mirror of
https://github.com/Laupetin/OpenAssetTools.git
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248 lines
9.0 KiB
C++
248 lines
9.0 KiB
C++
#include "AssetLoaderWeaponAttachmentUnique.h"
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#include <cstring>
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#include <iostream>
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#include <cassert>
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#include "Utils/ClassUtils.h"
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/InfoString/WeaponAttachmentUniqueFields.h"
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#include "InfoString/InfoString.h"
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using namespace T6;
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namespace T6
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{
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class InfoStringToWeaponAttachmentUniqueConverter final : public InfoStringToStructConverter
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{
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bool ConvertHideTags(const cspField_t& field, const std::string& value)
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{
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std::vector<std::string> valueArray;
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if (!ParseAsArray(value, valueArray))
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{
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std::cout << "Failed to parse hide tags as array" << std::endl;
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return false;
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}
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if (valueArray.size() > std::extent<decltype(WeaponFullDef::hideTags)>::value)
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{
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std::cout << "Cannot have more than " << std::extent<decltype(WeaponFullDef::hideTags)>::value << " hide tags!" << std::endl;
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return false;
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}
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auto* hideTags = reinterpret_cast<scr_string_t*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset);
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auto currentHideTag = 0u;
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if (valueArray.size() < std::extent<decltype(WeaponFullDef::hideTags)>::value)
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{
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m_used_script_string_list.emplace(m_zone_script_strings.AddOrGetScriptString(""));
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}
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for (; currentHideTag < valueArray.size(); currentHideTag++)
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{
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const auto scrString = m_zone_script_strings.AddOrGetScriptString(valueArray[currentHideTag]);
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hideTags[currentHideTag] = scrString;
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m_used_script_string_list.emplace(scrString);
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}
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for (; currentHideTag < std::extent<decltype(WeaponFullDef::hideTags)>::value; currentHideTag++)
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{
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hideTags[currentHideTag] = m_zone_script_strings.GetScriptString("");
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}
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return true;
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}
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_NODISCARD bool ConvertWeaponCamo(const cspField_t& field, const std::string& value)
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{
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if (value.empty())
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{
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = nullptr;
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return true;
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}
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auto* camo = m_loading_manager->LoadDependency(ASSET_TYPE_WEAPON_CAMO, value);
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if (camo == nullptr)
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{
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std::cout << "Failed to load camo asset \"" << value << "\"" << std::endl;
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return false;
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}
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m_dependencies.emplace(camo);
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*reinterpret_cast<void**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = camo->m_ptr;
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return true;
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}
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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switch (static_cast<attachmentUniqueFieldType_t>(field.iFieldType))
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{
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case AUFT_ATTACHMENTTYPE:
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return ConvertEnumInt(value, field.iOffset, szAttachmentTypeNames, std::extent<decltype(szAttachmentTypeNames)>::value);
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case AUFT_HIDETAGS:
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return ConvertHideTags(field, value);
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case AUFT_OVERLAYRETICLE:
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return ConvertEnumInt(value, field.iOffset, szWeapOverlayReticleNames, std::extent<decltype(szWeapOverlayReticleNames)>::value);
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case AUFT_CAMO:
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return ConvertWeaponCamo(field, value);
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default:
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assert(false);
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return false;
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}
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}
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public:
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InfoStringToWeaponAttachmentUniqueConverter(const InfoString& infoString, WeaponAttachmentUniqueFull* attachmentUniqueFull, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
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const cspField_t* fields, const size_t fieldCount)
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: InfoStringToStructConverter(infoString, attachmentUniqueFull, zoneScriptStrings, memory, manager, fields, fieldCount)
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{
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}
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};
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}
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bool AssetLoaderWeaponAttachmentUnique::ExtractAttachmentsFromAssetName(const std::string& assetName, std::vector<eAttachment>& attachmentList)
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{
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std::vector<std::string> parts;
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auto attachCount = 1u;
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auto partStart = 0u;
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for(auto ci = 0u; ci < assetName.size(); ci++)
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{
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if(assetName[ci] == '_')
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{
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parts.emplace_back(assetName, partStart, ci - partStart);
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partStart = ci + 1;
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}
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else if(assetName[ci] == '+')
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{
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attachCount++;
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parts.emplace_back(assetName, partStart, ci - partStart);
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partStart = ci + 1;
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}
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}
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if(partStart < assetName.size())
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parts.emplace_back(assetName, partStart, assetName.size() - partStart);
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for(auto attachPartOffset = parts.size() - attachCount; attachPartOffset < parts.size(); attachPartOffset++)
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{
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auto& specifiedAttachName = parts[attachPartOffset];
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for (auto& c : specifiedAttachName)
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c = static_cast<char>(tolower(c));
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auto foundAttachment = false;
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for(auto attachIndex = 0u; attachIndex < std::extent<decltype(szAttachmentTypeNames)>::value; attachIndex++)
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{
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if(specifiedAttachName == szAttachmentTypeNames[attachIndex])
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{
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attachmentList.push_back(static_cast<eAttachment>(attachIndex));
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foundAttachment = true;
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break;
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}
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}
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if(!foundAttachment)
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return false;
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}
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return true;
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}
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void AssetLoaderWeaponAttachmentUnique::LinkAttachmentUniqueFullSubStructs(WeaponAttachmentUniqueFull* attachmentUnique)
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{
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attachmentUnique->attachment.hideTags = attachmentUnique->hideTags;
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attachmentUnique->attachment.szXAnims = attachmentUnique->szXAnims;
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attachmentUnique->attachment.locationDamageMultipliers = attachmentUnique->locationDamageMultipliers;
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}
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bool AssetLoaderWeaponAttachmentUnique::CalculateAttachmentUniqueFields(const std::string& assetName, WeaponAttachmentUniqueFull* attachmentUnique)
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{
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// combinedAttachmentTypeMask
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std::vector<eAttachment> attachmentsFromName;
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if(!ExtractAttachmentsFromAssetName(assetName, attachmentsFromName))
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{
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std::cout << "Failed to determine attachments from attachment unique name \"" << assetName << "\"" << std::endl;
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return false;
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}
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if (attachmentsFromName.size() > 1)
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{
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for(auto attachment : attachmentsFromName)
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{
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attachmentUnique->attachment.combinedAttachmentTypeMask |= 1 << attachment;
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}
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}
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// animationOverrides
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// siblingLink
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// childLink
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// soundOverrides
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// effectOverrides
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return true;
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}
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void* AssetLoaderWeaponAttachmentUnique::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* attachmentUniqueFull = memory->Create<WeaponAttachmentUniqueFull>();
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memset(attachmentUniqueFull, 0, sizeof(WeaponAttachmentUniqueFull));
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LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull);
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CalculateAttachmentUniqueFields(assetName, attachmentUniqueFull);
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attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str());
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return attachmentUniqueFull;
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}
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bool AssetLoaderWeaponAttachmentUnique::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderWeaponAttachmentUnique::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto fileName = "attachmentunique/" + assetName;
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const auto file = searchPath->Open(fileName);
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if (!file.IsOpen())
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return false;
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_WEAPON_ATTACHMENT_UNIQUE, *file.m_stream))
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{
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std::cout << "Failed to read attachment unique raw file: \"" << fileName << "\"" << std::endl;
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return true;
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}
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auto* attachmentUniqueFull = memory->Create<WeaponAttachmentUniqueFull>();
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memset(attachmentUniqueFull, 0, sizeof(WeaponAttachmentUniqueFull));
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LinkAttachmentUniqueFullSubStructs(attachmentUniqueFull);
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InfoStringToWeaponAttachmentUniqueConverter converter(infoString, attachmentUniqueFull, zone->m_script_strings, memory, manager, attachment_unique_fields, std::extent<decltype(attachment_unique_fields)>::value);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse attachment unique raw file: \"" << fileName << "\"" << std::endl;
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return true;
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}
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if (!CalculateAttachmentUniqueFields(assetName, attachmentUniqueFull))
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return true;
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attachmentUniqueFull->attachment.szInternalName = memory->Dup(assetName.c_str());
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auto* assetInfo = GlobalAssetPool<WeaponAttachmentUnique>::GetAssetByName(assetName);
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auto* asset = assetInfo ? assetInfo->Asset() : nullptr;
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manager->AddAsset(ASSET_TYPE_ATTACHMENT_UNIQUE, assetName, &attachmentUniqueFull->attachment, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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}
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