Files
OpenAssetTools/src/ObjWriting/Game/T6/AssetDumpers/AssetDumperPhysPreset.h

20 lines
611 B
C++

#pragma once
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
namespace T6
{
class AssetDumperPhysPreset final : public AbstractAssetDumper<PhysPreset>
{
static cspField_t physpreset_fields[];
static void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo);
protected:
bool ShouldDump(XAssetInfo<PhysPreset>* asset) override;
std::string GetFileNameForAsset(Zone* zone, XAssetInfo<PhysPreset>* asset) override;
void DumpAsset(Zone* zone, XAssetInfo<PhysPreset>* asset, FileAPI::File* out) override;
};
}