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334 lines
6.0 KiB
C++
334 lines
6.0 KiB
C++
#pragma once
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namespace T6
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{
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inline const char* szWeapTypeNames[]
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{
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"bullet",
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"grenade",
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"projectile",
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"binoculars",
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"gas",
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"bomb",
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"mine",
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"melee",
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"riotshield"
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};
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inline const char* szWeapClassNames[]
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{
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"rifle",
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"mg",
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"smg",
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"spread",
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"pistol",
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"grenade",
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"rocketlauncher",
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"turret",
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"non-player",
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"gas",
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"item",
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"melee",
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"Killstreak Alt Stored Weapon",
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"pistol spread"
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};
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inline const char* szWeapOverlayReticleNames[]
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{
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"none",
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"crosshair"
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};
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inline const char* szWeapInventoryTypeNames[]
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{
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"primary",
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"offhand",
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"item",
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"altmode",
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"melee",
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"dwlefthand"
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};
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inline const char* szWeapClipTypeNames[]
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{
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"bottom",
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"top",
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"left",
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"dp28",
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"ptrs",
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"lmg"
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};
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inline const char* barrelTypeNames[]
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{
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"Single",
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"Dual Barrel",
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"Dual Barrel Alternate",
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"Quad Barrel",
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"Quad Barrel Alternate",
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"Quad Barrel Double Alternate"
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};
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inline const char* impactTypeNames[]
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{
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"none",
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"bullet_small",
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"bullet_large",
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"bullet_ap",
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"bullet_xtreme",
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"shotgun",
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"grenade_bounce",
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"grenade_explode",
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"rifle_grenade",
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"rocket_explode",
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"rocket_explode_xtreme",
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"projectile_dud",
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"mortar_shell",
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"tank_shell",
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"bolt",
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"blade"
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};
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inline const char* szWeapStanceNames[]
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{
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"stand",
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"duck",
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"prone"
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};
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inline const char* szProjectileExplosionNames[]
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{
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"grenade",
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"rocket",
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"flashbang",
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"none",
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"dud",
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"smoke",
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"heavy explosive",
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"fire",
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"napalmblob",
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"bolt",
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"shrapnel span"
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};
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inline const char* offhandClassNames[]
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{
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"None",
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"Frag Grenade",
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"Smoke Grenade",
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"Flash Grenade",
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"Gear",
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"Supply Drop Marker"
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};
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inline const char* offhandSlotNames[]
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{
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"None",
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"Lethal grenade",
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"Tactical grenade",
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"Equipment",
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"Specific use"
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};
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inline const char* playerAnimTypeNames[]
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{
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"none",
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"default",
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"other",
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"sniper",
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"m203",
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"hold",
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"briefcase",
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"reviver",
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"radio",
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"dualwield",
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"remotecontrol",
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"crossbow",
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"minigun",
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"beltfed",
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"g11",
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"rearclip",
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"handleclip",
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"rearclipsniper",
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"ballisticknife",
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"singleknife",
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"nopump",
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"hatchet",
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"grimreaper",
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"zipline",
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"riotshield",
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"tablet",
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"turned",
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"screecher",
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"staff"
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};
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inline const char* activeReticleNames[]
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{
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"None",
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"Pip-On-A-Stick",
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"Bouncing Diamond",
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"Missile Lock"
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};
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inline const char* guidedMissileNames[]
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{
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"None",
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"Sidewinder",
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"Hellfire",
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"Javelin",
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"Ballistic",
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"WireGuided",
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"TVGuided",
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"Drone",
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"HeatSeeking"
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};
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inline const char* stickinessNames[]
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{
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"Don't stick",
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"Stick to all",
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"Stick to all, except ai and clients",
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"Stick to ground",
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"Stick to ground, maintain yaw",
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"Stick to flesh"
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};
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inline const char* rotateTypeNames[]
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{
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"Rotate both axis, grenade style",
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"Rotate one axis, blade style",
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"Rotate like a cylinder"
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};
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inline const char* overlayInterfaceNames[]
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{
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"None",
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"Javelin",
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"Turret Scope"
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};
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inline const char* ammoCounterClipNames[]
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{
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"None",
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"Magazine",
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"ShortMagazine",
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"Shotgun",
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"Rocket",
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"Beltfed",
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"AltWeapon"
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};
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inline const char* weapIconRatioNames[]
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{
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"1:1",
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"2:1",
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"4:1"
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};
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inline const char* szAttachmentTypeNames[]
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{
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"none",
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"acog",
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"dualclip",
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"dualoptic",
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"dw",
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"extbarrel",
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"extclip",
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"extramags",
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"fastads",
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"fastreload",
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"fmj",
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"gl",
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"grip",
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"holo",
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"ir",
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"is",
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"longbreath",
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"mk",
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"mms",
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"rangefinder",
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"reflex",
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"rf",
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"sf",
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"silencer",
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"stackfire",
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"stalker",
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"steadyaim",
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"swayreduc",
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"tacknife",
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"vzoom"
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};
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inline const char* szWeapFireTypeNames[]
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{
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"Full Auto",
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"Single Shot",
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"2-Round Burst",
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"3-Round Burst",
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"4-Round Burst",
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"5-Round Burst",
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"Stacked Fire",
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"Minigun",
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"Charge Shot",
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"Jetgun"
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};
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inline const char* penetrateTypeNames[]
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{
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"none",
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"small",
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"medium",
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"large"
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};
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inline const char* s_constraintTypeNames[]
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{
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"none",
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"point",
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"distance",
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"hinge",
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"joint",
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"actuator",
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"fake_shake",
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"launch",
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"rope",
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"light",
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};
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inline const char* s_vehicleClassNames[]
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{
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"4 wheel",
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"motorcycle",
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"tank",
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"plane",
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"boat",
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"artillery",
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"helicopter",
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};
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inline const char* s_vehicleCameraModes[]
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{
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"first",
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"chase",
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"view",
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"strafe",
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"horse",
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"oldtank",
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"hover",
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"vtol",
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};
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inline const char* s_tractionTypeNames[]
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{
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"TRACTION_TYPE_FRONT",
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"TRACTION_TYPE_BACK",
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"TRACTION_TYPE_ALL_WD",
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};
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inline const char* tracerTypeNames[]
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{
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"Laser",
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"Smoke"
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};
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} |