Reformat code with clang format

This commit is contained in:
Clang Format
2023-11-19 15:28:38 +01:00
committed by Jan
parent 22e17272fd
commit 6b4f5d94a8
1099 changed files with 16763 additions and 18076 deletions

View File

@ -1,14 +1,14 @@
#include "CodeGenerator.h"
#include <filesystem>
#include <fstream>
#include <iostream>
#include "Domain/Computations/StructureComputations.h"
#include "Templates/AssetStructTestsTemplate.h"
#include "Templates/ZoneLoadTemplate.h"
#include "Templates/ZoneWriteTemplate.h"
#include <filesystem>
#include <fstream>
#include <iostream>
namespace fs = std::filesystem;
CodeGenerator::CodeGenerator(const ZoneCodeGeneratorArguments* args)
@ -68,7 +68,7 @@ bool CodeGenerator::GetAssetWithName(IDataRepository* repository, const std::str
return false;
}
if(!StructureComputations(info).IsAsset())
if (!StructureComputations(info).IsAsset())
{
std::cout << "Type is not an asset '" << name << "'" << std::endl;
return false;
@ -109,11 +109,13 @@ bool CodeGenerator::GenerateCode(IDataRepository* repository)
auto context = RenderingContext::BuildContext(repository, asset);
if (!GenerateCodeForTemplate(context.get(), foundTemplate->second.get()))
{
std::cout << "Failed to generate code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first << "'\n";
std::cout << "Failed to generate code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first
<< "'\n";
return false;
}
std::cout << "Successfully generated code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first << "'\n";
std::cout << "Successfully generated code for asset '" << asset->m_definition->GetFullName() << "' with preset '" << foundTemplate->first
<< "'\n";
}
}
else