2023-11-19 21:07:21 +00:00

18 lines
398 B
C++

#include "AssetLoaderFx.h"
#include "Game/IW4/IW4.h"
#include "ObjLoading.h"
#include "Pool/GlobalAssetPool.h"
#include <cstring>
using namespace IW4;
void* AssetLoaderFx::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
{
auto* fx = memory->Create<FxEffectDef>();
memset(fx, 0, sizeof(FxEffectDef));
fx->name = memory->Dup(assetName.c_str());
return fx;
}