Files
OpenAssetTools/src/ZoneCommon/Game/T5/AssetNameResolverT5.cpp

23 lines
562 B
C++

#include "AssetNameResolverT5.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Utils/StringUtils.h"
using namespace T5;
AssetNameResolver::AssetNameResolver()
{
for (auto assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
AddAssetTypeName(assetType, *GameAssetPoolT5::AssetTypeNameByType(assetType));
}
GameId AssetNameResolver::GetGameId() const
{
return GameId::T5;
}
std::optional<const char*> AssetNameResolver::GetAssetTypeName(const asset_type_t assetType) const
{
return GameAssetPoolT5::AssetTypeNameByType(assetType);
}