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chore: add asset loaders for all asset types of t6
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23
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderClipMap.cpp
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23
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderClipMap.cpp
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#include "AssetLoaderClipMap.h"
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#include "Game/T6/T6.h"
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#include "ObjLoading.h"
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using namespace T6;
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void* AssetLoaderClipMapBase::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* asset = memory->Alloc<clipMap_t>();
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asset->name = memory->Dup(assetName.c_str());
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return asset;
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}
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asset_type_t AssetLoaderClipMap::GetHandlingAssetType() const
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{
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return ASSET_TYPE_CLIPMAP;
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}
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asset_type_t AssetLoaderClipMapPvs::GetHandlingAssetType() const
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{
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return ASSET_TYPE_CLIPMAP_PVS;
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}
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