Make AbstractAssetDumper use the XAssetInfo instead of the raw asset pointer to be able to access dependencies and scriptstrings

This commit is contained in:
Jan
2020-10-20 12:48:53 +02:00
parent ab217bb1a9
commit d942c5a625
27 changed files with 146 additions and 135 deletions

View File

@ -4,25 +4,26 @@
using namespace IW4;
bool AssetDumperStringTable::ShouldDump(StringTable* asset)
bool AssetDumperStringTable::ShouldDump(XAssetInfo<StringTable>* asset)
{
return true;
}
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, StringTable* asset)
std::string AssetDumperStringTable::GetFileNameForAsset(Zone* zone, XAssetInfo<StringTable>* asset)
{
return std::string(asset->name);
return asset->m_name;
}
void AssetDumperStringTable::DumpAsset(Zone* zone, StringTable* asset, FileAPI::File* out)
void AssetDumperStringTable::DumpAsset(Zone* zone, XAssetInfo<StringTable>* asset, FileAPI::File* out)
{
const auto* stringTable = asset->Asset();
CsvWriter csv(out);
for (int row = 0; row < asset->rowCount; row++)
for (int row = 0; row < stringTable->rowCount; row++)
{
for (int column = 0; column < asset->columnCount; column++)
for (int column = 0; column < stringTable->columnCount; column++)
{
const auto* cell = &asset->values[column + row * asset->columnCount];
const auto* cell = &stringTable->values[column + row * stringTable->columnCount];
csv.WriteColumn(cell->string);
}