mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 23:38:09 -05:00
ZoneLoading: Properly link assets as dependencies instead of only saving the name of the dependency
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@ -43,7 +43,7 @@ public:
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virtual ~AssetPool() = default;
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virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) = 0;
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virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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XAssetInfo<T>* GetAsset(const std::string& name)
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{
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@ -12,11 +12,13 @@ class AssetPoolDynamic final : public AssetPool<T>
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using AssetPool<T>::m_asset_lookup;
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std::vector<XAssetInfo<T>*> m_assets;
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asset_type_t m_type;
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public:
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explicit AssetPoolDynamic(const int priority)
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AssetPoolDynamic(const int priority, const asset_type_t type)
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{
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GlobalAssetPool<T>::LinkAssetPool(this, priority);
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m_type = type;
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}
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AssetPoolDynamic(AssetPoolDynamic<T>&) = delete;
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@ -30,7 +32,7 @@ public:
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for(auto* entry : m_assets)
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{
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delete entry->m_asset;
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delete entry->m_ptr;
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delete entry;
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}
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@ -38,16 +40,17 @@ public:
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m_asset_lookup.clear();
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}
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XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) override
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XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) override
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{
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auto* newInfo = new XAssetInfo<T>();
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newInfo->m_type = m_type;
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newInfo->m_name = std::move(name);
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newInfo->m_script_strings = std::move(scriptStrings);
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newInfo->m_dependencies = std::move(dependencies);
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T* newAsset = new T();
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memcpy(newAsset, asset, sizeof(T));
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newInfo->m_asset = newAsset;
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newInfo->m_ptr = newAsset;
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m_assets.push_back(newInfo);
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m_asset_lookup[newInfo->m_name] = newInfo;
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@ -2,6 +2,7 @@
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#include "GlobalAssetPool.h"
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#include "AssetPool.h"
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#include "XAssetInfo.h"
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#include <cstring>
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@ -25,9 +26,10 @@ class AssetPoolStatic final : public AssetPool<T>
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AssetPoolEntry* m_pool;
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XAssetInfo<T>* m_info_pool;
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size_t m_capacity;
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asset_type_t m_type;
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public:
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AssetPoolStatic(const size_t capacity, const int priority)
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AssetPoolStatic(const size_t capacity, const int priority, asset_type_t type)
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{
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m_capacity = capacity;
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@ -78,7 +80,7 @@ public:
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m_capacity = 0;
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}
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XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) override
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XAssetInfo<T>* AddAsset(std::string name, T* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) override
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{
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if(m_free == nullptr)
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{
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@ -90,8 +92,9 @@ public:
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memcpy(&poolSlot->m_entry, asset, sizeof(T));
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poolSlot->m_info->m_type = m_type;
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poolSlot->m_info->m_name = std::move(name);
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poolSlot->m_info->m_asset = &poolSlot->m_entry;
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poolSlot->m_info->m_ptr = &poolSlot->m_entry;
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poolSlot->m_info->m_script_strings = std::move(scriptStrings);
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poolSlot->m_info->m_dependencies = std::move(dependencies);
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@ -3,13 +3,16 @@
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#include "XAssetInfo.h"
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#include "Zone/ZoneTypes.h"
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#include "Zone/ZoneContent.h"
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#include <vector>
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#include <string>
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class IZoneAssetPools
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{
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public:
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virtual ~IZoneAssetPools() = default;
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virtual void* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetDependency>& dependencies) = 0;
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virtual XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<std::string>& scriptStrings, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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virtual ZoneContent GetContent() const = 0;
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@ -1,13 +1,23 @@
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#pragma once
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#include <vector>
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#include "Zone/XAssetDependency.h"
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#include <string>
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template<typename T>
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class XAssetInfo
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class XAssetInfoGeneric
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{
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public:
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int m_type = -1;
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std::string m_name;
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T* m_asset;
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std::vector<std::string> m_script_strings;
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std::vector<XAssetDependency> m_dependencies;
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std::vector<XAssetInfoGeneric*> m_dependencies;
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void* m_ptr;
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};
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template<typename T>
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class XAssetInfo : public XAssetInfoGeneric
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{
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public:
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T* Asset()
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{
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return static_cast<T*>(m_ptr);
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}
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};
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