26 lines
613 B
C++

#include "SequenceGame.h"
#include "Parsing/Commands/Matcher/CommandsCommonMatchers.h"
#include "Parsing/Commands/Matcher/CommandsMatcherFactory.h"
namespace
{
static constexpr auto CAPTURE_GAME = 1;
}
SequenceGame::SequenceGame()
{
const CommandsMatcherFactory create(this);
AddMatchers({
create.Keyword("game"),
create.Identifier().Capture(CAPTURE_GAME),
create.Char(';'),
});
}
void SequenceGame::ProcessMatch(CommandsParserState* state, SequenceResult<CommandsParserValue>& result) const
{
state->SetGame(result.NextCapture(CAPTURE_GAME).IdentifierValue());
}