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27 lines
787 B
C++
27 lines
787 B
C++
#pragma once
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#include "ContentLoaderBase.h"
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#include "Pool/XAssetInfo.h"
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#include "Zone/ZoneTypes.h"
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#include <unordered_set>
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#include <vector>
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class AssetLoader : public ContentLoaderBase
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{
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asset_type_t m_asset_type;
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protected:
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scr_string_t* varScriptString;
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AssetLoader(asset_type_t assetType, Zone* zone, IZoneInputStream* stream);
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XAssetInfoGeneric* LinkAsset(std::string name,
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void* asset,
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std::vector<XAssetInfoGeneric*> dependencies,
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std::vector<scr_string_t> scriptStrings,
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std::vector<IndirectAssetReference> indirectAssetReferences) const;
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_NODISCARD XAssetInfoGeneric* GetAssetInfo(const std::string& name) const;
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};
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