Files
OpenAssetTools/src/Common/Game/T6/GameT6.h

17 lines
407 B
C++

#pragma once
#include "Game/IGame.h"
class GameT6 : public IGame
{
static const std::string NAME;
std::vector<Zone*> m_zones;
public:
const std::string& GetName() override;
void AddZone(Zone* zone) override;
void RemoveZone(Zone* zone) override;
std::vector<Zone*> GetZones() override;
std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
};
extern GameT6 g_GameT6;