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OpenAssetTools/src/ZoneCode/Game/IW4/XAssets/WeaponCompleteDef.txt

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// =========================================
// WeaponCompleteDef
// =========================================
use WeaponCompleteDef;
set block XFILE_BLOCK_TEMP;
set string szInternalName;
set name szInternalName;
set reusable weapDef;
set string szDisplayName;
set reusable hideTags;
set scriptstring hideTags;
set count hideTags 32;
set string szXAnims;
set reusable szXAnims;
set count szXAnims 37;
set string szAltWeaponName;
set reusable accuracyGraphKnots;
set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
// WeaponDef
use WeaponDef;
set string szOverlayName;
set reusable gunXModel;
set count gunXModel 16;
set reusable szXAnimsRightHanded;
set string szXAnimsRightHanded;
set count szXAnimsRightHanded 37;
set reusable szXAnimsLeftHanded;
set string szXAnimsLeftHanded;
set count szXAnimsLeftHanded 37;
set string szModeName;
set reusable notetrackSoundMapKeys;
set scriptstring notetrackSoundMapKeys;
set count notetrackSoundMapKeys 16;
set reusable notetrackSoundMapValues;
set scriptstring notetrackSoundMapValues;
set count notetrackSoundMapValues 16;
set reusable notetrackRumbleMapKeys;
set scriptstring notetrackRumbleMapKeys;
set count notetrackRumbleMapKeys 16;
set reusable notetrackRumbleMapValues;
set scriptstring notetrackRumbleMapValues;
set count notetrackRumbleMapValues 16;
set reusable bounceSound;
set count bounceSound 31;
set reusable worldModel;
set count worldModel 16;
set string szAmmoName;
set string szClipName;
set string szSharedAmmoCapName;
set reusable parallelBounce;
set count parallelBounce 31;
set reusable perpendicularBounce;
set count perpendicularBounce 31;
set string accuracyGraphName0;
set string accuracyGraphName1;
set reusable originalAccuracyGraphKnots0;
set reusable originalAccuracyGraphKnots1;
set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
set string szUseHintString;
set string dropHintString;
set string szScript;
set reusable locationDamageMultipliers;
set count locationDamageMultipliers 20;
set string fireRumble;
set string meleeImpactRumble;
set string turretBarrelSpinRumble;
reorder:
...
accuracyGraphName0
originalAccuracyGraphKnots0
accuracyGraphName1
originalAccuracyGraphKnots1;
// SndAliasCustom
use SndAliasCustom;
set count name 1;
set reusable name;
set condition sound never;
// snd_alias_list_name
set string snd_alias_list_name::soundName;