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https://github.com/JezuzLizard/Public-BO2-Mods.git
synced 2025-06-07 18:47:59 -05:00
fixed health not setting on first spawn with the playerMaxHealth dvar
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@ -88,11 +88,11 @@ init()
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level.cmEquipmentRiotshieldHitPoints = getDvarIntDefault( "cmEquipmentRiotshieldHitPoints", 2250 );
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level.zombie_vars[ "riotshield_hit_points" ] = level.cmEquipmentRiotshieldHitPoints;
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//jugg health bonus
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level.cmPerkJuggHealthBonus = getDvarIntDefault( "cmPerkJuggHealthBonus", 160 );
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level.zombie_vars[ "zombie_perk_juggernaut_health" ] = level.cmPerkJuggHealthBonus;
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level.cmPerkJuggHealth = getDvarIntDefault( "cmPerkJuggHealth", 250 );
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level.zombie_vars[ "zombie_perk_juggernaut_health" ] = level.cmPerkJuggHealth;
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//perma jugg health bonus
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level.cmPerkPermaJuggHealthBonus = getDvarIntDefault( "cmPerkPermaJuggHealthBonus", 90 );
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level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ] = level.cmPerkPermaJuggHealthBonus;
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level.cmPerkPermaJuggHealth = getDvarIntDefault( "cmPerkPermaJuggHealth", 190 );
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level.zombie_vars[ "zombie_perk_juggernaut_health_upgrade" ] = level.cmPerkPermaJuggHealth;
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//phd min explosion damage
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level.cmPerkMinPhdExplosionDamage = getDvarIntDefault( "cmPerkMinPhdExplosionDamage", 2000 );
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level.zombie_vars[ "zombie_perk_divetonuke_min_damage" ] = level.cmPerkMinPhdExplosionDamage;
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@ -244,14 +244,23 @@ init()
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onplayerconnect()
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{
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level waittill( "connected", player );
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player thread onplayerspawned();
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level endon( "end_game" );
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self endon( "disconnect" );
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while ( 1 )
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{
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level waittill( "connected", player );
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player thread onplayerspawned();
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}
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}
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onplayerspawned()
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{
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self waittill( "spawned_player" );
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self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 );
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self thread watch_for_respawn();
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self.health = level.cmPlayerMaxHealth;
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self.maxHealth = self.health;
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self setMaxHealth( level.cmPlayerMaxHealth );
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}
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checks()
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@ -532,22 +541,27 @@ zombie_move_animation_override()
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watch_for_respawn()
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{
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self endon( "disconnect" );
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self._retain_perks = getDvarIntDefault( "cmPlayerRetainPerks", 0 );
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while ( 1 )
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{
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self waittill_any( "spawned_player", "player_revived" );
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wait_network_frame();
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if ( self._retain_perks && self hasPerk( "specialty_armorvest" ) )
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{
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self setMaxHealth( level.cmPerkJuggHealthBonus );
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self setMaxHealth( level.cmPerkJuggHealth );
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self.health = level.cmPerkJuggHealth;
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self.maxHealth = self.health;
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}
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else if ( self.pers_upgrades_awarded[ "jugg" ] )
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else if ( self.pers_upgrades_awarded[ "jugg" ] && maps/mp/zombies/_zm_utility::is_classic() )
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{
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self setMaxHealth( level.cmPerkPermaJuggHealthBonus );
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self setMaxHealth( level.cmPerkPermaJuggHealth );
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self.health = level.cmPerkPermaJuggHealth;
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self.maxHealth = self.health;
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}
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else
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{
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self setMaxHealth( level.cmPlayerMaxHealth );
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self.health = level.cmPlayerMaxHealth;
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self.maxHealth = self.health;
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}
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}
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}
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@ -587,3 +601,5 @@ init_custom_zm_powerups_gsc_exclusive_dvars()
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@ -150,8 +150,8 @@ set cmTeamAlliesPointsMultiplier 1
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set cmTeamAxisPointsMultiplier 1
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//perk properties
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set cmPerkJuggHealthBonus 160
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set cmPerkPermaJuggHealthBonus 190
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set cmPerkJuggHealth 250
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set cmPerkPermaJuggHealth 190
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set cmPerkMinPhdExplosionDamage 2000
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set cmPerkMaxPhdExplosionDamage 5000
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set cmPerkPhdDamageRadius 300
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@ -20,6 +20,14 @@ Install _zm_powerups.gsc in in maps/mp/zombies
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This will add support for changing a few aspects of the vanilla powerups
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# Update 5/12/20
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## Main Changes
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Changed the names of jugg type perk health bonuses to be more accurate to their usage.
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Now sets each players health on first spawn and subsequent respawns and revives.
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# Update 5/10/20
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## Main Changes
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