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updated description for zombie spawn rate modifier
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@ -100,7 +100,7 @@ init()
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//points for torso kills to the powerup increment to a powerup drop
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//points for torso kills to the powerup increment to a powerup drop
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level.powerupScoreTorsoKill = getDvarIntDefault( "powerupScoreTorsoKill", 10 );
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level.powerupScoreTorsoKill = getDvarIntDefault( "powerupScoreTorsoKill", 10 );
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level.zombie_vars[ "zombie_score_bonus_torso" ] = level.powerupScoreTorsoKill;
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level.zombie_vars[ "zombie_score_bonus_torso" ] = level.powerupScoreTorsoKill;
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//sets the zombie spawnrate; max is 0.08
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//sets the zombie spawnrate; max is 0.08 this is in seconds
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level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
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level.zombieSpawnRate = getDvarFloatDefault( "zombieSpawnRate", 2 );
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level.zombie_vars[ "zombie_spawn_delay" ] = level.zombieSpawnRate;
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level.zombie_vars[ "zombie_spawn_delay" ] = level.zombieSpawnRate;
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//sets the zombie spawnrate multiplier increase
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//sets the zombie spawnrate multiplier increase
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