16 Commits

Author SHA1 Message Date
Jan
3cda71d1e7 Dump SoundBank asset data files 2021-04-05 18:50:42 +02:00
Jan
39a1485be6 Add T6 attachment unique dumper 2021-03-07 17:51:02 +01:00
Jan
5db7eaeec3 Add T6 Attachment dumper 2021-03-07 15:25:58 +01:00
Jan
abb268a819 Add AssetDumperContext to bundle context fields for dumping
(cherry picked from commit ed8331280392ef3a2b4657c5dbd0880463d85f2c)
2021-03-05 18:11:56 +01:00
Jan
eb97560e0d Add dumping of T6 physconstraints 2020-10-25 13:14:16 +01:00
Jan
6cca00b8d8 Add dumping of t6 physpreset, tracer and zbarrier in their respective infostring files 2020-10-24 13:46:37 +02:00
Jan
7868916a25 Add dumping of T6 vehicles as vehiclefiles 2020-10-24 02:48:16 +02:00
Jan
eed7164b5b Save scriptstrings per zone and not per asset since that solves all problems with multiple assets of the same zone referencing the same struct in memory that has scriptstring indices 2020-10-23 15:54:27 +02:00
Jan
c86139b0fa Add dumping of t6 weapons 2020-10-20 12:49:20 +02:00
Jan
14666ed944 Dump a few iw4 assets 2020-09-09 18:40:01 +02:00
Jan
8ec525d3d2 ObjWriting: Dump FontIcon assets as csv files
According to the asset names this seems to be their original format. however since i didn't find any examples of that asset in raw form i just tried to come up with a realistic csv style for it
2020-02-23 02:02:11 +01:00
Jan
9572391082 Unlinker: Make zone files creators game dependent and in the unlinker project instead of the ObjWriting component 2020-02-18 17:15:51 +01:00
Jan
23f77bb335 Unlinker: Make parsing specified command line arguments its own class 2020-02-14 23:40:47 +01:00
Jan
f3779bac03 ObjWriting: Add dumper for GfxImage iwi files of version 27 2020-02-11 23:47:04 +01:00
Jan
a0d4e87b8e ZoneCommon: Change name of global variable for the T6 Game instance 2019-12-29 16:39:29 +01:00
Jan
00b3322cb2 ZoneLoading: Extract all obj dumping relevant parts to ObjWriting component 2019-12-25 14:07:24 +01:00