mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-22 12:47:53 -05:00
ZoneCommon: List zone content in the order it was loaded
This commit is contained in:
@ -1,13 +0,0 @@
|
||||
#include "ZoneContent.h"
|
||||
|
||||
ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
|
||||
{
|
||||
m_asset_type_name = std::move(assetTypeName);
|
||||
m_asset_name = std::move(assetName);
|
||||
}
|
||||
|
||||
ZoneContent::ZoneContent()
|
||||
{
|
||||
m_game_name = "";
|
||||
m_assets = std::vector<GameAsset>();
|
||||
}
|
@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class ZoneContent
|
||||
{
|
||||
public:
|
||||
class GameAsset
|
||||
{
|
||||
public:
|
||||
GameAsset(std::string assetTypeName, std::string assetName);
|
||||
|
||||
std::string m_asset_type_name;
|
||||
std::string m_asset_name;
|
||||
};
|
||||
|
||||
ZoneContent();
|
||||
|
||||
std::string m_game_name;
|
||||
std::vector<GameAsset> m_assets;
|
||||
};
|
Reference in New Issue
Block a user