OpenAssetTools/src/ObjWriting/Game/T6/ZoneDumperT6.cpp
2021-04-05 18:50:42 +02:00

95 lines
4.2 KiB
C++

#include "ZoneDumperT6.h"
#include "Game/T6/GameT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "AssetDumpers/AssetDumperRawFile.h"
#include "AssetDumpers/AssetDumperSlug.h"
#include "AssetDumpers/AssetDumperQdb.h"
#include "AssetDumpers/AssetDumperScriptParseTree.h"
#include "AssetDumpers/AssetDumperStringTable.h"
#include "AssetDumpers/AssetDumperLocalizeEntry.h"
#include "AssetDumpers/AssetDumperGfxImage.h"
#include "AssetDumpers/AssetDumperFontIcon.h"
#include "AssetDumpers/AssetDumperPhysConstraints.h"
#include "AssetDumpers/AssetDumperPhysPreset.h"
#include "AssetDumpers/AssetDumperSndBank.h"
#include "AssetDumpers/AssetDumperTracer.h"
#include "AssetDumpers/AssetDumperVehicle.h"
#include "AssetDumpers/AssetDumperWeapon.h"
#include "AssetDumpers/AssetDumperWeaponAttachment.h"
#include "AssetDumpers/AssetDumperWeaponAttachmentUnique.h"
#include "AssetDumpers/AssetDumperZBarrier.h"
using namespace T6;
bool ZoneDumper::CanHandleZone(AssetDumpingContext& context) const
{
return context.m_zone->m_game == &g_GameT6;
}
bool ZoneDumper::DumpZone(AssetDumpingContext& context) const
{
#define DUMP_ASSET_POOL(dumperType, poolName) \
if(assetPools->poolName) \
{ \
dumperType dumper; \
dumper.DumpPool(context, assetPools->poolName); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone->m_pools.get());
DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset);
DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints);
// DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def);
// DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts);
// DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel);
// DUMP_ASSET_POOL(AssetDumperMaterial, m_material);
// DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set);
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank);
// DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch);
// DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map);
// DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world);
// DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp);
// DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp);
// DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents);
// DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world);
// DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def);
// DUMP_ASSET_POOL(AssetDumperFont, m_font);
DUMP_ASSET_POOL(AssetDumperFontIcon, m_font_icon);
// DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list);
// DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def);
DUMP_ASSET_POOL(AssetDumperLocalizeEntry, m_localize);
DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon);
DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment);
DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique);
// DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo);
// DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals);
// DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx);
// DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table);
DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file);
DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table);
// DUMP_ASSET_POOL(AssetDumperLeaderboardDef, m_leaderboard);
// DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals);
// DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl);
// DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses);
// DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set);
DUMP_ASSET_POOL(AssetDumperScriptParseTree, m_script);
// DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs);
DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle);
// DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block);
// DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents);
DUMP_ASSET_POOL(AssetDumperTracer, m_tracer);
// DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts);
DUMP_ASSET_POOL(AssetDumperQdb, m_qdb);
DUMP_ASSET_POOL(AssetDumperSlug, m_slug);
// DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table);
// DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table);
DUMP_ASSET_POOL(AssetDumperZBarrier, m_zbarrier);
return true;
#undef DUMP_ASSET_POOL
}