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26 lines
674 B
C++
26 lines
674 B
C++
#pragma once
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#include "AssetLoading/BasicAssetLoader.h"
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#include "Game/IW4/IW4.h"
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#include "SearchPath/ISearchPath.h"
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namespace IW4
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{
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class AssetLoaderClipMap : public BasicAssetLoaderWithoutType<clipMap_t>
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{
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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};
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class AssetLoaderClipMapSp final : public AssetLoaderClipMap
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{
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public:
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_NODISCARD asset_type_t GetHandlingAssetType() const override;
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};
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class AssetLoaderClipMapMp final : public AssetLoaderClipMap
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{
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public:
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_NODISCARD asset_type_t GetHandlingAssetType() const override;
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};
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} // namespace IW4
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