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Add AssetLoaders for linker that handle asset types for their specific game
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12
src/Linker/AssetLoading/AssetLoadingContext.cpp
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12
src/Linker/AssetLoading/AssetLoadingContext.cpp
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#include "AssetLoadingContext.h"
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AssetLoadingContext::AssetLoadingContext()
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: m_asset_search_path(nullptr)
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{
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}
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AssetLoadingContext::AssetLoadingContext(std::string zoneName, ISearchPath* assetSearchPath)
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: m_asset_search_path(assetSearchPath),
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m_zone_name(std::move(zoneName))
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{
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}
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