OpenAssetTools/src/ObjCommon/Localize/LocalizeCommon.cpp
2021-03-23 17:16:36 +01:00

70 lines
1.5 KiB
C++

#include "LocalizeCommon.h"
std::string LocalizeCommon::GetNameOfLanguage(GameLanguage language)
{
switch (language)
{
case GameLanguage::LANGUAGE_NONE:
case GameLanguage::LANGUAGE_ENGLISH:
default:
return "english";
case GameLanguage::LANGUAGE_FRENCH:
return "french";
case GameLanguage::LANGUAGE_GERMAN:
return "german";
case GameLanguage::LANGUAGE_ITALIAN:
return "italian";
case GameLanguage::LANGUAGE_SPANISH:
return "spanish";
case GameLanguage::LANGUAGE_BRITISH:
return "british";
case GameLanguage::LANGUAGE_RUSSIAN:
return "russian";
case GameLanguage::LANGUAGE_POLISH:
return "polish";
case GameLanguage::LANGUAGE_KOREAN:
return "korean";
case GameLanguage::LANGUAGE_JAPANESE:
return "japanese";
case GameLanguage::LANGUAGE_CZECH:
return "czech";
case GameLanguage::LANGUAGE_FRENCH_CAN:
return "frenchcan";
case GameLanguage::LANGUAGE_AUSTRIAN:
return "austrian";
case GameLanguage::LANGUAGE_PORTUGUESE:
return "portuguese";
case GameLanguage::LANGUAGE_MEXICAN_SPANISH:
return "mexicanspanish";
case GameLanguage::LANGUAGE_FULL_JAPANESE:
return "fulljapanese";
case GameLanguage::LANGUAGE_TAIWANESE:
return "taiwanese";
case GameLanguage::LANGUAGE_CHINESE:
return "chinese";
case GameLanguage::LANGUAGE_THAI:
return "thai";
case GameLanguage::LANGUAGE_LEET:
return "leet";
}
}