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refactor: use asset_type_t for ZoneDefinition
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22
src/ZoneCommon/Game/T5/AssetNameResolverT5.cpp
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22
src/ZoneCommon/Game/T5/AssetNameResolverT5.cpp
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#include "AssetNameResolverT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Utils/StringUtils.h"
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using namespace T5;
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AssetNameResolver::AssetNameResolver()
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{
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for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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AddAssetTypeName(assetType, *GameAssetPoolT5::AssetTypeNameByType(assetType));
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}
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GameId AssetNameResolver::GetGameId() const
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{
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return GameId::T5;
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}
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std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
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{
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return GameAssetPoolT5::AssetTypeNameByType(assetType);
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}
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