Files
OpenAssetTools/src/ObjLoading/Game/IW5/AssetLoaders/AssetLoaderPhysCollmap.cpp

18 lines
436 B
C++

#include "AssetLoaderPhysCollmap.h"
#include "Game/IW5/IW5.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW5;
void* AssetLoaderPhysCollmap::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* collmap = memory->Create<PhysCollmap>();
memset(collmap, 0, sizeof(PhysCollmap));
collmap->name = memory->Dup(assetName.c_str());
return collmap;
}