Add asset loader for localize files

This commit is contained in:
Jan
2021-03-23 17:16:36 +01:00
parent 3ed63415a7
commit 79c1284193
50 changed files with 609 additions and 23 deletions

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#include "LocalizeCommon.h"
std::string LocalizeCommon::GetNameOfLanguage(GameLanguage language)
{
switch (language)
{
case GameLanguage::LANGUAGE_NONE:
case GameLanguage::LANGUAGE_ENGLISH:
default:
return "english";
case GameLanguage::LANGUAGE_FRENCH:
return "french";
case GameLanguage::LANGUAGE_GERMAN:
return "german";
case GameLanguage::LANGUAGE_ITALIAN:
return "italian";
case GameLanguage::LANGUAGE_SPANISH:
return "spanish";
case GameLanguage::LANGUAGE_BRITISH:
return "british";
case GameLanguage::LANGUAGE_RUSSIAN:
return "russian";
case GameLanguage::LANGUAGE_POLISH:
return "polish";
case GameLanguage::LANGUAGE_KOREAN:
return "korean";
case GameLanguage::LANGUAGE_JAPANESE:
return "japanese";
case GameLanguage::LANGUAGE_CZECH:
return "czech";
case GameLanguage::LANGUAGE_FRENCH_CAN:
return "frenchcan";
case GameLanguage::LANGUAGE_AUSTRIAN:
return "austrian";
case GameLanguage::LANGUAGE_PORTUGUESE:
return "portuguese";
case GameLanguage::LANGUAGE_MEXICAN_SPANISH:
return "mexicanspanish";
case GameLanguage::LANGUAGE_FULL_JAPANESE:
return "fulljapanese";
case GameLanguage::LANGUAGE_TAIWANESE:
return "taiwanese";
case GameLanguage::LANGUAGE_CHINESE:
return "chinese";
case GameLanguage::LANGUAGE_THAI:
return "thai";
case GameLanguage::LANGUAGE_LEET:
return "leet";
}
}

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#pragma once
#include <string>
#include "Game/GameLanguage.h"
class LocalizeCommon
{
public:
static std::string GetNameOfLanguage(GameLanguage language);
};

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#include "LocalizeFile.h"
LocalizeFileEntry::LocalizeFileEntry()
= default;
LocalizeFileEntry::LocalizeFileEntry(std::string key, std::string value)
: m_key(std::move(key)),
m_value(std::move(value))
{
}

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#pragma once
#include <string>
class LocalizeFileEntry
{
public:
std::string m_key;
std::string m_value;
LocalizeFileEntry();
LocalizeFileEntry(std::string key, std::string value);
};