
||||
{"c4_offsetZ", offsetof(PhysConstraints, data[3].offset.z), CSPFT_FLOAT},
|
||||
{"c4_timeout", offsetof(PhysConstraints, data[3].timeout), CSPFT_INT},
|
||||
{"c4_min_health", offsetof(PhysConstraints, data[3].min_health), CSPFT_INT},
|
||||
{"c4_max_health", offsetof(PhysConstraints, data[3].max_health), CSPFT_INT},
|
||||
{"c4_damp", offsetof(PhysConstraints, data[3].damp), CSPFT_FLOAT},
|
||||
{"c4_power", offsetof(PhysConstraints, data[3].power), CSPFT_FLOAT},
|
||||
{"c4_spin_scale", offsetof(PhysConstraints, data[3].spin_scale), CSPFT_FLOAT},
|
||||
{"c4_shakescalex", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT},
|
||||
{"c4_shakescaley", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT},
|
||||
{"c4_shakescalez", offsetof(PhysConstraints, data[3].scale.z), CSPFT_FLOAT},
|
||||
{"c4_min_angle", offsetof(PhysConstraints, data[3].minAngle), CSPFT_FLOAT},
|
||||
{"c4_max_angle", offsetof(PhysConstraints, data[3].maxAngle), CSPFT_FLOAT},
|
||||
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT},
|
||||
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT},
|
||||
inline cspField_t phys_constraints_fields[]{
|
||||
{"c1_type", offsetof(PhysConstraints, data[0].type), CFT_TYPE },
|
||||
{"c1_bone1_name", offsetof(PhysConstraints, data[0].target_bone1), CSPFT_STRING},
|
||||
{"c1_bone2_name", offsetof(PhysConstraints, data[0].target_bone2), CSPFT_STRING},
|
||||
{"c1_offsetX", offsetof(PhysConstraints, data[0].offset.x), CSPFT_FLOAT },
|
||||
{"c1_offsetY", offsetof(PhysConstraints, data[0].offset.y), CSPFT_FLOAT },
|
||||
{"c1_offsetZ", offsetof(PhysConstraints, data[0].offset.z), CSPFT_FLOAT },
|
||||
{"c1_timeout", offsetof(PhysConstraints, data[0].timeout), CSPFT_INT },
|
||||
{"c1_min_health", offsetof(PhysConstraints, data[0].min_health), CSPFT_INT },
|
||||
{"c1_max_health", offsetof(PhysConstraints, data[0].max_health), CSPFT_INT },
|
||||
{"c1_damp", offsetof(PhysConstraints, data[0].damp), CSPFT_FLOAT },
|
||||
{"c1_power", offsetof(PhysConstraints, data[0].power), CSPFT_FLOAT },
|
||||
{"c1_spin_scale", offsetof(PhysConstraints, data[0].spin_scale), CSPFT_FLOAT },
|
||||
{"c1_shakescalex", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT },
|
||||
{"c1_shakescaley", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT },
|
||||
{"c1_shakescalez", offsetof(PhysConstraints, data[0].scale.z), CSPFT_FLOAT },
|
||||
{"c1_min_angle", offsetof(PhysConstraints, data[0].minAngle), CSPFT_FLOAT },
|
||||
{"c1_max_angle", offsetof(PhysConstraints, data[0].maxAngle), CSPFT_FLOAT },
|
||||
{"c1_yaw", offsetof(PhysConstraints, data[0].scale.y), CSPFT_FLOAT },
|
||||
{"c1_pitch", offsetof(PhysConstraints, data[0].scale.x), CSPFT_FLOAT },
|
||||
{"c2_type", offsetof(PhysConstraints, data[1].type), CFT_TYPE },
|
||||
{"c2_bone1_name", offsetof(PhysConstraints, data[1].target_bone1), CSPFT_STRING},
|
||||
{"c2_bone2_name", offsetof(PhysConstraints, data[1].target_bone2), CSPFT_STRING},
|
||||
{"c2_offsetX", offsetof(PhysConstraints, data[1].offset.x), CSPFT_FLOAT },
|
||||
{"c2_offsetY", offsetof(PhysConstraints, data[1].offset.y), CSPFT_FLOAT },
|
||||
{"c2_offsetZ", offsetof(PhysConstraints, data[1].offset.z), CSPFT_FLOAT },
|
||||
{"c2_timeout", offsetof(PhysConstraints, data[1].timeout), CSPFT_INT },
|
||||
{"c2_min_health", offsetof(PhysConstraints, data[1].min_health), CSPFT_INT },
|
||||
{"c2_max_health", offsetof(PhysConstraints, data[1].max_health), CSPFT_INT },
|
||||
{"c2_damp", offsetof(PhysConstraints, data[1].damp), CSPFT_FLOAT },
|
||||
{"c2_power", offsetof(PhysConstraints, data[1].power), CSPFT_FLOAT },
|
||||
{"c2_spin_scale", offsetof(PhysConstraints, data[1].spin_scale), CSPFT_FLOAT },
|
||||
{"c2_shakescalex", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT },
|
||||
{"c2_shakescaley", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT },
|
||||
{"c2_shakescalez", offsetof(PhysConstraints, data[1].scale.z), CSPFT_FLOAT },
|
||||
{"c2_min_angle", offsetof(PhysConstraints, data[1].minAngle), CSPFT_FLOAT },
|
||||
{"c2_max_angle", offsetof(PhysConstraints, data[1].maxAngle), CSPFT_FLOAT },
|
||||
{"c2_yaw", offsetof(PhysConstraints, data[1].scale.y), CSPFT_FLOAT },
|
||||
{"c2_pitch", offsetof(PhysConstraints, data[1].scale.x), CSPFT_FLOAT },
|
||||
{"c3_type", offsetof(PhysConstraints, data[2].type), CFT_TYPE },
|
||||
{"c3_bone1_name", offsetof(PhysConstraints, data[2].target_bone1), CSPFT_STRING},
|
||||
{"c3_bone2_name", offsetof(PhysConstraints, data[2].target_bone2), CSPFT_STRING},
|
||||
{"c3_offsetX", offsetof(PhysConstraints, data[2].offset.x), CSPFT_FLOAT },
|
||||
{"c3_offsetY", offsetof(PhysConstraints, data[2].offset.y), CSPFT_FLOAT },
|
||||
{"c3_offsetZ", offsetof(PhysConstraints, data[2].offset.z), CSPFT_FLOAT },
|
||||
{"c3_timeout", offsetof(PhysConstraints, data[2].timeout), CSPFT_INT },
|
||||
{"c3_min_health", offsetof(PhysConstraints, data[2].min_health), CSPFT_INT },
|
||||
{"c3_max_health", offsetof(PhysConstraints, data[2].max_health), CSPFT_INT },
|
||||
{"c3_damp", offsetof(PhysConstraints, data[2].damp), CSPFT_FLOAT },
|
||||
{"c3_power", offsetof(PhysConstraints, data[2].power), CSPFT_FLOAT },
|
||||
{"c3_spin_scale", offsetof(PhysConstraints, data[2].spin_scale), CSPFT_FLOAT },
|
||||
{"c3_shakescalex", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT },
|
||||
{"c3_shakescaley", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT },
|
||||
{"c3_shakescalez", offsetof(PhysConstraints, data[2].scale.z), CSPFT_FLOAT },
|
||||
{"c3_min_angle", offsetof(PhysConstraints, data[2].minAngle), CSPFT_FLOAT },
|
||||
{"c3_max_angle", offsetof(PhysConstraints, data[2].maxAngle), CSPFT_FLOAT },
|
||||
{"c3_yaw", offsetof(PhysConstraints, data[2].scale.y), CSPFT_FLOAT },
|
||||
{"c3_pitch", offsetof(PhysConstraints, data[2].scale.x), CSPFT_FLOAT },
|
||||
{"c4_type", offsetof(PhysConstraints, data[3].type), CFT_TYPE },
|
||||
{"c4_bone1_name", offsetof(PhysConstraints, data[3].target_bone1), CSPFT_STRING},
|
||||
{"c4_bone2_name", offsetof(PhysConstraints, data[3].target_bone2), CSPFT_STRING},
|
||||
{"c4_offsetX", offsetof(PhysConstraints, data[3].offset.x), CSPFT_FLOAT },
|
||||
{"c4_offsetY", offsetof(PhysConstraints, data[3].offset.y), CSPFT_FLOAT },
|
||||
{"c4_offsetZ", offsetof(PhysConstraints, data[3].offset.z), CSPFT_FLOAT },
|
||||
{"c4_timeout", offsetof(PhysConstraints, data[3].timeout), CSPFT_INT },
|
||||
{"c4_min_health", offsetof(PhysConstraints, data[3].min_health), CSPFT_INT },
|
||||
{"c4_max_health", offsetof(PhysConstraints, data[3].max_health), CSPFT_INT },
|
||||
{"c4_damp", offsetof(PhysConstraints, data[3].damp), CSPFT_FLOAT },
|
||||
{"c4_power", offsetof(PhysConstraints, data[3].power), CSPFT_FLOAT },
|
||||
{"c4_spin_scale", offsetof(PhysConstraints, data[3].spin_scale), CSPFT_FLOAT },
|
||||
{"c4_shakescalex", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
|
||||
{"c4_shakescaley", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
|
||||
{"c4_shakescalez", offsetof(PhysConstraints, data[3].scale.z), CSPFT_FLOAT },
|
||||
{"c4_min_angle", offsetof(PhysConstraints, data[3].minAngle), CSPFT_FLOAT },
|
||||
{"c4_max_angle", offsetof(PhysConstraints, data[3].maxAngle), CSPFT_FLOAT },
|
||||
{"c4_yaw", offsetof(PhysConstraints, data[3].scale.y), CSPFT_FLOAT },
|
||||
{"c4_pitch", offsetof(PhysConstraints, data[3].scale.x), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,26 +3,25 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline cspField_t phys_preset_fields[]
|
||||
{
|
||||
{ "mass", offsetof(PhysPresetInfo, mass), CSPFT_FLOAT },
|
||||
{ "bounce", offsetof(PhysPresetInfo, bounce), CSPFT_FLOAT },
|
||||
{ "friction", offsetof(PhysPresetInfo, friction), CSPFT_FLOAT },
|
||||
{ "isFrictionInfinity", offsetof(PhysPresetInfo, isFrictionInfinity), CSPFT_QBOOLEAN },
|
||||
{ "bulletForceScale", offsetof(PhysPresetInfo, bulletForceScale), CSPFT_FLOAT },
|
||||
{ "explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
|
||||
{ "piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
|
||||
{ "piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
|
||||
{ "canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_INT },
|
||||
{ "gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT },
|
||||
{ "massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT },
|
||||
{ "massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT },
|
||||
{ "massOffsetZ", offsetof(PhysPresetInfo, centerOfMassOffset.z), CSPFT_FLOAT },
|
||||
{ "buoyancyMinX", offsetof(PhysPresetInfo, buoyancyBoxMin.x), CSPFT_FLOAT },
|
||||
{ "buoyancyMinY", offsetof(PhysPresetInfo, buoyancyBoxMin.y), CSPFT_FLOAT },
|
||||
{ "buoyancyMinZ", offsetof(PhysPresetInfo, buoyancyBoxMin.z), CSPFT_FLOAT },
|
||||
{ "buoyancyMaxX", offsetof(PhysPresetInfo, buoyancyBoxMax.x), CSPFT_FLOAT },
|
||||
{ "buoyancyMaxY", offsetof(PhysPresetInfo, buoyancyBoxMax.y), CSPFT_FLOAT },
|
||||
{ "buoyancyMaxZ", offsetof(PhysPresetInfo, buoyancyBoxMax.z), CSPFT_FLOAT },
|
||||
inline cspField_t phys_preset_fields[]{
|
||||
{"mass", offsetof(PhysPresetInfo, mass), CSPFT_FLOAT },
|
||||
{"bounce", offsetof(PhysPresetInfo, bounce), CSPFT_FLOAT },
|
||||
{"friction", offsetof(PhysPresetInfo, friction), CSPFT_FLOAT },
|
||||
{"isFrictionInfinity", offsetof(PhysPresetInfo, isFrictionInfinity), CSPFT_QBOOLEAN},
|
||||
{"bulletForceScale", offsetof(PhysPresetInfo, bulletForceScale), CSPFT_FLOAT },
|
||||
{"explosiveForceScale", offsetof(PhysPresetInfo, explosiveForceScale), CSPFT_FLOAT },
|
||||
{"piecesSpreadFraction", offsetof(PhysPresetInfo, piecesSpreadFraction), CSPFT_FLOAT },
|
||||
{"piecesUpwardVelocity", offsetof(PhysPresetInfo, piecesUpwardVelocity), CSPFT_FLOAT },
|
||||
{"canFloat", offsetof(PhysPresetInfo, canFloat), CSPFT_INT },
|
||||
{"gravityScale", offsetof(PhysPresetInfo, gravityScale), CSPFT_FLOAT },
|
||||
{"massOffsetX", offsetof(PhysPresetInfo, centerOfMassOffset.x), CSPFT_FLOAT },
|
||||
{"massOffsetY", offsetof(PhysPresetInfo, centerOfMassOffset.y), CSPFT_FLOAT },
|
||||
{"massOffsetZ", offsetof(PhysPresetInfo, centerOfMassOffset.z), CSPFT_FLOAT },
|
||||
{"buoyancyMinX", offsetof(PhysPresetInfo, buoyancyBoxMin.x), CSPFT_FLOAT },
|
||||
{"buoyancyMinY", offsetof(PhysPresetInfo, buoyancyBoxMin.y), CSPFT_FLOAT },
|
||||
{"buoyancyMinZ", offsetof(PhysPresetInfo, buoyancyBoxMin.z), CSPFT_FLOAT },
|
||||
{"buoyancyMaxX", offsetof(PhysPresetInfo, buoyancyBoxMax.x), CSPFT_FLOAT },
|
||||
{"buoyancyMaxY", offsetof(PhysPresetInfo, buoyancyBoxMax.y), CSPFT_FLOAT },
|
||||
{"buoyancyMaxZ", offsetof(PhysPresetInfo, buoyancyBoxMax.z), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,38 +3,37 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline cspField_t tracer_fields[]
|
||||
{
|
||||
{"type", offsetof(TracerDef, type), TFT_TRACERTYPE},
|
||||
{"material", offsetof(TracerDef, material), CSPFT_MATERIAL},
|
||||
{"drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT},
|
||||
{"speed", offsetof(TracerDef, speed), CSPFT_FLOAT},
|
||||
{"beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT},
|
||||
{"beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT},
|
||||
{"screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT},
|
||||
{"screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT},
|
||||
{"fadeTime", offsetof(TracerDef, fadeTime), CSPFT_FLOAT},
|
||||
{"fadeScale", offsetof(TracerDef, fadeScale), CSPFT_FLOAT},
|
||||
{"texRepeatRate", offsetof(TracerDef, texRepeatRate), CSPFT_FLOAT},
|
||||
{"colorR0", offsetof(TracerDef, colors[0].r), CSPFT_FLOAT},
|
||||
{"colorG0", offsetof(TracerDef, colors[0].g), CSPFT_FLOAT},
|
||||
{"colorB0", offsetof(TracerDef, colors[0].b), CSPFT_FLOAT},
|
||||
{"colorA0", offsetof(TracerDef, colors[0].a), CSPFT_FLOAT},
|
||||
{"colorR1", offsetof(TracerDef, colors[1].r), CSPFT_FLOAT},
|
||||
{"colorG1", offsetof(TracerDef, colors[1].g), CSPFT_FLOAT},
|
||||
{"colorB1", offsetof(TracerDef, colors[1].b), CSPFT_FLOAT},
|
||||
{"colorA1", offsetof(TracerDef, colors[1].a), CSPFT_FLOAT},
|
||||
{"colorR2", offsetof(TracerDef, colors[2].r), CSPFT_FLOAT},
|
||||
{"colorG2", offsetof(TracerDef, colors[2].g), CSPFT_FLOAT},
|
||||
{"colorB2", offsetof(TracerDef, colors[2].b), CSPFT_FLOAT},
|
||||
{"colorA2", offsetof(TracerDef, colors[2].a), CSPFT_FLOAT},
|
||||
{"colorR3", offsetof(TracerDef, colors[3].r), CSPFT_FLOAT},
|
||||
{"colorG3", offsetof(TracerDef, colors[3].g), CSPFT_FLOAT},
|
||||
{"colorB3", offsetof(TracerDef, colors[3].b), CSPFT_FLOAT},
|
||||
{"colorA3", offsetof(TracerDef, colors[3].a), CSPFT_FLOAT},
|
||||
{"colorR4", offsetof(TracerDef, colors[4].r), CSPFT_FLOAT},
|
||||
{"colorG4", offsetof(TracerDef, colors[4].g), CSPFT_FLOAT},
|
||||
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT},
|
||||
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT}
|
||||
inline cspField_t tracer_fields[]{
|
||||
{"type", offsetof(TracerDef, type), TFT_TRACERTYPE},
|
||||
{"material", offsetof(TracerDef, material), CSPFT_MATERIAL},
|
||||
{"drawInterval", offsetof(TracerDef, drawInterval), CSPFT_INT },
|
||||
{"speed", offsetof(TracerDef, speed), CSPFT_FLOAT },
|
||||
{"beamLength", offsetof(TracerDef, beamLength), CSPFT_FLOAT },
|
||||
{"beamWidth", offsetof(TracerDef, beamWidth), CSPFT_FLOAT },
|
||||
{"screwRadius", offsetof(TracerDef, screwRadius), CSPFT_FLOAT },
|
||||
{"screwDist", offsetof(TracerDef, screwDist), CSPFT_FLOAT },
|
||||
{"fadeTime", offsetof(TracerDef, fadeTime), CSPFT_FLOAT },
|
||||
{"fadeScale", offsetof(TracerDef, fadeScale), CSPFT_FLOAT },
|
||||
{"texRepeatRate", offsetof(TracerDef, texRepeatRate), CSPFT_FLOAT },
|
||||
{"colorR0", offsetof(TracerDef, colors[0].r), CSPFT_FLOAT },
|
||||
{"colorG0", offsetof(TracerDef, colors[0].g), CSPFT_FLOAT },
|
||||
{"colorB0", offsetof(TracerDef, colors[0].b), CSPFT_FLOAT },
|
||||
{"colorA0", offsetof(TracerDef, colors[0].a), CSPFT_FLOAT },
|
||||
{"colorR1", offsetof(TracerDef, colors[1].r), CSPFT_FLOAT },
|
||||
{"colorG1", offsetof(TracerDef, colors[1].g), CSPFT_FLOAT },
|
||||
{"colorB1", offsetof(TracerDef, colors[1].b), CSPFT_FLOAT },
|
||||
{"colorA1", offsetof(TracerDef, colors[1].a), CSPFT_FLOAT },
|
||||
{"colorR2", offsetof(TracerDef, colors[2].r), CSPFT_FLOAT },
|
||||
{"colorG2", offsetof(TracerDef, colors[2].g), CSPFT_FLOAT },
|
||||
{"colorB2", offsetof(TracerDef, colors[2].b), CSPFT_FLOAT },
|
||||
{"colorA2", offsetof(TracerDef, colors[2].a), CSPFT_FLOAT },
|
||||
{"colorR3", offsetof(TracerDef, colors[3].r), CSPFT_FLOAT },
|
||||
{"colorG3", offsetof(TracerDef, colors[3].g), CSPFT_FLOAT },
|
||||
{"colorB3", offsetof(TracerDef, colors[3].b), CSPFT_FLOAT },
|
||||
{"colorA3", offsetof(TracerDef, colors[3].a), CSPFT_FLOAT },
|
||||
{"colorR4", offsetof(TracerDef, colors[4].r), CSPFT_FLOAT },
|
||||
{"colorG4", offsetof(TracerDef, colors[4].g), CSPFT_FLOAT },
|
||||
{"colorB4", offsetof(TracerDef, colors[4].b), CSPFT_FLOAT },
|
||||
{"colorA4", offsetof(TracerDef, colors[4].a), CSPFT_FLOAT },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,83 +3,82 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline cspField_t attachment_fields[]
|
||||
{
|
||||
{"displayName", offsetof(WeaponAttachment, szDisplayName), CSPFT_STRING},
|
||||
{"attachmentType", offsetof(WeaponAttachment, attachmentType), AFT_ATTACHMENTTYPE},
|
||||
{"penetrateType", offsetof(WeaponAttachment, penetrateType), AFT_PENETRATE_TYPE},
|
||||
{"firstRaisePriority", offsetof(WeaponAttachment, firstRaisePriority), CSPFT_INT},
|
||||
{"hipIdleAmount", offsetof(WeaponAttachment, fHipIdleAmount), CSPFT_FLOAT},
|
||||
{"fireType", offsetof(WeaponAttachment, fireType), AFT_FIRETYPE},
|
||||
{"damageRangeScale", offsetof(WeaponAttachment, fDamageRangeScale), CSPFT_FLOAT},
|
||||
{"adsZoomFov1", offsetof(WeaponAttachment, fAdsZoomFov1), CSPFT_FLOAT},
|
||||
{"adsZoomFov2", offsetof(WeaponAttachment, fAdsZoomFov2), CSPFT_FLOAT},
|
||||
{"adsZoomFov3", offsetof(WeaponAttachment, fAdsZoomFov3), CSPFT_FLOAT},
|
||||
{"adsZoomInFrac", offsetof(WeaponAttachment, fAdsZoomInFrac), CSPFT_FLOAT},
|
||||
{"adsZoomOutFrac", offsetof(WeaponAttachment, fAdsZoomOutFrac), CSPFT_FLOAT},
|
||||
{"adsTransInTimeScale", offsetof(WeaponAttachment, fAdsTransInTimeScale), CSPFT_FLOAT},
|
||||
{"adsTransOutTimeScale", offsetof(WeaponAttachment, fAdsTransOutTimeScale), CSPFT_FLOAT},
|
||||
{"adsRecoilReductionRate", offsetof(WeaponAttachment, fAdsRecoilReductionRate), CSPFT_FLOAT},
|
||||
{"adsRecoilReductionLimit", offsetof(WeaponAttachment, fAdsRecoilReductionLimit), CSPFT_FLOAT},
|
||||
{"adsViewKickCenterSpeedScale", offsetof(WeaponAttachment, fAdsViewKickCenterSpeedScale), CSPFT_FLOAT},
|
||||
{"adsIdleAmountScale", offsetof(WeaponAttachment, fAdsIdleAmountScale), CSPFT_FLOAT},
|
||||
{"swayOverride", offsetof(WeaponAttachment, swayOverride), CSPFT_BOOL},
|
||||
{"swayMaxAngle", offsetof(WeaponAttachment, swayMaxAngle), CSPFT_FLOAT},
|
||||
{"swayLerpSpeed", offsetof(WeaponAttachment, swayLerpSpeed), CSPFT_FLOAT},
|
||||
{"swayPitchScale", offsetof(WeaponAttachment, swayPitchScale), CSPFT_FLOAT},
|
||||
{"swayYawScale", offsetof(WeaponAttachment, swayYawScale), CSPFT_FLOAT},
|
||||
{"swayHorizScale", offsetof(WeaponAttachment, swayHorizScale), CSPFT_FLOAT},
|
||||
{"swayVertScale", offsetof(WeaponAttachment, swayVertScale), CSPFT_FLOAT},
|
||||
{"adsSwayOverride", offsetof(WeaponAttachment, adsSwayOverride), CSPFT_BOOL},
|
||||
{"adsSwayMaxAngle", offsetof(WeaponAttachment, adsSwayMaxAngle), CSPFT_FLOAT},
|
||||
{"adsSwayLerpSpeed", offsetof(WeaponAttachment, adsSwayLerpSpeed), CSPFT_FLOAT},
|
||||
{"adsSwayPitchScale", offsetof(WeaponAttachment, adsSwayPitchScale), CSPFT_FLOAT},
|
||||
{"adsSwayYawScale", offsetof(WeaponAttachment, adsSwayYawScale), CSPFT_FLOAT},
|
||||
{"adsSwayHorizScale", offsetof(WeaponAttachment, fAdsSwayHorizScale), CSPFT_FLOAT},
|
||||
{"adsSwayVertScale", offsetof(WeaponAttachment, fAdsSwayVertScale), CSPFT_FLOAT},
|
||||
{"adsMoveSpeedScale", offsetof(WeaponAttachment, adsMoveSpeedScale), CSPFT_FLOAT},
|
||||
{"hipSpreadMinScale", offsetof(WeaponAttachment, fHipSpreadMinScale), CSPFT_FLOAT},
|
||||
{"hipSpreadMaxScale", offsetof(WeaponAttachment, fHipSpreadMaxScale), CSPFT_FLOAT},
|
||||
{"strafeRotR", offsetof(WeaponAttachment, strafeRotR), CSPFT_FLOAT},
|
||||
{"standMoveF", offsetof(WeaponAttachment, standMoveF), CSPFT_FLOAT},
|
||||
{"standRotP", offsetof(WeaponAttachment, vStandRot.x), CSPFT_FLOAT},
|
||||
{"standRotY", offsetof(WeaponAttachment, vStandRot.y), CSPFT_FLOAT},
|
||||
{"standRotR", offsetof(WeaponAttachment, vStandRot.z), CSPFT_FLOAT},
|
||||
{"fireTimeScale", offsetof(WeaponAttachment, fFireTimeScale), CSPFT_FLOAT},
|
||||
{"reloadTimeScale", offsetof(WeaponAttachment, fReloadTimeScale), CSPFT_FLOAT},
|
||||
{"reloadEmptyTimeScale", offsetof(WeaponAttachment, fReloadEmptyTimeScale), CSPFT_FLOAT},
|
||||
{"reloadAddTimeScale", offsetof(WeaponAttachment, fReloadAddTimeScale), CSPFT_FLOAT},
|
||||
{"reloadQuickTimeScale", offsetof(WeaponAttachment, fReloadQuickTimeScale), CSPFT_FLOAT},
|
||||
{"reloadQuickEmptyTimeScale", offsetof(WeaponAttachment, fReloadQuickEmptyTimeScale), CSPFT_FLOAT},
|
||||
{"reloadQuickAddTimeScale", offsetof(WeaponAttachment, fReloadQuickAddTimeScale), CSPFT_FLOAT},
|
||||
{"perks1", offsetof(WeaponAttachment, perks[0]), CSPFT_UINT},
|
||||
{"perks0", offsetof(WeaponAttachment, perks[1]), CSPFT_UINT},
|
||||
{"altWeaponAdsOnly", offsetof(WeaponAttachment, bAltWeaponAdsOnly), CSPFT_BOOL},
|
||||
{"altWeaponDisableSwitching", offsetof(WeaponAttachment, bAltWeaponDisableSwitching), CSPFT_BOOL},
|
||||
{"altScopeADSTransInTime", offsetof(WeaponAttachment, altScopeADSTransInTime), CSPFT_FLOAT},
|
||||
{"altScopeADSTransOutTime", offsetof(WeaponAttachment, altScopeADSTransOutTime), CSPFT_FLOAT},
|
||||
{"silenced", offsetof(WeaponAttachment, bSilenced), CSPFT_BOOL},
|
||||
{"dualMag", offsetof(WeaponAttachment, bDualMag), CSPFT_BOOL},
|
||||
{"laserSight", offsetof(WeaponAttachment, laserSight), CSPFT_BOOL},
|
||||
{"infrared", offsetof(WeaponAttachment, bInfraRed), CSPFT_BOOL},
|
||||
{"useAsMelee", offsetof(WeaponAttachment, bUseAsMelee), CSPFT_BOOL},
|
||||
{"dualWield", offsetof(WeaponAttachment, bDualWield), CSPFT_BOOL},
|
||||
{"sharedAmmo", offsetof(WeaponAttachment, sharedAmmo), CSPFT_BOOL},
|
||||
{"mmsWeapon", offsetof(WeaponAttachment, mmsWeapon), CSPFT_BOOL},
|
||||
{"mmsInScope", offsetof(WeaponAttachment, mmsInScope), CSPFT_BOOL},
|
||||
{"mmsFOV", offsetof(WeaponAttachment, mmsFOV), CSPFT_FLOAT},
|
||||
{"mmsAspect", offsetof(WeaponAttachment, mmsAspect), CSPFT_FLOAT},
|
||||
{"mmsMaxDist", offsetof(WeaponAttachment, mmsMaxDist), CSPFT_FLOAT},
|
||||
{"clipSizeScale", offsetof(WeaponAttachment, clipSizeScale), CSPFT_FLOAT},
|
||||
{"clipSize", offsetof(WeaponAttachment, iClipSize), CSPFT_INT},
|
||||
{"stackFire", offsetof(WeaponAttachment, stackFire), CSPFT_FLOAT},
|
||||
{"stackFireSpread", offsetof(WeaponAttachment, stackFireSpread), CSPFT_FLOAT},
|
||||
{"stackFireAccuracyDecay", offsetof(WeaponAttachment, stackFireAccuracyDecay), CSPFT_FLOAT},
|
||||
{"customFloat0", offsetof(WeaponAttachment, customFloat0), CSPFT_FLOAT},
|
||||
{"customFloat1", offsetof(WeaponAttachment, customFloat1), CSPFT_FLOAT},
|
||||
{"customFloat2", offsetof(WeaponAttachment, customFloat2), CSPFT_FLOAT},
|
||||
{"customBool0", offsetof(WeaponAttachment, customBool0), CSPFT_BOOL},
|
||||
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL},
|
||||
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL},
|
||||
inline cspField_t attachment_fields[]{
|
||||
{"displayName", offsetof(WeaponAttachment, szDisplayName), CSPFT_STRING },
|
||||
{"attachmentType", offsetof(WeaponAttachment, attachmentType), AFT_ATTACHMENTTYPE},
|
||||
{"penetrateType", offsetof(WeaponAttachment, penetrateType), AFT_PENETRATE_TYPE},
|
||||
{"firstRaisePriority", offsetof(WeaponAttachment, firstRaisePriority), CSPFT_INT },
|
||||
{"hipIdleAmount", offsetof(WeaponAttachment, fHipIdleAmount), CSPFT_FLOAT },
|
||||
{"fireType", offsetof(WeaponAttachment, fireType), AFT_FIRETYPE },
|
||||
{"damageRangeScale", offsetof(WeaponAttachment, fDamageRangeScale), CSPFT_FLOAT },
|
||||
{"adsZoomFov1", offsetof(WeaponAttachment, fAdsZoomFov1), CSPFT_FLOAT },
|
||||
{"adsZoomFov2", offsetof(WeaponAttachment, fAdsZoomFov2), CSPFT_FLOAT },
|
||||
{"adsZoomFov3", offsetof(WeaponAttachment, fAdsZoomFov3), CSPFT_FLOAT },
|
||||
{"adsZoomInFrac", offsetof(WeaponAttachment, fAdsZoomInFrac), CSPFT_FLOAT },
|
||||
{"adsZoomOutFrac", offsetof(WeaponAttachment, fAdsZoomOutFrac), CSPFT_FLOAT },
|
||||
{"adsTransInTimeScale", offsetof(WeaponAttachment, fAdsTransInTimeScale), CSPFT_FLOAT },
|
||||
{"adsTransOutTimeScale", offsetof(WeaponAttachment, fAdsTransOutTimeScale), CSPFT_FLOAT },
|
||||
{"adsRecoilReductionRate", offsetof(WeaponAttachment, fAdsRecoilReductionRate), CSPFT_FLOAT },
|
||||
{"adsRecoilReductionLimit", offsetof(WeaponAttachment, fAdsRecoilReductionLimit), CSPFT_FLOAT },
|
||||
{"adsViewKickCenterSpeedScale", offsetof(WeaponAttachment, fAdsViewKickCenterSpeedScale), CSPFT_FLOAT },
|
||||
{"adsIdleAmountScale", offsetof(WeaponAttachment, fAdsIdleAmountScale), CSPFT_FLOAT },
|
||||
{"swayOverride", offsetof(WeaponAttachment, swayOverride), CSPFT_BOOL },
|
||||
{"swayMaxAngle", offsetof(WeaponAttachment, swayMaxAngle), CSPFT_FLOAT },
|
||||
{"swayLerpSpeed", offsetof(WeaponAttachment, swayLerpSpeed), CSPFT_FLOAT },
|
||||
{"swayPitchScale", offsetof(WeaponAttachment, swayPitchScale), CSPFT_FLOAT },
|
||||
{"swayYawScale", offsetof(WeaponAttachment, swayYawScale), CSPFT_FLOAT },
|
||||
{"swayHorizScale", offsetof(WeaponAttachment, swayHorizScale), CSPFT_FLOAT },
|
||||
{"swayVertScale", offsetof(WeaponAttachment, swayVertScale), CSPFT_FLOAT },
|
||||
{"adsSwayOverride", offsetof(WeaponAttachment, adsSwayOverride), CSPFT_BOOL },
|
||||
{"adsSwayMaxAngle", offsetof(WeaponAttachment, adsSwayMaxAngle), CSPFT_FLOAT },
|
||||
{"adsSwayLerpSpeed", offsetof(WeaponAttachment, adsSwayLerpSpeed), CSPFT_FLOAT },
|
||||
{"adsSwayPitchScale", offsetof(WeaponAttachment, adsSwayPitchScale), CSPFT_FLOAT },
|
||||
{"adsSwayYawScale", offsetof(WeaponAttachment, adsSwayYawScale), CSPFT_FLOAT },
|
||||
{"adsSwayHorizScale", offsetof(WeaponAttachment, fAdsSwayHorizScale), CSPFT_FLOAT },
|
||||
{"adsSwayVertScale", offsetof(WeaponAttachment, fAdsSwayVertScale), CSPFT_FLOAT },
|
||||
{"adsMoveSpeedScale", offsetof(WeaponAttachment, adsMoveSpeedScale), CSPFT_FLOAT },
|
||||
{"hipSpreadMinScale", offsetof(WeaponAttachment, fHipSpreadMinScale), CSPFT_FLOAT },
|
||||
{"hipSpreadMaxScale", offsetof(WeaponAttachment, fHipSpreadMaxScale), CSPFT_FLOAT },
|
||||
{"strafeRotR", offsetof(WeaponAttachment, strafeRotR), CSPFT_FLOAT },
|
||||
{"standMoveF", offsetof(WeaponAttachment, standMoveF), CSPFT_FLOAT },
|
||||
{"standRotP", offsetof(WeaponAttachment, vStandRot.x), CSPFT_FLOAT },
|
||||
{"standRotY", offsetof(WeaponAttachment, vStandRot.y), CSPFT_FLOAT },
|
||||
{"standRotR", offsetof(WeaponAttachment, vStandRot.z), CSPFT_FLOAT },
|
||||
{"fireTimeScale", offsetof(WeaponAttachment, fFireTimeScale), CSPFT_FLOAT },
|
||||
{"reloadTimeScale", offsetof(WeaponAttachment, fReloadTimeScale), CSPFT_FLOAT },
|
||||
{"reloadEmptyTimeScale", offsetof(WeaponAttachment, fReloadEmptyTimeScale), CSPFT_FLOAT },
|
||||
{"reloadAddTimeScale", offsetof(WeaponAttachment, fReloadAddTimeScale), CSPFT_FLOAT },
|
||||
{"reloadQuickTimeScale", offsetof(WeaponAttachment, fReloadQuickTimeScale), CSPFT_FLOAT },
|
||||
{"reloadQuickEmptyTimeScale", offsetof(WeaponAttachment, fReloadQuickEmptyTimeScale), CSPFT_FLOAT },
|
||||
{"reloadQuickAddTimeScale", offsetof(WeaponAttachment, fReloadQuickAddTimeScale), CSPFT_FLOAT },
|
||||
{"perks1", offsetof(WeaponAttachment, perks[0]), CSPFT_UINT },
|
||||
{"perks0", offsetof(WeaponAttachment, perks[1]), CSPFT_UINT },
|
||||
{"altWeaponAdsOnly", offsetof(WeaponAttachment, bAltWeaponAdsOnly), CSPFT_BOOL },
|
||||
{"altWeaponDisableSwitching", offsetof(WeaponAttachment, bAltWeaponDisableSwitching), CSPFT_BOOL },
|
||||
{"altScopeADSTransInTime", offsetof(WeaponAttachment, altScopeADSTransInTime), CSPFT_FLOAT },
|
||||
{"altScopeADSTransOutTime", offsetof(WeaponAttachment, altScopeADSTransOutTime), CSPFT_FLOAT },
|
||||
{"silenced", offsetof(WeaponAttachment, bSilenced), CSPFT_BOOL },
|
||||
{"dualMag", offsetof(WeaponAttachment, bDualMag), CSPFT_BOOL },
|
||||
{"laserSight", offsetof(WeaponAttachment, laserSight), CSPFT_BOOL },
|
||||
{"infrared", offsetof(WeaponAttachment, bInfraRed), CSPFT_BOOL },
|
||||
{"useAsMelee", offsetof(WeaponAttachment, bUseAsMelee), CSPFT_BOOL },
|
||||
{"dualWield", offsetof(WeaponAttachment, bDualWield), CSPFT_BOOL },
|
||||
{"sharedAmmo", offsetof(WeaponAttachment, sharedAmmo), CSPFT_BOOL },
|
||||
{"mmsWeapon", offsetof(WeaponAttachment, mmsWeapon), CSPFT_BOOL },
|
||||
{"mmsInScope", offsetof(WeaponAttachment, mmsInScope), CSPFT_BOOL },
|
||||
{"mmsFOV", offsetof(WeaponAttachment, mmsFOV), CSPFT_FLOAT },
|
||||
{"mmsAspect", offsetof(WeaponAttachment, mmsAspect), CSPFT_FLOAT },
|
||||
{"mmsMaxDist", offsetof(WeaponAttachment, mmsMaxDist), CSPFT_FLOAT },
|
||||
{"clipSizeScale", offsetof(WeaponAttachment, clipSizeScale), CSPFT_FLOAT },
|
||||
{"clipSize", offsetof(WeaponAttachment, iClipSize), CSPFT_INT },
|
||||
{"stackFire", offsetof(WeaponAttachment, stackFire), CSPFT_FLOAT },
|
||||
{"stackFireSpread", offsetof(WeaponAttachment, stackFireSpread), CSPFT_FLOAT },
|
||||
{"stackFireAccuracyDecay", offsetof(WeaponAttachment, stackFireAccuracyDecay), CSPFT_FLOAT },
|
||||
{"customFloat0", offsetof(WeaponAttachment, customFloat0), CSPFT_FLOAT },
|
||||
{"customFloat1", offsetof(WeaponAttachment, customFloat1), CSPFT_FLOAT },
|
||||
{"customFloat2", offsetof(WeaponAttachment, customFloat2), CSPFT_FLOAT },
|
||||
{"customBool0", offsetof(WeaponAttachment, customBool0), CSPFT_BOOL },
|
||||
{"customBool1", offsetof(WeaponAttachment, customBool1), CSPFT_BOOL },
|
||||
{"customBool2", offsetof(WeaponAttachment, customBool2), CSPFT_BOOL },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -3,208 +3,207 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline cspField_t attachment_unique_fields[]
|
||||
{
|
||||
{"attachmentType", offsetof(WeaponAttachmentUniqueFull, attachment.attachmentType), AUFT_ATTACHMENTTYPE},
|
||||
{"locNone", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_NONE]), CSPFT_FLOAT},
|
||||
{"locHelmet", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_HELMET]), CSPFT_FLOAT},
|
||||
{"locHead", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_HEAD]), CSPFT_FLOAT},
|
||||
{"locNeck", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_NECK]), CSPFT_FLOAT},
|
||||
{"locTorsoUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_TORSO_UPR]), CSPFT_FLOAT},
|
||||
{"locTorsoMid", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_TORSO_MID]), CSPFT_FLOAT},
|
||||
{"locTorsoLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_TORSO_LWR]), CSPFT_FLOAT},
|
||||
{"locRightArmUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_ARM_UPR]), CSPFT_FLOAT},
|
||||
{"locRightArmLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_ARM_LWR]), CSPFT_FLOAT},
|
||||
{"locRightHand", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_HAND]), CSPFT_FLOAT},
|
||||
{"locLeftArmUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_ARM_UPR]), CSPFT_FLOAT},
|
||||
{"locLeftArmLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_ARM_LWR]), CSPFT_FLOAT},
|
||||
{"locLeftHand", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_HAND]), CSPFT_FLOAT},
|
||||
{"locRightLegUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_LEG_UPR]), CSPFT_FLOAT},
|
||||
{"locRightLegLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_LEG_LWR]), CSPFT_FLOAT},
|
||||
{"locRightFoot", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_FOOT]), CSPFT_FLOAT},
|
||||
{"locLeftLegUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_LEG_UPR]), CSPFT_FLOAT},
|
||||
{"locLeftLegLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_LEG_LWR]), CSPFT_FLOAT},
|
||||
{"locLeftFoot", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_FOOT]), CSPFT_FLOAT},
|
||||
{"locGun", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_GUN]), CSPFT_FLOAT},
|
||||
{"viewModel", offsetof(WeaponAttachmentUniqueFull, attachment.viewModel), CSPFT_XMODEL},
|
||||
{"viewModelAdditional", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAdditional), CSPFT_XMODEL},
|
||||
{"viewModelADS", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelADS), CSPFT_XMODEL},
|
||||
{"worldModel", offsetof(WeaponAttachmentUniqueFull, attachment.worldModel), CSPFT_XMODEL},
|
||||
{"worldModelAdditional", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAdditional), CSPFT_XMODEL},
|
||||
{"viewModelTag", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelTag), CSPFT_STRING},
|
||||
{"worldModelTag", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelTag), CSPFT_STRING},
|
||||
{"viewModelOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsets.x), CSPFT_FLOAT},
|
||||
{"viewModelOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsets.y), CSPFT_FLOAT},
|
||||
{"viewModelOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsets.z), CSPFT_FLOAT},
|
||||
{"viewModelOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelRotations.x), CSPFT_FLOAT},
|
||||
{"viewModelOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelRotations.y), CSPFT_FLOAT},
|
||||
{"viewModelOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelRotations.z), CSPFT_FLOAT},
|
||||
{"worldModelOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsets.x), CSPFT_FLOAT},
|
||||
{"worldModelOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsets.y), CSPFT_FLOAT},
|
||||
{"worldModelOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsets.z), CSPFT_FLOAT},
|
||||
{"worldModelOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelRotations.x), CSPFT_FLOAT},
|
||||
{"worldModelOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelRotations.y), CSPFT_FLOAT},
|
||||
{"worldModelOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelRotations.z), CSPFT_FLOAT},
|
||||
{"viewModelAddOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddOffsets.x), CSPFT_FLOAT},
|
||||
{"viewModelAddOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddOffsets.y), CSPFT_FLOAT},
|
||||
{"viewModelAddOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddOffsets.z), CSPFT_FLOAT},
|
||||
{"viewModelAddOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddRotations.x), CSPFT_FLOAT},
|
||||
{"viewModelAddOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddRotations.y), CSPFT_FLOAT},
|
||||
{"viewModelAddOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddRotations.z), CSPFT_FLOAT},
|
||||
{"worldModelAddOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddOffsets.x), CSPFT_FLOAT},
|
||||
{"worldModelAddOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddOffsets.y), CSPFT_FLOAT},
|
||||
{"worldModelAddOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddOffsets.z), CSPFT_FLOAT},
|
||||
{"worldModelAddOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddRotations.x), CSPFT_FLOAT},
|
||||
{"worldModelAddOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddRotations.y), CSPFT_FLOAT},
|
||||
{"worldModelAddOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddRotations.z), CSPFT_FLOAT},
|
||||
{"hideTags", offsetof(WeaponAttachmentUniqueFull, hideTags), AUFT_HIDETAGS},
|
||||
{"camo", offsetof(WeaponAttachmentUniqueFull, attachment.weaponCamo), AUFT_CAMO},
|
||||
{"disableBaseWeaponAttachment", offsetof(WeaponAttachmentUniqueFull, attachment.disableBaseWeaponAttachment), CSPFT_BOOL},
|
||||
{"disableBaseWeaponClip", offsetof(WeaponAttachmentUniqueFull, attachment.disableBaseWeaponClip), CSPFT_BOOL},
|
||||
{"overrideBaseWeaponAttachmentOffsets", offsetof(WeaponAttachmentUniqueFull, attachment.overrideBaseWeaponAttachmentOffsets), CSPFT_BOOL},
|
||||
{"viewModelOffsetBaseAttachmentX", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsetBaseAttachment.x), CSPFT_FLOAT},
|
||||
{"viewModelOffsetBaseAttachmentY", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsetBaseAttachment.y), CSPFT_FLOAT},
|
||||
{"viewModelOffsetBaseAttachmentZ", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsetBaseAttachment.z), CSPFT_FLOAT},
|
||||
{"worldModelOffsetBaseAttachmentX", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsetBaseAttachment.x), CSPFT_FLOAT},
|
||||
{"worldModelOffsetBaseAttachmentY", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsetBaseAttachment.y), CSPFT_FLOAT},
|
||||
{"worldModelOffsetBaseAttachmentZ", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsetBaseAttachment.z), CSPFT_FLOAT},
|
||||
{"altWeapon", offsetof(WeaponAttachmentUniqueFull, attachment.szAltWeaponName), CSPFT_STRING},
|
||||
{"DualWieldWeapon", offsetof(WeaponAttachmentUniqueFull, attachment.szDualWieldWeaponName), CSPFT_STRING},
|
||||
{"adsOverlayShader", offsetof(WeaponAttachmentUniqueFull, attachment.overlayMaterial), CSPFT_MATERIAL_STREAM},
|
||||
{"adsOverlayShaderLowRes", offsetof(WeaponAttachmentUniqueFull, attachment.overlayMaterialLowRes), CSPFT_MATERIAL_STREAM},
|
||||
{"adsOverlayReticle", offsetof(WeaponAttachmentUniqueFull, attachment.overlayReticle), AUFT_OVERLAYRETICLE},
|
||||
{"firstRaiseTime", offsetof(WeaponAttachmentUniqueFull, attachment.iFirstRaiseTime), CSPFT_MILLISECONDS},
|
||||
{"altRaiseTime", offsetof(WeaponAttachmentUniqueFull, attachment.iAltRaiseTime), CSPFT_MILLISECONDS},
|
||||
{"altDropTime", offsetof(WeaponAttachmentUniqueFull, attachment.iAltDropTime), CSPFT_MILLISECONDS},
|
||||
{"reloadAmmoAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadAmmoAdd), CSPFT_INT},
|
||||
{"reloadStartAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadStartAdd), CSPFT_INT},
|
||||
{"segmentedReload", offsetof(WeaponAttachmentUniqueFull, attachment.bSegmentedReload), CSPFT_BOOL},
|
||||
{"idleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE]), CSPFT_STRING},
|
||||
{"idleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE_LEFT]), CSPFT_STRING},
|
||||
{"emptyIdleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE]), CSPFT_STRING},
|
||||
{"emptyIdleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), CSPFT_STRING},
|
||||
{"fireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_INTRO]), CSPFT_STRING},
|
||||
{"fireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE]), CSPFT_STRING},
|
||||
{"fireAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_LEFT]), CSPFT_STRING},
|
||||
{"holdFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_HOLD_FIRE]), CSPFT_STRING},
|
||||
{"lastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT]), CSPFT_STRING},
|
||||
{"lastShotAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), CSPFT_STRING},
|
||||
{"flourishAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT]), CSPFT_STRING},
|
||||
{"flourishAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT_LEFT]), CSPFT_STRING},
|
||||
{"detonateAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DETONATE]), CSPFT_STRING},
|
||||
{"rechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RECHAMBER]), CSPFT_STRING},
|
||||
{"meleeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE]), CSPFT_STRING},
|
||||
{"meleeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_EMPTY]), CSPFT_STRING},
|
||||
{"meleeAnim1", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE1]), CSPFT_STRING},
|
||||
{"meleeAnim2", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE2]), CSPFT_STRING},
|
||||
{"meleeAnim3", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE3]), CSPFT_STRING},
|
||||
{"meleeChargeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE]), CSPFT_STRING},
|
||||
{"meleeChargeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE_EMPTY]), CSPFT_STRING},
|
||||
{"reloadAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD]), CSPFT_STRING},
|
||||
{"reloadAnimRight", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), CSPFT_STRING},
|
||||
{"reloadAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_LEFT]), CSPFT_STRING},
|
||||
{"reloadEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), CSPFT_STRING},
|
||||
{"reloadEmptyAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), CSPFT_STRING},
|
||||
{"reloadStartAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_START]), CSPFT_STRING},
|
||||
{"reloadEndAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_END]), CSPFT_STRING},
|
||||
{"reloadQuickAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK]), CSPFT_STRING},
|
||||
{"reloadQuickEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), CSPFT_STRING},
|
||||
{"raiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RAISE]), CSPFT_STRING},
|
||||
{"dropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DROP]), CSPFT_STRING},
|
||||
{"firstRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRST_RAISE]), CSPFT_STRING},
|
||||
{"altRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_RAISE]), CSPFT_STRING},
|
||||
{"altDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_DROP]), CSPFT_STRING},
|
||||
{"quickRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_RAISE]), CSPFT_STRING},
|
||||
{"quickDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_DROP]), CSPFT_STRING},
|
||||
{"emptyRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_RAISE]), CSPFT_STRING},
|
||||
{"emptyDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_DROP]), CSPFT_STRING},
|
||||
{"sprintInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_IN]), CSPFT_STRING},
|
||||
{"sprintLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_LOOP]), CSPFT_STRING},
|
||||
{"sprintOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_OUT]), CSPFT_STRING},
|
||||
{"sprintInEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), CSPFT_STRING},
|
||||
{"sprintLoopEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), CSPFT_STRING},
|
||||
{"sprintOutEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), CSPFT_STRING},
|
||||
{"lowReadyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_IN]), CSPFT_STRING},
|
||||
{"lowReadyLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), CSPFT_STRING},
|
||||
{"lowReadyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_OUT]), CSPFT_STRING},
|
||||
{"contFireInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), CSPFT_STRING},
|
||||
{"contFireLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), CSPFT_STRING},
|
||||
{"contFireOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), CSPFT_STRING},
|
||||
{"crawlInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_IN]), CSPFT_STRING},
|
||||
{"crawlForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_FORWARD]), CSPFT_STRING},
|
||||
{"crawlBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_BACK]), CSPFT_STRING},
|
||||
{"crawlRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_RIGHT]), CSPFT_STRING},
|
||||
{"crawlLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_LEFT]), CSPFT_STRING},
|
||||
{"crawlOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_OUT]), CSPFT_STRING},
|
||||
{"crawlEmptyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_IN]), CSPFT_STRING},
|
||||
{"crawlEmptyForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_FORWARD]), CSPFT_STRING},
|
||||
{"crawlEmptyBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_BACK]), CSPFT_STRING},
|
||||
{"crawlEmptyRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_RIGHT]), CSPFT_STRING},
|
||||
{"crawlEmptyLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_LEFT]), CSPFT_STRING},
|
||||
{"crawlEmptyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_OUT]), CSPFT_STRING},
|
||||
{"deployAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING},
|
||||
{"breakdownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING},
|
||||
{"nightVisionWearAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), CSPFT_STRING},
|
||||
{"nightVisionRemoveAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), CSPFT_STRING},
|
||||
{"adsFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE]), CSPFT_STRING},
|
||||
{"adsLastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), CSPFT_STRING},
|
||||
{"adsRechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), CSPFT_STRING},
|
||||
{"adsUpAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP]), CSPFT_STRING},
|
||||
{"adsDownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_DOWN]), CSPFT_STRING},
|
||||
{"adsUpOtherScopeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP_OTHER_SCOPE]), CSPFT_STRING},
|
||||
{"adsFireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE_INTRO]), CSPFT_STRING},
|
||||
{"dtp_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_IN]), CSPFT_STRING},
|
||||
{"dtp_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_LOOP]), CSPFT_STRING},
|
||||
{"dtp_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_OUT]), CSPFT_STRING},
|
||||
{"dtp_empty_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), CSPFT_STRING},
|
||||
{"dtp_empty_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), CSPFT_STRING},
|
||||
{"dtp_empty_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), CSPFT_STRING},
|
||||
{"slide_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SLIDE_IN]), CSPFT_STRING},
|
||||
{"mantleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MANTLE]), CSPFT_STRING},
|
||||
{"sprintCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), CSPFT_STRING},
|
||||
{"dtpInCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), CSPFT_STRING},
|
||||
{"dtpLoopCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), CSPFT_STRING},
|
||||
{"dtpOutCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), CSPFT_STRING},
|
||||
{"mantleCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), CSPFT_STRING},
|
||||
{"fireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireSound), CSPFT_STRING},
|
||||
{"fireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireSoundPlayer), CSPFT_STRING},
|
||||
{"loopFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopSound), CSPFT_STRING},
|
||||
{"loopFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopSoundPlayer), CSPFT_STRING},
|
||||
{"loopFireEndSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopEndSound), CSPFT_STRING},
|
||||
{"loopFireEndSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopEndSoundPlayer), CSPFT_STRING},
|
||||
{"startFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireStartSound), CSPFT_STRING},
|
||||
{"stopFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireStopSound), CSPFT_STRING},
|
||||
{"startFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireStartSoundPlayer), CSPFT_STRING},
|
||||
{"stopFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireStopSoundPlayer), CSPFT_STRING},
|
||||
{"lastShotSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLastSound), CSPFT_STRING},
|
||||
{"lastShotSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireLastSoundPlayer), CSPFT_STRING},
|
||||
{"killcamStartFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireKillcamSound), CSPFT_STRING},
|
||||
{"killcamStartFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireKillcamSoundPlayer), CSPFT_STRING},
|
||||
{"viewFlashEffect", offsetof(WeaponAttachmentUniqueFull, attachment.viewFlashEffect), CSPFT_FX},
|
||||
{"worldFlashEffect", offsetof(WeaponAttachmentUniqueFull, attachment.worldFlashEffect), CSPFT_FX},
|
||||
{"tracerType", offsetof(WeaponAttachmentUniqueFull, attachment.tracerType), CSPFT_TRACER},
|
||||
{"enemyTracerType", offsetof(WeaponAttachmentUniqueFull, attachment.enemyTracerType), CSPFT_TRACER},
|
||||
{"adsDofStart", offsetof(WeaponAttachmentUniqueFull, attachment.adsDofStart), CSPFT_FLOAT},
|
||||
{"adsDofEnd", offsetof(WeaponAttachmentUniqueFull, attachment.adsDofEnd), CSPFT_FLOAT},
|
||||
{"overrideLeftHandIK", offsetof(WeaponAttachmentUniqueFull, attachment.bOverrideLeftHandIK), CSPFT_BOOL},
|
||||
{"overrideLeftHandProneIK", offsetof(WeaponAttachmentUniqueFull, attachment.bOverrideLeftHandProneIK), CSPFT_BOOL},
|
||||
{"ikLeftHandOffsetF", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandOffset.x), CSPFT_FLOAT},
|
||||
{"ikLeftHandOffsetR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandOffset.y), CSPFT_FLOAT},
|
||||
{"ikLeftHandOffsetU", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandOffset.z), CSPFT_FLOAT},
|
||||
{"ikLeftHandRotationP", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandRotation.x), CSPFT_FLOAT},
|
||||
{"ikLeftHandRotationY", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandRotation.y), CSPFT_FLOAT},
|
||||
{"ikLeftHandRotationR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandRotation.z), CSPFT_FLOAT},
|
||||
{"ikLeftHandProneOffsetF", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneOffset.x), CSPFT_FLOAT},
|
||||
{"ikLeftHandProneOffsetR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneOffset.y), CSPFT_FLOAT},
|
||||
{"ikLeftHandProneOffsetU", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneOffset.z), CSPFT_FLOAT},
|
||||
{"ikLeftHandProneRotationP", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneRotation.x), CSPFT_FLOAT},
|
||||
{"ikLeftHandProneRotationY", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneRotation.y), CSPFT_FLOAT},
|
||||
{"ikLeftHandProneRotationR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneRotation.z), CSPFT_FLOAT},
|
||||
{"customFloat0", offsetof(WeaponAttachmentUniqueFull, attachment.customFloat0), CSPFT_FLOAT},
|
||||
{"customFloat1", offsetof(WeaponAttachmentUniqueFull, attachment.customFloat1), CSPFT_FLOAT},
|
||||
{"customFloat2", offsetof(WeaponAttachmentUniqueFull, attachment.customFloat2), CSPFT_FLOAT},
|
||||
{"customBool0", offsetof(WeaponAttachmentUniqueFull, attachment.customBool0), CSPFT_BOOL},
|
||||
{"customBool1", offsetof(WeaponAttachmentUniqueFull, attachment.customBool1), CSPFT_BOOL},
|
||||
{"customBool2", offsetof(WeaponAttachmentUniqueFull, attachment.customBool2), CSPFT_BOOL}
|
||||
inline cspField_t attachment_unique_fields[]{
|
||||
{"attachmentType", offsetof(WeaponAttachmentUniqueFull, attachment.attachmentType), AUFT_ATTACHMENTTYPE },
|
||||
{"locNone", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_NONE]), CSPFT_FLOAT },
|
||||
{"locHelmet", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_HELMET]), CSPFT_FLOAT },
|
||||
{"locHead", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_HEAD]), CSPFT_FLOAT },
|
||||
{"locNeck", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_NECK]), CSPFT_FLOAT },
|
||||
{"locTorsoUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_TORSO_UPR]), CSPFT_FLOAT },
|
||||
{"locTorsoMid", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_TORSO_MID]), CSPFT_FLOAT },
|
||||
{"locTorsoLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_TORSO_LWR]), CSPFT_FLOAT },
|
||||
{"locRightArmUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_ARM_UPR]), CSPFT_FLOAT },
|
||||
{"locRightArmLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_ARM_LWR]), CSPFT_FLOAT },
|
||||
{"locRightHand", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_HAND]), CSPFT_FLOAT },
|
||||
{"locLeftArmUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_ARM_UPR]), CSPFT_FLOAT },
|
||||
{"locLeftArmLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_ARM_LWR]), CSPFT_FLOAT },
|
||||
{"locLeftHand", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_HAND]), CSPFT_FLOAT },
|
||||
{"locRightLegUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_LEG_UPR]), CSPFT_FLOAT },
|
||||
{"locRightLegLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_LEG_LWR]), CSPFT_FLOAT },
|
||||
{"locRightFoot", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_R_FOOT]), CSPFT_FLOAT },
|
||||
{"locLeftLegUpper", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_LEG_UPR]), CSPFT_FLOAT },
|
||||
{"locLeftLegLower", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_LEG_LWR]), CSPFT_FLOAT },
|
||||
{"locLeftFoot", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_L_FOOT]), CSPFT_FLOAT },
|
||||
{"locGun", offsetof(WeaponAttachmentUniqueFull, locationDamageMultipliers[HITLOC_GUN]), CSPFT_FLOAT },
|
||||
{"viewModel", offsetof(WeaponAttachmentUniqueFull, attachment.viewModel), CSPFT_XMODEL },
|
||||
{"viewModelAdditional", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAdditional), CSPFT_XMODEL },
|
||||
{"viewModelADS", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelADS), CSPFT_XMODEL },
|
||||
{"worldModel", offsetof(WeaponAttachmentUniqueFull, attachment.worldModel), CSPFT_XMODEL },
|
||||
{"worldModelAdditional", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAdditional), CSPFT_XMODEL },
|
||||
{"viewModelTag", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelTag), CSPFT_STRING },
|
||||
{"worldModelTag", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelTag), CSPFT_STRING },
|
||||
{"viewModelOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsets.x), CSPFT_FLOAT },
|
||||
{"viewModelOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsets.y), CSPFT_FLOAT },
|
||||
{"viewModelOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsets.z), CSPFT_FLOAT },
|
||||
{"viewModelOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelRotations.x), CSPFT_FLOAT },
|
||||
{"viewModelOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelRotations.y), CSPFT_FLOAT },
|
||||
{"viewModelOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelRotations.z), CSPFT_FLOAT },
|
||||
{"worldModelOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsets.x), CSPFT_FLOAT },
|
||||
{"worldModelOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsets.y), CSPFT_FLOAT },
|
||||
{"worldModelOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsets.z), CSPFT_FLOAT },
|
||||
{"worldModelOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelRotations.x), CSPFT_FLOAT },
|
||||
{"worldModelOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelRotations.y), CSPFT_FLOAT },
|
||||
{"worldModelOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelRotations.z), CSPFT_FLOAT },
|
||||
{"viewModelAddOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddOffsets.x), CSPFT_FLOAT },
|
||||
{"viewModelAddOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddOffsets.y), CSPFT_FLOAT },
|
||||
{"viewModelAddOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddOffsets.z), CSPFT_FLOAT },
|
||||
{"viewModelAddOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddRotations.x), CSPFT_FLOAT },
|
||||
{"viewModelAddOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddRotations.y), CSPFT_FLOAT },
|
||||
{"viewModelAddOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelAddRotations.z), CSPFT_FLOAT },
|
||||
{"worldModelAddOffsetX", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddOffsets.x), CSPFT_FLOAT },
|
||||
{"worldModelAddOffsetY", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddOffsets.y), CSPFT_FLOAT },
|
||||
{"worldModelAddOffsetZ", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddOffsets.z), CSPFT_FLOAT },
|
||||
{"worldModelAddOffsetPitch", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddRotations.x), CSPFT_FLOAT },
|
||||
{"worldModelAddOffsetYaw", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddRotations.y), CSPFT_FLOAT },
|
||||
{"worldModelAddOffsetRoll", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelAddRotations.z), CSPFT_FLOAT },
|
||||
{"hideTags", offsetof(WeaponAttachmentUniqueFull, hideTags), AUFT_HIDETAGS },
|
||||
{"camo", offsetof(WeaponAttachmentUniqueFull, attachment.weaponCamo), AUFT_CAMO },
|
||||
{"disableBaseWeaponAttachment", offsetof(WeaponAttachmentUniqueFull, attachment.disableBaseWeaponAttachment), CSPFT_BOOL },
|
||||
{"disableBaseWeaponClip", offsetof(WeaponAttachmentUniqueFull, attachment.disableBaseWeaponClip), CSPFT_BOOL },
|
||||
{"overrideBaseWeaponAttachmentOffsets", offsetof(WeaponAttachmentUniqueFull, attachment.overrideBaseWeaponAttachmentOffsets), CSPFT_BOOL },
|
||||
{"viewModelOffsetBaseAttachmentX", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsetBaseAttachment.x), CSPFT_FLOAT },
|
||||
{"viewModelOffsetBaseAttachmentY", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsetBaseAttachment.y), CSPFT_FLOAT },
|
||||
{"viewModelOffsetBaseAttachmentZ", offsetof(WeaponAttachmentUniqueFull, attachment.viewModelOffsetBaseAttachment.z), CSPFT_FLOAT },
|
||||
{"worldModelOffsetBaseAttachmentX", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsetBaseAttachment.x), CSPFT_FLOAT },
|
||||
{"worldModelOffsetBaseAttachmentY", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsetBaseAttachment.y), CSPFT_FLOAT },
|
||||
{"worldModelOffsetBaseAttachmentZ", offsetof(WeaponAttachmentUniqueFull, attachment.worldModelOffsetBaseAttachment.z), CSPFT_FLOAT },
|
||||
{"altWeapon", offsetof(WeaponAttachmentUniqueFull, attachment.szAltWeaponName), CSPFT_STRING },
|
||||
{"DualWieldWeapon", offsetof(WeaponAttachmentUniqueFull, attachment.szDualWieldWeaponName), CSPFT_STRING },
|
||||
{"adsOverlayShader", offsetof(WeaponAttachmentUniqueFull, attachment.overlayMaterial), CSPFT_MATERIAL_STREAM},
|
||||
{"adsOverlayShaderLowRes", offsetof(WeaponAttachmentUniqueFull, attachment.overlayMaterialLowRes), CSPFT_MATERIAL_STREAM},
|
||||
{"adsOverlayReticle", offsetof(WeaponAttachmentUniqueFull, attachment.overlayReticle), AUFT_OVERLAYRETICLE },
|
||||
{"firstRaiseTime", offsetof(WeaponAttachmentUniqueFull, attachment.iFirstRaiseTime), CSPFT_MILLISECONDS },
|
||||
{"altRaiseTime", offsetof(WeaponAttachmentUniqueFull, attachment.iAltRaiseTime), CSPFT_MILLISECONDS },
|
||||
{"altDropTime", offsetof(WeaponAttachmentUniqueFull, attachment.iAltDropTime), CSPFT_MILLISECONDS },
|
||||
{"reloadAmmoAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadAmmoAdd), CSPFT_INT },
|
||||
{"reloadStartAdd", offsetof(WeaponAttachmentUniqueFull, attachment.iReloadStartAdd), CSPFT_INT },
|
||||
{"segmentedReload", offsetof(WeaponAttachmentUniqueFull, attachment.bSegmentedReload), CSPFT_BOOL },
|
||||
{"idleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE]), CSPFT_STRING },
|
||||
{"idleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_IDLE_LEFT]), CSPFT_STRING },
|
||||
{"emptyIdleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE]), CSPFT_STRING },
|
||||
{"emptyIdleAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_IDLE_LEFT]), CSPFT_STRING },
|
||||
{"fireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_INTRO]), CSPFT_STRING },
|
||||
{"fireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE]), CSPFT_STRING },
|
||||
{"fireAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRE_LEFT]), CSPFT_STRING },
|
||||
{"holdFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_HOLD_FIRE]), CSPFT_STRING },
|
||||
{"lastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT]), CSPFT_STRING },
|
||||
{"lastShotAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LASTSHOT_LEFT]), CSPFT_STRING },
|
||||
{"flourishAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT]), CSPFT_STRING },
|
||||
{"flourishAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FINALSHOT_LEFT]), CSPFT_STRING },
|
||||
{"detonateAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DETONATE]), CSPFT_STRING },
|
||||
{"rechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RECHAMBER]), CSPFT_STRING },
|
||||
{"meleeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE]), CSPFT_STRING },
|
||||
{"meleeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_EMPTY]), CSPFT_STRING },
|
||||
{"meleeAnim1", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE1]), CSPFT_STRING },
|
||||
{"meleeAnim2", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE2]), CSPFT_STRING },
|
||||
{"meleeAnim3", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE3]), CSPFT_STRING },
|
||||
{"meleeChargeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE]), CSPFT_STRING },
|
||||
{"meleeChargeAnimEmpty", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MELEE_CHARGE_EMPTY]), CSPFT_STRING },
|
||||
{"reloadAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD]), CSPFT_STRING },
|
||||
{"reloadAnimRight", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_RIGHT]), CSPFT_STRING },
|
||||
{"reloadAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_LEFT]), CSPFT_STRING },
|
||||
{"reloadEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY]), CSPFT_STRING },
|
||||
{"reloadEmptyAnimLeft", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_EMPTY_LEFT]), CSPFT_STRING },
|
||||
{"reloadStartAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_START]), CSPFT_STRING },
|
||||
{"reloadEndAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_END]), CSPFT_STRING },
|
||||
{"reloadQuickAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK]), CSPFT_STRING },
|
||||
{"reloadQuickEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RELOAD_QUICK_EMPTY]), CSPFT_STRING },
|
||||
{"raiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_RAISE]), CSPFT_STRING },
|
||||
{"dropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DROP]), CSPFT_STRING },
|
||||
{"firstRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_FIRST_RAISE]), CSPFT_STRING },
|
||||
{"altRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_RAISE]), CSPFT_STRING },
|
||||
{"altDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ALT_DROP]), CSPFT_STRING },
|
||||
{"quickRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_RAISE]), CSPFT_STRING },
|
||||
{"quickDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_QUICK_DROP]), CSPFT_STRING },
|
||||
{"emptyRaiseAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_RAISE]), CSPFT_STRING },
|
||||
{"emptyDropAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_EMPTY_DROP]), CSPFT_STRING },
|
||||
{"sprintInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_IN]), CSPFT_STRING },
|
||||
{"sprintLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_LOOP]), CSPFT_STRING },
|
||||
{"sprintOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_OUT]), CSPFT_STRING },
|
||||
{"sprintInEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_IN]), CSPFT_STRING },
|
||||
{"sprintLoopEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_LOOP]), CSPFT_STRING },
|
||||
{"sprintOutEmptyAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SPRINT_EMPTY_OUT]), CSPFT_STRING },
|
||||
{"lowReadyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_IN]), CSPFT_STRING },
|
||||
{"lowReadyLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_LOOP]), CSPFT_STRING },
|
||||
{"lowReadyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_LOWREADY_OUT]), CSPFT_STRING },
|
||||
{"contFireInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_IN]), CSPFT_STRING },
|
||||
{"contFireLoopAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_LOOP]), CSPFT_STRING },
|
||||
{"contFireOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CONT_FIRE_OUT]), CSPFT_STRING },
|
||||
{"crawlInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_IN]), CSPFT_STRING },
|
||||
{"crawlForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_FORWARD]), CSPFT_STRING },
|
||||
{"crawlBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_BACK]), CSPFT_STRING },
|
||||
{"crawlRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_RIGHT]), CSPFT_STRING },
|
||||
{"crawlLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_LEFT]), CSPFT_STRING },
|
||||
{"crawlOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_OUT]), CSPFT_STRING },
|
||||
{"crawlEmptyInAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_IN]), CSPFT_STRING },
|
||||
{"crawlEmptyForwardAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_FORWARD]), CSPFT_STRING },
|
||||
{"crawlEmptyBackAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_BACK]), CSPFT_STRING },
|
||||
{"crawlEmptyRightAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_RIGHT]), CSPFT_STRING },
|
||||
{"crawlEmptyLeftAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_LEFT]), CSPFT_STRING },
|
||||
{"crawlEmptyOutAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CRAWL_EMPTY_OUT]), CSPFT_STRING },
|
||||
{"deployAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DEPLOY]), CSPFT_STRING },
|
||||
{"breakdownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_BREAKDOWN]), CSPFT_STRING },
|
||||
{"nightVisionWearAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_WEAR]), CSPFT_STRING },
|
||||
{"nightVisionRemoveAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_NIGHTVISION_REMOVE]), CSPFT_STRING },
|
||||
{"adsFireAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE]), CSPFT_STRING },
|
||||
{"adsLastShotAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_LASTSHOT]), CSPFT_STRING },
|
||||
{"adsRechamberAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_RECHAMBER]), CSPFT_STRING },
|
||||
{"adsUpAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP]), CSPFT_STRING },
|
||||
{"adsDownAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_DOWN]), CSPFT_STRING },
|
||||
{"adsUpOtherScopeAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_UP_OTHER_SCOPE]), CSPFT_STRING },
|
||||
{"adsFireIntroAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_ADS_FIRE_INTRO]), CSPFT_STRING },
|
||||
{"dtp_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_IN]), CSPFT_STRING },
|
||||
{"dtp_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_LOOP]), CSPFT_STRING },
|
||||
{"dtp_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_OUT]), CSPFT_STRING },
|
||||
{"dtp_empty_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_IN]), CSPFT_STRING },
|
||||
{"dtp_empty_loop", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_LOOP]), CSPFT_STRING },
|
||||
{"dtp_empty_out", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_DTP_EMPTY_OUT]), CSPFT_STRING },
|
||||
{"slide_in", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_SLIDE_IN]), CSPFT_STRING },
|
||||
{"mantleAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_MANTLE]), CSPFT_STRING },
|
||||
{"sprintCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_SPRINT_LOOP]), CSPFT_STRING },
|
||||
{"dtpInCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_IN]), CSPFT_STRING },
|
||||
{"dtpLoopCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_LOOP]), CSPFT_STRING },
|
||||
{"dtpOutCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_DTP_OUT]), CSPFT_STRING },
|
||||
{"mantleCameraAnim", offsetof(WeaponAttachmentUniqueFull, szXAnims[WEAP_ANIM_CAMERA_MANTLE]), CSPFT_STRING },
|
||||
{"fireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireSound), CSPFT_STRING },
|
||||
{"fireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireSoundPlayer), CSPFT_STRING },
|
||||
{"loopFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopSound), CSPFT_STRING },
|
||||
{"loopFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopSoundPlayer), CSPFT_STRING },
|
||||
{"loopFireEndSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopEndSound), CSPFT_STRING },
|
||||
{"loopFireEndSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireLoopEndSoundPlayer), CSPFT_STRING },
|
||||
{"startFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireStartSound), CSPFT_STRING },
|
||||
{"stopFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireStopSound), CSPFT_STRING },
|
||||
{"startFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireStartSoundPlayer), CSPFT_STRING },
|
||||
{"stopFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireStopSoundPlayer), CSPFT_STRING },
|
||||
{"lastShotSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireLastSound), CSPFT_STRING },
|
||||
{"lastShotSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireLastSoundPlayer), CSPFT_STRING },
|
||||
{"killcamStartFireSound", offsetof(WeaponAttachmentUniqueFull, attachment.fireKillcamSound), CSPFT_STRING },
|
||||
{"killcamStartFireSoundPlayer", offsetof(WeaponAttachmentUniqueFull, attachment.fireKillcamSoundPlayer), CSPFT_STRING },
|
||||
{"viewFlashEffect", offsetof(WeaponAttachmentUniqueFull, attachment.viewFlashEffect), CSPFT_FX },
|
||||
{"worldFlashEffect", offsetof(WeaponAttachmentUniqueFull, attachment.worldFlashEffect), CSPFT_FX },
|
||||
{"tracerType", offsetof(WeaponAttachmentUniqueFull, attachment.tracerType), CSPFT_TRACER },
|
||||
{"enemyTracerType", offsetof(WeaponAttachmentUniqueFull, attachment.enemyTracerType), CSPFT_TRACER },
|
||||
{"adsDofStart", offsetof(WeaponAttachmentUniqueFull, attachment.adsDofStart), CSPFT_FLOAT },
|
||||
{"adsDofEnd", offsetof(WeaponAttachmentUniqueFull, attachment.adsDofEnd), CSPFT_FLOAT },
|
||||
{"overrideLeftHandIK", offsetof(WeaponAttachmentUniqueFull, attachment.bOverrideLeftHandIK), CSPFT_BOOL },
|
||||
{"overrideLeftHandProneIK", offsetof(WeaponAttachmentUniqueFull, attachment.bOverrideLeftHandProneIK), CSPFT_BOOL },
|
||||
{"ikLeftHandOffsetF", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandOffset.x), CSPFT_FLOAT },
|
||||
{"ikLeftHandOffsetR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandOffset.y), CSPFT_FLOAT },
|
||||
{"ikLeftHandOffsetU", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandOffset.z), CSPFT_FLOAT },
|
||||
{"ikLeftHandRotationP", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandRotation.x), CSPFT_FLOAT },
|
||||
{"ikLeftHandRotationY", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandRotation.y), CSPFT_FLOAT },
|
||||
{"ikLeftHandRotationR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandRotation.z), CSPFT_FLOAT },
|
||||
{"ikLeftHandProneOffsetF", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneOffset.x), CSPFT_FLOAT },
|
||||
{"ikLeftHandProneOffsetR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneOffset.y), CSPFT_FLOAT },
|
||||
{"ikLeftHandProneOffsetU", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneOffset.z), CSPFT_FLOAT },
|
||||
{"ikLeftHandProneRotationP", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneRotation.x), CSPFT_FLOAT },
|
||||
{"ikLeftHandProneRotationY", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneRotation.y), CSPFT_FLOAT },
|
||||
{"ikLeftHandProneRotationR", offsetof(WeaponAttachmentUniqueFull, attachment.ikLeftHandProneRotation.z), CSPFT_FLOAT },
|
||||
{"customFloat0", offsetof(WeaponAttachmentUniqueFull, attachment.customFloat0), CSPFT_FLOAT },
|
||||
{"customFloat1", offsetof(WeaponAttachmentUniqueFull, attachment.customFloat1), CSPFT_FLOAT },
|
||||
{"customFloat2", offsetof(WeaponAttachmentUniqueFull, attachment.customFloat2), CSPFT_FLOAT },
|
||||
{"customBool0", offsetof(WeaponAttachmentUniqueFull, attachment.customBool0), CSPFT_BOOL },
|
||||
{"customBool1", offsetof(WeaponAttachmentUniqueFull, attachment.customBool1), CSPFT_BOOL },
|
||||
{"customBool2", offsetof(WeaponAttachmentUniqueFull, attachment.customBool2), CSPFT_BOOL },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3,152 +3,151 @@
|
||||
|
||||
namespace T6
|
||||
{
|
||||
inline cspField_t zbarrier_fields[]
|
||||
{
|
||||
{"delayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSoundsDuration), CSPFT_FLOAT},
|
||||
{"earthquakeMaxDuration", offsetof(ZBarrierDef, earthquakeMaxDuration), CSPFT_FLOAT},
|
||||
{"earthquakeMaxScale", offsetof(ZBarrierDef, earthquakeMaxScale), CSPFT_FLOAT},
|
||||
{"earthquakeMinDuration", offsetof(ZBarrierDef, earthquakeMinDuration), CSPFT_FLOAT},
|
||||
{"earthquakeMinScale", offsetof(ZBarrierDef, earthquakeMinScale), CSPFT_FLOAT},
|
||||
{"earthquakeOnRepair", offsetof(ZBarrierDef, earthquakeOnRepair), CSPFT_UINT},
|
||||
{"earthquakeRadius", offsetof(ZBarrierDef, earthquakeRadius), CSPFT_FLOAT},
|
||||
{"generalRepairSound0", offsetof(ZBarrierDef, generalRepairSound1), CSPFT_SOUND_ALIAS_ID},
|
||||
{"generalRepairSound1", offsetof(ZBarrierDef, generalRepairSound2), CSPFT_SOUND_ALIAS_ID},
|
||||
{"upgradedGeneralRepairSound0", offsetof(ZBarrierDef, upgradedGeneralRepairSound1), CSPFT_SOUND_ALIAS_ID},
|
||||
{"upgradedGeneralRepairSound1", offsetof(ZBarrierDef, upgradedGeneralRepairSound2), CSPFT_SOUND_ALIAS_ID},
|
||||
{"useDelayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSounds), CSPFT_UINT},
|
||||
{"taunts", offsetof(ZBarrierDef, taunts), CSPFT_UINT},
|
||||
{"reachThroughAttacks", offsetof(ZBarrierDef, reachThroughAttacks), CSPFT_UINT},
|
||||
{"zombieTauntAnimState", offsetof(ZBarrierDef, zombieTauntAnimState), CSPFT_SCRIPT_STRING},
|
||||
{"zombieReachThroughAnimState", offsetof(ZBarrierDef, zombieReachThroughAnimState), CSPFT_SCRIPT_STRING},
|
||||
{"numAttackSlots", offsetof(ZBarrierDef, numAttackSlots), CSPFT_UINT},
|
||||
{"attackSpotHorzOffset", offsetof(ZBarrierDef, attackSpotHorzOffset), CSPFT_FLOAT},
|
||||
{"autoHideOpenPieces", offsetof(ZBarrierDef, autoHideOpenPieces), CSPFT_UINT},
|
||||
{"alternateBoardModel1", offsetof(ZBarrierDef, boards[0].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim1", offsetof(ZBarrierDef, boards[0].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel1", offsetof(ZBarrierDef, boards[0].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound1", offsetof(ZBarrierDef, boards[0].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound1", offsetof(ZBarrierDef, boards[0].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound1", offsetof(ZBarrierDef, boards[0].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax1", offsetof(ZBarrierDef, boards[0].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin1", offsetof(ZBarrierDef, boards[0].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear1", offsetof(ZBarrierDef, boards[0].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx10", offsetof(ZBarrierDef, boards[0].repairEffect1), CSPFT_FX},
|
||||
{"repairFx11", offsetof(ZBarrierDef, boards[0].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim1", offsetof(ZBarrierDef, boards[0].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel1", offsetof(ZBarrierDef, boards[0].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel2", offsetof(ZBarrierDef, boards[1].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim2", offsetof(ZBarrierDef, boards[1].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel2", offsetof(ZBarrierDef, boards[1].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound2", offsetof(ZBarrierDef, boards[1].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound2", offsetof(ZBarrierDef, boards[1].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound2", offsetof(ZBarrierDef, boards[1].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax2", offsetof(ZBarrierDef, boards[1].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin2", offsetof(ZBarrierDef, boards[1].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear2", offsetof(ZBarrierDef, boards[1].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx20", offsetof(ZBarrierDef, boards[1].repairEffect1), CSPFT_FX},
|
||||
{"repairFx21", offsetof(ZBarrierDef, boards[1].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim2", offsetof(ZBarrierDef, boards[1].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel2", offsetof(ZBarrierDef, boards[1].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel3", offsetof(ZBarrierDef, boards[2].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim3", offsetof(ZBarrierDef, boards[2].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel3", offsetof(ZBarrierDef, boards[2].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound3", offsetof(ZBarrierDef, boards[2].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound3", offsetof(ZBarrierDef, boards[2].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound3", offsetof(ZBarrierDef, boards[2].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax3", offsetof(ZBarrierDef, boards[2].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin3", offsetof(ZBarrierDef, boards[2].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear3", offsetof(ZBarrierDef, boards[2].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx30", offsetof(ZBarrierDef, boards[2].repairEffect1), CSPFT_FX},
|
||||
{"repairFx31", offsetof(ZBarrierDef, boards[2].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim3", offsetof(ZBarrierDef, boards[2].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel3", offsetof(ZBarrierDef, boards[2].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel4", offsetof(ZBarrierDef, boards[3].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim4", offsetof(ZBarrierDef, boards[3].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel4", offsetof(ZBarrierDef, boards[3].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound4", offsetof(ZBarrierDef, boards[3].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound4", offsetof(ZBarrierDef, boards[3].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound4", offsetof(ZBarrierDef, boards[3].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax4", offsetof(ZBarrierDef, boards[3].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin4", offsetof(ZBarrierDef, boards[3].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear4", offsetof(ZBarrierDef, boards[3].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx40", offsetof(ZBarrierDef, boards[3].repairEffect1), CSPFT_FX},
|
||||
{"repairFx41", offsetof(ZBarrierDef, boards[3].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim4", offsetof(ZBarrierDef, boards[3].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel4", offsetof(ZBarrierDef, boards[3].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel5", offsetof(ZBarrierDef, boards[4].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim5", offsetof(ZBarrierDef, boards[4].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel5", offsetof(ZBarrierDef, boards[4].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound5", offsetof(ZBarrierDef, boards[4].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound5", offsetof(ZBarrierDef, boards[4].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound5", offsetof(ZBarrierDef, boards[4].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax5", offsetof(ZBarrierDef, boards[4].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin5", offsetof(ZBarrierDef, boards[4].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear5", offsetof(ZBarrierDef, boards[4].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx50", offsetof(ZBarrierDef, boards[4].repairEffect1), CSPFT_FX},
|
||||
{"repairFx51", offsetof(ZBarrierDef, boards[4].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim5", offsetof(ZBarrierDef, boards[4].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel5", offsetof(ZBarrierDef, boards[4].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
{"alternateBoardModel6", offsetof(ZBarrierDef, boards[5].pAlternateBoardModel), CSPFT_XMODEL},
|
||||
{"boardAnim6", offsetof(ZBarrierDef, boards[5].pBoardAnim), CSPFT_STRING},
|
||||
{"boardModel6", offsetof(ZBarrierDef, boards[5].pBoardModel), CSPFT_XMODEL},
|
||||
{"boardRepairSound6", offsetof(ZBarrierDef, boards[5].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound6", offsetof(ZBarrierDef, boards[5].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxX61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.x), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxY61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.y), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.z), CSPFT_FLOAT},
|
||||
{"OffsetRepairFxZ61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.z), CSPFT_FLOAT},
|
||||
{"pauseAndRepeatBoardRepairSound6", offsetof(ZBarrierDef, boards[5].pauseAndRepeatRepSound), CSPFT_UINT},
|
||||
{"pauseBetweenRepSoundsMax6", offsetof(ZBarrierDef, boards[5].maxPause), CSPFT_FLOAT},
|
||||
{"pauseBetweenRepSoundsMin6", offsetof(ZBarrierDef, boards[5].minPause), CSPFT_FLOAT},
|
||||
{"proBoardNumRepsToTear6", offsetof(ZBarrierDef, boards[5].numRepsToPullProBoard), CSPFT_UINT},
|
||||
{"repairFx60", offsetof(ZBarrierDef, boards[5].repairEffect1), CSPFT_FX},
|
||||
{"repairFx61", offsetof(ZBarrierDef, boards[5].repairEffect2), CSPFT_FX},
|
||||
{"tearAnim6", offsetof(ZBarrierDef, boards[5].pTearAnim), CSPFT_STRING},
|
||||
{"upgradedBoardModel6", offsetof(ZBarrierDef, boards[5].pUpgradedBoardModel), CSPFT_XMODEL},
|
||||
{"zombieBoardTearAnimState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearStateName), CSPFT_SCRIPT_STRING},
|
||||
{"zombieBoardTearAnimSubState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING},
|
||||
inline cspField_t zbarrier_fields[]{
|
||||
{"delayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSoundsDuration), CSPFT_FLOAT },
|
||||
{"earthquakeMaxDuration", offsetof(ZBarrierDef, earthquakeMaxDuration), CSPFT_FLOAT },
|
||||
{"earthquakeMaxScale", offsetof(ZBarrierDef, earthquakeMaxScale), CSPFT_FLOAT },
|
||||
{"earthquakeMinDuration", offsetof(ZBarrierDef, earthquakeMinDuration), CSPFT_FLOAT },
|
||||
{"earthquakeMinScale", offsetof(ZBarrierDef, earthquakeMinScale), CSPFT_FLOAT },
|
||||
{"earthquakeOnRepair", offsetof(ZBarrierDef, earthquakeOnRepair), CSPFT_UINT },
|
||||
{"earthquakeRadius", offsetof(ZBarrierDef, earthquakeRadius), CSPFT_FLOAT },
|
||||
{"generalRepairSound0", offsetof(ZBarrierDef, generalRepairSound1), CSPFT_SOUND_ALIAS_ID},
|
||||
{"generalRepairSound1", offsetof(ZBarrierDef, generalRepairSound2), CSPFT_SOUND_ALIAS_ID},
|
||||
{"upgradedGeneralRepairSound0", offsetof(ZBarrierDef, upgradedGeneralRepairSound1), CSPFT_SOUND_ALIAS_ID},
|
||||
{"upgradedGeneralRepairSound1", offsetof(ZBarrierDef, upgradedGeneralRepairSound2), CSPFT_SOUND_ALIAS_ID},
|
||||
{"useDelayBetweenGeneralRepSounds", offsetof(ZBarrierDef, delayBetweenRepSounds), CSPFT_UINT },
|
||||
{"taunts", offsetof(ZBarrierDef, taunts), CSPFT_UINT },
|
||||
{"reachThroughAttacks", offsetof(ZBarrierDef, reachThroughAttacks), CSPFT_UINT },
|
||||
{"zombieTauntAnimState", offsetof(ZBarrierDef, zombieTauntAnimState), CSPFT_SCRIPT_STRING },
|
||||
{"zombieReachThroughAnimState", offsetof(ZBarrierDef, zombieReachThroughAnimState), CSPFT_SCRIPT_STRING },
|
||||
{"numAttackSlots", offsetof(ZBarrierDef, numAttackSlots), CSPFT_UINT },
|
||||
{"attackSpotHorzOffset", offsetof(ZBarrierDef, attackSpotHorzOffset), CSPFT_FLOAT },
|
||||
{"autoHideOpenPieces", offsetof(ZBarrierDef, autoHideOpenPieces), CSPFT_UINT },
|
||||
{"alternateBoardModel1", offsetof(ZBarrierDef, boards[0].pAlternateBoardModel), CSPFT_XMODEL },
|
||||
{"boardAnim1", offsetof(ZBarrierDef, boards[0].pBoardAnim), CSPFT_STRING },
|
||||
{"boardModel1", offsetof(ZBarrierDef, boards[0].pBoardModel), CSPFT_XMODEL },
|
||||
{"boardRepairSound1", offsetof(ZBarrierDef, boards[0].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound1", offsetof(ZBarrierDef, boards[0].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxX11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ10", offsetof(ZBarrierDef, boards[0].repairEffect1Offset.z), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ11", offsetof(ZBarrierDef, boards[0].repairEffect2Offset.z), CSPFT_FLOAT },
|
||||
{"pauseAndRepeatBoardRepairSound1", offsetof(ZBarrierDef, boards[0].pauseAndRepeatRepSound), CSPFT_UINT },
|
||||
{"pauseBetweenRepSoundsMax1", offsetof(ZBarrierDef, boards[0].maxPause), CSPFT_FLOAT },
|
||||
{"pauseBetweenRepSoundsMin1", offsetof(ZBarrierDef, boards[0].minPause), CSPFT_FLOAT },
|
||||
{"proBoardNumRepsToTear1", offsetof(ZBarrierDef, boards[0].numRepsToPullProBoard), CSPFT_UINT },
|
||||
{"repairFx10", offsetof(ZBarrierDef, boards[0].repairEffect1), CSPFT_FX },
|
||||
{"repairFx11", offsetof(ZBarrierDef, boards[0].repairEffect2), CSPFT_FX },
|
||||
{"tearAnim1", offsetof(ZBarrierDef, boards[0].pTearAnim), CSPFT_STRING },
|
||||
{"upgradedBoardModel1", offsetof(ZBarrierDef, boards[0].pUpgradedBoardModel), CSPFT_XMODEL },
|
||||
{"zombieBoardTearAnimState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
|
||||
{"zombieBoardTearAnimSubState1", offsetof(ZBarrierDef, boards[0].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
|
||||
{"alternateBoardModel2", offsetof(ZBarrierDef, boards[1].pAlternateBoardModel), CSPFT_XMODEL },
|
||||
{"boardAnim2", offsetof(ZBarrierDef, boards[1].pBoardAnim), CSPFT_STRING },
|
||||
{"boardModel2", offsetof(ZBarrierDef, boards[1].pBoardModel), CSPFT_XMODEL },
|
||||
{"boardRepairSound2", offsetof(ZBarrierDef, boards[1].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound2", offsetof(ZBarrierDef, boards[1].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxX21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ20", offsetof(ZBarrierDef, boards[1].repairEffect1Offset.z), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ21", offsetof(ZBarrierDef, boards[1].repairEffect2Offset.z), CSPFT_FLOAT },
|
||||
{"pauseAndRepeatBoardRepairSound2", offsetof(ZBarrierDef, boards[1].pauseAndRepeatRepSound), CSPFT_UINT },
|
||||
{"pauseBetweenRepSoundsMax2", offsetof(ZBarrierDef, boards[1].maxPause), CSPFT_FLOAT },
|
||||
{"pauseBetweenRepSoundsMin2", offsetof(ZBarrierDef, boards[1].minPause), CSPFT_FLOAT },
|
||||
{"proBoardNumRepsToTear2", offsetof(ZBarrierDef, boards[1].numRepsToPullProBoard), CSPFT_UINT },
|
||||
{"repairFx20", offsetof(ZBarrierDef, boards[1].repairEffect1), CSPFT_FX },
|
||||
{"repairFx21", offsetof(ZBarrierDef, boards[1].repairEffect2), CSPFT_FX },
|
||||
{"tearAnim2", offsetof(ZBarrierDef, boards[1].pTearAnim), CSPFT_STRING },
|
||||
{"upgradedBoardModel2", offsetof(ZBarrierDef, boards[1].pUpgradedBoardModel), CSPFT_XMODEL },
|
||||
{"zombieBoardTearAnimState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
|
||||
{"zombieBoardTearAnimSubState2", offsetof(ZBarrierDef, boards[1].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
|
||||
{"alternateBoardModel3", offsetof(ZBarrierDef, boards[2].pAlternateBoardModel), CSPFT_XMODEL },
|
||||
{"boardAnim3", offsetof(ZBarrierDef, boards[2].pBoardAnim), CSPFT_STRING },
|
||||
{"boardModel3", offsetof(ZBarrierDef, boards[2].pBoardModel), CSPFT_XMODEL },
|
||||
{"boardRepairSound3", offsetof(ZBarrierDef, boards[2].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound3", offsetof(ZBarrierDef, boards[2].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxX31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ30", offsetof(ZBarrierDef, boards[2].repairEffect1Offset.z), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ31", offsetof(ZBarrierDef, boards[2].repairEffect2Offset.z), CSPFT_FLOAT },
|
||||
{"pauseAndRepeatBoardRepairSound3", offsetof(ZBarrierDef, boards[2].pauseAndRepeatRepSound), CSPFT_UINT },
|
||||
{"pauseBetweenRepSoundsMax3", offsetof(ZBarrierDef, boards[2].maxPause), CSPFT_FLOAT },
|
||||
{"pauseBetweenRepSoundsMin3", offsetof(ZBarrierDef, boards[2].minPause), CSPFT_FLOAT },
|
||||
{"proBoardNumRepsToTear3", offsetof(ZBarrierDef, boards[2].numRepsToPullProBoard), CSPFT_UINT },
|
||||
{"repairFx30", offsetof(ZBarrierDef, boards[2].repairEffect1), CSPFT_FX },
|
||||
{"repairFx31", offsetof(ZBarrierDef, boards[2].repairEffect2), CSPFT_FX },
|
||||
{"tearAnim3", offsetof(ZBarrierDef, boards[2].pTearAnim), CSPFT_STRING },
|
||||
{"upgradedBoardModel3", offsetof(ZBarrierDef, boards[2].pUpgradedBoardModel), CSPFT_XMODEL },
|
||||
{"zombieBoardTearAnimState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
|
||||
{"zombieBoardTearAnimSubState3", offsetof(ZBarrierDef, boards[2].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
|
||||
{"alternateBoardModel4", offsetof(ZBarrierDef, boards[3].pAlternateBoardModel), CSPFT_XMODEL },
|
||||
{"boardAnim4", offsetof(ZBarrierDef, boards[3].pBoardAnim), CSPFT_STRING },
|
||||
{"boardModel4", offsetof(ZBarrierDef, boards[3].pBoardModel), CSPFT_XMODEL },
|
||||
{"boardRepairSound4", offsetof(ZBarrierDef, boards[3].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound4", offsetof(ZBarrierDef, boards[3].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxX41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ40", offsetof(ZBarrierDef, boards[3].repairEffect1Offset.z), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ41", offsetof(ZBarrierDef, boards[3].repairEffect2Offset.z), CSPFT_FLOAT },
|
||||
{"pauseAndRepeatBoardRepairSound4", offsetof(ZBarrierDef, boards[3].pauseAndRepeatRepSound), CSPFT_UINT },
|
||||
{"pauseBetweenRepSoundsMax4", offsetof(ZBarrierDef, boards[3].maxPause), CSPFT_FLOAT },
|
||||
{"pauseBetweenRepSoundsMin4", offsetof(ZBarrierDef, boards[3].minPause), CSPFT_FLOAT },
|
||||
{"proBoardNumRepsToTear4", offsetof(ZBarrierDef, boards[3].numRepsToPullProBoard), CSPFT_UINT },
|
||||
{"repairFx40", offsetof(ZBarrierDef, boards[3].repairEffect1), CSPFT_FX },
|
||||
{"repairFx41", offsetof(ZBarrierDef, boards[3].repairEffect2), CSPFT_FX },
|
||||
{"tearAnim4", offsetof(ZBarrierDef, boards[3].pTearAnim), CSPFT_STRING },
|
||||
{"upgradedBoardModel4", offsetof(ZBarrierDef, boards[3].pUpgradedBoardModel), CSPFT_XMODEL },
|
||||
{"zombieBoardTearAnimState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
|
||||
{"zombieBoardTearAnimSubState4", offsetof(ZBarrierDef, boards[3].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
|
||||
{"alternateBoardModel5", offsetof(ZBarrierDef, boards[4].pAlternateBoardModel), CSPFT_XMODEL },
|
||||
{"boardAnim5", offsetof(ZBarrierDef, boards[4].pBoardAnim), CSPFT_STRING },
|
||||
{"boardModel5", offsetof(ZBarrierDef, boards[4].pBoardModel), CSPFT_XMODEL },
|
||||
{"boardRepairSound5", offsetof(ZBarrierDef, boards[4].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound5", offsetof(ZBarrierDef, boards[4].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxX51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ50", offsetof(ZBarrierDef, boards[4].repairEffect1Offset.z), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ51", offsetof(ZBarrierDef, boards[4].repairEffect2Offset.z), CSPFT_FLOAT },
|
||||
{"pauseAndRepeatBoardRepairSound5", offsetof(ZBarrierDef, boards[4].pauseAndRepeatRepSound), CSPFT_UINT },
|
||||
{"pauseBetweenRepSoundsMax5", offsetof(ZBarrierDef, boards[4].maxPause), CSPFT_FLOAT },
|
||||
{"pauseBetweenRepSoundsMin5", offsetof(ZBarrierDef, boards[4].minPause), CSPFT_FLOAT },
|
||||
{"proBoardNumRepsToTear5", offsetof(ZBarrierDef, boards[4].numRepsToPullProBoard), CSPFT_UINT },
|
||||
{"repairFx50", offsetof(ZBarrierDef, boards[4].repairEffect1), CSPFT_FX },
|
||||
{"repairFx51", offsetof(ZBarrierDef, boards[4].repairEffect2), CSPFT_FX },
|
||||
{"tearAnim5", offsetof(ZBarrierDef, boards[4].pTearAnim), CSPFT_STRING },
|
||||
{"upgradedBoardModel5", offsetof(ZBarrierDef, boards[4].pUpgradedBoardModel), CSPFT_XMODEL },
|
||||
{"zombieBoardTearAnimState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
|
||||
{"zombieBoardTearAnimSubState5", offsetof(ZBarrierDef, boards[4].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
|
||||
{"alternateBoardModel6", offsetof(ZBarrierDef, boards[5].pAlternateBoardModel), CSPFT_XMODEL },
|
||||
{"boardAnim6", offsetof(ZBarrierDef, boards[5].pBoardAnim), CSPFT_STRING },
|
||||
{"boardModel6", offsetof(ZBarrierDef, boards[5].pBoardModel), CSPFT_XMODEL },
|
||||
{"boardRepairSound6", offsetof(ZBarrierDef, boards[5].boardRepairSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"boardRepairHoverSound6", offsetof(ZBarrierDef, boards[5].boardRepairHoverSound), CSPFT_SOUND_ALIAS_ID},
|
||||
{"OffsetRepairFxX60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxX61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.x), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxY61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.y), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ60", offsetof(ZBarrierDef, boards[5].repairEffect1Offset.z), CSPFT_FLOAT },
|
||||
{"OffsetRepairFxZ61", offsetof(ZBarrierDef, boards[5].repairEffect2Offset.z), CSPFT_FLOAT },
|
||||
{"pauseAndRepeatBoardRepairSound6", offsetof(ZBarrierDef, boards[5].pauseAndRepeatRepSound), CSPFT_UINT },
|
||||
{"pauseBetweenRepSoundsMax6", offsetof(ZBarrierDef, boards[5].maxPause), CSPFT_FLOAT },
|
||||
{"pauseBetweenRepSoundsMin6", offsetof(ZBarrierDef, boards[5].minPause), CSPFT_FLOAT },
|
||||
{"proBoardNumRepsToTear6", offsetof(ZBarrierDef, boards[5].numRepsToPullProBoard), CSPFT_UINT },
|
||||
{"repairFx60", offsetof(ZBarrierDef, boards[5].repairEffect1), CSPFT_FX },
|
||||
{"repairFx61", offsetof(ZBarrierDef, boards[5].repairEffect2), CSPFT_FX },
|
||||
{"tearAnim6", offsetof(ZBarrierDef, boards[5].pTearAnim), CSPFT_STRING },
|
||||
{"upgradedBoardModel6", offsetof(ZBarrierDef, boards[5].pUpgradedBoardModel), CSPFT_XMODEL },
|
||||
{"zombieBoardTearAnimState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearStateName), CSPFT_SCRIPT_STRING },
|
||||
{"zombieBoardTearAnimSubState6", offsetof(ZBarrierDef, boards[5].zombieBoardTearSubStateName), CSPFT_SCRIPT_STRING },
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -25,4 +25,4 @@ namespace T6
|
||||
static constexpr const char* GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
|
||||
static constexpr const char* GDF_FILENAME_ZBARRIER = "zbarrier.gdf";
|
||||
};
|
||||
}
|
||||
} // namespace T6
|
||||
|
Reference in New Issue
Block a user