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https://github.com/JezuzLizard/Public-BO2-Mods.git
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Update and rename main.gsc to grief.gsc
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@ -1,13 +1,3 @@
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/*
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* Black Ops 2 - GSC Studio by iMCSx
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*
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* Creator : JezuzLizard
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* Project : grieffix2
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* Mode : Zombies
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* Date : 2020/01/31 - 03:36:03
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*
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*/
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#include maps/mp/_utility;
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#include maps/mp/_utility;
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#include common_scripts/utility;
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#include common_scripts/utility;
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#include maps/mp/gametypes_zm/_hud_util;
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#include maps/mp/gametypes_zm/_hud_util;
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@ -130,16 +120,17 @@ waitMessage()
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}
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}
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Waiting = create_simple_hud();
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Waiting = create_simple_hud();
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Waiting.horzAlign = "center"; //valid inputs: center, top, bottom, left, right, top_right, top_left, topcenter, bottom_right, bottom_left
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Waiting.horzAlign = "center";
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Waiting.vertAlign = "middle";
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Waiting.vertAlign = "middle";
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Waiting.alignX = "center";
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Waiting.alignX = "center";
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Waiting.alignY = "middle";
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Waiting.alignY = "middle";
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Waiting.y = 0; //- is top 0 is middle + is bottom
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Waiting.y = -130;
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Waiting.x = -1;
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Waiting.x = 0;
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Waiting.foreground = 1;
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Waiting.foreground = 1;
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Waiting.fontscale = 3.0;
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Waiting.fontscale = 2.0;
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Waiting.alpha = 1; //transparency
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Waiting.alpha = 1;
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Waiting.color = ( 1.000, 1.000, 1.000 ); //RGB
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Waiting.color = ( 1.000, 1.000, 1.000 );
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Waiting.hideWhenInMenu = true;
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Waiting SetText( "Waiting for 1 more player" );
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Waiting SetText( "Waiting for 1 more player" );
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while ( 1 )
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while ( 1 )
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@ -165,27 +156,27 @@ countdownTimer()
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Remaining = create_simple_hud();
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Remaining = create_simple_hud();
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Remaining.horzAlign = "center";
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Remaining.horzAlign = "center";
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Remaining.vertAlign = "middle";
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Remaining.vertAlign = "middle";
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Remaining.alignX = "Left";
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Remaining.alignX = "center";
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Remaining.alignY = "middle";
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Remaining.alignY = "middle";
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Remaining.y = 0;
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Remaining.y = 20;
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Remaining.x = 135;
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Remaining.x = 0;
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Remaining.foreground = 1;
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Remaining.foreground = 1;
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Remaining.fontscale = 3.0;
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Remaining.fontscale = 2.0;
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Remaining.alpha = 1;
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Remaining.alpha = 1;
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Remaining.color = ( 1.000, 1.000, 1.000 );
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Remaining.color = ( 0.98, 0.549, 0 );
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Countdown = create_simple_hud();
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Countdown = create_simple_hud();
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Countdown.horzAlign = "center";
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Countdown.horzAlign = "center";
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Countdown.vertAlign = "middle";
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Countdown.vertAlign = "middle";
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Countdown.alignX = "center";
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Countdown.alignX = "center";
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Countdown.alignY = "middle";
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Countdown.alignY = "middle";
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Countdown.y = 0;
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Countdown.y = -20;
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Countdown.x = -1;
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Countdown.x = 0;
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Countdown.foreground = 1;
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Countdown.foreground = 1;
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Countdown.fontscale = 3.0;
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Countdown.fontscale = 2.0;
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Countdown.alpha = 1;
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Countdown.alpha = 1;
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Countdown.color = ( 1.000, 1.000, 1.000 );
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Countdown.color = ( 1.000, 1.000, 1.000 );
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Countdown SetText( "Time until game starts:" );
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Countdown SetText( "Match begins in" );
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timer = level.wait_time;
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timer = level.wait_time;
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while ( level.countdown_start == 1 )
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while ( level.countdown_start == 1 )
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@ -201,24 +192,3 @@ countdownTimer()
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}
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}
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}
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}
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}
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}
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