OpenAssetTools/src/ObjCommon/Game/T6/XModel/XModelConstantsT6.h

34 lines
714 B
C++

#pragma once
#include "Game/T6/T6.h"
namespace T6
{
inline const char* HITLOC_NAMES[]{
// clang-format off
"none",
"helmet",
"head",
"neck",
"torso_upper",
"torso_middle",
"torso_lower",
"right_arm_upper",
"left_arm_upper",
"right_arm_lower",
"left_arm_lower",
"right_hand",
"left_hand",
"right_leg_upper",
"left_leg_upper",
"right_leg_lower",
"left_leg_lower",
"right_foot",
"left_foot",
"gun",
"shield",
// clang-format on
};
static_assert(std::extent_v<decltype(HITLOC_NAMES)> == HITLOC_COUNT);
} // namespace T6