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Reformat code with clang format
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#include "AssetLoaderClipMap.h"
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#include <cstring>
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#include "ObjLoading.h"
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#include "Game/IW4/IW4.h"
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#include "ObjLoading.h"
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#include "Pool/GlobalAssetPool.h"
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#include <cstring>
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using namespace IW4;
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void* AssetLoaderClipMap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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