Split InfoString classes into multiple files depending on loading and writing code

This commit is contained in:
Jan
2021-03-24 13:51:21 +01:00
parent 9e00ad60e7
commit abcce11b00
36 changed files with 579 additions and 549 deletions

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@ -5,7 +5,7 @@
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -5,7 +5,7 @@
#include <cmath>
#include <type_traits>
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -4,7 +4,7 @@
#include <type_traits>
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -5,7 +5,7 @@
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -6,7 +6,7 @@
#include <cstring>
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -6,7 +6,7 @@
#include <cstring>
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -6,7 +6,7 @@
#include <cstring>
#include "Game/T6/CommonT6.h"
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{

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@ -3,7 +3,7 @@
#include <cassert>
#include <type_traits>
#include "Game/T6/InfoStringT6.h"
#include "Game/T6/InfoString/InfoStringFromStructConverter.h"
using namespace T6;

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@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Utils/InfoString.h"
#include "InfoString/InfoString.h"
namespace T6
{