2023-11-19 21:07:21 +00:00

26 lines
674 B
C++

#pragma once
#include "AssetLoading/BasicAssetLoader.h"
#include "Game/IW4/IW4.h"
#include "SearchPath/ISearchPath.h"
namespace IW4
{
class AssetLoaderClipMap : public BasicAssetLoaderWithoutType<clipMap_t>
{
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
};
class AssetLoaderClipMapSp final : public AssetLoaderClipMap
{
public:
_NODISCARD asset_type_t GetHandlingAssetType() const override;
};
class AssetLoaderClipMapMp final : public AssetLoaderClipMap
{
public:
_NODISCARD asset_type_t GetHandlingAssetType() const override;
};
} // namespace IW4