Files
OpenAssetTools/src/Common/Game/T6/InfoString/EnumStrings.h

334 lines
6.0 KiB
C++

#pragma once
namespace T6
{
inline const char* szWeapTypeNames[]
{
"bullet",
"grenade",
"projectile",
"binoculars",
"gas",
"bomb",
"mine",
"melee",
"riotshield"
};
inline const char* szWeapClassNames[]
{
"rifle",
"mg",
"smg",
"spread",
"pistol",
"grenade",
"rocketlauncher",
"turret",
"non-player",
"gas",
"item",
"melee",
"Killstreak Alt Stored Weapon",
"pistol spread"
};
inline const char* szWeapOverlayReticleNames[]
{
"none",
"crosshair"
};
inline const char* szWeapInventoryTypeNames[]
{
"primary",
"offhand",
"item",
"altmode",
"melee",
"dwlefthand"
};
inline const char* szWeapClipTypeNames[]
{
"bottom",
"top",
"left",
"dp28",
"ptrs",
"lmg"
};
inline const char* barrelTypeNames[]
{
"Single",
"Dual Barrel",
"Dual Barrel Alternate",
"Quad Barrel",
"Quad Barrel Alternate",
"Quad Barrel Double Alternate"
};
inline const char* impactTypeNames[]
{
"none",
"bullet_small",
"bullet_large",
"bullet_ap",
"bullet_xtreme",
"shotgun",
"grenade_bounce",
"grenade_explode",
"rifle_grenade",
"rocket_explode",
"rocket_explode_xtreme",
"projectile_dud",
"mortar_shell",
"tank_shell",
"bolt",
"blade"
};
inline const char* szWeapStanceNames[]
{
"stand",
"duck",
"prone"
};
inline const char* szProjectileExplosionNames[]
{
"grenade",
"rocket",
"flashbang",
"none",
"dud",
"smoke",
"heavy explosive",
"fire",
"napalmblob",
"bolt",
"shrapnel span"
};
inline const char* offhandClassNames[]
{
"None",
"Frag Grenade",
"Smoke Grenade",
"Flash Grenade",
"Gear",
"Supply Drop Marker"
};
inline const char* offhandSlotNames[]
{
"None",
"Lethal grenade",
"Tactical grenade",
"Equipment",
"Specific use"
};
inline const char* playerAnimTypeNames[]
{
"none",
"default",
"other",
"sniper",
"m203",
"hold",
"briefcase",
"reviver",
"radio",
"dualwield",
"remotecontrol",
"crossbow",
"minigun",
"beltfed",
"g11",
"rearclip",
"handleclip",
"rearclipsniper",
"ballisticknife",
"singleknife",
"nopump",
"hatchet",
"grimreaper",
"zipline",
"riotshield",
"tablet",
"turned",
"screecher",
"staff"
};
inline const char* activeReticleNames[]
{
"None",
"Pip-On-A-Stick",
"Bouncing Diamond",
"Missile Lock"
};
inline const char* guidedMissileNames[]
{
"None",
"Sidewinder",
"Hellfire",
"Javelin",
"Ballistic",
"WireGuided",
"TVGuided",
"Drone",
"HeatSeeking"
};
inline const char* stickinessNames[]
{
"Don't stick",
"Stick to all",
"Stick to all, except ai and clients",
"Stick to ground",
"Stick to ground, maintain yaw",
"Stick to flesh"
};
inline const char* rotateTypeNames[]
{
"Rotate both axis, grenade style",
"Rotate one axis, blade style",
"Rotate like a cylinder"
};
inline const char* overlayInterfaceNames[]
{
"None",
"Javelin",
"Turret Scope"
};
inline const char* ammoCounterClipNames[]
{
"None",
"Magazine",
"ShortMagazine",
"Shotgun",
"Rocket",
"Beltfed",
"AltWeapon"
};
inline const char* weapIconRatioNames[]
{
"1:1",
"2:1",
"4:1"
};
inline const char* szAttachmentTypeNames[]
{
"none",
"acog",
"dualclip",
"dualoptic",
"dw",
"extbarrel",
"extclip",
"extramags",
"fastads",
"fastreload",
"fmj",
"gl",
"grip",
"holo",
"ir",
"is",
"longbreath",
"mk",
"mms",
"rangefinder",
"reflex",
"rf",
"sf",
"silencer",
"stackfire",
"stalker",
"steadyaim",
"swayreduc",
"tacknife",
"vzoom"
};
inline const char* szWeapFireTypeNames[]
{
"Full Auto",
"Single Shot",
"2-Round Burst",
"3-Round Burst",
"4-Round Burst",
"5-Round Burst",
"Stacked Fire",
"Minigun",
"Charge Shot",
"Jetgun"
};
inline const char* penetrateTypeNames[]
{
"none",
"small",
"medium",
"large"
};
inline const char* s_constraintTypeNames[]
{
"none",
"point",
"distance",
"hinge",
"joint",
"actuator",
"fake_shake",
"launch",
"rope",
"light",
};
inline const char* s_vehicleClassNames[]
{
"4 wheel",
"motorcycle",
"tank",
"plane",
"boat",
"artillery",
"helicopter",
};
inline const char* s_vehicleCameraModes[]
{
"first",
"chase",
"view",
"strafe",
"horse",
"oldtank",
"hover",
"vtol",
};
inline const char* s_tractionTypeNames[]
{
"TRACTION_TYPE_FRONT",
"TRACTION_TYPE_BACK",
"TRACTION_TYPE_ALL_WD",
};
inline const char* tracerTypeNames[]
{
"Laser",
"Smoke"
};
}